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Revision as of 04:24, 12 June 2025 by Polavux(talk | contribs)(removed the skull events and match effects now that it's known that these change with each event (so they'll be moved to the boss battle page))
Dreadbloon is a Boss Bloon in Bloons Card Storm, introduced in version 4.0. The theme of Dreadbloon primarily is about gaining Armor, spawning Rock Bloons, dropping Rock Piles that block the player's playable spaces, and destroying and disrupting the player's side in other ways. Its decks centres around Bloons that are Armored, plus Leads and Ceramics, and always contains Dreadbloon-exclusive cards that attack or defend. All games against Dreadbloon are played on Dread Depths and use Primal One as the theme song.
Let's Rock! − Passively spawns a Rock Bloon at the start of each turn and grants it Armor equal to 5 times the current Phase number.
Armor Up − Grants a target Bloon Armor equal to 10 times the current Phase number.
Crushing Time — Grants 40 Health to all of Dreadbloon's Bloons that have Armor.
Deck
Armoured Might
Monkeys (0)
Bloons (0)
Powers (0)
Total: 0
Stage 2
Template:BCS boss bloon infoStage 2 Dreadbloon focuses on sabotaging the player's deck with Avalanche cards, which deal damage while held in the hand until the player spends Gold to remove them.
Bring it Down − Passively spawns a Rock Bloon at the start of each turn, then inserts an Avalanche card into the player's deck.
More Cards Now! − Causes both the player and Dreadbloon to draw cards equal to the current Phase number.
Shields Up — Grants Dreadbloon 100 Shield and adds an extra Avalanche card each turn.
Deck
Deck Shenanagins
Monkeys (0)
Bloons (0)
Powers (0)
Total: 0
Stage 3
Template:BCS boss bloon infoStage 3 Dreadbloon focuses on removing the opponent's Monkeys and Bloons and punishing the player for playing cards.
Rock, Pop and Awe − Spawns a Rock Bloon, plus additional effects to the player's side. Even turns causes Dreadbloon to deal 20 damage per phase to the first enemy Bloon. Odd turns causes the highest Attack Power Monkey to permanently lose 5 Attack Power per phase. If there are no targets for either condition, nothing else happens.
Bloon Removal Time − Removes the first enemy Bloon. If there's no enemy Bloons, the opponent loses 2 Gold per phase.
Monkey Removal Time — Removes the enemy Monkey with the highest cost. If there's a tiebreaker, the oldest is removed. If no enemy Monkeys are present, a Lead Zeppelin is summoned.