Sheriff (BTD6): Difference between revisions

m Stats: we shouldn't include the weapon stats here since it depends on equipment
 
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=== Base stats ===
=== Base stats ===
{{BTD6 tower|range=50|footprintRadius=6|targetTypeFirst=1|targetTypeLast=1|targetTypeClose=1|targetTypeStrong=1|abilities={{BTD6 ability|name=Giddy Up|cooldown=3|buffs={{BTD6 buff|rateMultiplier=0.5|staminaAdditive=1|range=50|appliesToOwningTower=true}}}}|attacks={{BTD6 attack|range=50|filterInvisible=true|eject=-0.8, 18,3, 7|burstCount=6|burstInterval=0.2|rate=2.5|targetTypes=Depends on targeting option|projectiles={{BTD6 projectile|pierce=2|maxPierce=0|ignoreBlockers=true|filterInvisible=true|radius=2|damage=2|maxDamage=0|distributeToChildren=true|immuneBloonProperties=0|speed=300|lifespan=0.25}}|name=Basic Pistol}}}}
{{BTD6 tower|range=50|footprintRadius=6|targetTypeFirst=1|targetTypeLast=1|targetTypeClose=1|targetTypeStrong=1|abilities={{BTD6 ability|name=Giddy Up|cooldown=3|buffs={{BTD6 buff|rateMultiplier=0.5|staminaAdditive=1|range=50|appliesToOwningTower=true}}}}}}


Notes:
Notes:
 
*This list does not include any of Sheriff's weapons. See [[Basic Pistol]] for the stats of his default weapon.
* Giddy Up deactivation does not have a cooldown.
* Giddy Up deactivation does not have a cooldown.
* Ability consumes 4% of morale per second and is recharged at a rate of 0.5% per second.
* Ability consumes 4% of morale per second and is recharged at a rate of 0.5% per second.