Super Monkey Storm (BCS): Difference between revisions
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{{BCS power info | {{BCS power info | ||
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'''Super Monkey Storm''' is an [[Power (BCS)|Exotic Power]] [[card]] in ''[[Bloons Card Storm]]''. It deals 150 damage to all [[Bloon (BCS)|Bloon]]s on the opponent's side. | '''Super Monkey Storm''' is an [[Power (BCS)|Exotic Power]] [[card]] in ''[[Bloons Card Storm]]''. It deals 150 damage to all [[Bloon (BCS)|Bloon]]s on the opponent's side. It can't be played if no Bloons are on the opponent's side. | ||
==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|6.0|section=y}} | ||
*Super Monkey Storm is expensive but the strongest of the Rare board clearing cards. Save it for a last resort against a swarm of high-HP bloons, such as an all-out rush. | *Super Monkey Storm is expensive but the strongest of the Rare board clearing cards. Save it for a last resort against a swarm of high-HP bloons, such as an all-out rush. | ||
**If possible, prioritize [[Spike Storm!]] (30 damage, 2 charges each), [[Quincy (BCS)|Quincy]]'s Flurry of Arrows ability (50 damage), [[Gwendolin (BCS)|Gwendolin]]'s [[Firestorm]] (70 damage), or [[Thunder Druid]] (80 damage). | **If possible, prioritize [[Spike Storm!]] (30 damage, 2 charges each), [[Quincy (BCS)|Quincy]]'s Flurry of Arrows ability (50 damage), [[Gwendolin (BCS)|Gwendolin]]'s [[Firestorm]] (70 damage), or [[Thunder Druid]] (80 damage). | ||
* | *It's an expensive board clear, making it difficult to afford against aggro, unless the opponent's only aggro push is delayed too much. However, it's capable of destroying a lot of Bloon types in one go. Having high damage at once, it is the only enemy-only board clear that can one-shot certain Armored Bloons such as [[Lead Bloon (BCS)|Lead Bloon]]s, [[Lead Coating Bloon]]s, and [[Double Lead Bloon]]s. | ||
** | **Notable Bloons that can be one-shot under normal health conditions include the [[Strengthenator]] and [[Life Drain Bloon]]. | ||
*Like with all board clears, [[Prince of Darkness (BCS)|Prince of Darkness]] and [[Healing Bloon]] increase the difficulty of wiping out large amounts of high-HP Bloons, such as in tempo decks that contain masses of Large Bloons. | **Two of them deal 300 damage, enough to wipe out almost all Camo rushes in a single turn, except [[DDT (BCS)|DDT]]s. However, this combo requires max Gold. | ||
*Like with all board clears, [[Prince of Darkness (BCS)|Prince of Darkness]] and [[Healing Bloon]] increase the difficulty of wiping out large amounts of high-HP Bloons, such as in tempo decks that contain masses of Large Bloons. Likewise is the case with Regrows that have more than 150 Health, including [[Camo Regrow Rainbow Bloon|Camo Regrow Rainbows]] and [[Camo Regrow Ceramic Bloon|Camo Regrow Ceramics]]. | |||
== Update history == | == Update history == | ||
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==Navigation== | ==Navigation== | ||
{{BCS power nav}} | {{BCS power nav}} | ||
{{super monkey | {{super monkey nav}} | ||