The Ninja Monkey is a Magictower in Bloons TD 6. It attacks by throwing shurikens and can detect Camo Bloons, even without upgrades. Shurikens cannot pop Lead Bloons or Frozen Bloons (except with Hot Magic enabled). Each shuriken is thrown every 0.62 seconds and pops up to 2 Bloons.
It can be upgraded to throw many shurikens at once, add support like removing camo property, boosting other Ninjas and slowing down Bloons, or throw explosives.
Monkey Subs, Ninja Monkeys, Druids, Wizards, and Beast Handlers attack speed and ability cooldowns are 11% faster, get 20% more range, and placement cooldown reduced 1 round(s)
Monkey Subs, Ninja Monkeys, Druids, Wizards, and Beast Handlers attack speed and ability cooldowns are 11% faster, get 25% more range, and placement cooldown reduced 1 round(s)
Monkey Subs, Ninja Monkeys, Druids, Wizards, and Beast Handlers attack speed and ability cooldowns are 11% faster, get 35% more range, and placement cooldown reduced 2 round(s)
Ninja Monkeys tier 3 or higher have 20% faster projectile speed, attack speed and ability cooldowns are 25% faster, and placement cooldown reduced 1 round(s). Adds a 1-0-1 Ninja Monkey to your Party
Ninja Monkeys tier 3 or higher have 25% faster projectile speed, attack speed and ability cooldowns are 33% faster, and placement cooldown reduced 1 round(s). Adds a 2-0-1 Ninja Monkey to your Party
Ninja Monkeys tier 3 or higher have 40% faster projectile speed, attack speed and ability cooldowns are 66% faster, and placement cooldown reduced 2 round(s). Adds a 2-0-0 Ninja Monkey to your Party
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At base, the Ninja Monkey costs twice as much as a Dart Monkey, in return for slightly more range and 1.5x the attack speed. While not as powerful or as flexible as a triple Dart start, a Ninja + Dart start can handle starting on many maps, up to the around half of advanced maps, and this can help with building into a Ninja-centric strategy in early game and mid-game. A solo Ninja start is strong on Spillway as well, having enough range from the center to handle early rounds on CHIMPS.
The top and bottom paths focus on damage, while the middle path focuses on support. Shinobi Tactics is a very important buff for Ninjas in mid-game and late game, and are particularly critical for top path Ninja due to its reliance on buffs. Outside of Ninja-centric strategies, the main Ninja upgrade used is Bloon Sabotage for its global slowdown effect, which is particularly powerful against DDTs.
The top and middle Ninjas are also incredibly powerful in deep Freeplay and against Bosses, taking advantage of its many projectiles, particularly with buffs such as Permanent Brew to maximize damage and pierce, as well as blimp debuffs such as Cripple MOAB.
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As ninja is the ‘Camo Specialist’ and has been since inception, it is the only tower that will unlock Camo Prioritization on the base tower. — Update notes
While a great early game option, Ninja generally struggles with dominant crosspathing choices and also has relatively poor base tower value. Without going into every single change, T3s onward remain relatively unchanged with a lot of prices below T3 being moved around from less favorable crosspaths into better/higher tier upgrades. — Update notes