Sheriff (BTD6): Difference between revisions

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Stats: updated to v53.0
 
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{{Lede image|BTD6 FrontierMonkeyStillPortrait.png|Sheriff portrait|size=250px}}
{{sheriff hat}}{{Lede image|BTD6 FrontierMonkeyStillPortrait.png|Sheriff portrait|size=250px}}
 
'''Sheriff''' is a [[tower]]{{fn|Internally, Sheriff is considered a [[Hero]].}} exclusive to the ''[[Frontier Legends]]'' DLC for ''[[Bloons TD 6]]''. He is controlled by the player while exploring the DLC's setting and can be deployed as a [[tower]] during Bloon Encounters. While deployed in battle, his attacks and abilities depend on his equipment. Players can also change the in-game name of Sheriff and choose a [[Pet]] to follow him. Some of his stats, such as [[damage]] and [[range]], can be improved by buying upgrades at the General Store in Sandytown.
<!-- Possible spoiler information outside of official promotional material should not be mentioned here, use the Plot section of Frontier Legends instead. -->'''Sheriff''' is the protagonist [[Monkey]] of the ''[[Frontier Legends]]'' DLC for ''[[Bloons TD 6]]''. He serves as the sheriff of [[Sandytown]] after being appointed to that position by Mr Mayor some time after [[Diamondback]] destroyed the town where he used to live. Using the authority granted to him, he recruits other Monkeys to form a posse which works to protect the city from the [[Bloon|Wild Bloons]] and track down their origin. He is controlled by the player while exploring the DLC's setting and can be deployed as a [[Tower]] during Bloon fights.
 
Sheriff's stats such as [[damage]] and [[range]] can be improved by buying upgrades at the General Store in Sandytown.
 
== Appearance ==
Sheriff has a default western-themed outfit composed of a cowboy hat, boots and a dark brown jacket with a blue checkered pattern poncho over it. Players can change his appearance by equipping them with three pieces of equipment corresponding to headwear (which may also give him a mustache), body-wear and weapons. While deployed in battle, his attacks and abilities depend on this equipment. Following the art style of [[Legend|Legends]], he also features a simpler facial features when compared to the Monkeys in the base game. Players can also change the in-game name of Sheriff and choose a [[Pet]] to follow him.


== Giddy Up ==
== Giddy Up ==
{{Research|Determine how Sheriff's Morale increases stack with each other|section=y}}
[[File:BTD6 Sheriff SheriffActivateZoneAA.png|50px|right]]
[[File:BTD6 Sheriff SheriffActivateZoneAA.png|50px|right]]
Giddy Up is the Sheriff's exclusive [[Activated Ability|ability]] which doubles the [[attack speed]] of himself and all other Monkeys in range, but in exchange the members of his Posse consume 1 more point of Stamina per round. It can gain additional effects based on the equipment of the Sheriff. Unlike other abilities, it does not have fixed duration and instead it consumes a type of energy called Morale while is active at a rate of 4% per second. The players can turn on and off the effect of Giddy Up at any moment by clicking on the ability button (the activation has a cooldown of 3s). This is similar to the mana system for [[Magus Perfectus]] where players can switch between its regular attacks which drains mana and a drain beam to recharge it.
Giddy Up is the Sheriff's exclusive [[Activated Ability|ability]] which doubles the [[attack speed]] of himself and all other Monkeys in range, but in exchange the members of his Posse consume 1 more point of Stamina per round. It can gain additional effects based on the equipment of the Sheriff. Unlike other abilities, it does not have fixed duration and instead it consumes a type of energy called Morale while is active at a rate of 4% per second. The players can turn on and off the effect of Giddy Up at any moment by clicking on the ability button (the activation has a cooldown of 3s). This is similar to the mana system for [[Magus Perfectus]] where players can switch between its regular attacks which drains mana and a drain beam to recharge it.


The amount of morale that Sheriff has to use his ability is shown in a bar above his portrait and players can increase the maximum amount by buying upgrades at the General Store. Morale will recharge passively while the ability is off at a rate of 0.5% per second.
The amount of morale that Sheriff has to use his ability is shown in a bar above his portrait and players can increase the maximum amount by buying upgrades at the General Store. Morale will recharge passively while the ability is off at a rate of 0.5% per second.
Internally, Sheriff's Morale is an integer between 0 and 1,000 which translates to 0% to 100% in the UI. When Sherif has an equipment or General Store upgrade that increases his Morale, the internal maximum Morale amount will be increased accordingly, but will still be shown as 100% in-game and for the player it will seem to be draining slower. For example, if Sheriff has the [[Recreational Horse Toy]] equipped, his maximum Morale will be increased to 1,500 and Giddy Up will still drain 40 units per second, but to the player, it will now appear as it is draining 2.7% Morale per second.


== Equipment ==
== Equipment ==
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=== Head equipment ===
=== Head equipment ===
{| class="wikitable"
{{Generic cargo query|table=btd6_generic_items|extra col 1=obtained=Obtained|where=type="Hat"|order by=name}}{{#cargo_store:_table=btd6_generic_items|id=OldHat|type=Hat|name=Old Hat|image=BTD6 SheriffHead OldHat.png|description=It's had a few tumbles through the dirt but it does the job.|obtained=Start of the campaign|introduced=52.0}}
!Icon
!Name
!Description
!Notes
!Location
|-
|[[File:BTD6 SheriffHead OldHat.png|30px]]
|Old Hat (default)
|It's had a few tumbles through the dirt but it does the job.
|No effect.
|Sheriff starts with this item.
|-
|[[File:BTD6 SheriffHead BlackTinfoilHat.png|30px]]
|Black Tinfoil Hat
|All stamina costs reduced 5%. When Sheriff or Posse members retreat, create explosion that damages nearby Bloons.
|The explosion only happens if the tower has stamina remaining. It deals 100 damage with 50 pierce and has a range of 60 units, cannot damage [[Camo Bloon (BTD6)|Camo Bloons]] unless the parent tower has [[Camo detection]].
|Given by Rocko in [[Mountain's End]].
|-
|[[File:BTD6 SheriffHead BlueBowlHat.png|30px]]
|Blue Bowler Hat
|Sheriff and Monkeys in radius have extra range. Monkeys in radius have 25% faster projectile speed.
|Sheriff gains a 10% range increase and other towers gain +10.
|Inside a chest in [[Sandytown]].
|-
|[[File:BTD6 SheriffHead FuturisticGoggles.png|30px]]
|Futuristic spectacles
|Allows Sheriff and Monkeys in radius to target Camo Bloons. Giddy Up gives bonus damage to Camo Bloons.
|Damage to Camo Bloons is doubled.
|Inside a chest in [[Spice Islands (Frontier Legends)|Spice Islands]].
|-
|[[File:BTD6 SheriffHead GoldenHat.png|30px]]
|Golden Hat
|Divine Intervention for Sheriff and Posse. 1 in 1000 chance to call upon the Sun God to smite Bloons for 100x damage.
|
|Inside a chest in [[Inner Temple]].
|-
|[[File:BTD6 SheriffHead GreenHat.png|30px]]
|Green Hat
|Abilities trigger automatically. Abilities in Sheriff radius cooldown 15% faster.
|Ability triggers work the same way as if a [[Tech Bot (BTD6)|Tech Bot]] was linked to them.
|Inside a chest in [[Ridgefall]].
|-
|[[File:BTD6 SheriffHead HatAndStache.png|30px]]
|Hat and 'Stache
|Monkeys in Sheriff radius are more effective against MOAB and Boss Bloons.
|Towers deal +2 damage to Blue [[MOAB (BTD6)|MOABs]] (due an oversight on the implementation) and 1.5× damage to [[Boss Bloon|Boss Bloons]].
|Inside a chest in [[Sunken Desert]].
|-
|[[File:BTD6 SheriffHead LeadStache.png|30px]]
|Lead 'Stache
|Sheriff attacks have a chance to release a flame burst, burning up to 60 Bloons and negating Lead immunity for 6s.
|The chance is 1 in 50 and the burst happens at Sheriff's position and deals 5 {{BTD6 dt|8}} damage, it also applies a damage over time effect that deals 10 {{BTD6 dt|8}} damage every 1.5s during 6.1s.
|Inside a chest in [[The Coast]].
|-
|[[File:BTD6 SheriffHead MassiveStache.png|30px]]
|Massive 'Stache
|Your charisma and luscious moustache earn you 10% extra gold from all sources.
|
|Inside a chest in [[The Sunken Columns]].
|-
|[[File:BTD6 SheriffHead TargetGlasses.png|30px]]
|Target Glasses
|Sheriff's projectiles have a 5% chance to  Crit for 5x damage. Crit chance the further away the target is. Projectiles gain slight homing.
|The damage multiplier is 4× despite what the description says. The Crit chance increases 0.5% per unit of distance to the target, in the same way [[Bullseye (BTD6)|Bullseye]] works. Projectiles can now seek targets in a 20 unit radius.
|Inside a chest in [[Luminous Cove (Frontier Legends)|Luminous Cove]].
|-
|[[File:BTD6 SheriffHead TinFoilHat.png|30px]]
|Tinfoil Hat
|Giddy Up allows Monkeys in Sheriff radius to ignore Bloon damage immunities and stamina costs are reduced 10%
|
|Inside a chest in [[Frozen Peak]].
|-
|[[File:BTD6 SheriffHead TinyStache.png|30px]]
|Tiny 'Stache
|All projectiles bounce off map borders and blocking objects. Projectiles have 10% more lifespan.
|
|Inside a chest in [[Sulfur Springs (Frontier Legends)|Sulfur Springs]].
|}


=== Body equipment ===
=== Body equipment ===
{| class="wikitable"
{{Generic cargo query|table=btd6_generic_items|extra col 1=obtained=Obtained|where=type="Outfit"|order by=name}}{{#cargo_store:_table=btd6_generic_items|id=Old Poncho|type=Outfit|name=Old Poncho|image=BTD6 SheriffBody OldPoncho.png|description=Worn but warm. Has a nice drape to it.|obtained=Start of the campaign|introduced=52.0}}
!Icon
!Name
!Description
!Notes
!Location
|-
|[[File:BTD6 SheriffBody OldPoncho.png|30px]]
|Old Poncho (default)
|Worn but warm. Has a nice drape to it.
|No effect.
|Sheriff starts with this item.
|-
|[[File:BTD6 SheriffBody GlueSplatterPoncho.png|30px]]
|Glue Splatter Poncho
|Posse explodes burning Bloons by popping with fire damage. Posse explodes glued Bloons by popping with explosive damage. Sheriff has chance to apply glue on hit.
|When the Posse pops Bloons on fire, produces an explosion that deals 2 {{BTD6 dt|2}} damage with 3 pierce.
When the Posse pops Bloons with glue, produces an explosion that applies the same type of glue to nearby Bloons for 6s with 6 pierce.
 
When Sheriff hits Bloons, he has 3 chances to apply glue with a 30% chance (65.7% chance combined). This glue does not slow down Bloons and has a lifespan of 1s. After expiring, it will deal 1 {{BTD6 dt|0}} damage.
|Inside a chest in [[Underground Cave]].
|-
|[[File:BTD6 SheriffBody GoldenGunBelt.png|30px]]
|Golden Gun Belt
|Sheriff gains +35% range, and damage increased 50%
|
|Inside a chest in [[Windy Pass]].
|-
|[[File:BTD6 SheriffBody GunBelt.png|30px]]
|Gun Belt
|The Sheriff attacks faster with his equipped weapon.
|Attack cooldown is reduced 35%, for a 54% increase of attack speed.
|Inside a chest in [[Abandoned Settlement]].
|-
|[[File:BTD6 SheriffBody HighNoonSuit.png|30px]]
|High Noon Suit
|Bloons in radius of the Sheriff move slower. Giddy Up slows Bloons even more.
|Bloons are slowed −10%, with an additional −10% with Giddy Up, these stack multiplicatively, so the total speed reduction is −19% (0.81× speed).
|Inside a chest in [[Lost Coast]].
|-
|[[File:BTD6 SheriffBody RedGunBelt.png|30px]]
|Red Gun Belt
|Sheriff projectiles move slower, but spin, able to hit targets multiple times. Sheriff projectiles get +200% pierce.
|Projectile speed is halved and they can re-hit the same Bloon after 0.2s.
|Inside a chest in [[Ancient Forest]].
|-
|[[File:BTD6 SheriffBody SnowyPoncho.png|30px]]
|Snowy Poncho
|Sheriff and Posse deal 25% more damage to Bloons that are Frozen, Glued, or Stunned. Freeze duration of Posse in Sheriff radius increased by 50%. Water around Sheriff can freeze for Monkey placement.
|Bonus damage is also applied to Bloons affected by [[Alluring Melody|Trance]]. The water freeze effect has a radius of 40 units.
|Inside a chest in [[The Sanctuary]].
|-
|[[File:BTD6 SheriffBody WaderOutfit.png|30px]]
|Waders
|Fishing Minigames are easier. Monkey projectiles have a chance to release fishy fish and water monkeys can be placed on land near the Sheriff.
|Water zone around Sheriff has a radius of 50 units.
Projectiles have a 5% chance of releasing 3 Fishes which deal 2 {{BTD6 dt|1}} damage with 5 pierce. Fishes can move in an arc or use Adora's seeking mechanics.
It also reduces the speed of fishes in the minigame by 5%.
|Inside a chest in [[Mountain's End]].
|-
|[[File:BTD6 SheriffBody WhitePoncho.png|30px]]
|White Poncho
|All Stamina costs are reduced 25%
|
|Inside a chest in [[Sunset Gulch (Frontier Legends)|Sunset Gulch]].
|}


=== Weapons ===
=== Weapons ===
{| class="wikitable"
{{Generic cargo query|table=btd6_generic_items|extra col 1=obtained=Obtained|where=type="Weapon"|order by=name}}
!Icon
!Name
!Description
!Attack
!Location
|-
|[[File:BTD6 SheriffWeapon BasicPistol.png|30px]]
|Basic Pistol (default)
|Just a regular pistol.
|A pistol that shoots darts with a cooldown of 2.5s. It shoots in a similar way to a Desperado, launching a burst of 6 darts every 0.2s. The darts deal 2 {{BTD6 dt|0}} damage with 2 pierce.
|Sheriff starts with this item.
|-
|[[File:BTD6 SheriffWeapon BoomerangPistol.png|30px]]
|Boomerang Pistol
|Throwable pistol that flies back to the Sheriff.
|Sheriff throws its pistol in the same way as a Boomerang Monkey, dealing 6 {{BTD6 dt|0}} damage with 30 pierce and deals [[Pushback]] to any damaged Bloon which is less effective against MOAB-Class Bloons, it also can re-hit Bloons every 0.2s. The pistol keeps shooting every 0.2s while in the air, throwing darts in a straight line, tangent to the curve of the pistol which deals 6 {{BTD6 dt|0}} damage with 6 pierce.
|Inside a chest in [[Wagon's Way]].
|-
|[[File:BTD6 SheriffWeapon DynamiteStick.png|30px]]
|Dynamite Stick
|Throw sticks of explody dynamite.
|Throws small sticky bombs to the Bloons that detonate after 3s, dealing 120 {{BTD6 dt|2}} damage to the target and up to 18 nearby Bloons also take 60 {{BTD6 dt|2}} damage. Attacks every 4.5 seconds.
|Given by Dirk after beating [[Scrapyard]] in [[Boulder Falls]].
|-
|[[File:BTD6 SheriffWeapon MarshmallowStick.png|30px]]
|Marshmallow Stick
|Flick burning marshmallows at the Bloons.
|Sheriff will throw a marshmallow on fire every 3s to the Bloons which deals no damage on contact, but will apply a glue effect that lasts 12s which halves the Bloon speed and applies a damage over time effect that deals 10 {{BTD6 dt|8}} damage every 1.5s. The Marshmallow has 3 pierce and will bounce on other targets, if it does not find another target, it will stay on the path until another Bloon collides with it, in this case, the Marshmallow has a lifespan of 30s.
|Inside a chest in [[Crypts]].
|-
|[[File:BTD6 SheriffWeapon Magnum.png|30px]]
|Peacepopper
|A big ol' revolver.
|A larger pistol that shoots a burst of 6 darts every 0.05s with a cooldown of 3.5s. The darts deal 15 {{BTD6 dt|0}} damage with 3 pierce. The darts also stun any Bloon they hits for 1s (except BADs and Boss Bloons).
|Given by Dirk after beating [[Chutes]] in [[Inner Temple]].
|-
|[[File:BTD6 SheriffWeapon WaveyPistol.png|30px]]
|Wavey Water Pistol
|Water Pistol that shoots in watery waves.
|Every 2s shots a burst of 12 water projectiles every 0.05 which move in a curvy trajectory which can deviate 25° from its target and their speed can also vary ±15%. Each projectile deals 1 {{BTD6 dt|0}} damage with 8 pierce and +3 pierce penalty against MOAB-Class Bloons. Also the projectiles will freeze any Bloon they damage (except BADs and Bosses) for 2s and deal 1 extra {{BTD6 dt|0}} damage to them.
|Given by Scout after arriving to [[Spice Islands (Frontier Legends)|Spice Islands]].
|-
|[[File:BTD6 SheriffWeapon ZigZagPistol.png|30px]]
|Zig Zag Pistol
|Pistol shoots in a zig zag pattern, good for hittin' all the Bloons.
|Launches 6 bursts of 2 darts every 0.05s which move in a zig zag pattern with a cooldown of 2s. Each dart deals 2 {{BTD6 dt|0}} damage with 6 pierce.
|Inside a chest in [[Great Oak Village]].
|}


=== Deputy Badges ===
=== Deputy Badges ===
[[File:BTD6 DeputyStarRewardIcon.png|right|50x50px]]
Sheriff can also collect Deputy Badges throughout the campaign, each one allows the player to have an additional Hero in the Posse. At the start of the story Scout gives to Sheriff his Badge, which also serves as the first Deputy Badge, Mr Mayor gives the second as the story progresses and the rest are found in certain loot chests. The locations of all badges are:
Sheriff can also collect Deputy Badges throughout the campaign, each one allows the player to have an additional Hero in the Posse. At the start of the story Scout gives to Sheriff his Badge, which also serves as the first Deputy Badge, Mr Mayor gives the second as the story progresses and the rest are found in certain loot chests. The locations of all badges are:
{{Collapsible list|<ul><li>Given by Scout after Mr. Mayor announces the appointment of the new Sheriff to the town.</li>
{{Collapsible list|<ul><li>Given by Scout after Mr. Mayor announces the appointment of the new Sheriff to the town.</li>
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=== Base stats ===
=== Base stats ===
{{BTD6 tower|range=50|footprintRadius=6|targetTypeFirst=1|targetTypeLast=1|targetTypeClose=1|targetTypeStrong=1|abilities={{BTD6 ability|name=Giddy Up|cooldown=3|buffs={{BTD6 buff|rateMultiplier=0.5|staminaAdditive=1}}}}|attacks={{BTD6 attack|range=50|filterInvisible=true|eject=-0.8, 18,3, 7|burstCount=6|burstInterval=0.2|rate=2.5|targetTypes=Depends on targeting option|projectiles={{BTD6 projectile|pierce=2|maxPierce=0|ignoreBlockers=true|filterInvisible=true|radius=2|damage=2|maxDamage=0|distributeToChildren=true|immuneBloonProperties=0|speed=300|lifespan=0.25}}|name=Basic Pistol}}}}
{{BTD6 tower|range=50|footprintRadius=6|targetTypeFirst=1|targetTypeLast=1|targetTypeClose=1|targetTypeStrong=1|abilities={{BTD6 ability|name=Giddy Up|cooldown=3|buffs={{BTD6 buff|rateMultiplier=0.5|staminaAdditive=1|range=50|appliesToOwningTower=true}}}}|attacks={{BTD6 attack|range=50|filterInvisible=true|eject=-0.8, 18,3, 7|burstCount=6|burstInterval=0.2|rate=2.5|targetTypes=Depends on targeting option|projectiles={{BTD6 projectile|pierce=2|maxPierce=0|ignoreBlockers=true|filterInvisible=true|radius=2|damage=2|maxDamage=0|distributeToChildren=true|immuneBloonProperties=0|speed=300|lifespan=0.25}}|name=Basic Pistol}}}}


Notes:
Notes:
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* Giddy Up deactivation does not have a cooldown.
* Giddy Up deactivation does not have a cooldown.
* Ability consumes 4% of morale per second and is recharged at a rate of 0.5% per second.
* Ability consumes 4% of morale per second and is recharged at a rate of 0.5% per second.
* Unless otherwise noted, equipment effects apply to both Sheriff and Towers in range.
=== Head equipment ===
'''Black Tinfoil Hat'''
{{BTD6 projectile|name=Retreat Explosion|pierce=50|maxPierce=0|ignoreBlockers=true|filterInvisible=true|radius=60|damage=100|maxDamage=-1|distributeToChildren=true|immuneBloonProperties=0|rounds=1|lifespan=1}}
{{BTD6 buff|staminaMultiplier=0.95}}
'''Blue Bowler Hat'''
{{BTD6 buff|rangeMultiplier=1.1|rangeAdditive=10|projectileSpeedPercentage=0.25}}
* The multiplicative range bonus applies to Sheriff and the additive bonus applies to other Towers in range.
'''Futuristic spectacles'''
{{BTD6 attack|name=All attacks|filterInvisible=true|filterInvisible after= |projectiles={{BTD6 projectile|filterInvisible=true|filterInvisible after= }}}}{{BTD6 ability|name=Giddy Up|buffs={{BTD6 buff|damageMultiplierForCamo=2}}}}
* It also provides Camo detection to towers in radius.
'''Gold Hat'''
{{BTD6 attack|critChance=0.001|critDamageMultiplier=100|name=All attacks}}
'''Green Hat'''{{BTD6 buff|abilityCooldownMultiplier=1.15}}
* All abilities will trigger automatically, see [[Tech Bot (BTD6)#Mechanics|Tech Bot]] for details.
'''Hat and Stache'''
{{BTD6 buff|damageAdditiveForMoabs=2|damageMultiplierForBoss=1.5}}
* The additive damage bonus only applies to standard MOABs.
'''Lead 'Stache'''
{{BTD6 projectile|pierce=60|maxPierce=-1|ignoreBlockers=true|radius=70|damage=5|maxDamage=0|immuneBloonProperties=8|lifespan=1|filterInvisible=true|effects={{BTD6 effect|name=On projectile exhaust|chance=0.02}}{{BTD6 effect|name=Damage over time|layers=9999999|lifespan=6.1|filters=Camo|damage=10|immuneBloonProperties=8|interval=1.5}}{{BTD6 effect|name=Lead immunity removal|lifespan=6|layers=6}}|name=Flame Burst}}
* Only applies to Sheriff.
'''Massive 'Stache'''
* Increases all Bananite income by 10%.
'''Target Glasses'''{{BTD6 attack|name=All attacks|critDamageMultiplier=4|critBonusPerDistance=0.005|critChance=0.05|projectiles={{BTD6 projectile|turnRate=120|seekDistance=20|maxSeekAngle=360}}}}
* Only applies to Sheriff.
'''Tinfoil Hat'''{{BTD6 buff|staminaMultiplier=0.9}}
* Changes the damage type of all attacks of monkeys in range to {{BTD6 dt|0}}, similar to [[Monkey Intelligence Bureau (BTD6)|MIB]] buff.
'''Tiny Stache'''
{{BTD6 buff|lifespanMultiplier=1.1}}
* All projectiles can now bounce from obstacles and map borders.
=== Body equipment ===
'''Glue Splatter Poncho'''{{BTD6 projectile|pierce=3|maxPierce=-1|ignoreBlockers=true|damage=2|distributeToChildren=true|immuneBloonProperties=2|name=Fire explosion|rounds=1|lifespan=0.1|radius=6}}{{BTD6 projectile|name=Glue explosion|pierce=6|radius=24|effects={{BTD6 effect|lifespan=6|name=Glue duration}}}}
* These two effects only affect the Posse.
{{BTD6 projectile|effects={{BTD6 effect|layers=9|lifespan=1|glueLevel=0|chance=0.3|damage=1|immuneBloonProperties=0|interval=1}}}}
* This effect only applies to Sheriff, the equipment has three copies of this effect, if they application is independent, it has a combined 65.7% chance.
'''Golden Gun Belt'''{{BTD6 buff|damageMultiplier=1.5|rangeMultiplier=1.35}}
* Only applies to Sheriff.
'''Gun Belt'''<!-- Equipment has a bounce effect for Sheriff projectiles but unsure if it actually does anything because it has a retarget distance of 40, but a minimum distance of 60. Needs testing {{BTD6 projectile|bounceDistance=40|bounceTargeting=Close}}-->
{{BTD6 buff|rateMultiplier=0.65}}
* Only applies to Sheriff.
'''High Noon Suit'''
{{BTD6 zone|slowMultiplier=0.9}}{{BTD6 ability|name=Giddy Up|buffs={{BTD6 zone|slowMultiplier=0.9}}}}
* Effects stack multiplicatively for a ×0.81 speed multiplier.
'''Red Gun Belt'''
{{BTD6 attack|name=All attacks|projectiles={{BTD6 projectile|clearHitBloonsInterval=0.2}}}}{{BTD6 buff|pierceMultiplier=3|projectileSpeedPercentage=-0.5|lifespanMultiplier=2}}
* Only applies to Sheriff.
'''Snowy Poncho'''
* Damage to Bloons affected by Freeze, Stun, Glue, or Trance multiplied by 1.25×.
* Freezes water around it (40 unit radius).
* Increases the Freeze duration that members of the Posse inflict by 50% (1.5×).
'''Waders'''
{{BTD6 projectile|name=Wader Fish|count=3|angle=360|pierce=5|filterInvisible=true|damage=2|distributeToChildren=true|immuneBloonProperties=1|speed=5|radius=1|effects={{BTD6 effect|name=On projectile expire|chance=0.05}}|minLifespan=2|maxLifespan=4|maxSpeed=50|acceleration=5}}
* Also creates a water zone around it (similar to [[Lord of the Abyss]]) with a radius of 50 units.
'''White Poncho'''{{BTD6 buff|staminaMultiplier=0.75}}
=== Weapons ===
For the Basic Pistol, see the top of this section.
'''Boomerang Pistol'''
{{BTD6 attack|range=50|filterInvisible=true|targetTypes=Depends on targeting option|eject=−0.8, 18.3, 7|rate=4|projectiles={{BTD6 projectile|clearHitBloonsInterval=0.2|pierce=30|maxPierce=0|ignoreBlockers=true|filterInvisible=true|radius=2|damage=6|distributeToChildren=true|immuneBloonProperties=0|speed=125|lifespan=5|pushAmount=2|pushMultiplierForMoab=0.5|pushMultiplierForBfb=0.25|pushMultiplierForDdt=0.1|pushMultiplierForZomg=0.1|pushOnlyIfDamaged=true}}{{BTD6 attack|name=Dart|rate=0.2|targetTypes=None|eject=0, 0, 0|projectiles={{BTD6 projectile|pierce=6|damage=6|immuneBloonProperties=0|speed=200|lifespan=0.375|radius=2|filterInvisible=true|ignoreBlockers=true|distributeToChildren=true}}}}}}
* The Dart is shot from the pistol's position while it is on the air.
'''Dynamite Stick'''
{{BTD6 attack|filterMutatedTarget=Dynamite Stick|filterInvisible=true|targetTypes=Depends to targeting option|range=50|eject=−0.8, 18.3, 7|rate=4.5|projectiles={{BTD6 projectile|pierce=1|maxPierce=1|ignoreBlockers=true|filterAllExceptTarget=true|filterMutatedTarget=Dynamite Stick|speed=300|lifespan=1|effects={{BTD6 effect|layers=1|lifespan=3|name=Explosion delay|interval=2.95}}{{BTD6 effect|name=Damage to target|damage=120|immuneBloonProperties=2|interval=2.95|lifespan=3}}}}{{BTD6 projectile|name=Explosion|pierce=25|maxPierce=0|ignoreBlockers=true|radius=30|damage=60|distributeToChildren=true|immuneBloonProperties=2|rounds=0|lifespan=0.05}}}}
'''Marshmallow Stick'''
{{BTD6 attack|range=50|filterInvisible=true|filterMutatedTarget=Marshmallow Glue|targetTypes=Depends on targeting option|eject=−0.8, 18.3, 7|projectiles={{BTD6 projectile|pierce=3|maxPierce=0|ignoreBlockers=true|filterInvisible=true|filterMutatedTarget=Marshmallow Glue|radius=2|bounceDistance=50|bounceTargeting=Any|rounds=1|lifespan=30|effects={{BTD6 effect|name=Marshmallow Glue|layers=9999999|lifespan=12|multiplier=0.5|damage=10|immuneBloonProperties=8|interval=1.5}}}}|rate=3}}
'''Peacepopper'''
{{BTD6 attack|range=50|filterInvisible=true|targetTypes=Depends on targeting option|eject=−0.8, 18.3, 7|burstCount=6|burstInterval=0.05|rate=3.5|projectiles={{BTD6 projectile|pierce=3|maxPierce=0|ignoreBlockers=true|filterInvisible=true|radius=3|damage=15|maxDamage=0|distributeToChildren=true|immuneBloonProperties=0|speed=400|lifespan=0.1875|effects={{BTD6 effect|layers=9999999|lifespan=1|multiplier=0|name=Stun}}}}}}
'''Wavey Water Pistol'''
{{BTD6 attack|range=50|filterInvisible=true|targetTypes=Depends on targeting option|projectiles={{BTD6 projectile|randomAngle=25|speed=127.5|maxSpeed=172.5|pierce=8|maxPierce=0|ignoreBlockers=true|filterInvisible=true|radius=2|damage=1|maxDamage=0|distributeToChildren=true|immuneBloonProperties=0|lifespan=1|piercePenaltyForMoabs=3|effects={{BTD6 effect|name=Freeze|layers=9999999|canFreezeMoabs=true|multiplier=0|lifespan=2|damage=1|immuneBloonProperties=0|lifespanForBad=0}}}}|rate=1.5|eject=−0.8, 18.3, 7|burstCount=12|burstInterval=0.05}}
'''Zig Zag Pistol'''
{{BTD6 attack|range=50|targetTypes=Depends on targeting option|filterInvisible=true|eject=−0.8, 18.3, 7|projectiles={{BTD6 projectile|count=2|filterInvisible=true|pierce=5|maxPierce=0|ignoreBlockers=true|radius=2|damage=2|maxDamage=0|immuneBloonProperties=0|speed=75|lifespan=1.6|distributeToChildren=true}}|burstCount=6|burstInterval=0.05|rate=3}}


== Update history ==
== Update history ==
Line 360: Line 48:


== Trivia ==
== Trivia ==
* Internally, Sheriff is considered a [[Hero]].
* Massive Stache has buff that increases the damage that Sheriff deals to Bloons they hit, but it is currently set to +0.
* Some of Sheriff's equipment is based on Artifacts in ''Rogue Legends'':
* Some of Sheriff's equipment is based on Artifacts in ''Rogue Legends'':
** Black Tinfoil Hat retreat explosion is based on [[Explosive Economics]].
** Black Tinfoil Hat retreat explosion is based on [[Explosive Economics]].
Line 368: Line 54:
** Gold Hat is based on [[Divine Intervention]].
** Gold Hat is based on [[Divine Intervention]].
** Waders fish are based on [[Fish Nova]].
** Waders fish are based on [[Fish Nova]].
* Sheriff used to be a [[Desperado]] before becoming a sheriff.<ref>{{Cite|url=https://www.reddit.com/r/NinjaKiwiOfficial/comments/1pkbwh2/whats_up_at_ninja_kiwi_12th_december_2025_blog/|title=What's Up At Ninja Kiwi - 12th December 2025 Blog|publisher=Reddit|retrieved=26th January 2026}}</ref>


==Gallery==
==Gallery==
Line 374: Line 59:
{{screenshot needed}}
{{screenshot needed}}


===Promotional images===
===Assets===
<gallery>
<gallery>
BTD6 frontier legends guide promo.png
BTD6 FrontierSheriffBtn.png|Sheriff equipment menu button
BTD6 FrontierPetsBtn.png|Pet change button
BTD6 SheriffVictory.png|Sheriff victory
BTD6 SheriffDefeated.png|Sheriff defeat
BTD6 SheriffGameOver.png|Sheriff game over
BTD6 FrontierMoraleIcon.png|Morale icon
BTD6 SheriffFirstTime.png|Sheriff tutorial icon
BTD6 FrontierCampIconSection8.png|Sheriff icon
BTD6 LegendsBtnFeatureFrontier.png|Sheriff icon
BTD6 FrontierMonkeyChasePortrait.png|Sheriff running
</gallery>
</gallery>


==References==
==Footnotes==
{{References}}
{{footnotes}}


== Navigation ==
== Navigation ==
{{BTD6 tower nav}}
{{BTD6 tower nav}}
{{BTD6 legend nav}}
{{BTD6 legend nav}}
[[Category:Frontier Legends]][[Category:Towers in BTD6]]
[[Category:Frontier Legends]][[Category:Heroes in BTD6]]

Latest revision as of 07:43, 5 June 2026

Sheriff iterations: BTD6
Sheriff portrait

Sheriff is a tower[fn 1] exclusive to the Frontier Legends DLC for Bloons TD 6. He is controlled by the player while exploring the DLC's setting and can be deployed as a tower during Bloon Encounters. While deployed in battle, his attacks and abilities depend on his equipment. Players can also change the in-game name of Sheriff and choose a Pet to follow him. Some of his stats, such as damage and range, can be improved by buying upgrades at the General Store in Sandytown.

Giddy Up

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This section is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Determine how Sheriff's Morale increases stack with each other

Giddy Up is the Sheriff's exclusive ability which doubles the attack speed of himself and all other Monkeys in range, but in exchange the members of his Posse consume 1 more point of Stamina per round. It can gain additional effects based on the equipment of the Sheriff. Unlike other abilities, it does not have fixed duration and instead it consumes a type of energy called Morale while is active at a rate of 4% per second. The players can turn on and off the effect of Giddy Up at any moment by clicking on the ability button (the activation has a cooldown of 3s). This is similar to the mana system for Magus Perfectus where players can switch between its regular attacks which drains mana and a drain beam to recharge it.

The amount of morale that Sheriff has to use his ability is shown in a bar above his portrait and players can increase the maximum amount by buying upgrades at the General Store. Morale will recharge passively while the ability is off at a rate of 0.5% per second.

Internally, Sheriff's Morale is an integer between 0 and 1,000 which translates to 0% to 100% in the UI. When Sherif has an equipment or General Store upgrade that increases his Morale, the internal maximum Morale amount will be increased accordingly, but will still be shown as 100% in-game and for the player it will seem to be draining slower. For example, if Sheriff has the Recreational Horse Toy equipped, his maximum Morale will be increased to 1,500 and Giddy Up will still drain 40 units per second, but to the player, it will now appear as it is draining 2.7% Morale per second.

Equipment

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As the player progresses on the Frontier Legends storyline, they can obtain pieces of equipment from certain NPCs or find them inside loot chests. The equipment can grant him different attacks and passive buffs when used as a Tower during a Bloon Encounter. The player can change this equipment at a Campfire or at the Homestead in Sandytown.

Head equipment

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Icon Text Obtained
A Hat Most Fowl A Hat Most Fowl
BUH-GAWK! Cluck-cluck-cluck... scritch... BUK-AWWW! Bruck-bruck-bruck-brrrr-SCREE! SQUAWK!

Chickens run down the track to destroy your enemies.
Inside a chest in Furlong Fields
Blackened Tinfoil Hat Blackened Tinfoil Hat
All stamina costs reduced 5%. When Posse members retreat, they create an explosion that damages nearby Bloons.
Given by Rocko in Mountain's End
Bloon-proof Helm Bloon-proof Helm
Sheriff gains +35% maximum morale and attacks up to 100% faster the closer Bloons are to exit. Nothing is more dangerous than a cornered legend.
Purchase at the General Store for Bananite 4,999
Blue Bowler Hat Blue Bowler Hat
Sheriff and Monkeys in radius have extra range. Monkeys in radius have 50% faster projectile speed.
Inside a chest in Sandytown
Frosted Hat Frosted Hat
Towers in Sheriff range can pop Frozen Bloons and deal 50% more damage to Frozen, Glued & Stunned Bloons during Giddy Up. Water around Sheriff can freeze for Monkey placement.
Inside a chest in Sanctuary Overlook
Futuristic Spectacles Futuristic Spectacles
Allows Sheriff and Monkeys in radius to target Camo Bloons. Giddy Up gives bonus damage to Camo Bloons.
Inside a chest in Spice Islands
Golden Hat Golden Hat
Divine Intervention for Sheriff and Posse. 1 in 1000 chance to call upon the Sun God to smite Bloons for 100x damage.
Inside a chest in Inner Temple
Green Hat Green Hat
Abilities trigger automatically. Abilities in Sheriff radius cooldown 15% faster.
Inside a chest in Ridgefall
Hat and 'Stache Hat and 'Stache
Monkeys in Sheriff radius do 2 damage to MOABs. Sheriff does 50% more damage to Boss Bloons.
Inside a chest in Sunken Desert
Lead 'Stache Lead 'Stache
Sheriff attacks have a chance to release a flame burst, burning up to 60 Bloons and negating Lead immunity for 6 seconds.
Inside a chest in The Coast
Massive 'Stache Massive 'Stache
Your charisma and luscious moustache earn you 10% extra Bananite from all sources.
Inside a chest in The Sunken Columns
Old Hat Old Hat
It's had a few tumbles through the dirt but it does the job.
Start of the campaign
Target Glasses Target Glasses
Sheriff's projectiles have a 5% chance to Crit for 5x damage. Crit chance increases the further away the target is. Projectiles gain slight homing.
Inside a chest in Luminous Cove
Tin Foil Hat Tin Foil Hat
Giddy Up allows Monkeys in Sheriff radius to ignore Bloon damage immunities. Stamina costs are reduced 10%
Inside a chest in Frozen Peak
Tiny 'Stache Tiny 'Stache
All projectiles bounce off map borders and blocking objects. Projectiles have 25% longer lifespan and 50% more pierce.
Inside a chest in Sulfur Springs
Waterlogged Hat Waterlogged Hat
A river-soaked relic that refuses to dry. Being near it feels like moving through molasses, slowing all projectiles by 40%. Even the air feels soggy.
Fishing (Junk)

Body equipment

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Icon Text Obtained
Bananabags Bananabags
Finely tailored for the Monkey who has everything and wants to keep it. Places Banana Bags on nearby track that allow Bloons to pass for a small fee of Rubber, holds up to 500 Capacity.
Purchase at the General Store for Bananite 1,999
Bloon Suit Bloon Suit
Disguised Sheriff will not be chased by Wandering Bloons. Gains 1 Morale for every Bloon pop and Giddy Up activates automatically for 12 seconds upon reaching 100%
Dropped by MOAB-Class Bloons after a Quick Draw mini game
Bloon-proof Armor Bloon-proof Armor
Sheriff ignores negative Bloon effects and intimidates every 4th Bloon to enter radius. Gains a small chance to send Bloons fleeing in the opposite direction on hit.
Dropped by MOAB-Class Bloons after a Quick Draw mini game
Glue Splatter Poncho Glue Splatter Poncho
Posse explodes burning Bloons by popping with fire damage. Posse explodes glued Bloons by popping with explosive damage. Sheriff has chance to apply glue on hit.
Inside a chest in Underground Cave
Golden Gun Belt Golden Gun Belt
Sheriff gains 25% range, and damage increased 50%
Inside a chest in Windy Pass
Gun Belt Gun Belt
Sheriff attack reload time reduced 35% and Sheriff projectiles can ricochet into other Bloons.
Inside a chest in Abandoned Settlement
High Noon Suit High Noon Suit
Bloons in radius of the Sheriff are slowed by 10% which goes up to 20% while Giddy Up is active.
Inside a chest in Lost Coast
Old Poncho Old Poncho
Worn but warm. Has a nice drape to it.
Start of the campaign
Red Gun Belt Red Gun Belt
Sheriff projectiles move slower, but spin, able to hit targets multiple times. Sheriff projectiles pierce increased 150%
Inside a chest in Abandoned Settlement
Snowy Poncho Snowy Poncho
Sheriff and Posse deal 25% more damage to Bloons that are Frozen, Glued, or Stunned. Freeze duration of Posse in Sheriff radius increased 50%. Water around Sheriff can freeze for Monkey placement.
Inside a chest in The Sanctuary
Waders Waders
Fishing Minigames are easier. Monkey projectiles have a chance to release fishy fish and water monkeys can be placed on land near the Sheriff.
Inside a chest in Mountain's End
Waterlogged Poncho Waterlogged Poncho
This soggy specimen of questionable hygiene somehow lasted underwater for so long that it now makes all nearby towers fire 150% longer lasting projectiles too
Fishing (Junk)
White Poncho White Poncho
All Stamina costs are reduced 25% and Sheriff Morale is increased 25%
Inside a chest in Sunset Gulch

Weapons

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Icon Text Obtained
Basic Pistol Basic Pistol
Just a regular pistol.
Start of the campaign
Bucky the Bloon Slayer Bucky the Bloon Slayer
A shotgun. Distinctively Bloon Proof, but he can be anything proof if you pull the trigger enough. Prefers to be called by name and speaks only in concussive bursts.
Purchase at the General Store for Bananite 7,999
Marshmallow Stick Marshmallow Stick
Attacks by throwing flaming Marshmallows, slowing Bloons and setting them on fire
Inside a chest in the Crypts
Peacepopper Peacepopper
Pistol deals more damage and Stuns Bloons on hit. Wandering Bloons are easier to defeat.
Given by Dirk after beating Chutes in Inner Temple
Recreational Horse Toy Recreational Horse Toy
A majestic companion that doesn't need food or water, but has a wicked headbutt. We had no migrating coconuts but it greatly raises morale all the same, 50% to be exact.
Purchase at the General Store for Bananite 9,999
Returning Pistolarang Returning Pistolarang
Throwable pistol that flies back to the Sheriff.
Inside a chest in Wagon's Way
Sticky Dynamite Sticky Dynamite
Attacks with slower long range sticks of Dynamite that explode dealing damage to an area.
Given by Dirk after beating Scrapyard in Boulder Falls.
The Zigweaver The Zigweaver
Fires 2 criss-cross projectiles with each shot that zig and zag like they missed their morning coffee
Inside a chest in Great Oak Village
Thwactus Thwactus
A masterclass in hostile botany. Swings like a club but ejects 8 cactus spikes on impact. Remarkably effective, but hates you as much as the enemy.
Purchase at the General Store for Bananite 2,999
Trusty Pickaxe Trusty Pickaxe
A multipurpose tool that stuns Bloons with a chance to gain 5 Bananite when popping. Favoured weapon of some hunters, but who wouldn't pick this axe?
Purchase at the General Store for Bananite 4,999
Wavey Water Pistol Wavey Water Pistol
Soaks the Bloons with icy water to freeze them!
Inside a chest in Great Oak Village

Deputy Badges

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Sheriff can also collect Deputy Badges throughout the campaign, each one allows the player to have an additional Hero in the Posse. At the start of the story Scout gives to Sheriff his Badge, which also serves as the first Deputy Badge, Mr Mayor gives the second as the story progresses and the rest are found in certain loot chests. The locations of all badges are:

This list contains minor spoilers, proceed with caution
  • Given by Scout after Mr. Mayor announces the appointment of the new Sheriff to the town.
  • Given by Mr. Mayor after beating Resort in Boulder Falls.
  • In a chest found in the cornfield near Resort in Boulder Falls.
  • In a chest found in the top left area of Town Sinkhole.
  • In a chest found in the top area of Sodden Field.
  • In a chest found in the innermost section (top left) of Lost Crevasse.

Stats

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This section was last updated for: version 53.0

Base stats

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Tower
Display range50 units
Footprint radius6 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Basic Pistol
Burst count6
Burst interval0.2s
Cooldown2.5s
Offset (X, Y, Z)
-0.8, 18,3, 7
TargetingDepends on targeting option
Targeting range50 units
Filters
  • Cannot target Camo
Projectile
Pierce2
Damage2
Damage typeNormal
Speed300 units/s
Lifespan0.25s
Radius2 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Giddy Up
Cooldown3s
Buff
Cooldown modifier×0.5
Stamina use per round+1
Effect range50 units
  • Applies to self

Notes:

  • Giddy Up deactivation does not have a cooldown.
  • Ability consumes 4% of morale per second and is recharged at a rate of 0.5% per second.

Update history

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  • Buff Morale recovery increased ― 0.5%/s → 1%/s
  • Change Pressing Sheriff's info button now displays their first time pop-up again
  • Change Morale bar is now also displayed on Sheriff's icon on the tower sidebar

Trivia

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Screenshots

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Scoop's Tall Tale icon This article or section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

Assets

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Footnotes

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  1. Internally, Sheriff is considered a Hero.
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