Armor

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Revision as of 10:42, 1 June 2025 by Qwertyxp2000 (talk | contribs) (MOAB Elim no armorpierce)
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Lead Bloon with 10 Armor

Armor (referred to as Armored in some card text) is a game mechanic in Bloons Card Storm that applies to Bloons and Boss Bloons. A Bloon with Armor takes less damage from all sources by the amount of Armor it has. If a source of damage is less than or equal to a Bloon's Armor, that Bloon takes no damage. Shields are not affected by Armor.

Some Bloons have Armor by default. Certain cards can apply Armor to other Bloons. The amount of Armor on a Bloon is indicated by a white number on an icon of a metallic plate.

Additionally, none of the Monkey Heroes are able to get Armor, but Dreadbloon is the only Bloon Hero capable of gaining Armor.

Armor Piercing

Armor-Piercing MOAB Mauler targeting a Lead Bloon. If it attacks, it will remove all of this Bloon's Armor before dealing 65 damage.

Armor Piercing (formatted as Armor-Piercing in some card text) is a property of certain Monkeys that allows them to strip all Armor from a Bloon or Boss Bloon before applying damage. Of the Monkeys that have Armor Piercing, some have additional effects associated with Armor Piercing, such as the Lead to Gold Monkey.

Monkeys with Armor Piercing

Bloons that start with Armor

The following Bloons with Armor also have Armor-related effects:

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*Only usable by Dreadbloon