Turn: Difference between revisions
Created page with "'''Turns''' in ''Bloons Card Storm'' determine when players can play cards and use Hero (BCS) Abilities. The player that can perform actions switches on each turn. In modes with an AI opponent, the human player always goes first, while in competitive modes, the turn order is assigned at random. Every turn has three major phases: the start-of-turn phase, the middle phase where the player can act, and the end-of-turn phase. In the start-of-turn and end-of-tur..." |
Qwertyxp2000 (talk | contribs) →Turn order: I assume that even if you got an onturnstart effect that creates a card (e.g. arcmaster) will not stop the lose by decking out condition. But also pointed out that onturnstart effects that create cards like arcmaster prioritize over the hand's own cards |
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#All Monkeys perform their reload step in the order they were played, oldest first.{{fn|On a Monkey's reload step, tss reload counter decrements, it regains all ammo if it reaches zero, and it triggers any On Reload effect it has if it reloaded. It also triggers any On Turn Start effect at the same time. Its reload counter does not decrement if it is [[Temporary]] or [[Stun]]ned.}}<!-- if a miner generates bloontonium and causes time to pause briefly while the hero's passive activates, other monkeys wait until the animation finishes before they reload --> | #All Monkeys perform their reload step in the order they were played, oldest first.{{fn|On a Monkey's reload step, tss reload counter decrements, it regains all ammo if it reaches zero, and it triggers any On Reload effect it has if it reloaded. It also triggers any On Turn Start effect at the same time. Its reload counter does not decrement if it is [[Temporary]] or [[Stun]]ned.}}<!-- if a miner generates bloontonium and causes time to pause briefly while the hero's passive activates, other monkeys wait until the animation finishes before they reload --> | ||
#[[Doomed]] Monkeys disappear. | #[[Doomed]] Monkeys disappear. | ||
#The player draws a card (if able), or loses by decking out if their [[deck]] is empty. | #The player draws a card (if able), or loses by decking out if their [[deck]] is empty. If an On Turn Start effect creates a card (e.g. [[Arcane Master]]), this card is prioritized over cards from the deck. | ||
#The player can take actions. | #The player can take actions. | ||
Revision as of 02:09, 24 October 2025
Turns in Bloons Card Storm determine when players can play cards and use Hero Abilities. The player that can perform actions switches on each turn. In modes with an AI opponent, the human player always goes first, while in competitive modes, the turn order is assigned at random.
Every turn has three major phases: the start-of-turn phase, the middle phase where the player can act, and the end-of-turn phase. In the start-of-turn and end-of-turn phases, the player cannot perform any actions and any effects that trigger in these phases occur in a specific order. The middle phase begins immediately after the start-of-turn phase ends, the end-of-turn phase begins once the player ends their turn or their timer runs out, and the next player's start-of-turn phase begins immediately after the previous player's end-of-turn phase ends.
The term "turn" is used in-game to refer to both the individual turns of each player, as well as the turn counter (represented by a number inside a blue square in the top-left corner of the UI), which increments at the very start of the first player's turn. Similarly, the Storm counter increments at the very end of the second player's turn, though if the counter is at zero, it activates during both player's turns.
Turn order
Start of turn
- The turn counter increments (if on the first player's turn).
- Temporary Ammo disappears.
- All Monkeys perform their reload step in the order they were played, oldest first.[fn 1]
- Doomed Monkeys disappear.
- The player draws a card (if able), or loses by decking out if their deck is empty. If an On Turn Start effect creates a card (e.g. Arcane Master), this card is prioritized over cards from the deck.
- The player can take actions.
End of turn
- The player can no longer take actions.
- On Turn End effects resolve.
- On Fire Bloons take damage.
- Acid Pools deal damage.
- Temporary Monkeys with no regular ammo left disappear.
- Monkeys that were stunned on a previous turn stop being stunned.
- All Bloons perform their advance step.[fn 2]
- The Storm advances.
Footnotes
- ↑ On a Monkey's reload step, tss reload counter decrements, it regains all ammo if it reaches zero, and it triggers any On Reload effect it has if it reloaded. It also triggers any On Turn Start effect at the same time. Its reload counter does not decrement if it is Temporary or Stunned.
- ↑ On an advance step, the Bloon stops being stunned if it was stunned on the previous turn, or attacks if at zero delay, or its delay counter decrements if not at zero delay and not Immobile.
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