Update history:Ninja Monkey (BTD6)

This is a list of changes to the Ninja Monkey in Bloons TD 6 post-release.

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Tiers Changes
X-4-X Bloon Sabotage
  •   Upgrade cost increased ― $4,000 → $5,000
X-X-1 Seeking Shuriken and further upgrades
  • "Shuriken seeking targets too far away has been fixed" (bug fix)
Tiers Changes
X-2-X Counter-Espionage and further upgrades
  •   Can now decamo Bloons that are normally immune to its attacks if a buff allows it to damage them (i.e. MIB) (bug fix)
Tiers Changes
X-5-X Grand Saboteur
  •   Ability: no longer applies damage to Bloons that are already on-screen (bug fix)
X-X-5 Master Bomber
  •   Upgrade cost reduced ― $60,000 → $40,000
Tiers Changes
X-X-4 Sticky Bomb
X-X-5 Master Bomber
  •   Sticky bomb: Detonation timer reduced ― 4s → 3s
  •   Sticky bomb: Can no longer be removed by Glue Gunner glue (bug fix)
X-X-5 Master Bomber
  •   Flash bomb: Explosion damage increased ― 1 → 5
  •   Flash bomb: Now stuns MOAB-Class for 0.25s
  •   Sticky bomb: Now stuns MOAB-Class for 1s on impact
Tiers Changes
5-X-X Grandmaster Ninja
  •   Pierce increased ― 4 → 6
Tiers Changes
X-X-2 Caltrops and further upgrades
  • Caltrops no longer add to the damage count of other towers when the Ninja Monkey is sold (bug fix)
Tiers Changes
All tiers
  •   "[S]hould no longer be able to occasionally shoot with an infinite range in specific setups" (bug fix)
X-3-X Shinobi Tactics
  •   Description changed ― "Increases attack speed of all ninjas nearby - more Shinobi means more attack speed." → "Increases attack speed and pierce of nearby Ninjas. Stacks 20 times."
X-3-X Shinobi Tactics and further upgrades
  •   Now also buffs pierce by 8% per stack, up to +160%
X-4-X Bloon Sabotage
X-5-X Grand Saboteur
  •   Ability: no longer slows BADs (bug fix)
Tiers Changes
X-X-2 Caltrops and further upgrades
  •   Caltrops: attack speed reduced by 50%
  •   Caltrops: pierce increased by 3
    • Note: Due to an oversight, Grandmaster Ninja's caltrop pierce is unchanged
Tiers Changes
5-X-X Grandmaster Ninja
  •   Shuriken: damage increased ― 1 → 2
  •   Shuriken: attack cooldown increased ― 0.1s → 0.217s
  •   Shuriken: pierce reduced ― 6 → 4
While Sticky Bomb still has issues we are investigating, this damage buff allows Sticky Bombs to destroy all regular MOABs from round 81 to 100 in a single bomb in standard games whether they are fortified or not. In addition since this damage runs off a timed function, somewhat similar to Alchemist’s Unstable Concoction, we felt that adding a range increase to the Sticky attack similar to Concoction should give a better chance to actually explode before the target MOAB is destroyed by other towers.
— Update notes
Tiers Changes
X-X-4 Sticky Bomb
  •   Sticky Bomb: damage increased ― 400 → 500
  •   Sticky Bomb: attack range is increased to 1.5x of Ninja's range
please tell us if not because we’ve spent so much time on this, but hopefully we won’t hear from anyone on this!
— Update notes
Tiers Changes
X-X-4 Sticky Bomb
X-X-5 Master Bomber
  •   Sticky Bomb: should work correctly now and not break with DoTs (bug fix)
Ninja’s Bloon Sabotage is often used in tricky rounds as a powerful slow with a long duration, so we have made a gentle price increase here to reflect that support strength.
— Update notes
Tiers Changes
X-4-X Bloon Sabotage
  •   Upgrade cost increased ― $5,000 → $5,200
To try and allow more strategic use Ninja’s Sticky Bombs will now use the targeting of the main tower instead of always Strong. Additionally as they weren’t feeling good enough in general Sticky Bombs will now deal a smaller amount of damage in an AoE to anything surrounding the main target.
— Update notes
Tiers Changes
X-X-4 Sticky Bomb
  •   Sticky Bomb: Now generates an additional AoE on explosion that deals 100 damage
X-X-4 Sticky Bomb
X-X-5 Master Bomber
  •   Sticky Bomb: Now follows the tower's current targeting instead of always targeting Strong
X-X-5 Master Bomber
  •   Sticky Bomb: Now generates an additional AoE on explosion that deals 300 damage
As ninja is the ‘Camo Specialist’ and has been since inception, it is the only tower that will unlock Camo Prioritization on the base tower. Master Bomber’s main flash bomb has also been buffed in damage slightly leading into the new Ninja Paragon.
— Update notes
Tiers Changes
All tiers
  •   Camo Prioritization filter added
X-X-5 Master Bomber
  •   Flash Bomb attack: damage increased ― 5 → 10
Tiers Changes
0-1-2 Caltrops + Distraction and further upgrades
  •   Caltrops: Gains 15% distraction chance (bug fix)
0-1-3 Flash Bomb + Distraction and further upgrades
  •   Flash Bomb: Gains 15% distraction chance (bug fix)
Paragon
  •   Sticky Bomb AoE: Should now correctly create an AoE when it destroys the target (bug fix)
Grand Sabotage is extremely powerful in freeplay, but really boring outside of that one scaling mechanic. For a little more flavour with the shinobi mechanic, the T5 will now boost the potential of your shinobi army.
— Update notes
Tiers Changes
X-5-X Grand Saboteur
  •   Ability: Grants all Shinobi Tactics on screen +5 range
  •   Ability: Grants all Shinobi Tactics on screen +1 damage to MOAB-class
X-X-5 Master Bomber
  •   Resolved an issue with Master Bomber Stickies sometimes hitting regular Bloons instead of MOAB-class (bug fix)
Sticky Bomb feels like it is in a very strong point right now in a lot of situations, though flash bomb isn’t good enough without a great deal of support leading into it, this shift should open up for challenge viability especially in Alternate Bloon Rounds games.
— Update notes
Tiers Changes
X-X-3 Flash Bomb
  •   Upgrade cost reduced ― $2,750 → $2,250
X-X-4 Sticky Bomb
  •   Upgrade cost increased ― $4,500 → $5,000
Ninja's x5x ability side-benefit of buffing all x3x ninja doesn't quite pack enough punch
— Update notes
Tiers Changes
X-5-X Grand Saboteur
  •   Ability's buff range bonus increased ― +5 → +10
  •   Ability buff's MOAB-class bonus increased ― +1 → +2
Ironing out Caltrop inconsistency & power a little on top and bottom T5s, but also as frequently unused caltrops clutter up the screen and cause extra lag we want to balance out their lifespan to reduce the number always on screen and make them no longer last longer than the base Spike Factory. Ninja currently appears to be the least competitive paragon, & as it is also very similar in cost to the Navarch we feel that lowering Ninja into its own price range will fill a bit of a cost-gap and increase the effective value it has for the cost.
— Update notes
Tiers Changes
5-0-2 Grandmaster Ninja + Caltrops
  •   Caltrops: pierce increased ― 5 → 6
X-X-2 Caltrops and all crosspaths
X-X-3 Flash Bomb and further upgrades
  •   Caltrops: lifespan reduced ― 70s → 35s
X-X-5 Master Bomber
  •   Caltrops: damage increased ― 1 → 5
  •   Caltrops: now gains +5 bonus damage to ceramic
Paragon
  •   Paragon cost reduced ― $600,000 → $500,000
We’re changing the Ninja Monkey Paragon’s focus as a fighter against camo, as we feel like a greater strength and tactical value against camo will be the full reveal of all camos rather than all camo removal.
— Update notes
Tiers Changes
Paragon
  •   Now grants global camo detection instead of stripping camo from Bloons with every attack
    • Note: Buff since towers with bonus Camo damage can continue performing them
  •   Main attack: now deals +6 damage to Camo
  •   Flash Bomb explosion: now deals +20 damage to Camo
  •   Flash Bomb shuriken: now deals +16 damage to Camo
  •   Sticky Bomb projectile: now deals +3,200 damage to Camo
  •   Sticky Bomb explosion: now deals +700 damage to Camo
  •   Now deals 25% damage to all non-Boss MOABs that spawn
We’re mindful that this has been in place since launch, but still think this change could lead to more balanced crosspath Ninja play for casual and for apex players. Ninja's 1xx feels like it does too much, granting both range and attack speed to all crosspaths, so these benefits are now being split apart. As Sticky feels like it’s doing a fair lot of work these days we’re somewhat reworking this path into a range path but taking away the free ‘bonus range’ that Sticky used to gain independent of the tower radius.
— Update notes
Tiers Changes
1-X-0 Ninja Discipline
2-X-0 Sharp Shurikens
3-X-0 Double Shot
4-X-0 Bloonjitsu
  •   Range decreased ― 47 units → 40 units
    •   Seeking Shuriken crosspath is unchanged
5-X-0 Grandmaster Ninja
  •   Range decreased ― 57 units → 50 units
    •   Seeking Shuriken crosspath is unchanged
0-X-1 Seeking Shuriken
0-X-2 Caltrops
0-X-3 Flash Bomb
  •   Range increased ― 40 units → 47 units
    •   Ninja Discipline crosspath is unchanged
X-X-4 Sticky Bomb
  •   Sticky Bomb: No longer has 50% more range than the base attack
    • Note: Master Bomber's Sticky Bombs still have full map range
X-X-4 Sticky Bomb
X-X-5 Master Bomber
  •   Range increased ― 40 units → 55 units
    • Ninja Discipline crosspath no longer increases range, but overall range is still larger ― 47 units → 55 units
  •   Ninja Paragon no longer uses the wrong sticky bomb art asset against Elite Phayze (bug fix)
  •   Multiple Sticky Bombs should no longer be able to stack the single target damage of their explosions when clustered together (bug fix)
Flash Bomb’s long time between bombs, without improvements on the main attack leaves this as quite a bad stepping stone, for now due to this long downtime we want to try increasing the stun duration. The recent bug fix for xx4 Sticky Stacking ended up hurting Master Bomber’s viability as it was relying on that bug to have any real single target impact, now that it can be balanced with intended functionality we’re trying out much higher damage per explosion with slower attacks for single target performance as it has Shinobi synergy to bring this rate back up.
— Update notes
Tiers Changes
X-X-3 Flash Bomb
X-X-4 Sticky Bomb
X-X-5 Master Bomber
  •   Flash Bomb: Stun duration increased ― 1s → 1.3s
X-X-5 Master Bomber
  •   Sticky Bomb: Attack cooldown increased ― 2s → 5s (attack speed reduced by 60%)
  •   Sticky Bomb – Impact: Damage increased ― 1000 → 3000
  •   Sticky Bomb – AoE: Damage increased ― 300 → 600
No changes here for now - given that it did feel behind the other paragons previously, however this is the only paragon that actually got stronger from the bug fix rather than weaker
— Update notes
Tiers Changes
Paragon
  •   Ninja Paragon has less Boss damage, especially on Elite and at higher Degrees
  •   Cost per power changed ― $25 → $21.25/$25/$27/$30
For an early game Distraction improvement the consistency of blowbacks is being averaged out more with increased minimum distance but reduced maximum, in many cases there would not actually be 250 units of track length in front of defenses to be blown back across anyway so the overall average distance is slightly lower. More at the mid to endgame we are also weakening distraction distance against Ceramics specifically as by this point Ninja have stacked so much speed and projectiles the consistency doesn’t matter anymore. Finally, distraction values for secondary projectiles are being modified, as Distraction chance as it has existed was never balanced around more than the main attack
— Update notes
Tiers Changes
X-1-X Distraction and all crosspaths
X-2-X Counter-Espionage and all crosspaths
X-3-X Shinobi Tactics and further upgrades
  •   Distraction blowback range normalized (all attacks) ― 10-250 units → 100-150 units
  •   Distraction distance applies to Ceramics at 0.5x
    • Note: New distraction distance is 50-75 units
0-1-2 Caltrops + Distraction and further upgrades
  •   Caltrop: distraction chance reduced ― 15% → 10%
0-1-3 Flash Bomb + Distraction and further upgrades
  •   Flash Bomb: distraction chance increased ― 15% → 30%
Flash Bomb has pierce too excessive for Shinobi Tactics to do anything for it but then lacks any actual damage output, so this high pierce is trading in for greater damage. Master Bomber’s MOAB stun was not changed when Flashbomb stun duration was previously increased, so it is now increasing to match
— Update notes
Tiers Changes
X-X-3 Flash Bomb
X-X-4 Sticky Bomb
  •    Flash Bomb damage increased ― 1 → 3
X-X-3 Flash Bomb and further upgrades
  •    Flash Bomb pierce reduced ― 60 → 30
X-X-5 Master Bomber
  •    Master Bomber Flash Bomb MOAB stun time ― 0.25s → 0.325s
Tiers Changes
X-X-3 Flash Bomb
X-X-4 Sticky Bomb
  •   Flash Bomb explosion: stun lasts through 2 more layers to match the new damage value
Bottom path Ninja never does anything with the main shuriken projectile past the xx1 upgrade leaving it inconsequential on higher tiers. Given that Flash Bombs can feel lacking without heavy support, we’re trying out a change that makes Flash Bomb Ninja scale better with attack speed and pierce as something of a combo-attacker. Overall, this feels pretty ‘right’ for ninjas and more importantly it’s cool and sometimes that’s what matters most.
— Update notes
Tiers Changes
X-X-3 Flash Bomb
X-X-4 Sticky Bomb
  •   Shuriken: Deals more to stunned Bloons ― +0 → +3
X-X-3 Flash Bomb and further upgrades
  •   Flash Bomb should no longer fail to stun targets if damage is externally buffed (bug fix)
X-X-4 Sticky Bomb
  •   Shuriken: Deals more to stickied targets ― +0 → +3
  •   Sticky Bomb: Damage reduced ― 500 → 450
X-X-5 Master Bomber
  •   Shuriken: Deals more to stunned Bloons ― 0 → +9
  •   Shuriken: Deals more to stickied targets ― +0 → +9
Paragon
  •   Main Shuriken: Deals more to stunned Bloons ― +0 → +15
  •   Main Shuriken: Deals more to stickied targets ― +0 → +15
While a great early game option, Ninja generally struggles with dominant crosspathing choices and also has relatively poor base tower value. Without going into every single change, T3s onward remain relatively unchanged with a lot of prices below T3 being moved around from less favorable crosspaths into better/higher tier upgrades. Ninja Paragon is very simple to use so unlock XP requirements for this and Wizard Paragon are swapping around so Ninja is the faster unlock. This increase will not affect players who have already unlocked it.
— Update notes
Tiers Changes
0-0-0 base tower
  •   Cost reduced ― $500 → $400
0-0-0 base tower
X-1-X Distraction and further upgrades
X-X-1 Seeking Shuriken and further upgrades
  •   Shuriken: Attack cooldown reduced ― 0.7s → 0.62s
1-X-X Ninja Discipline
  •   Upgrade cost increased ― $300 → $350
  •   All attacks: Attack cooldown multiplier reduced ― 38% → 30%
    • Note: Attack speed bonus reduced from +61.29% to +42.85%
3-X-X Double Shot
  •   Upgrade cost increased ― $850 → $900
X-1-X Distraction
  •   Upgrade cost reduced ― $350 → $250
X-2-X Counter-Espionage
  •   Upgrade cost reduced ― $500 → $400
X-3-X Shinobi Tactics
  •   Upgrade cost increased ― $900 → $1,200
X-X-1 Seeking Shuriken
  •   Upgrade cost increased ― $250 → $300
X-X-2 Caltrops
  •   Upgrade cost increased ― $400 → $450
0-X-2 Caltrops and further upgrades
  •   Caltrops: Attack cooldown reduced ― 4.4s → 3.9s
1-0-2 Caltrops + Ninja Discipline and further upgrades
  •   Caltrops: Attack cooldown increased ― 2.728s → 2.73s
0-X-4 Sticky Bomb
0-X-5 Master Bomber
  •   Sticky Bomb: Attack cooldown reduced ― 5s → 4.5s
1-0-4 Sticky Bomb + Ninja Discipline and further upgrades
  •   Sticky Bomb: Attack cooldown increased ― 3.1s → 3.15s
Paragon
  •   XP unlock cost reduced ― 1000000 → 500000
To allow Shinobi combos to scale more effectively with the Flash Bomb, the combo-attack pattern is being improved with more base Shuriken pierce & slightly larger bonuses to Stunned & Stickied targets – however the increased range at T4 is being removed. Ninja Paragon’s Camo bonus has been interesting, but we want to scale this up in many places to feel like a more significant overall boost when it comes into play. Additionally this Paragon hasn’t scaled the best at high degrees as Stickies attacking faster than their Fuse Time would make the attack weaker at single target, we are slowing the sticky attack but giving it back proportionally more damage to resolve this with an overall buff.
— Update notes
Tiers Changes
X-X-3 Flash Bomb
X-X-4 Sticky Bomb
  •   Shuriken: damage to stunned targets increased ― +3 → +4
  •   Shuriken: damage to stickied targets increased ― +3 → +4
X-X-3 Flash Bomb and further upgrades
  •   Shuriken: pierce increased ― 2 → 4
    • Note: 203+ shuriken pierce increased from 4 to 6
X-X-4 Sticky Bomb
X-X-5 Master Bomber
  •   No longer has +8 increased range ― 55 → 47
X-X-5 Master Bomber
  •   Shuriken: damage to stunned targets increased ― +9 → +19
  •   Shuriken: damage to stickied targets increased ― +9 → +19
Paragon
  •   Main attack: damage to Camo increased ― +6 → +16
  •   Main attack: damage to stunned targets increased ― +15 → +64
  •   Main attack: damage to stickied targets increased ― +15 → +64
  •   Flash bomb: damage to Camo increased ― +20 → +48
  •   Sticky bomb: cooldown increased ― 5.5s → 6.5s
  •   Sticky bomb: explosion base damage increased ― 3500 → 4200
  •   Sticky bomb: explosion damage to bosses increased ― +1400 → +2100
  •   Sticky bomb: explosion damage to Camo increased ― +700 → +2100
Tiers Changes
X-5-X Grand Saboteur
  •   Description changed ― "Ability duration is longer, and MOAB-Class Bloons spawn with less health during the sabotage. Buffs all Shinobi." → "Ability duration is longer and buffs Shinobi while active, and MOAB-Class Bloons spawn with less health during the sabotage."
Based on the x5x ability Ninja Paragon will now grant bonus range to all non-paragon ninjas, it will provide the Shinobi Tactics buff to any other Ninja in radius, and its global camo detection will also apply to other paragons.
— Update notes
Tiers Changes
Paragon
  •   Now grants +10 range to all other Ninjas on-screen
  •   Now applies Shinobi Tactics buff to all other Ninjas in range
  •   Now grants Camo detection to all other Paragons on-screen
Master Bomber is janky to build for given the high cost and the fuse time limits how much single target damage it can do as well, so we’ve given a massive rate boost to the sticky attack.
— Update notes
Tiers Changes
5-2-0 Grandmaster Ninja + Counter-Espionage
  •   Now deals +4 damage to Camo Bloons (undocumented)
    • Note: The effect of Counter-Espionage to remove camo gets priority over this bonus, so it doesn't get applied to regular Bloons, however it will work against Phayze while Radar Jam is active.
X-2-X Counter-Espionage and further upgrades
1-2-0 Counter-Espionage + Ninja Discipline and further upgrades
0-2-1 Counter-Espionage + Seeking Shuriken
  •   Now deals +2 damage to Camo Bloons (undocumented)
    • Note: The effect of Counter-Espionage to remove camo gets priority over this bonus, so it doesn't get applied to regular Bloons, however it will work against Phayze while Radar Jam is active.
0-2-2 Counter-Espionage + Caltrops and further upgrades
  •   Shurikens and Caltrops now deal +2 damage to Camo Bloons and Flash Bomb Explosion deals +4 (undocumented)
    • Note: The effect of Counter-Espionage to remove camo gets priority over this bonus, so it doesn't get applied to regular Bloons, however it will work against Phayze while Radar Jam is active.
0-2-3 Flash Bomb + Counter-Espionage and further upgrades
  •   Flash Bomb Explosion now deals +4 damage to Camo Bloons (undocumented)
    • Note: The effect of Counter-Espionage to remove camo gets priority over this bonus, so it doesn't get applied to regular Bloons, however it will work against Phayze while Radar Jam is active.
0-X-5 Master Bomber
  •   Sticky bomb attack cooldown decreased ― 4.5s → 2.25s
1-0-5 Master Bomber + Ninja Discipline
  •   Sticky bomb attack cooldown decreased ― 3.15s → 1.575s
A few attacks had been missed on the Ninja’s last distraction change and have now had their distraction distance properly standardized. The Ninja Paragon is also seeing a set of light adjustments, most notably the much requested rebalance to Sticky Bomb now with a slower attack rate to scale properly against Bosses at high degrees, while the main attack now also hits much harder against any Stickied targets.
— Update notes
Tiers Changes
0-1-4 Sticky Bomb + Distraction and further upgrades
  •   Sticky Bomb explosion: Blowback distance changed ― 10−300 units → 100−150 units
    • Note: All other attacks were already 100−150 units
Paragon
  •   Main shuriken: Bonus damage to Stickied Bloons increased ― +15 → +64
  •   Flash Bomb: Pierce decreased ― 50 → 40
  •   Flash Bomb mini shuriken: Pierce decreased ― 20 → 10
  •   Sticky Bomb: Attack cooldown increased ― 6.5s → 8s (attack speed reduced by 18.75%)
  •   Sticky Bomb initial target: Damage increased ― 16,000 → 50,000
  •   Sticky Bomb initial target: Bonus damage to Boss Bloons decreased ― +32,000 → +25,000
  •   Sticky Bomb initial target: Bonus damage to Camo Bloons increased ― +3,200 → +18,750
  •   Sticky Bomb area-of-effect explosion: Damage increased ― 4,200 → 5,000
  •   Sticky Bomb area-of-effect explosion: Bonus damage to Boss Bloons increased ― +2,100 → +5,000
  •   Sticky Bomb area-of-effect explosion: Bonus damage to Camo Bloons increased ― +2,100 → +2,500
  •   Main Shuriken, Flash Bomb Explosion, Sticky Bomb Explosion: Blowback distance changed ― 10−300 units → 100−150 units
    • Note: All other attacks were already 100−150 units
Tiers Changes
X-5-X Grand Saboteur
  •   Resolved an issue where the ability could be buffed (bug fix)
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