Hero (BCS)
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Heroes are a game mechanic in Bloons Card Storm. They are one of two components of a deck, the other being cards, and remain in play during an entire match. Each Hero starts with 500 health and comes with three abilities, with each ability having a different effect and requiring a different amount of Bloontonium to activate. The objective of the game is to reduce the health of the opponent's Hero to 0, primarily by playing Bloon cards to attack them.
List of Heroes
| Icon | Text | First Ability | Second Ability | Third Ability |
|---|---|---|---|---|
| Quincy His bow never misses |
Does 30 damage to target Bloon |
Deals 10 damage to every enemy Bloon spawned |
Deals 50 damage to all enemy Bloons |
|
| Gwendolin Fired up and ready to go! |
Set target Bloon on fire. Bloons that are on fire take 30 damage per turn |
Increase ATK of your Monkeys by 10 |
Sets all enemy Bloons on fire. Bloons already on Fire take 250 Damage instead |
|
| Adora, High Priestess For the glory of the Sun God! |
Deal 30 damage to a random Bloon <orb count> times |
When an enemy Bloon attacks, lose 3 Bloontonium and trigger Orbs of Light on that Bloon |
Sacrifice a friendly Monkey, heal 150 and trigger Orbs of Light. Add an extra Orb of Light (Max 8) |
|
| Obyn Greenfoot Is one with the forest |
Add a Wolf card to your hand |
On Turn End: Obyn gains 15 Shield |
Deal 100 damage to a Bloon and gain 2 Gold |
|
| Amelia the Amazing Roll up, roll up! The show is about to begin! |
On Turn End: Last friendly Bloon gains 30 Shield |
Your next Power Card costs 4 less (minimum 0) |
Remove target Monkey |
|
| Zee Jay Style is half the show |
Your first Bloon summoned each turn gives you a Rad Token and gains +20 Health |
Remove a Rad Token. Target Monkey gains +25 ATK until the start of your next turn |
Remove all Rad Tokens and summon a Rad Bloon with Delay 3. It gains 60 Health per Rad Token removed |
|
| Striker Jones I love the smell of bubblewrap in the morning |
Whenever your opponent summons a Bloon, gain 1 Bloontonium. Striker earns 1 less Bloontonium from his Bloons |
Deal 50 splash damage to target Bloon |
On Monkey Reload: It gains +1 Temporary Ammo |
|
| Mountain Obyn The spirits of the mountain awaken |
Summon a Sentinel Bloon |
Cover the opponent's track in Brambles that deal 25 damage to Bloons until the start of your next turn |
Add a Dire Wolf card to your hand |
|
| Ezili Embrace the darkness |
Bloons you summon gain 5 Health. Undead Bloons gain 10 |
Take 20 damage. Target Monkey gains 1 Temporary Ammo |
All enemy Bloons take 60 damage per delay |
|
| Dreadbloon |
Spawn a Rock Bloon and give it Armored 5 per phase |
Give a Bloon Armored 10 per phase |
Give all friendly Armored Bloons +40 Health per phase |
|
| Dreadbloon (Deck Manipulation) |
Spawn a Rock Bloon, then add an Avalanche Card into the opponent's deck |
Both players Draw <amount> card(s) |
Add an extra Avalanche Card each turn. Gain 100 Shield |
|
| Dreadbloon (Board Destruction) |
Spawn a Rock Bloon. Even turns: deal 20 damage per phase to first enemy Bloon. Odd turns: highest AP enemy Monkey loses 5 AP per phase permanently |
Remove first enemy Bloon, if no Bloon targets, opponent loses 2 Gold per phase |
Remove highest cost enemy Monkey, if no Monkey targets, summon a Lead Zeppelin |
Voice lines
All Heroes have voicelines, which can be toggled by volume in the Settings menu. Heroes may respond to events in the game. If the hero has multiple voicelines for a certain event, a random two-digit number is selected among the sound files. Most sound files for the Hero voicelines are formatted as <hero><sfx-category><two-digit-number>"
| Condition | Name of voiceline(s) | Notes |
|---|---|---|
| Unlocked / selected | Select | Select occurs when Hero is unlocked, or when selected in a new deck. There are always 2 separate sound files for Select. |
| Starting a match with different heroes | Greeting | Upon starting a match with non-identical Heroes, the player's Hero greets the opposing hero, and vice versa. The voice line for Greeting plays in sequence with both heroes. There are always 2 separate sound files for Greeting. |
| Starting a match with identical heroes | MirrorGreeting, MirrorReply | Upon starting a match with identical Heroes, the player's Hero greets the opposing hero with MirrorGreeting, and the opposing hero responds with MirrorReply. There are always 2 separate sound files for MirrorGreeting, and 2 separate sound files for MirrorReply. |
| Victory and Defeat | Victory, Defeat | Victory is triggered if the player wins by depleting the opponent's lives to 0 or less, or the opponent surrenders, disconnects, or decks out. Defeat is triggered if the opponent wins. These conditions only trigger for the player's hero. Both Victory and Defeat each have 2 separate sound files. |
| Positive/Negative Reaction | Positive, Negative | Positive plays if the opponent's hero takes more than 250 damage in one turn. On the other hand, Negative plays if the player's hero takes at least 250 damage in one turn. These reactions were added in Version 2.0, although previously hidden in the game's code. Both Positive and Negative each have 2 separate sound files. |
| Damage | Damage | Damage plays every time a bloon leaks and damages the hero; it will not play if the bloon is blocked by Hero Protection. The hero will usually grunt or express pain. There are always 4 separate sound files for Damage. |
| Abilities | Ability | Ability voicelines are formatted as <hero>Ability<ability-number><two-digit-number>. Each ability voiceline always has 2 separate sound files. |
| Hero Card | HeroCard | If a Hero-exclusive card is activated, HeroCard plays. There are always 2 separate sound files for HeroCard. |
Gallery
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The Hero selection menu, with all Heroes up to Adora (v2.0)
Navigation
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