Storm (BCS)

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The Storm begins

The Storm is a game mechanic in Bloons Card Storm. On some rounds, the Storm first attacks the player that went first, either by spawning Bloons on the opponent's side or by stunning one of their Monkeys, then attacks the opponent with the same effect on the next turn. The Storm triggers on the player's side after the opponent's turn ends and vice versa.

The Storm initially spawns Bloon cards on the opponent's side to attack the player. The strength of Bloons and the amount it spawns increases as the game progresses. If the opponent's side does not have enough open slots in their Bloon queue, it will not spawn more Bloons than the queue can hold. On later rounds, it can also use the Stunned card to attack the player directly by stunning one random Monkey on their side.

In Ranked mode, the Storm can have different patterns than the default pattern used in all other modes.

Storm effects

Round # Effect
Player 2 Player 1
1 2
2 3
3 4
4 5 Yellow Bloon ×1
5 6
6 7
7 8 Ceramic Bloon ×1
8 9
9 10 MOAB ×1
10 11
11 12
12 13 BFB ×1
13 14
14 15
15 16
16 17 ZOMG ×1
17 18
18 19 ZOMG ×1
19 20 Ceramic Bloon ×2
20 21
21 22 Double Rainbow Bloon ×2
22 23 Stun random opposing Monkey
23 24 Pink Bloon ×2
24 25 Stun random opposing Monkey
25 26 ZOMG ×2
26 27 Stun random opposing Monkey
27 28 Double Yellow Bloon ×4
28 29 Stun random opposing Monkey
29 30 Pink Bloon ×4
30 31 Stun all opposing Monkeys
31+ 32+ Double Ceramic Bloon ×4

Ranked seasons

Season 2

Round # Effect
Player 2 Player 1
1 2
2 3 Red Bloon ×1
3 4
4 5 Blue Bloon ×1
5 6
6 7 Green Bloon ×1
7 8
8 9 Black Bloon ×1
9 10 Weakening Gas Bloon ×1
10 11
11 12 Growth Gas Bloon ×1
12 13 Toxic Bloon ×1
13 14 MOAB ×1
14 15
15 16 Stun Gas Bloon ×2
16 17 Ceramic Bloon ×2
17 18
18 19 BFB ×2
19 20
20 21 Ceramic Bloon ×2
21 22 Growth Gas Bloon ×2
22 23
23 24 Pink Bloon ×3
24 25
25 26 BFB ×2
26 27 Stun all opposing Monkeys
27 28 ZOMG ×2
28 29
29 30 Double Yellow Bloon ×4
30 31 Weakening Gas Bloon ×4
31 32 Double Ceramic Bloon ×4
32 33 Stun all opposing Monkeys
33+ 34+ Pink Bloon ×4

Season 3

Round # Effect
Player 2 Player 1
1 2
2 3 Red Bloon ×1
3 4 Blue Bloon ×1
4 5 Green Bloon ×1
5 6
6 7
7 8 Yellow Bloon ×1
8 9 Ceramic Bloon ×1
9 10
10 11
11 12 MOAB ×1
12 13 BFB ×1
13 14
14 15
15 16 Ceramic Bloon ×2
16 17 ZOMG ×1
17 18
18 19
19 20 Stun Gas Bloon ×2
20 21 Double Rainbow Bloon ×2
21 22
22 23 Stun all opposing Monkeys
23 24 Weakening Gas Bloon ×4
24 25
25 26
26 27 ZOMG ×2
27 28 Double Yellow Bloon ×4
28 29 Pink Bloon ×4
29 30 Double Ceramic Bloon ×4
30 31 Pink Bloon ×4
31+ 32+ Double Ceramic Bloon ×4

Season 4

Round # Effect
Player 2 Player 1
1 2
2 3
3 4
4 5 Yellow Bloon ×1
5 6
6 7 Lead Bloon ×1
7 8 Lead Bloon ×1
8 9
9 10
10 11 MOAB ×1
11 12
12 13 BFB ×1
13 14
14 15 Stun Gas Bloon ×2
15 16
16 17 ZOMG ×1
17 18
18 19
19 20 Lead Bloon ×4
20 21 ZOMG ×1
21 22 Double Rainbow Bloon ×2
22 23 Stun random opposing Monkey
23 24 Pink Bloon ×2
24 25 ZOMG ×2
25 26 Stun random opposing Monkey
26 27 Pink Bloon ×4
27 28 Stun all opposing Monkeys
28+ 29+ Double Ceramic Bloon ×4

Season 5

Round # Effect
Player 2 Player 1
1 2
2 3
3 4
4 5 Yellow Bloon ×1
5 6
6 7
7 8 Ceramic Bloon ×1
8 9
9 10 Yellow Bloon ×1
10 11 Yellow Bloon ×1
11 12 Yellow Bloon ×1
12 13 BFB ×1
13 14
14 15 Pink Bloon ×2
15 16
16 17 Ceramic Bloon ×2
17 18
18 19 ZOMG ×1
19 20 Ceramic Bloon ×2
20 21
21 22 Double Rainbow Bloon ×2
22 23 Pink Bloon ×2
23 24 Pink Bloon ×2
24 25 Double Rainbow Bloon ×2
25 26 ZOMG ×2
26 27 Pink Bloon ×2
27 28 Double Yellow Bloon ×4
28 29
29 30 Pink Bloon ×4
30 31 Stun all opposing Monkeys
31+ 32+ Double Ceramic Bloon ×4

Strategy

This section was last updated for: version 5.1

The Storm can be an advantage or a disadvantage depending on how each player handles it. On one hand, this allows the offensive player to keep piling up pressure, while on the other hand it harms the ability to hold off the bloons. Memorizing the rounds for the Storm will ensure you'll tactically better take advantage of the Storm.

Know if you're Player 1 or 2; Player 2 always receives the Storm Bloons first, and Player 1 is always the first to have their Monkey(s) stunned. Naturally, Player 1 should be more aggressive.

Tips

  • The natural pinks, especially the turn 29-30 pinks, are a good opportunity to pile up 0 delay bloons, removal (if the opponent has defenders), or bloon buffs for finishing the opponent off.
  • The naturally spawning bloons will take up space; sometimes, this harms the ability to pile up bloons for chaining hero abilities or using bloons for a different purpose.
  • Quick Ready and Hastening Bloon can be used to speed up the natural Double Rainbows and Double Ceramics later on without needing them in a deck.
  • After the four double yellows spawn for the opponent, Glue Storm, Powerful Slowing Totem, or ARBITR can be used for clogging up the opponent's board on Round 27-28 so that only some of the round 29-30 pinks spawn. Note that if only one use of glue storm or slowing totem is used, then the double yellows will still attack the player.

Update history

  • Neutral Storm stun is now permanent (bug)
  • Neutral Storm stun is no longer permanent (bug fix)
  • Change The Storm tooltip text is now phrased "<Bloon> will be summoned!" instead of "<Bloon> will spawn!" for Bloons

Pre-release

References