In Bloons Card Storm, Quests are objectives that can be completed to earn rewards. Quests can be accessed from the main menu. As the player progresses a quest, its progress increases, and its rewards can be collected once fully completed. Quests were introduced in the Full Playable test.
There are two types of quests: Daily Quests, which reset daily, and Weekly Quests, which reset weekly. Daily Quests reward 20 Monkey Money and 150 Tokens of a random type, while Weekly Quests reward 150 Monkey Money and 1,000 Tokens of a random type.
Each quest type has three slots. There is a reroll feature for quests that can be used even when quests are completed, but rerolling is tied with the daily/weekly reset timer. Quests can only be progressed by playing in Duels, Ranked, or Amelia's Adventure, and will not progress in private matches or The Basics.
Daily quests reset each day at 8:00 AM UTC. They reward 20 Monkey Money and 150 Tokens of a random type. Prior to Full Playable test, each daily quest would reward different amounts of Monkey Money and no Tokens.
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Description
Introduced
Notes
Win 3 Games
Full Playable test
Complete 5 Games
Full Playable test
Deal 1200 Damage to Opposing Heroes
Full Playable test
Play 20 Monkey Cards
Full Playable test
Play 5 Primary Monkey Cards
Full Playable test
Play 5 Magic Monkey Cards
Full Playable test
Play 5 Support Monkey Cards
Full Playable test
Play 5 Military Monkey Cards
Full Playable test
Play 30 Bloon Cards
Full Playable test
Play 12 Basic Bloon Cards
Full Playable test
Play 10 Advanced Bloon Cards
Full Playable test
Play 6 Large Bloon Cards
Full Playable test
Pop 60 Bloons
Full Playable test
Play 20 Power Cards
Full Playable test
Play 10 Basic Power Cards
Full Playable test
Play 8 Advanced Power Cards
Full Playable test
Play 5 Exotic Power Cards
Full Playable test
Weekly quests
Weekly quests reset each Monday at 8:00 AM UTC. They reward 150 Monkey Money and 1,000 Tokens of a random type.
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Description
Introduced
Notes
Draw 250 Cards
Full Playable test
Generating new cards (e.g. Obyn Greenfoot's Summon Wolf ability, the Arcane Master's On Reload effect, The Eternal's On Destroyed effect), do not count as drawing cards.
Gain 2000 Gold
Full Playable test
Win 15 Games
Full Playable test
Win 5 Games with Gwendolin
Full Playable test
Win 5 Games with Quincy
Full Playable test
Use 1000 Bloontonium
Full Playable test
Pop 25 Bloons with Hero Abilities
Full Playable test
Pop 50 Bloons with Magic Monkeys
Full Playable test
Pop 50 Bloons with Military Monkeys
Full Playable test
Pop 50 Bloons with Primary Monkeys
Full Playable test
Tips
The general strategy for completing quests is to grind multiple games on Prologue of Amelia's Adventure or the Daily Challenge; those game modes have more leniency to focus on grinding quests, unlike in Duels or Ranked. Create decks specifically catered to grinding quests, and adapt them based on the type of quest(s) available. Striker's Adventure can also work for quests that involve grinding general quests.
Feat
Tips
Win X Games / Win X Games with <hero> / Complete X Games
The method of completing this quest depends on the type.
Bloons: Bloons with multiple charges are recommended. Aggro swarm decks help complete this quest quickly.
Basic: Similar to Bloons, but focus only on aggro swarm decks.
Advanced: Bloons with multiple charges are recommended. Not many Advanced Bloons have more than 2 charges, and most are not Common. However, Discount Bloon offers the most Bloons per card, and there are plenty of Uncommon Advanced Bloons. Midrange decks may support a deck with plenty of Advanced Bloon cards.
Large: Play a deck that heavily involves Large Bloon spam, such as MOABs and BFBs
Battle 3 of Prologue of Amelia's Adventure is recommended for the Bloons and Basic quests, while Battle 2 should be done for the others.
Play X <type> Monkey cards
The method of completing this quest depends on the type.
Primary: Dart-focused decks are recommended to grind the quest quickly, especially Dart Monkey Twins.
Military: Common or Uncommon Military Monkeys may help grind the quest quickly. Commonly used Military Monkeys such as Burny Stuff are also recommended.
Magic: Most Magic Monkeys are utilized in midrange or control decks. Thunder Druid is a popular Magic Monkey card (as a board clear), and Jungle's Bounty Druid promotes extending rounds.
Because AI heroes will never surrender, always play Prologue of Amelia's Adventure or Daily Challenge. Human opponents may surrender pre-emptively if they know they'll be beaten after your turn.
Pop X Bloons / Pop X Bloons with <Monkey type> / Pop 25 Bloons with Hero Abilities
The method of completing this quest for specific Monkeys depends on the type. If the quest is for Monkey type or Hero Abilities, prioritize a Monkey or Hero Ability to do the final pop.
Hero Abilities: Recommended to only use Quincy, Gwendolin, or Adora for this achievement; only Obyn's Spirit Strike counts as a Hero ability for this achievement, and the others cannot pop Bloons at all.
Primary: Use a deck that focuses on Primary Monkeys. Blade Maelstrom helps pop large amounts for later rounds, while Dart Monkey Twins deals with early-game.
Military: Use a deck that focuses on Military Monkeys. There are not many Military Monkeys with 1 reload and lack randomness, and few have grouped damage. However, The Big One is fairly reliable at one-shotting bloons.
Magic:Thunder Druid is a board clear that is very suitable for this achievement. Sun Temple against Battle 2 of Prologue of Amelia's Adventure is also recommended.
Battles 1-3 of Prologue of Amelia's Adventure can be played to pop as many bloons for long enough or as many times as possible.
Use X Bloontonium
Try a Bloontonium-heavy hero such as Adora, and utilize a hybrid Miner + Bloon deck to build up Bloontonium from as many sources as possible.