Keyword

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A keyword is a term in Bloons Card Storm that describes mechanics of a card, Hero Ability, or Striker's Adventure item. While not explicitly stated in-game, most keywords are either an effect of a card in and of itself or a condition under which an effect of the card triggers. The player can see a card's keywords when viewing a card in the Card Collection and during a match when the card is highlighted. For Monkey and Bloon cards, most keywords display their icons next to them during a match.

Some cards have keywords written in their card text, but they do not display those keywords' icons or descriptions. Some card descriptions use phrases such as "During your Turn", "During Opponent's Turn", and "When an opponent draws a Card" like keywords, but they are not keywords and have no icons or descriptions. Some keywords are confirmed by Ninja Kiwi but are not yet added into the game.

List of keywords

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Effect keywords

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Icon Text Applies to Introduced
  Acid Pool
Deals 30 damage to any Bloon ending its turn on it. Lasts 2 turns
Bloon spaces Version 4.2
  Strong Acid Pool
Deals 50 damage to any Bloon ending its turn on it. Lasts 2 turns
Bloon spaces Version 4.2
  Armor
Reduce damage received by <amount>
Bloons, Heroes Version 4.0
  Armor Piercing
Targeted damaged Bloon loses all Armor
Monkeys Version 4.0
  Camo
Attackers must target non-Camo Bloons first
Bloons Version 6.0
  Defender
Can defend on opponent's turn, has +<amount> damage on opponent's turn
Monkeys Full Playable test
  Detect
Can target Camo Bloons normally
Monkeys Version 6.0
  Doomed
This Monkey will be removed at the start of its next turn.
Monkeys Version 3.0
  Double Attack
Attacks twice.
Bloons Full Playable test
  Immobile
Cannot increase or decrease delay. Cannot attack
Bloons Version 4.0
  Must Pop
Monkeys must attack this Bloon before others
Bloons Version 4.0
  On Fire
Will take 30 damage at the end of its turn and before attacking
Bloons Firstlook test
  Pick
Look at the next <amount> cards in your deck. Choose one and add it to your hand. Other cards go to the bottom of your deck.
Powers Launch
  Regrow
On Turn Start: Heal <amount>
Bloons Version 6.0
  Revive
When Destroyed, resummon this Bloon with current Delay and without Revive
Bloons Version 6.0
  Shield
Shield will block <amount> incoming damage
Bloons, Heroes Full Playable test
  Splash Damage
Also deals damage to Bloons on either side of the target
Monkeys, Powers Version 4.0
  Stunned
Monkey can't attack or reload until stun wears off. Bloon delay does not reduce at end of turn.
Monkeys, Bloons Full Playable test
  Temporary Ammo
Extra ammo that is removed at the start of the turn
Monkeys Version 5.0
  Temporary
Is removed at end of turn after ammo reaches 0.
Monkeys Version 4.0
  Triple Attack
Attacks three times.
Bloons Version 4.0
  Undead
When Destroyed, does not go to Graveyard
Bloons Version 6.0

Trigger keywords

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Icon Text Applies to Introduced Notes
  On Attack
Triggers when this Monkey attacks.
Monkeys Version 3.1 Some cards had this term in their card text since the Firstlook test, but it was not a keyword until version 3.1.
  On Damaged
Triggers on losing health from any source
Bloons Full Playable test Does not trigger if the Bloon is hit without losing any health, such as an attack from a Monkey with zero ATK, taking damage to its Shield, or having the damage negated by Armor.
  On Destroyed
Triggers when Bloon is Popped (by damage or effect) or when it hits opposing Hero.
Bloons Full Playable test Black Bloon had this term in its card text in the Firstlook test, but it was not a keyword until the Full Playable test. It originally only triggered when the Bloon was popped, just like On Popped.
  On Leak
Triggers when a Bloon attacks a Hero (after Defenders have acted).
Bloons, Monkeys Launch For Bloons, the Bloon with the keyword triggers when it hits the opposing Hero. For Monkeys, all Monkeys with the keyword trigger each time their Hero is hit by any Bloon (only triggering once if hit by a Double Attack or Triple Attack Bloon).
  On Play
Triggers when card is played.
Bloons, Monkeys Full Playable test With the exception of certain special Power cards like Avalanche and Bomb, all Power cards implicitly apply their effects On Play. Some cards had this term in their card text in the Firstlook test, but it was not a keyword until the Full Playable test.
  On Popped
Triggers when Bloon is Popped (by damage or effect). Does not trigger if Bloon hits opposing Hero.
Bloons, Monkeys Launch The only Monkey that has this keyword, Spike-o-Pult, has "On Pop" in its card text instead of "On Popped". For Bloons, the Bloon with the keyword triggers when it is destroyed by damage or an effect, but not by hitting the opposing Hero. For Monkeys, the Monkey with the keyword triggers when it pops a Bloon. Golden Bloon had this term in its card text in the Firstlook test, but it was not a keyword until the Full Playable test.
  On Reload
Triggers when this Monkey reloads.
Monkeys Version 3.1 Also triggers when reloaded by an effect, such as from Quick Reload. Some cards had this term in their card text since the Full Playable test, but it was not a keyword until version 3.1.
  On Replace
Triggers when this Monkey is replaced by another Monkey
Monkeys Version 2.0 Does not trigger if transformed into another Monkey (i.e., Total Transformation Monkey).
  On Turn End
Triggers once turn has ended
Bloons, Monkeys, Hero Abilities Full Playable test Occurs before Bloons reduce their delay or attack the opposing Hero. Blade Maelstrom always triggers after other Monkeys. Lead Coating Bloon always triggers after On Fire. If multiple cards with the same "priority" trigger at the same time, they trigger in the order they were played, oldest first.
  On Turn Start
Triggers at start of turn
Bloons, Monkeys Full Playable test Occurs before the player draws their card. For Monkeys, this occurs at the same time they perform their reload step. For Bloons, this occurs after Doomed Monkeys disappear. Multiple Bloons with this keyword trigger in their order on the Bloon track.
  Zero Gold
Triggers an additional effect if you have 0 Gold
Bloons, Monkeys, Powers Version 5.0 For Powers, the effect triggers if the player has no Gold remaining after playing the card, before the card effect applies.

Per Gold Spent

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Per Gold Spent[1] is a keyword that describes effects that depend on the Gold spent to play the card. When played, the cost of the card changes depending on the current Gold.

This keyword is not shown in-game. It affects certain Monkeys and Bloons.

Other

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Icon Text Applies to Introduced Notes
  Unique
You can only have one copy of this card
All Ultra Rare cards Full Playable test The player can still generate temporary copies of Unique cards during a match (such as with Double Trouble), and can have multiple Unique cards in a deck in Striker's Adventure. Its icon does not appear next to Monkeys or Bloons during a match.

List of cards with trigger keywords

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Per Gold Spent

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On Attack

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Card Class Rarity Set Cost Charges Type Ammo ATK Reload Introduced
Alchemist Monkey
On Attack: Summon an Acid Pool on target Bloon space
Magic Common Lead Storm   2 1 Alchemist 1 25 2 Version 4.0
Arcane Master
On Attack: Attack 2 other enemy Bloons.
On Reload: Add a Yellow Bloon to your hand.
Magic Super Rare Classic   9 1 Wizard 2 50 3 Launch
Bloon Impact
Temporary. Armor Piercing. On Attack: Increase the delay of target Bloon by 2
Primary Super Rare Camo Storm   9 1 Bomb Shooter 2 45 Version 6.0
Bloon Master Alchemist
On Play: Convert target Bloon into a Red Bloon. On Attack: Summon a Strong Acid Pool on target Bloon space
Magic Ultra Rare Lead Storm   10 1 Alchemist 1 15 2 Version 4.0
Boomerang Monkey
On Attack: Deal 30 damage to the next adjacent Bloon
Primary Uncommon Classic   3 1 Boomerang 1 20 1 Firstlook test
Bouncing Bullet
On Attack: Deal 30 damage to a random other Bloon three times
Military Ultra Rare Classic   8 1 Sniper 1 90 2 Full Playable test
Crippling Sniper
On Attack: Targeted Large Bloons have their delay increased by 1
Military Ultra Rare Classic   7 1 Sniper 1 150 3 Full Playable test
Distraction Ninja
Detect. On Attack: 50% chance to increase target Bloon's delay by 1
Magic Super Rare Camo Storm   6 1 Ninja 2 55 3 Version 6.0
Fireball Wizard
On Attack: Set target Bloon on fire
Magic Uncommon Camo Storm   6 1 Wizard 1 100 2 Version 6.0
Frag Bomb Shooter
On Attack: Deal Splash Damage.
Primary Uncommon Lead Storm   7 1 Bomb Shooter 3 30 3 Version 4.0
Glaive Ricochet
On Attack: Deal 10 Damage to all next Bloons in line
Primary Ultra Rare Classic   12 1 Boomerang 4 40 2 Full Playable test
Lead to Gold Monkey
Armor-Piercing. On Attack: If target has Armor, gain 2 gold
Magic Rare Lead Storm   3 1 Alchemist 1 60 2 Version 4.0
Leeching Shot Sniper
On Attack: Gain 2 Bloontonium
Military Uncommon Classic   2 1 Sniper 1 50 2 Version 3.0
MOAB Eliminator
On Attack: If target is a Large Bloon, destroy it
Primary Ultra Rare Lead Storm   16 1 Bomb Shooter 1 150 3 Version 4.0
MOAB Mauler
Armor-Piercing. Deals +50 damage to Large Bloons
Primary Rare Lead Storm   7 1 Bomb Shooter 2 60 2 Version 4.0
Shell Shock Mortar
Does not attack normally. On Turn End: Randomly attacks an enemy Bloon. On Attack: Stun target for 1 turn
Military Super Rare Lead Storm   3 1 Mortar 1 60 2 Version 4.0
Shinobi Tactics Ninja
Detect. Temporary. On Attack: Your other Ninjas gain +5 ATK
Magic Rare Camo Storm   4 1 Ninja 3 30 Version 6.0
Transformed Monkey
On Attack: Summon an Acid Pool on target Bloon space
Common None   3 1 1 50 2 Version 4.0
Triple Shot
On Attack: Deal Splash Damage
Primary Uncommon Classic   3 1 Dart 1 20 1 Firstlook test

On Damaged

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Card Class Rarity Set Cost Charges Health Delay Introduced
Bloontonium Gas Bloon
On Damaged: Gain 1 Bloontonium
Advanced Rare Classic   3 2 160 4 Launch
Golden Bloon
On Damaged: Gain 1 Gold
Advanced Rare Classic   2 2 70 2 Firstlook test
Growth Gas Bloon
On Damaged: All other friendly Bloons gain 10 Health
Advanced Super Rare Classic   5 2 200 5 Launch
Piñata Bloon
On Damaged: Both players gain 1 Gold
On Popped: Attacking Monkey reloads immediately
Large Rare Classic   4 1 300 3 Version 3.0
Shield Gas Bloon
On Damaged: Random friendly Bloon gains 30 Shield
Advanced Uncommon Classic   4 2 160 3 Launch
Stun Gas Bloon
On Damaged: Stun attacking Monkey for 1 turn
Basic Common Classic   3 2 100 2 Launch
Weakening Gas Bloon
On Damaged: Reduce attacking Monkey's ATK by 5
Large Rare Classic   6 1 300 4 Launch

On Destroyed

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Card Class Rarity Set Cost Charges Health Delay Introduced
Black Bloon
On Destroyed: Draw a card
Advanced Rare Classic   5 2 130 1 Firstlook test
Bomb Bloon
On Destroyed: Add a Bomb Shooter to your hand
Basic Uncommon Lead Storm   1 2 40 1 Version 4.0
Nested Blue
On Destroyed: Summons a Red Bloon
Basic Rare Classic   1 1 50 1 Full Playable test
Nested Green
On Destroyed: Summons a Nested Blue
Basic Rare Classic   2 1 80 2 Full Playable test
Nested Yellow
On Destroyed: Summons a Nested Green
Basic Rare Classic   4 1 120 2 Full Playable test
Rang Bloon
On Destroyed: Add a Boomerang Monkey to your hand
Basic Common Lead Storm   1 2 40 1 Version 4.0
The Eternal
On Destroyed: Add a copy of this card to your hand with additional Health
On Leaked: +60. On Popped: +30.
Advanced Ultra Rare Classic   2 1 70 2 Version 3.0
Zebra Bloon
On Play: Draw a card
On Destroyed: Draw a card
Advanced Uncommon Classic   7 2 180 2 Full Playable test

On Leak

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Card Card type Rarity Set Cost Charges Introduced
Blooming Bloon
On Popped: Summon a Swarm Yellow Bloon. On Leaked: Summon 3 Swarm Yellow Bloons
Basic Bloon Common Lead Storm   4 1 Version 5.0
Heart of Vengeance Druid
On Leak: Gain 5 ATK
Magic Monkey Rare Classic   3 1 Launch
Precursor Bloon
On Leak: Summon a Ceramic Bloon
Basic Bloon Uncommon Lead Storm   1 1 Version 5.0
Sentinel Bloon
Must Pop. On Popped: Deal 30 to opponent Hero. On Leak: Deals no damage
Bloon Uncommon None   1 1 Version 5.0
Setup Bloon
On Leak: Reduce cost of a random Bloon in your hand by 1
Basic Bloon Super Rare Classic   2 1 Launch
Strike Bloon
On Leak: Heal your Hero the amount of damage dealt
Basic Bloon Uncommon Lead Storm   2 2 Version 4.0
The Eternal
On Destroyed: Add a copy of this card to your hand with additional Health
On Leaked: +60. On Popped: +30.
Advanced Bloon Ultra Rare Classic   2 1 Version 3.0

On Play

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Card Card type Rarity Set Cost Charges Introduced
Acidic Mix Alchemist
On Play: Target other friendly Monkey gains Armor-Piercing
Magic Monkey Uncommon Lead Storm   2 1 Version 4.0
Armor Powered Bloon
On Play: Gains Health equal to 5x total friendly Bloon Armor
Advanced Bloon Super Rare Lead Storm   5 1 Version 5.0
Berserker Brew
On Play: Target other friendly Monkey gains 3 Temporary Ammo, +20 ATK and is Doomed
Magic Monkey Uncommon Lead Storm   6 1 Version 4.0
Bionic Boomerang
On Play: Gain 2 Temporary Ammo
Primary Monkey Uncommon Classic   6 1 Full Playable test
Bloon Master Alchemist
On Play: Convert target Bloon into a Red Bloon. On Attack: Summon a Strong Acid Pool on target Bloon space
Magic Monkey Ultra Rare Lead Storm   10 1 Version 4.0
Bloontonium Miner
On Play: Gain 1 Bloontonium
On Turn Start: Gain 1 Bloontonium
Support Monkey Common Classic   1 1 Version 3.0
Bloontonium Saboteur
On Play: Opponent loses 4 Bloontonium
Military Monkey Super Rare Classic   3 1 Version 3.0
Booster Bloon
On Play: Increase target friendly Bloon's delay by 1. It gains 100 Health
Basic Bloon Rare Classic   2 2 Version 3.0
Buddy Bloon
Shield 150. On Play: Reduce highest enemy Monkey's ATK to 0 while this is in play.
Advanced Bloon Uncommon Classic   4 1 Launch
Clever Blue Bloon
On Play: If your last played card was a Monkey, deal 50 damage to first enemy Bloon
Basic Bloon Rare Lead Storm   1 2 Version 4.0
Clever Green Bloon
On Play: If your last played card was a Monkey, draw a card
Basic Bloon Rare Lead Storm   3 2 Version 4.0
Clever Lead Bloon
Armor 10. On Play: If your last played card was a Monkey, this gains Armored 10
Basic Bloon Common Lead Storm   2 2 Version 4.0
Damaged MOAB
On Play: Deal 150 damage to this Bloon
Large Bloon Uncommon Classic   4 2 Launch
Discount Bloon
On Play: Reduce cost of Discount Bloons in hand by 1
Advanced Bloon Super Rare Classic   5 4 Launch
Draining Bloon
On Play: Drains all Bloontonium, gains 30 Shield per Bloontonium drained.
Advanced Bloon Rare Classic   5 1 Launch
Druid
Defender +20. On Play: Heal your Hero 75 Health
Magic Monkey Common Classic   4 1 Launch
Extra Shot Bloon
Shield 50. On Play: Target Monkey gains 1 Temporary Ammo
Basic Bloon Uncommon Lead Storm   3 1 Version 5.0
Golden Blimp
On Play: Gain +65 Health per Gold spent
Large Bloon Super Rare Camo Storm   0 1 Version 6.0
Hastening Bloon
On Play: Reduce the delay of a random other friendly Bloon by 1
Advanced Bloon Rare Classic   6 1 Full Playable test
Healing Bloon
On Play: Heals all friendly Bloons by 50
Advanced Bloon Uncommon Classic   6 2 Launch
MOAB Dominator
On Play: Increase target Large Bloon's delay by 2.
Primary Monkey Ultra Rare Classic   10 1 Version 2.0
Monkey Investigator
On Play: Draw a random Bloon from your deck
Support Monkey Uncommon Classic   3 1 Version 2.0
Prince of Darkness
Can't Attack. On Play: Summon a Zombie MOAB.
On Turn Start: Heal your Bloons for 50
Magic Monkey Ultra Rare Classic   10 1 Full Playable test
Signal Bloon
Shield 50. On Play: Draw a Large Bloon from your deck
Basic Bloon Rare Classic   3 2 Version 2.0
Slowing Bloon
On Play: Increase target Bloon's delay by 1
Advanced Bloon Common Classic   3 2 Version 2.0
Soulstealer Bloon
Undead. On Play: Deal 30 damage to all other Bloons, this gains Health equal to the damage dealt
Large Bloon Super Rare Camo Storm   8 1 Version 6.0
Sun Temple
On Play: Remove all friendly Monkeys, gain 25 ATK for each removed Monkey
Magic Monkey Ultra Rare Classic   18 1 Launch
Thunder Druid
On Play: Deal 80 damage to all enemy Bloons
Magic Monkey Rare Classic   7 1 Launch
Total Transformation Monkey
On Play: Transform all other friendly Monkeys into transformed Monkeys
Magic Monkey Ultra Rare Lead Storm   12 1 Version 4.0
Wall of Fire Monkey
Defender +5. On Play: First enemy Bloon is set on fire
Magic Monkey Uncommon Classic   5 1 Launch
White Bloon
On Play: Draw a card
Advanced Bloon Rare Classic   5 2 Firstlook test
Zebra Bloon
On Play: Draw a card
On Destroyed: Draw a card
Advanced Bloon Uncommon Classic   7 2 Full Playable test
Zee Jay Special
On Play: Gain 1 Rad Token
Advanced Bloon Super Rare Classic   3 2 Version 3.0

On Popped

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Card Class Rarity Set Cost Charges Health Delay Introduced
Blooming Bloon
On Popped: Summon a Swarm Yellow Bloon. On Leaked: Summon 3 Swarm Yellow Bloons
Basic Common Lead Storm   4 1 80 1 Version 5.0
Piñata Bloon
On Damaged: Both players gain 1 Gold
On Popped: Attacking Monkey reloads immediately
Large Rare Classic   4 1 300 3 Version 3.0
Sentinel Bloon
Must Pop. On Popped: Deal 30 to opponent Hero. On Leak: Deals no damage
Uncommon None   1 1 40 1 Version 5.0
The Eternal
On Destroyed: Add a copy of this card to your hand with additional Health
On Leaked: +60. On Popped: +30.
Advanced Ultra Rare Classic   2 1 70 2 Version 3.0
Toxic Bloon
On Popped: Remove attacking Monkey
Advanced Rare Classic   4 1 100 2 Launch
Volatile Bloon
On Popped: Deal 100 damage to all Bloons
Advanced Uncommon Classic   3 1 200 2 Launch

On Reload

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Card Class Rarity Set Cost Charges Type Ammo ATK Reload Introduced
Arcane Master
On Attack: Attack 2 other enemy Bloons.
On Reload: Add a Yellow Bloon to your hand.
Magic Super Rare Classic   9 1 Wizard 2 50 3 Launch
Cash Drop Sniper
On Reload: Gain 3 Gold
Military Uncommon Classic   5 1 Sniper 1 65 2 Full Playable test

On Replace

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Card Class Rarity Set Cost Charges Type Ammo ATK Reload Introduced
Monkey Priestess
On Replace: Heal your Hero 200
Magic Uncommon Classic   3 1 Priestess 2 20 2 Version 3.0
Quincy Action Figure
Can't Attack. On Replace: Gain gold equal to your Economy
Support Common Classic   2 1 Agent Version 2.0

On Turn End

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Card Card type Rarity Set Cost Charges Introduced
Blade Maelstrom
Defender +10. On Turn End: Deal 30 damage to all enemy Bloons
Primary Monkey Ultra Rare Classic   8 1 Launch
Burny Stuff Mortar
Does not attack normally. On Turn End: Randomly attacks an enemy Bloon. Hit Bloon is set on fire
Military Monkey Uncommon Classic   4 1 Full Playable test
Defense Prep Bloon
Armor 15. On Turn End: Zero Gold: Reload a random friendly Monkey
Advanced Bloon Super Rare Lead Storm   4 1 Version 5.0
Extra Range Tack Shooter
Defender +5. On Turn End: Zero Gold: Gain Defender 20 until the start of your next turn
Primary Monkey Uncommon Camo Storm   3 1 Version 6.0
Lead Coating Bloon
Armor 30. On Turn End: Your other Bloons gain Armored 5
Advanced Bloon Common Lead Storm   5 2 Version 4.0
Life Drain Bloon
Immobile. On Turn End: Reduce your opponent's max health by 25
Basic Bloon Rare Camo Storm   3 1 Version 6.0
Mortar Monkey
Does not attack normally. On Turn End: Randomly attacks an enemy Bloon
Military Monkey Common Classic   2 1 Full Playable test
Necromancer
Can't Attack. On Turn End: Summon a Zombie Blue Bloon.
On Turn Start: Heal a random friendly Bloon for 25
Magic Monkey Rare Classic   5 1 Full Playable test
Shell Shock Mortar
Does not attack normally. On Turn End: Randomly attacks an enemy Bloon. On Attack: Stun target for 1 turn
Military Monkey Super Rare Lead Storm   3 1 Version 4.0
The Big One
Does not attack normally. On Turn End: Randomly attacks an enemy Bloon
Military Monkey Ultra Rare Classic   11 1 Launch

On Turn Start

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Card Card type Rarity Set Cost Charges Introduced
Aura of Strength Bloon
Immobile. On Turn Start: Give another random friendly Bloon +50 Health
Basic Bloon Rare Classic   3 2 Full Playable test
Banana Farm
Can't Attack. On Turn Start: Gain 2 Gold
Support Monkey Common Classic   4 1 Firstlook test
Bloontonium Miner
On Play: Gain 1 Bloontonium
On Turn Start: Gain 1 Bloontonium
Support Monkey Common Classic   1 1 Version 3.0
Marketplace
Can't Attack. On Turn Start: Gain 1 Gold per friendly Monkey
Support Monkey Ultra Rare Classic   6 1 Full Playable test
Mine Supervisor
On Turn Start: Gain 1 Bloontonium per friendly Miner in play
Support Monkey Rare Classic   4 1 Version 3.0
Necromancer
Can't Attack. On Turn End: Summon a Zombie Blue Bloon.
On Turn Start: Heal a random friendly Bloon for 25
Magic Monkey Rare Classic   5 1 Full Playable test
Prince of Darkness
Can't Attack. On Play: Summon a Zombie MOAB.
On Turn Start: Heal your Bloons for 50
Magic Monkey Ultra Rare Classic   10 1 Full Playable test
Rad Bloon
On Turn Start: Gain 1 Rad Token
Large Bloon Common None   1 1 Version 3.0
RAPID
Immobile. Shield 50. On Turn Start: Reduce the delay of the last friendly non-immobile Bloon by 1
Basic Bloon Ultra Rare Lead Storm   4 1 Version 4.0
Steady Growth Bloon
On Turn Start: Gains 50 Health
Advanced Bloon Rare Classic   3 2 Full Playable test
Strengthenator
Immobile. On Turn Start: Other friendly Bloons gain 20 Health
Large Bloon Ultra Rare Classic   2 1 Launch
Wizard Monkey
On Turn Start: Gain 5 ATK
Magic Monkey Uncommon Classic   4 1 Full Playable test

Zero Gold

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Card Card type Rarity Set Cost Charges Introduced
Defend the Breach!
Target Monkey gains +10 ATK until the start of your next turn. Zero Gold: This bonus is permanent
Advanced Power Rare Lead Storm   1 2 Version 5.0
Defense Prep Bloon
Armor 15. On Turn End: Zero Gold: Reload a random friendly Monkey
Advanced Bloon Super Rare Lead Storm   4 1 Version 5.0
Extra Range Tack Shooter
Defender +5. On Turn End: Zero Gold: Gain Defender 20 until the start of your next turn
Primary Monkey Uncommon Camo Storm   3 1 Version 6.0
Push the Initiative
Stun target Bloon. Zero Gold: Summon a Yellow Bloon
Basic Power Uncommon Lead Storm   2 1 Version 5.0
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