Blastapopoulos (BTD6): Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
Pymonkibot (talk | contribs)
m Text replacement - "[[Bloons TD 6 v" to "[[Update history:Bloons TD 6/Version "
 
(7 intermediate revisions by 4 users not shown)
Line 49: Line 49:


=== Heat ===
=== Heat ===
Heat is one of Blastapopoulos' mechanics, which is indicated by a heat bar on the screen. Blastapopoulos spawns in with no heat. Blastapopoulos gains or loses heat every time it is hit by a projectile, depending on whether the projectile can damage [[Purple Bloon (BTD6)|Purple]] or [[White Bloon (BTD6)|White Bloons]] naturally (that is, without any buffs or outside enhancements).
Heat is one of Blastapopoulos' mechanics, which is indicated by a heat bar under its health bar. Blastapopoulos spawns in with no heat. Blastapopoulos gains or loses heat every time it is hit by a projectile, depending on whether the projectile can damage [[Purple Bloon (BTD6)|Purple]] or [[White Bloon (BTD6)|White Bloons]] naturally (that is, without any buffs or outside enhancements).
{| class="wikitable"
{| class="wikitable"
!Type of projectile
!Type of projectile
Line 87: Line 87:
**Frozen Cascade blasts: -500 heat
**Frozen Cascade blasts: -500 heat
**Frozen Burial ability: -8,000 heat
**Frozen Burial ability: -8,000 heat
Blastapopoulos will immediately gain a certain amount of heat when an [[Activated Ability]] is used. The amount of heat gained is based on the base cooldown of the ability in seconds multiplied by a fixed value that depends on Blastapopoulos's current tier. Abilities that reduce heat, as well as those from [[Hero|Heroes]] and [[Powers (BTD6)|Powers]], are not subject to this penalty.
Blastapopoulos will immediately gain a certain amount of heat when an [[Activated Ability]] is used. The amount of heat gained is based on the cooldown of the ability in seconds multiplied by a base value that depends on Blastapopoulos's current tier. Abilities that reduce heat, as well as those from [[Hero|Heroes]] and [[Powers (BTD6)|Powers]], are not subject to this penalty.
{| class="wikitable"
{| class="wikitable"
!Tier
!Tier
Line 132: Line 132:


=== Overheat ===
=== Overheat ===
When its heat reaches the maximum, Blastapopoulos enters an '''Overheat''' state for 20 seconds, causing several negative effects to towers:  
When its heat reaches the maximum, Blastapopoulos enters an '''Overheat''' state for 20 seconds, causing several negative effects to towers (except for [[Ice Monkey (BTD6)|Ice Monkeys]] and [[Silas (BTD6)|Silas]], who are immune):  


* All existing towers are stunned for 4 seconds, during which they cannot attack, use abilities, or be sold. Newly placed towers during the overheat duration are also stunned for 4 seconds.
* All existing towers are stunned for 4 seconds, during which they cannot attack, use abilities, or be sold. Newly placed towers during the overheat duration are also stunned for 4 seconds.
* All ability cooldowns are immediately increased by +10 seconds, increased to +15 for Elite Blastapopoulos.
* All ability cooldowns are immediately increased by +10 seconds, increased to +15 for Elite Blastapopoulos, and do not tick down during the stun duration.
* All projectiles have their lifespans reduced to 0.2 seconds for the overheat duration.
* All projectiles have their lifespans reduced to 0.2 seconds for the overheat duration.


Line 141: Line 141:


=== Skulls ===
=== Skulls ===
When a skull on its health bar is reached, Blastapopoulos shoots up to three towers with fireballs, creates Pyroclastic Rocks near itself, and gains 25% of its heat meter. Blastapopoulos cannot be targeted by attacks for 2 seconds upon reaching a skull.
When a skull on its health bar is reached, Blastapopoulos shoots up to three towers with fireballs and creates Pyroclastic Rocks near itself, then gains 25% of its heat meter. Blastapopoulos cannot be targeted by attacks for 2 seconds upon reaching a skull.


A single attack cannot damage past a skull; for example if an attack normally deals 4,500 damage and Blastapopoulos has only 1,000 health remaining to the next skull, that attack deals only 1,000 damage.
A single attack cannot damage past a skull; for example if an attack normally deals 4,500 damage and Blastapopoulos has only 1,000 health remaining to the next skull, that attack deals only 1,000 damage.


==== Fireballs ====
==== Fireballs ====
Blastapopoulos shoots one fireball for every 25% of Heat it currently has, with no fireballs being shot below 25% Heat and three being shot above 75%. The fireballs target the closest, farthest, and most expensive tower on the screen in order. If targeted by a Fireball, towers cannot be sold even before the Fireball hits. When the Fireball lands, it creates a magma pool on the targeted tower, stunning towers touching the pool for 1.5 seconds. While a tower touches a magma pool its [[Attack speed|attack cooldowns]] are increased by +50%, its range is decreased by a further 20%, its projectile speeds are decreased by 50%, and it cannot be sold. Magma pools last for 15 seconds, and have a radius of 30 [[Unit|units]].
Blastapopoulos shoots one fireball for every 25% of Heat it currently has, with no fireballs being shot below 25% Heat and three being shot above 75%. The fireballs target the closest, farthest, and most expensive tower on the screen in order. If targeted by a Fireball, towers cannot be sold even before the Fireball hits. When the Fireball lands, it creates a magma pool on the targeted tower, stunning towers touching the pool for 1.5 seconds. While a tower touches a magma pool its [[Attack speed|attack cooldowns]] are increased by +50%, its range is decreased by another 20%, its projectile speeds are decreased by 50%, and it cannot be sold. Magma pools last for 15 seconds, and have a radius of 30 [[Unit|units]].


==== Pyroclastic Rocks ====
==== Pyroclastic Rocks ====
{{Screenshot needed|Screenshot of Rocks|section=y}}
{{Screenshot needed|Screenshot of Rocks|section=y}}
Blastapopoulos creates an ring of evenly spaced Pyroclastic Rocks which block towers' [[line-of-sight]] and serve as walls. Pyroclastic Rocks last for 12 seconds. Normal Blastapopoulos creates 6 Pyroclastic Rocks at each skull in a radius of 65, and Elite Blastapopoulos creates 8 Pyroclastic Rocks in a radius of 60. The angle of the ring of Pyroclastic Rocks does not alter based on Blastapopoulos' angle.
Blastapopoulos creates an ring of evenly spaced Pyroclastic Rocks which block towers' [[line-of-sight]] and serve as walls. Pyroclastic Rocks last for 12 seconds. Normal Blastapopoulos creates 6 Pyroclastic Rocks at each skull in a radius of 65, and Elite Blastapopoulos creates 8 Pyroclastic Rocks in a radius of 60. The angle of the ring of Pyroclastic Rocks does not change based on Blastapopoulos' angle.


===[[Boss Rush]]===
===[[Boss Rush]]===
{{Incomplete|Elaborate more specifics of Boss Rush variant of Blastapopoulos}}
{{#lst:Boss Rush|Blastapopoulos}}
{{research|What is its maximum Heat? Does maximum Heat scale per tier? How exactly do the Fireballs scale with tiers? What is its speed?}}
<section begin="Boss Rush"/>In Boss Rush, Blastapopoulos's heat meter increases by 1.5% each time it pops. During Overheat, it stuns all towers for 4 seconds and increases ability cooldowns by 10 seconds (unaffected by number of pops). Every 10 pops, it activates Fireballs and Pyroclastic Rocks and gains 15% of its heat meter.<section end="Boss Rush"/>


==Stats==
==Stats==
Line 236: Line 234:


== Round changes ==
== Round changes ==
When facing Blastapopoulos, several rounds are changed from the [[List of rounds in BTD6|standard roundset]].
When facing Blastapopoulos, some rounds are modified from the [[List of rounds in BTD6|standard roundset]]. These rounds are identical to the ones used by [[Bloonarius (BTD6)|Bloonarius]], [[Phayze]], and [[Diamondback]].
{| class="wikitable"
{{BTD6 rounds modified|original=DefaultRoundSet|modifier=blastapopoulos}}
!Round
!Changes
|-
|40
|[[MOAB (BTD6)|MOAB]] replaced by 6 [[Ceramic Bloon (BTD6)|Ceramic Bloons]]
|-
|60
|[[BFB (BTD6)|BFB]] replaced by 6 [[MOAB (BTD6)|MOABs]]
|-
|80
|[[ZOMG (BTD6)|ZOMG]] replaced by 6 [[BFB (BTD6)|BFBs]]
|-
|100
|[[BAD (BTD6)|BAD]] replaced by 4 [[ZOMG (BTD6)|ZOMGs]] and 6 [[DDT (BTD6)|DDTs]]
|}


== Strategy ==
== Strategy ==
{{main strategy}}
{{main strategy}}
{{BTD6 last updated|52.1|section=y}}
{{BTD6 last updated|54.0|section=y}}
Blastapopoulos is a Boss that counters strategies that are focused on abilities and spamming of many low damage projectiles. However, players have figured ways to play around the Boss' mechanics and the use of abilities and low damage projectiles have ironically become the most reliable way to defeat Blastapopoulos in high level competitive play.
Blastapopoulos is a Boss that counters strategies that are focused on abilities and spamming of many low damage projectiles. As Blastapopoulos can also limit the effectiveness of towers further away from itself using Pyroclastic Rocks or Overheat's projectile burning, it is best fought at point-blank range using towers that can pull their weight using only their base attacks.
 
Ironically, the best way to play around the Heat mechanic is to outright ignore it, because the towers that are supposed to decrease the heat are far from doing a good job about it because the damage done to the boss plus the additional heat gained from the skulls is just too much for the cooling towers to handle, to the degree that it is largely impossible to prevent Blastapopoulos from overheating, so players just stopped caring about that mechanic. However, in high tiers, the players should have a secondary defensive option that can handle the Bloons if the overheat happens at the wrong time (e.g. [[Perma-Spike (BTD6)|Perma-Spike]] or [[Spirit of the Forest (BTD6)|Spirit of the Forest]]). The [[Herald of Everfrost]], however, is able to single-handedly suppress Blastapopoulos' overheating due to the massive heat reductions on all its attacks and abilities.  


Players can play around the increased ability cooldowns by using [[Geraldo (BTD6)|Geraldo's]] [[Rejuv Potion]], which will make abilities immediately available, just be careful of not using if Blastapopolous is about to overheat. In the later tiers, the longer periods of time between overheat activation gives enough time for the abilities to recharge.
While engaging with the Heat mechanic is far from necessary to defeat Blastapopoulos, it can make the fight decently easier by reducing the risk of overheating while preventing it from debilitating key towers using its Fireballs. [[Icicles (BTD6)|Icicles]] in particular is a relatively inexpensive option that is capable of heavily suppressing Heat by itself at Tier 1 thanks to having bonus Heat reduction and fast attack speed, while [[Icicle Impale (BTD6)|Icicle Impale]] can do an even better job in later tiers. [[Silas (BTD6)|Silas]] can assist in cooling using his abilities and his orbiting ice shards, and at Level 13 can allow for the building of a second Icicle Impale. While Tier 5 (particularly on Elite) is very difficult to stop from heating up due to the immense Heat gain on skulls, the [[Herald of Everfrost]] is able to almost single-handedly keep it in check. Should the player decide to ignore the mechanic, a secondary defense should be ready to handle the Bloons if the overheat happens at the wrong time (e.g. [[Perma-Spike (BTD6)|Perma-Spike]] or [[Spirit of the Forest (BTD6)|Spirit of the Forest]]).


Common defenses for Tier 1 and 2 include [[Elite Defender (BTD6)|Elite Defender]], [[M.A.D (BTD6)|M.A.D]], [[Overdrive (BTD6)|Overdrive]] / [[The Tack Zone (BTD6)|The Tack Zone]] + [[Embrittlement (BTD6)|Embrittlement]], [[Avatar of Wrath (BTD6)|Avatar of Wrath]] + [[Poplust (BTD6)|Poplust]]. and [[MOAB Eliminator (BTD6)|MOAB Eliminator]]. For Tier 2, if the player has access to Rejuv Potions, many [[Spike Storm (BTD6)|Spike Storms]] are also a viable option.
Players can play around the increased ability cooldowns by using [[Geraldo (BTD6)|Geraldo's]] [[Rejuv Potion]], which will make abilities immediately available, though they must be careful of the extra Heat added by ability uses.


Tier 3 and higher can be defended with [[Paragon|Paragons]] and/or [[VTSG]]. [[Apex Plasma Master]] gets a special mention because its juggernaut balls can bounce around inside the ring of Pyroclastic Rocks it spawns.
Common defenses for Tier 1 and 2 include [[Elite Defender (BTD6)|Elite Defender]], [[M.A.D (BTD6)|M.A.D]], [[Overdrive (BTD6)|Overdrive]] / [[The Tack Zone (BTD6)|The Tack Zone]] + [[Embrittlement (BTD6)|Embrittlement]], [[Avatar of Wrath (BTD6)|Avatar of Wrath]] + [[Poplust (BTD6)|Poplust]]. and [[MOAB Eliminator (BTD6)|MOAB Eliminator]]. For Tier 2, if the player has access to Rejuv Potions, many [[Spike Storm (BTD6)|Spike Storms]] are also a viable option. Tier 3 and higher can be defended with [[Paragon|Paragons]] and/or [[VTSG]]; [[Apex Plasma Master]] gets a special mention because its juggernaut balls can bounce around inside the ring of Pyroclastic Rocks it spawns.


[[Sticky Bomb (BTD6)|Sticky Bomb]], [[Master Bomber (BTD6)|Master Bomber]] and [[Ascended Shadow]] aren't good options against Blastapopoulos because their bombs are considered a kind of damage over time that gets burnt before it has the chance to damage the boss. Other towers that can attack the boss from afar should not be placed too far from the boss to avoid having their projectiles burned before they reach the boss.
[[Sticky Bomb (BTD6)|Sticky Bomb]], [[Master Bomber (BTD6)|Master Bomber]] and [[Ascended Shadow]] are poor options against Blastapopoulos because their bombs are considered a kind of damage over time that gets burnt before it has the chance to damage the boss.


Blatapopoulos targets the closest, farthest and most expensive towers on the screen with its fireballs, the first two can be manipulated by placing inexpensive towers like [[Dart Monkey (BTD6)|Dart Monkeys]] right next to the track, the attacking towers a little bit further away and other cheap towers in a corner very far from the Boss so two of the fireballs are just wasted on irrelevant monkeys. A non-attacking tower like a [[Banana Farm (BTD6)|Farm]] or [[Benjamin (BTD6)|Benjamin]] can also be placed far from the boss to bait the fireball.
If Blastapopoulos's heat is high enough to use fireballs, it will always target the closest, farthest and most expensive towers on the screen with its fireballs in order. The first two can be manipulated by placing inexpensive towers like [[Dart Monkey (BTD6)|Dart Monkeys]] right next to the track, the attacking towers a little bit further away and other cheap towers in a corner very far from the Boss so two of the fireballs are just wasted on irrelevant monkeys. A non-attacking tower like a [[Banana Farm (BTD6)|Farm]] or [[Benjamin (BTD6)|Benjamin]] can also be placed far from the boss to bait the fireball.


Manipulating the most expensive tower fireball is a bit more difficult as in a lot of cases is just going to be the same tower that is used as the main attacking tower, but for Tiers 1 and 2 it can be baited with a [[Monkeyopolis (BTD6)|Monkeyopolis]].<!--no, farms will no longer boost its sellback value, but the scaling numbers of farms still boost its sellback--> If it targets an attacking tower, additional defenses might be needed to deal with the regular bloon rounds.
While the least likely one to be fired, manipulating the most expensive tower fireball is a bit more difficult as in a lot of cases is just going to be the same tower that is used as the main attacking tower, but for Tiers 1 and 2 it can be baited with a [[Monkeyopolis (BTD6)|Monkeyopolis]].<!--no, farms will no longer boost its sellback value, but the scaling numbers of farms still boost its sellback--> If it targets an attacking tower, additional defenses might be needed to deal with the regular Bloon rounds. If the player can obtain a [[Spirit of the Forest (BTD6)|Spirit of the Forest]] it can be used as bait for the most expensive tower as most of its damage comes from the thorns that are not affected by the magma pool, this enables using tier 5 towers that are cheaper than Spirit of the Forest to damage the boss like [[The Tack Zone (BTD6)|The Tack Zone]], [[Super Brittle (BTD6)|Super Brittle]] and [[Comanche Commander (BTD6)|Comanche Commander]].


In [[Boss Rush]], like many other bosses, the first pops of Blastapopoulos can be obtained from [[Sauda (BTD6)|Sauda]], [[MOAB SHREDR (BTD6)|MOAB SHREDR]], [[Spiked Balls (BTD6)|Spiked Balls]] and [[Embrittlement (BTD6)|Embrittlement]]. [[Druid of the Jungle (BTD6)|Druid of the Jungle]] can be used to deal with most of the regular spawns. Going into the middle game and late is where the strategy is different compared to other bosses, as going into an expensive tower or a Paragon is sometimes not worth it because is going to be stunned most of the time by the fireballs. Instead spamming many of the same tower is a more common strategy as if they get hit by the fireballs, the overall damage is not going to suffer a significant decrease. [[Comanche Defense (BTD6)|Comanche Defense]] is a common tower that can be spammed at this point of the game.
In [[Boss Rush]], like many other bosses, the first pops of Blastapopoulos can be obtained from [[Sauda (BTD6)|Sauda]], [[MOAB SHREDR (BTD6)|MOAB SHREDR]], [[Spiked Balls (BTD6)|Spiked Balls]] and [[Embrittlement (BTD6)|Embrittlement]]. [[Druid of the Jungle (BTD6)|Druid of the Jungle]] can be used to deal with most of the regular spawns. Going into the middle game and late is where the strategy is different compared to other bosses, as going into an expensive tower or a Paragon is sometimes not worth it because is going to be stunned most of the time by the fireballs. Instead spamming many of the same tower is a more common strategy as if they get hit by the fireballs, the overall damage is not going to suffer a significant decrease. [[Comanche Defense (BTD6)|Comanche Defense]] is a common tower that can be spammed at this point of the game.
If the player can obtain a [[Spirit of the Forest (BTD6)|Spirit of the Forest]] it can be used as bait for the most expensive tower as most of its damage comes from the thorns that are not affected by the magma pool, this enables using tier 5 towers that are cheaper than Spirit of the Forest to damage the boss like [[The Tack Zone (BTD6)|The Tack Zone]], [[Super Brittle (BTD6)|Super Brittle]] and [[Comanche Commander (BTD6)|Comanche Commander]].


==Pre-release==
==Pre-release==
Line 294: Line 273:
*You’ll need to carefully manage your heat to avoid dire consequences!}}
*You’ll need to carefully manage your heat to avoid dire consequences!}}


==Update history==
== Update history ==
{{BTD6 change list by name|Blastapopoulos|disclaimer=y}}
===General===
{{BTD6 change list by name|Blastapopoulos|header level=4|disclaimer=y}}
 
===''[[Rogue Legends]]''===
{{BTD6 change list by name|Blastapopoulos (Rogue Legends)|header level=4|hide header=y}}


==Gallery==
==Gallery==

Latest revision as of 07:44, 10 June 2026

Blastapopoulos iterations: BMC • BTD5 • BSM2 • BTD6
Blastapopoulos
Demon of the Core
Skulls 4 (normal)
7 (elite)
Theme Onslaught
Introduced Version 45.0
Description
• Blastapopoulos has Purple Bloon properties, and Monkey Towers and Heroes suffer from reduced range and slower ability cooldowns during the fight.
• At each Skull Blastapopoulos heats up and spews out Fireballs and Pyroclastic Rocks. Fireballs will target Towers and Heroes with pools of magma that prevent selling and ability cooldowns, and reduce tower range and attack speed even more. Pyroclastic Rocks land in a circle, blocking line of sight until they expire.
• Most projectile hits heat up Blastapopoulos, with fire, plasma, and lasers increasing heat even more, so use those at your own risk! Or you could use some Ice attacks to cool Blastapopoulos down! When the heat bar is completely filled, Blastapopoulos explodes in rage, briefly stunning all Monkeys and increasing ability cooldowns. The leftover heat causes most projectiles to burn up faster than normal.
• Blastapopoulos passively burns off Sticky Bomb and other damaging effects applied to them, reducing the length of damage over time.

Blastapopoulos, titled Demon of the Core, is a Boss Bloon in Bloons TD 6 introduced in version 45.0. It is the sixth Boss Bloon added to BTD6 and the fourth returning boss following Dreadbloon.

Blastapopoulos's battle focuses on meter management and tower debuffs. Blastapopoulos has the same immunities as a Purple Bloon and reduces the duration of damage over time effects applied to it.[1] It has a Heat meter that fills when it gets hit by most projectiles. Energy, Plasma, and Fire projectiles provide more Heat, while Cold and Glacier projectiles reduce Heat, even if their damage types are overridden by buffs such as MIB. When its Heat meter is full, it releases a heatwave that briefly stuns all towers, extends all Ability cooldowns, and reduces the lifespan of all projectiles for a short time. Each time it reaches a skull, it fills a portion of its Heat meter and shoots Fireballs and Pyroclastic Rocks. Fireballs target towers, creating pools of magma that debuff them and all towers close by, while Pyroclastic Rocks surround Blastapopoulos to protect it until they expire.

Mechanics

[edit | edit source]

General

[edit | edit source]

Blastapopoulos has the Purple property, granting it immunity from all attacks that cannot damage Purple Bloons. Every 2 seconds, Blastapopoulos removes all damage-over-time effects from itself, including Sticky Bomb and its upgrades.

While Blastapopoulos is active, all towers on screen get their range reduced by 8%. Also, the cooldown rate of all activated abilities are slowed by an amount which depends on the boss' tier.

Tier Ability cooldown increase
1 +10%
2 +15%
3 +20%
4 +25%
5 +30%

Heat is one of Blastapopoulos' mechanics, which is indicated by a heat bar under its health bar. Blastapopoulos spawns in with no heat. Blastapopoulos gains or loses heat every time it is hit by a projectile, depending on whether the projectile can damage Purple or White Bloons naturally (that is, without any buffs or outside enhancements).

Type of projectile Heat gained/lost
Cannot damage Purple Bloons +2
Cannot damage White Bloons but can damage Purple Bloons
  • –15 (Tier 1)
  • –30 (Tier 2)
  • –60 (Tier 3)
  • –90 (Tier 4)
  • –120 (Tier 5)
Other +1

Some towers' attacks have special properties that affect how much heat they add or remove:

  • Snowstorm ability: -2,000 heat
  • Absolute Zero ability: -6,000 heat
  • Icicles: -50 heat
  • Icicle Impale:
    • Blast: -500 heat
    • Icicles: -10 heat
  • Herald of Everfrost:
    • Ice Lance Beam: -600 heat
    • Ice Shards: -60 heat
    • Snowstorm Roar: -6,000 heat
    • Eclipse of Fimbulwinter ability: -10,000,000 heat
  • Arctic Knight ability: -50 heat
    • Need support to deal damage, or still increases heat
  • Popseidon ability: -100 heat
    • Need support to deal damage, or still increases heat
  • Silas:
    • Frozen Cascade blasts: -500 heat
    • Frozen Burial ability: -8,000 heat

Blastapopoulos will immediately gain a certain amount of heat when an Activated Ability is used. The amount of heat gained is based on the cooldown of the ability in seconds multiplied by a base value that depends on Blastapopoulos's current tier. Abilities that reduce heat, as well as those from Heroes and Powers, are not subject to this penalty.

Tier Base heat gain
1 4
2 15
3 75
4 150
5 750

Blastapopoulos's maximum heat depends on its tier.

Tier Maximum heat
1 1,750
2 6,500
3 30,000
4 65,000
5 300,000

Blastapopoulos also loses heat every frame:

  • If the heat has not increased for 2 seconds, reduces 0.2 heat
  • If the heat has increased in 2 seconds, reduces 0.1 heat, then reduces heatmax heat×0.5 heat

Overheat

[edit | edit source]

When its heat reaches the maximum, Blastapopoulos enters an Overheat state for 20 seconds, causing several negative effects to towers (except for Ice Monkeys and Silas, who are immune):

  • All existing towers are stunned for 4 seconds, during which they cannot attack, use abilities, or be sold. Newly placed towers during the overheat duration are also stunned for 4 seconds.
  • All ability cooldowns are immediately increased by +10 seconds, increased to +15 for Elite Blastapopoulos, and do not tick down during the stun duration.
  • All projectiles have their lifespans reduced to 0.2 seconds for the overheat duration.

After the overheat duration ends, its heat bar will rapidly drain to 0 over several seconds, during which all projectiles can not add or remove any heat.

Skulls

[edit | edit source]

When a skull on its health bar is reached, Blastapopoulos shoots up to three towers with fireballs and creates Pyroclastic Rocks near itself, then gains 25% of its heat meter. Blastapopoulos cannot be targeted by attacks for 2 seconds upon reaching a skull.

A single attack cannot damage past a skull; for example if an attack normally deals 4,500 damage and Blastapopoulos has only 1,000 health remaining to the next skull, that attack deals only 1,000 damage.

Fireballs

[edit | edit source]

Blastapopoulos shoots one fireball for every 25% of Heat it currently has, with no fireballs being shot below 25% Heat and three being shot above 75%. The fireballs target the closest, farthest, and most expensive tower on the screen in order. If targeted by a Fireball, towers cannot be sold even before the Fireball hits. When the Fireball lands, it creates a magma pool on the targeted tower, stunning towers touching the pool for 1.5 seconds. While a tower touches a magma pool its attack cooldowns are increased by +50%, its range is decreased by another 20%, its projectile speeds are decreased by 50%, and it cannot be sold. Magma pools last for 15 seconds, and have a radius of 30 units.

Pyroclastic Rocks

[edit | edit source]
Scoop's Tall Tale icon This section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

The editor that added this notice elaborates: Screenshot of Rocks

Blastapopoulos creates an ring of evenly spaced Pyroclastic Rocks which block towers' line-of-sight and serve as walls. Pyroclastic Rocks last for 12 seconds. Normal Blastapopoulos creates 6 Pyroclastic Rocks at each skull in a radius of 65, and Elite Blastapopoulos creates 8 Pyroclastic Rocks in a radius of 60. The angle of the ring of Pyroclastic Rocks does not change based on Blastapopoulos' angle.

Blastapopoulos's heat meter increases by 1.5% each time it pops. During Overheat, it stuns all towers for 4 seconds and increases ability cooldowns by 10 seconds (unaffected by number of pops). Every 10 pops, it activates Fireballs and Pyroclastic Rocks and gains 15% of its heat meter.

Stats

[edit | edit source]
Speed
Tier Base speed Red Bloon speed
1 1 0.04×
2 1.05 0.042×
3 1.1 0.044×
4 1.15 0.046×
5 1.25 0.05×

Normal

[edit | edit source]
Base health
Tier 1-player 2-player 3-player 4-player
1 17,500 21,000 24,500 28,000
2 65,000 78,000 91,000 104,000
3 300,000 360,000 420,000 480,000
4 650,000 780,000 910,000 1,040,000
5 3,000,000 3,600,000 4,200,000 4,800,000
Fireball stun
Tier Duration
1 1.5s
2 1.5s
3 1.5s
4 2s
5 2s


Elite

[edit | edit source]
Base health
Tier 1-player 2-player 3-player 4-player
1 43,000 51,600 60,200 68,800
2 270,000 324,000 378,000 432,000
3 1,700,000 2,040,000 2,380,000 2,720,000
4 7,000,000 8,400,000 9,800,000 11,200,000
5 35,000,000 42,000,000 49,000,000 56,000,000
Fireball stun
Tier Duration
1 2s
2 2s
3 2s
4 3s
5 3s

Round changes

[edit | edit source]

When facing Blastapopoulos, some rounds are modified from the standard roundset. These rounds are identical to the ones used by Bloonarius, Phayze, and Diamondback.

Default Modified
Bloon groups Dur. Base RBE Base cash Bloon groups Dur. Base RBE Base cash
40 MOAB×1 1.00s 616 $381 Ceramic×6 18.00s 624 $570
60 BFB×1 1.00s 3,164 $762.5 MOAB×6 30.00s 3,696 $1,143
80 ZOMG×1 2.00s 16,656 $1,220.2 BFB×6 30.00s 18,984 $1,830
100 BAD×1 0.10s 56,584 $1,334.6 ZOMG×2
DDT×3
ZOMG×2
DDT×3
15.10s 72,368 $2,669

Strategy

[edit | edit source]
For more in-depth strategies, see Strategy:Blastapopoulos (BTD6).
This section was last updated for: version 54.0

Blastapopoulos is a Boss that counters strategies that are focused on abilities and spamming of many low damage projectiles. As Blastapopoulos can also limit the effectiveness of towers further away from itself using Pyroclastic Rocks or Overheat's projectile burning, it is best fought at point-blank range using towers that can pull their weight using only their base attacks.

While engaging with the Heat mechanic is far from necessary to defeat Blastapopoulos, it can make the fight decently easier by reducing the risk of overheating while preventing it from debilitating key towers using its Fireballs. Icicles in particular is a relatively inexpensive option that is capable of heavily suppressing Heat by itself at Tier 1 thanks to having bonus Heat reduction and fast attack speed, while Icicle Impale can do an even better job in later tiers. Silas can assist in cooling using his abilities and his orbiting ice shards, and at Level 13 can allow for the building of a second Icicle Impale. While Tier 5 (particularly on Elite) is very difficult to stop from heating up due to the immense Heat gain on skulls, the Herald of Everfrost is able to almost single-handedly keep it in check. Should the player decide to ignore the mechanic, a secondary defense should be ready to handle the Bloons if the overheat happens at the wrong time (e.g. Perma-Spike or Spirit of the Forest).

Players can play around the increased ability cooldowns by using Geraldo's Rejuv Potion, which will make abilities immediately available, though they must be careful of the extra Heat added by ability uses.

Common defenses for Tier 1 and 2 include Elite Defender, M.A.D, Overdrive / The Tack Zone + Embrittlement, Avatar of Wrath + Poplust. and MOAB Eliminator. For Tier 2, if the player has access to Rejuv Potions, many Spike Storms are also a viable option. Tier 3 and higher can be defended with Paragons and/or VTSG; Apex Plasma Master gets a special mention because its juggernaut balls can bounce around inside the ring of Pyroclastic Rocks it spawns.

Sticky Bomb, Master Bomber and Ascended Shadow are poor options against Blastapopoulos because their bombs are considered a kind of damage over time that gets burnt before it has the chance to damage the boss.

If Blastapopoulos's heat is high enough to use fireballs, it will always target the closest, farthest and most expensive towers on the screen with its fireballs in order. The first two can be manipulated by placing inexpensive towers like Dart Monkeys right next to the track, the attacking towers a little bit further away and other cheap towers in a corner very far from the Boss so two of the fireballs are just wasted on irrelevant monkeys. A non-attacking tower like a Farm or Benjamin can also be placed far from the boss to bait the fireball.

While the least likely one to be fired, manipulating the most expensive tower fireball is a bit more difficult as in a lot of cases is just going to be the same tower that is used as the main attacking tower, but for Tiers 1 and 2 it can be baited with a Monkeyopolis. If it targets an attacking tower, additional defenses might be needed to deal with the regular Bloon rounds. If the player can obtain a Spirit of the Forest it can be used as bait for the most expensive tower as most of its damage comes from the thorns that are not affected by the magma pool, this enables using tier 5 towers that are cheaper than Spirit of the Forest to damage the boss like The Tack Zone, Super Brittle and Comanche Commander.

In Boss Rush, like many other bosses, the first pops of Blastapopoulos can be obtained from Sauda, MOAB SHREDR, Spiked Balls and Embrittlement. Druid of the Jungle can be used to deal with most of the regular spawns. Going into the middle game and late is where the strategy is different compared to other bosses, as going into an expensive tower or a Paragon is sometimes not worth it because is going to be stunned most of the time by the fireballs. Instead spamming many of the same tower is a more common strategy as if they get hit by the fireballs, the overall damage is not going to suffer a significant decrease. Comanche Defense is a common tower that can be spammed at this point of the game.

Pre-release

[edit | edit source]

Version 44.0

[edit | edit source]

Blastapopoulos was first mentioned in the update notes for version 44.0, confirming that it would release in version 45.0, would feature mechanics similar to its appearance in Bloons Monkey City, and was intended to be ready for Boss Rush on release.[2]

Blastapopoulos returns! Expect this Boss to have abilities you might recall from Bloons Monkey City but with a massive set of BTD6 upgrades that will challenge tower selection and placement in entirely new ways. Goal is to have Blastie enabled for Boss Rush Events, too!

Version 45.0

[edit | edit source]

Blastapopoulos was first shown to the public in previews for version 45.0. The update video included the first public gameplay footage,[3] and the preview update notes included a summary of its mechanics and playstyle.[4]

New Boss Bloon Blastapopoulos, the Demon of the Core has returned!
  • While Blastapopoulos is in play, towers suffer from reduced range & ability cooldown rate.
  • Blastapopoulos passively burns off any damaging effects applied to them, and has the Purple Bloon type property. You can support your towers with damage type enhancements to get around this as normal, but note that this doesn’t change projectile temperature!
  • Overheating! Most projectile hits heat up Blastapopoulos, with anything weak to purple (fire, lasers & plasma) increasing heat even more, so use these damage types at your own risk or bring along some Ice attacks to cool things back down! Whenever maximum heat is reached Blastapopoulos vents the excess, briefly stunning towers & increasing ability cooldowns then superheating the area for a short time, causing all projectiles to burn up faster than normal.
  • Skulls when triggered will fill up a portion of Heat, and spew out a number of Fireballs & Pyroclastic Rocks.
  • These Fireballs will target your towers & create debuffing pools of magma around their targets while the Pyroclastic Rocks land around Blastapopoulos to form impenetrable barrier rings around the boss until they expire
  • You’ll need to carefully manage your heat to avoid dire consequences!

Update history

[edit | edit source]

General

[edit | edit source]
Icons indicate whether a change is beneficial or detrimental to the subject of this article, not to the player.
Icon of "the greatest challenge" This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed.
To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
  • Nerf Blastapopulous should no longer completely stop in place after reloading the round (bug fix)
Blast has been quite unforgiving in Boss Rush events, so we’re squeezing in a reduction to both health and heat gain within this mode.
— Update notes
  • Nerf Blastapopoulos (Boss Rush): Heat gain on each 'pop' reduced ― 0.02 → 0.015
  • Nerf Blastapopoulos (Boss Rush): Starting health reduced ― 400 → 350
  • Nerf Elite Blastapopoulos should now take extra damage from paragons (bug fix)
  • Blastapopoulos can now appear in Contested Territory
Especially at lower tiers, Blastapopoulos' stuns are quite unforgiving, so we’ve lowered the baseline stun duration & scaled this up over the tiers instead of starting off so high immediately.
— Update notes
  • Nerf Heat Bar no longer fills immediately on Boss Spawn
  • Nerf Overheat: Initial stun duration reduced by 1s at all tiers ― 5s → 4s
  • Nerf Fireball (tier 1): Stun duration reduced ― 4s → 2s
  • Nerf Fireball (tier 2): Stun duration reduced ― 4s → 2s
  • Nerf Fireball (tier 3): Stun duration reduced ― 4s → 3s
  • Nerf Fireball (tier 4): Stun duration reduced ― 4s → 3s
  • Nerf Fireball (tier 5): Stun duration reduced ― 4s → 3s
    • Note: Both Normal and Elite are affected
Now that BIastapopouIos is not as effective at stunning towers its own speed is also being scaled up giving a steady increase through the tiers[sic]
— Update notes
  • Buff Normal and Elite boss speed at Tier 2 and above increased
    • Tier 1 unchanged
    • Tier 2 ― 1 units/s → 1.05 units/s
    • Tier 3 ― 1 units/s → 1.1 units/s
    • Tier 4 ― 1 units/s → 1.15 units/s
    • Tier 5 ― 1 units/s → 1.25 units/s
I’ve finally memorized how to spell it: 'Blastapopoulos'. & I've been here since the concept was first added back in Bloons Monkey City 😅. Also the boss is kinda hard
— Update notes
  • Nerf Normal Tier 1−2 Fireball: Stun duration decreased ― 2.0s → 1.5s
  • Nerf Normal Tier 3 Fireball: Stun duration decreased ― 3.0s → 1.5s
  • Nerf Normal Tier 4−5 Fireball: Stun duration decreased ― 3.0s → 2.0s
  • Nerf Elite Tier 3 Fireball: Stun duration decreased ― 3.0s → 2.0s
    • Note: Tier 4 unchanged (3.0s)
[While talking about Ice Monkey changes] We’re also increasing the soluopopatsalB counter potential here on middle and bottom paths.
— Update notes
  • Nerf Heat: Snowstorm ability (X-4-X Ice Monkey) heat reduction increased ― -500 → -1,000
  • Nerf Heat: Absolute Zero ability (X-5-X Ice Monkey) heat reduction increased ― -1,500 → -3,000
  • Nerf Heat: Icicle Impale icicles (X-X-5 Ice Monkey) heat reduction increased ― -6 → -10
Blastapopoulos’ Rocks too often end up landing on a tower which takes it out of the game for a long time and hurts the intention of favouring closer range towers over long ones, to alleviate this we are cutting the rock duration in half and also increasing the radius of this rock circle so it becomes less likely to cover closeby towers.
— Update notes
  • Buff Pyroclastic Rocks (Normal): Radius increased ― 50 units → 65 units
  • Buff Pyroclastic Rocks (Elite): Radius increased ― 50 units → 60 units
  • Nerf Pyroclastic Rocks (Normal and Elite): Duration reduced ― 24s → 12s
Blastapopoulos’ Rocks too often end up landing on a tower which takes it out of the game for a long time and hurts the intention of favouring closer range towers over long ones, to alleviate this we are cutting the rock duration in half and also increasing the radius of this rock circle so it becomes less likely to cover closeby towers.
— Update notes
  • Buff Resolved an issue where Blastapopoulos' Fireball spawn was doubled in Boss Rush (bug fix)
  • Nerf Heat: Blastapopoulos can now store more heat before overheating:
    • Heat is currently unchanged, possibly a bug
  • Nerf Heat: Gain per hit with Fire, Frigid, Energy or Plasma attacks reduced ― +3 → +2
  • Nerf Heat: Loss per hit with Cold or Glacier attacks now increases with the Boss tier (was previously 5 in all tiers):
    • Tier 1 ― -5 → -15
    • Tier 2 ― -5 → -30
    • Tier 3 ― -5 → -60
    • Tier 4 ― -5 → -90
    • Tier 5 ― -5 → -120
  • Buff Heat: Activated abilities now increase it, with the amount being proportional to the ability cooldown duration and the Boss tier
    • Note: Ice Monkey, Mermonkey, Hero and Power abilities do not not generate extra Heat
  • Nerf Heat: Reduction from abilities and certain attacks increased:
    • Silas Frozen Cascade ― -200 → -500
    • Silas Frozen Burial ― -2000 → -8000
    • Snowstorm ability ― -1000 → -2000
    • Absolute Zero ability ― -3000 → -6000
    • Absolute Zero ability ― -3000 → -6000
    • Cryo Cannon main attack ― -2 → -50
    • Icicle Impale main attack ― -30 → -500
    • Arctic Knight ability projectiles ― -10 → -50
    • Popseidon ability projectiles ― -10 → -100
  • Nerf Global range penalty reduced ― -15% → -8%
  • Nerf Fireballs: The amount of fireballs launched during a skull are now tied to Blastapopoulos' Heat and will now only release one for each 25% of its filled Heat meter. No fireballs will be launched if it is bellow 25% Heat and a maximum of 3 are launched at 75% or more heat
    • Note: Fireballs target Close, Far and Expensive, in that order
  • Nerf Boss Rush: Starting cash increased ― $2,000 → $2,500
  • Nerf Speed reduction on Final Boss tiles increased ― ×0.4 → ×0.34
  • Buff Health on Final Boss tiles increased
    • Stage 1 ― 15,000 → 17,000
    • Stage 2 ― 60,000 → 68,000
    • Stage 3 ― 135,000 → 153,000
    • Stage 4 ― 225,000 → 255,000
    • Stage 5+ ― 90,000 × Stage − 135,000 → 102,000 × Stage − 153,000
[edit | edit source]

Screenshots

[edit | edit source]
Scoop's Tall Tale icon This article or section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

Assets

[edit | edit source]

References

[edit | edit source]
  1. "It causes applications of Damage over Time on the Boss to expire early" – "rohan_spibo comments on Bloons TD 6 v45.0 - Update Preview!". Reddit. Retrieved Sat, 5 Oct 2024.
  2.  (Thu, 1 Aug 2024) "Update: Bloons TD 6 v44.0 - Update Notes!". Reddit. Retrieved Sat, 5 Oct 2024.
  3. https://www.youtube.com/watch?v=j3P5dBAHZyM
  4.  (Fri, 4 Oct 2024) "Bloons TD 6 v45.0 - Update Preview!". Reddit. Retrieved Sat, 5 Oct 2024.
[edit | edit source]