Immobile

Revision as of 20:17, 18 August 2025 by Polavux (talk | contribs) (Created page with "{{info |name=Immobile |image=BCS ImmobileIcon.png |image size=100px |caption=Cannot increase or decrease delay. Cannot attack }} '''Immobile''' is a Bloon (BCS)-exclusive keyword effect in ''Bloons Card Storm'' introduced in {{BCS version|4.0}}. It prevents a Bloon's delay from increasing or decreasing. All Bloons with this effect also have infinite delay; effects that modify delay can still target an Immobile Bloon (such as Quick Ready or Hastening Bloon...")
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Immobile
Cannot increase or decrease delay. Cannot attack

Immobile is a Bloon-exclusive keyword effect in Bloons Card Storm introduced in version 4.0. It prevents a Bloon's delay from increasing or decreasing. All Bloons with this effect also have infinite delay; effects that modify delay can still target an Immobile Bloon (such as Quick Ready or Hastening Bloons), but it does not affect their delay or position on the player's Bloon track, making it impossible for the Bloon to attack the opposing Hero. Immobile Bloons are positioned at the end of the player's Bloon track instead of the front, and are ordered with the oldest Bloons at the end instead of the front. While in play, Immobile Bloons have circular places below them.

When this keyword was introduced in version 4.0, it was added to the Aura of Strength Bloon and Strengthenator. Before this update, they instead had finite delay and an effect that increased their delay by 1 On Turn Start, which was similar to being Immobile, except without the unique positioning mechanics, and it was possible to make them attack with multiple uses of Quick Ready/Hastening Bloons.

List of Immobile cards

Icon Text Class Rarity Cost Charges Health Delay Introduced
  ARBITR
Immobile. Enemy Bloons cannot attack
Large Ultra Rare   5 1 250 Version 4.0
  Aura of Strength Bloon
Immobile. On Turn Start: Give another random friendly Bloon +50 Health
Basic Rare   3 2 100 Full Playable test
  Life Drain Bloon
Immobile. On Turn End: Reduce your opponent's max health by 25
Basic Rare   3 1 120 Version 6.0
  RAPID
Immobile. Shield 50. On Turn Start: Reduce the delay of the last friendly non-immobile Bloon by 1
Basic Ultra Rare   4 1 150 Version 4.0
  Strengthenator
Immobile. On Turn Start: Other friendly Bloons gain 20 Health
Large Ultra Rare   2 1 120 Launch
  Target Practice Blimp
Immobile. Must Pop
Large Rare   4 1 200 Version 4.0
  Weapon Enhancer Bloon
Immobile. Friendly Monkeys have +10 ATK
Advanced Rare   2 2 100 Version 4.0

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