Experience: Difference between revisions
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{{ | {{about|experience for players|experience for [[tower]]s|Tower XP|experience for [[Hero]]es|Hero#Hero XP}} | ||
Experience ( | {{stub|missing information for BTD4, BTD5, BATTD, and BCS}} | ||
'''Experience''' (often abbreviated as '''XP''') is a game mechanic in the {{series|Bloons TD}} and ''[[Bloons Card Storm]]'' that raises the player's [[level]]. | |||
==Mechanics== | |||
===''Bloons TD 4''=== | |||
Each layer popped in ''[[Bloons TD 4]]'' awards one experience. Unlike ''BTD6'', rounds themselves award no experience, so experience is solely from bloon pops. | |||
===''Bloons TD 5''=== | |||
{{empty}} | |||
===''Bloons TD 6''=== | |||
Each round in ''[[Bloons TD 6]]'' gives a fixed amount of XP. Unlike ''BTD5'', it is not dependent on the number of Bloons popped. For each round <math>r</math>, the total XP earned is determined by this formula: | |||
<math> | |||
\text{XP}=\begin{cases} | |||
20r &\text{for }r \leq 20 \\ | |||
40(r-20)+420 &\text{for }21 \leq r \leq 50 \\ | |||
90(r-50)+1620 &\text{for }r>50 | |||
\end{cases} | |||
</math> | |||
This formula is the same as [[Hero]] XP and [[tower XP]] before any [[freeplay]] or [[Monkey Knowledge (BTD6)|Monkey Knowledge]] modifiers. Like Hero and player XP, the amount of XP earned is multiplied on higher [[map difficulty|map difficulties]]: ×1.1 on [[Intermediate]], ×1.2 on [[Advanced]], and ×1.3 on [[Expert]]. Entering freeplay mode reduces XP gained by 70% up to round 100, then by 90% on rounds 101 and on. | |||
===''Bloons Monkey City''=== | |||
[[File:BMCM ui xp icon.png|thumb|Experience icon in the mobile version of ''BMC'']] | |||
<!-- effects of city level should go on the city level page, this should only cover experience --> | |||
Experience in ''[[Bloons Monkey City]]'' is earned by capturing [[tile]]s,{{fn|name="mvm-xp-bmcm"|In the mobile version, there is a bug where successfully defending a MvM attack can grant XP despite not capturing the tile. The cause is currently unknown.}} constructing [[building]]s, performing [[research (BMC)|research]], and completing [[quest (BMC)|quest]]s. Experience increases the player's [[City Level]], which unlocks more [[building]]s, research, and other features. | |||
In the {{flash version|Bloons Monkey City}}, demolishing a building removes the total XP the building provides and converts it to XP debt. In the {{multiplat version|Bloons Monkey City}}, demolishing a building adds its base XP to the total XP required to reach the next level, but it does not factor in XP gained from [[Resource Building]] upgrades.{{fn|This allows XP to be gained infinitely by constructing a Resource Building, completing an upgrade on that building, then demolishing it.}} | |||
===''Bloons Adventure Time TD''=== | |||
{{empty}} | |||
===''Bloons Card Storm''=== | |||
{{empty}} | |||
==Footnotes== | ==Footnotes== | ||
{{footnotes}} | {{footnotes}} | ||
==Navigation== | |||
{{BTD4 nav}} | |||
{{BTD5 nav}} | |||
{{BTD6 nav}} | |||
{{BMC nav}} | |||
{{BATTD nav}} | |||
{{BCS nav}} | |||
[[Category:Game mechanics in BTD4]][[Category:Game mechanics in BTD5]][[Category:Game mechanics in BTD6]][[Category:Game mechanics in BMC]][[Category:Game mechanics in BATTD]][[Category:Game mechanics in BCS]][[Category:Currencies and resources]] | |||
Latest revision as of 02:21, 10 June 2026
| This article is a stub. You can help out by expanding it. The editor who added this notice elaborates: missing information for BTD4, BTD5, BATTD, and BCS |
Experience (often abbreviated as XP) is a game mechanic in the Bloons TD series and Bloons Card Storm that raises the player's level.
Mechanics
[edit | edit source]Bloons TD 4
[edit | edit source]Each layer popped in Bloons TD 4 awards one experience. Unlike BTD6, rounds themselves award no experience, so experience is solely from bloon pops.
Bloons TD 5
[edit | edit source]| This section is empty. You can help out by adding to it. |
Bloons TD 6
[edit | edit source]Each round in Bloons TD 6 gives a fixed amount of XP. Unlike BTD5, it is not dependent on the number of Bloons popped. For each round , the total XP earned is determined by this formula:
This formula is the same as Hero XP and tower XP before any freeplay or Monkey Knowledge modifiers. Like Hero and player XP, the amount of XP earned is multiplied on higher map difficulties: ×1.1 on Intermediate, ×1.2 on Advanced, and ×1.3 on Expert. Entering freeplay mode reduces XP gained by 70% up to round 100, then by 90% on rounds 101 and on.
Bloons Monkey City
[edit | edit source]
Experience in Bloons Monkey City is earned by capturing tiles,[fn 1] constructing buildings, performing research, and completing quests. Experience increases the player's City Level, which unlocks more buildings, research, and other features.
In the Flash version, demolishing a building removes the total XP the building provides and converts it to XP debt. In the multiplatform version, demolishing a building adds its base XP to the total XP required to reach the next level, but it does not factor in XP gained from Resource Building upgrades.[fn 2]
Bloons Adventure Time TD
[edit | edit source]| This section is empty. You can help out by adding to it. |
Bloons Card Storm
[edit | edit source]| This section is empty. You can help out by adding to it. |
Footnotes
[edit | edit source]Navigation
[edit | edit source]| Bloons TD 5 | ||||||||||||||
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| Gallery (Flash • Deluxe • multiplatform) • Strategies • Update history (Flash • Deluxe • multiplatform) | ||||||||||||||
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