Sheriff (BTD6): Difference between revisions
m →Stats: we shouldn't include the weapon stats here since it depends on equipment |
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=== Base stats === | === Base stats === | ||
{{BTD6 tower|range=50|footprintRadius=6|targetTypeFirst=1|targetTypeLast=1|targetTypeClose=1|targetTypeStrong=1|abilities={{BTD6 ability|name=Giddy Up|cooldown=3|buffs={{BTD6 buff|rateMultiplier=0.5|staminaAdditive=1|range=50|appliesToOwningTower=true}} | {{BTD6 tower|range=50|footprintRadius=6|targetTypeFirst=1|targetTypeLast=1|targetTypeClose=1|targetTypeStrong=1|abilities={{BTD6 ability|name=Giddy Up|cooldown=3|buffs={{BTD6 buff|rateMultiplier=0.5|staminaAdditive=1|range=50|appliesToOwningTower=true}}}}}} | ||
Notes: | Notes: | ||
*This list does not include any of Sheriff's weapons. See [[Basic Pistol]] for the stats of his default weapon. | |||
* Giddy Up deactivation does not have a cooldown. | * Giddy Up deactivation does not have a cooldown. | ||
* Ability consumes 4% of morale per second and is recharged at a rate of 0.5% per second. | * Ability consumes 4% of morale per second and is recharged at a rate of 0.5% per second. | ||