Turn: Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
Qwertyxp2000 (talk | contribs)
Steps of a turn: badlands occurs before drawing (fun fact, badlands used to occur after drawing, if I recall correctly...)
Line 8: Line 8:
{{research|
{{research|
*Verify if Lead Coating Bloons activate before Acid Pools
*Verify if Lead Coating Bloons activate before Acid Pools
*When does [[Badlands (BCS)|Badlands]] deal damage?
*When does [[Badlands (BCS)|Badlands]] deal damage? (Badlands occurs before drawing, others unsure)
*When does [[Fearful Aura]] end?}}
*When does [[Fearful Aura]] end?}}
===Start of turn===
===Start of turn===

Revision as of 03:03, 29 October 2025

Turns in Bloons Card Storm determine when players can play cards and use Hero Abilities. The player that can perform actions switches on each turn. In modes with an AI opponent, the human player always goes first, while in competitive modes, the turn order is assigned at random.

Every turn has three major phases: the start-of-turn phase, the middle phase where the player can act, and the end-of-turn phase. In the start-of-turn and end-of-turn phases, the player cannot perform any actions and any effects that trigger in these phases occur in a specific order. The middle phase begins immediately after the start-of-turn phase ends, the end-of-turn phase begins once the player ends their turn or their timer runs out, and the next player's start-of-turn phase begins immediately after the previous player's end-of-turn phase ends.

The term "turn" is used in-game to refer to both the individual turns of each player, as well as the turn counter (represented by a number inside a blue square in the top-left corner of the UI), which increments at the very start of the first player's turn. Similarly, the Storm counter increments at the very end of the second player's turn, though if the counter is at zero, it activates during both player's turns.

Steps of a turn

This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates:
  • Verify if Lead Coating Bloons activate before Acid Pools
  • When does Badlands deal damage? (Badlands occurs before drawing, others unsure)
  • When does Fearful Aura end?

Start of turn

  1. The turn counter increments (if on the first player's turn).
  2. Temporary Ammo disappears.
  3. All Monkeys perform their reload step in the order they were played, oldest first.[fn 1]
  4. Doomed Monkeys disappear.
  5. The player draws a card (if able), or loses by decking out if their deck is empty.
  6. The player can take actions.

End of turn

  1. The player can no longer take actions.
  2. On Turn End effects of all Monkeys except Blade Maelstrom trigger.
  3. Blade Maelstrom triggers.
  4. On Fire Bloons take damage.
  5. Amelia's Bloon Shield and Obyn's Nature's Shield trigger.
  6. Lead Coating Bloon triggers.
  7. Acid Pools deal damage.
  8. Temporary Monkeys with no regular ammo left disappear.
  9. Monkeys that were stunned on a previous turn stop being stunned.
  10. All Bloons perform their advance step.[fn 2]
  11. The Storm advances.

Footnotes

  1. On a Monkey's reload step, its reload counter decrements, it regains all ammo if it reaches zero, and it triggers any On Reload effect it has if it reloaded. It also triggers any On Turn Start effect at the same time. Its reload counter does not decrement if it is Temporary or Stunned.
  2. On an advance step, the Bloon stops being stunned if it was stunned on the previous turn, or attacks if at zero delay, or its delay counter decrements if not at zero delay and not Immobile.