Bloon (BCS): Difference between revisions

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List of Bloon cards: using the new dedicated template for listing bloons
 
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{{lede image|BCS DiscountBloonArmy.png|An army of [[Discount Bloon]]s|size=200px}}
{{lede image|BCS card image DoubleRed.png|The [[Double Red Bloon]], a Basic Bloon card|size=200px}}
'''Bloons''' are a type of [[card]] in ''[[Bloons Card Storm]]'' and are the main way of dealing damage to the opponent's [[Hero (BCS)|Hero]]. When played, they appear on the player's Bloon track and start a countdown that lowers at the end of each [[turn]]. The opponent can attack the player's Bloons with their [[Monkey (BCS)|Monkey]]s to reduce their health. If a Bloon's delay reaches zero, the Bloon attacks the opponent's Hero, dealing as much damage as it has health remaining. Each player can have up to 8 Bloons queued on their Bloon track at a time; if the track is full, the player cannot play any more Bloon cards, and new Bloons cannot be added to by any other means, such as by the [[Storm (BCS)|Storm]].
'''Bloons''' are a type of [[card]] in ''[[Bloons Card Storm]]'' and are the main way of dealing damage to the opponent's [[Hero (BCS)|Hero]]. When played, they appear on the player's Bloon track and start a countdown that lowers at the end of each [[turn]]. The opponent can attack the player's Bloons with their [[Monkey (BCS)|Monkey]]s to reduce their health. If a Bloon's delay reaches zero, the Bloon attacks the opponent's Hero, dealing as much damage as it has health remaining. Each player can have up to 8 Bloons queued on their Bloon track at a time; if the track is full, the player cannot play any more Bloon cards, and new Bloons cannot be added to by any other means, such as by the [[Storm (BCS)|Storm]].


Bloons are the only cards that can have Double Attack, On Damaged, or On Destroyed effects.
There are a total of {{generic cargo count|bcs_bloons|where=NOT unused AND NOT upcoming}} Bloon cards. Of these, {{generic cargo count|bcs_bloons|where=NOT unused AND NOT upcoming AND pack="None"}} do not appear in the collection, do not belong to any card sets, and cannot be crafted or added to a normal [[deck]].


==Mechanics==
==Mechanics==
===Delay===
===Delay===
[[File:BCS BFB Delay.png|thumb|Several BFBs of various delay. The player's first BFB (left) is at 0 delay.]]
[[File:BCS BFB Delay.png|thumb|Several BFBs of various delay. The player's first BFB (left) is at 0 delay.]]
The '''Delay''' of a Bloon is the number of [[turn]]s it takes for the Bloon to attack the opposing Hero. If a Bloon has zero Delay, it attacks at the end of the controlling player's turn (but after taking [[On Fire (BCS)|On Fire]] damage if it has the effect). Otherwise, the delay decrements by 1 at the end of their turn. Bloons on the track are ordered by lowest Delay first. If multiple Bloons have the same Delay, they are ordered by the order they were played in, oldest first. This persists if a Bloon's Delay is modified: for example, if the player uses [[Quick Ready]] on a Bloon with 2 Delay, it will move ahead of other Bloons with 1 Delay that were placed after it was placed.
The '''delay''' of a Bloon is the number of [[turn]]s it takes for the Bloon to attack the opposing Hero. If a Bloon has zero Delay, it attacks at the end of the controlling player's turn (but after taking [[On Fire (BCS)|On Fire]] damage if it has the effect). Otherwise, the delay decrements by 1 at the end of their turn. Bloons on the track are ordered by lowest Delay first. If multiple Bloons have the same Delay, they are ordered by the order they were played in, oldest first. This persists if a Bloon's Delay is modified: for example, if the player uses [[Quick Ready]] on a Bloon with 2 Delay, it will move ahead of other Bloons with 1 Delay that were placed after it was placed.


If a Bloon is stunned (e.g. [[Shell Shock Mortar]]), the Bloon will not be able to naturally decrease its delay for 1 turn, nor attack the opponent's Hero, but can still have its delay reduced by other ways.
If a Bloon is stunned (e.g. [[Shell Shock Mortar]]), the Bloon will not be able to naturally decrease its delay for 1 turn, nor attack the opponent's Hero, but can still have its delay reduced by other ways.
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===Health===
===Health===
The '''health''' of a Bloon is the amount of damage it can take. When its Delay is exhausted, its remaining health is the amount of damage it deals to the opponent's Hero. Bloons can have their health increased with certain Bloons and [[Power (BCS)|Power]]s; if a card says it "gains health" or applies "+<amount> health" (e.g. [[Steady Growth Bloon]] or [[Fortify]]), then it can increase its health beyond the amount it started with when it was played, but if a card says it "heals" the Bloon (e.g. [[Healing Bloon]] or [[Max Heal]]), then it cannot increase its health above the starting amount. If a Bloon has more health than it started with when it was played, its health number is displayed in green.
The '''health''' of a Bloon is the amount of damage it can take. When its Delay is exhausted, its remaining health is the amount of damage it deals to the opponent's Hero. Bloons can have their health increased with certain Bloons and [[Power (BCS)|Power]]s; if a card says it "gains health" or applies "+<amount> health" (e.g. [[Steady Growth Bloon]] or [[Fortify]]), then it can increase its health beyond the amount it started with when it was played, but if a card says it "heals" the Bloon (e.g. [[Healing Bloon]] or [[Max Heal]]), then it cannot increase its health above the starting amount. If a Bloon has more health than it started with when it was played, its health number is displayed in green.
===Charge===
{{screenshot needed|Add a highlighted Bloon card with 2 or more charges}}
<!--[[file:BCS Card Charges.png|thumb|Swarm X Bloon / Discount Bloon card with 2 charges]]-->
The '''charge''' of a card indicates how many of this card can be played before it is fully used up. These are indicated by coin icons on the top-left of a card. Bloon cards can have between 1 to 4 charges ([[Discount Bloon]] having the most). Swarm Bloons (e.g. [[Swarm Red Bloon]]) have an extra charge compared to their non-swarm counterparts.


===Classes===
===Classes===
Bloons come in three card classes: Basic, Advanced, and Large. There are no clear rules governing how Bloons are classified, though there are some characteristics that are more common among certain classes.
Bloons come in three card classes: Basic, Advanced, and Large. There are no clear rules governing how Bloons are classified, though there are some characteristics that are more common among certain classes.
*'''[[file:BCS_ClassIconBasicBloon 3.0.png|20px]] Basic''' — These Bloons typically have low base health and low costs, and sometimes a basic property.
*'''[[file:BCS_ClassIconBasicBloon 3.0.png|20px]] Basic''' — These Bloons typically have low base health and low costs, and sometimes a basic property.
*'''[[file:BCS_ClassIconAdvancedBloon 3.0.png|20px]] Advanced''' — These Bloons tend to have average health and an effect, low health and an effect that increases health, or high health and no effect. Certain types of Advanced Bloon have special properties that are more flexible than those from Basic Bloons.
*'''[[file:BCS_ClassIconAdvancedBloon 3.0.png|20px]] Advanced''' — These Bloons tend to have average health and an effect, low health and an effect that increases health, or high health and no effect. Certain types of Advanced Bloon have special properties that are more versatile than those from Basic Bloons.
*'''[[file:BCS_ClassIconLargeBloon 3.0.png|20px]] Large''' — These Bloons tend to have very high health, high Delay, and high costs. The majority of these Bloons are dirigibles, similar to the [[MOAB-Class Bloon]]s in other ''Bloons'' games, though some are elliptical like typical Bloons.
*'''[[file:BCS_ClassIconLargeBloon 3.0.png|20px]] Large''' — These Bloons tend to have very high health, high Delay, and high costs. The majority of these Bloons are dirigibles, similar to the [[MOAB-Class Bloon]]s in other ''Bloons'' games, though some are elliptical like typical Bloons.


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*Basic Bloons can be drawn with [[Bloon Reinforcements!]].
*Basic Bloons can be drawn with [[Bloon Reinforcements!]].
*Any card that targets "non-Large" Bloons (e.g. [[Max Heal]], [[Bombs Away]]) can only target Basic and Advanced Bloons.
*Any card that targets "non-Large" Bloons (e.g. [[Max Heal]], [[Bombs Away]]) can only target Basic and Advanced Bloons.
*Large Bloons can be slowed by [[Crippling Sniper]] and [[MOAB Dominator]], targeted by [[Sticky Bomb (BCS)|Sticky Bomb]], destroyed by [[MOAB Eliminator (BCS)|MOAB Eliminator]], and drawn by [[Signal Bloon]].
*Large Bloons can be slowed by [[Crippling Sniper]] and [[MOAB Dominator]], targeted by [[Sticky Bomb (BCS)|Sticky Bomb]], destroyed by [[MOAB Eliminator (BCS)|MOAB Eliminator]], take more damage from [[MOAB Mauler (BCS)|MOAB Mauler]], affected by [[MOAB Construction Facility]], and drawn by [[Signal Bloon]].
 
===Keywords===
[[file:BCS Black Bloon Keyword.png|thumb|Black Bloon on the queue with its card selected, showing its On Destroyed keyword]]
Bloons that contain keyword(s) have special properties, many of which require activation under certain conditions. Any keywords of a Bloon are displayed on its card information, and is usually formatted as "'''<keyword>''': <information>" or "'''<keyword>'''" on the card text. Most keywords are also displayed by icons that represent them.
 
Currently, Bloons may possess the following keywords:
*[[File:BCS ArmouredIcon.png|20px]] Armor
*[[File:BCS DoubleAttackIcon.png|20px]] Double Attack
*[[File:BCS ImmobileIcon.png|20px]] Immobile
*[[File:BCS MustPopIcon.png|20px]] Immobile
*[[File:BCS OnDamagedIcon.png|20px]] On Damaged
*[[File:BCS OnDestroyedIcon.png|20px]] On Destroyed
*[[File:BCS OnFireIcon.png|20px]] On Fire
*[[File:BCS OnLeaked.png|20px]] On Leak
*[[File:BCS OnPlaceIcon.png|20px]] On Play
*[[File:BCS OnPopIcon.png|20px]] On Popped
*[[File:BCS OnReloadIcon.png|20px]] On Reload
*[[File:BCS 3.0 OnTurnEndIcon.png|20px]] On Turn End
*[[File:BCS OnTurnStartIcon.png|20px]] On Turn Start
*[[File:BCS StunnedIcon.png|20px]] Stunned
*[[File:BCS TripleAttackIcon.png|20px]] Triple Attack
*[[File:BCS UniqueIcon.png|20px]] Unique


==List of Bloon cards==
==List of Bloon cards==
<div class="center-col-1 center-col-3 center-col-4 center-col-5 center-col-6 center-col-7 center-col-8">{{#cargo_query:table=bcs_bloons
{{BCS bloon list}}
|fields=CONCAT("[[File:", image, "|x50px|link=", _pageName, "|", name, "]]") = Art,
CONCAT("'''[[", _pageName, "|", name, "]]'''", COALESCE(CONCAT("<br>", description), "")) = Text,
COALESCE(CONCAT("[[File:BCS ClassIcon", class, "Bloon 3.0.png|x20px|link=]] ", class), "—") = Class,
COALESCE(rarity, "—") = Rarity,
cost = Cost,
COALESCE(charges, "—") = Charges,
health = Health,
delay = Delay


|order by=(CASE class WHEN 'Basic' THEN 0 WHEN 'Advanced' THEN 1 WHEN 'Large' THEN 3 END),
==Gallery==
(CASE rarity WHEN 'Common' THEN 0 WHEN 'Uncommon' THEN 1 WHEN 'Rare' THEN 3 WHEN 'Super Rare' THEN 4 WHEN 'Ultra Rare' THEN 5 END),
<gallery>
name
BCS FilterBloonsOff.png|Filter icon
}}</div>
BCS CardBannerBloons.png|Deck banner
BCS PlaceholderBloon CardArt.png|Unused placeholder Bloon card art
BCS PlaceholderBloonCardIcon.png|Unused placeholder Bloon card icon
</gallery>


==Navigation==
==Navigation==