Armor: Difference between revisions
foreign names |
|||
| Line 6: | Line 6: | ||
|introduced=4.0 | |introduced=4.0 | ||
}} | }} | ||
'''Armor''' (referred to as '''Armored''' in some card text) is | '''Armor''' (referred to as '''Armored''' in some card text) is an effect [[keyword]] in ''[[Bloons Card Storm]]''. When a [[Bloon (BCS)|Bloon]] or [[Hero (BCS)|Hero]] with Armor takes damage from any source, the damage is reduced by the amount of Armor it has. If a source of damage is less than or equal to its Armor, it takes zero damage. Armor does not reduce damage taken by [[Shield (BCS)|Shield]]s. | ||
Certain cards can add Armor to Bloons or to Heroes, and some Bloons have Armor by default. A white number on an icon of a metallic plate indicates the amount of Armor a Bloon or Hero has. Hero Armor reducing damage from all attacks means it is more effective versus [[Double Attack]] or [[Triple Attack]] Bloons. | Certain cards can add Armor to Bloons or to Heroes, and some Bloons have Armor by default. A white number on an icon of a metallic plate indicates the amount of Armor a Bloon or Hero has. Hero Armor reducing damage from all attacks means it is more effective versus [[Double Attack]] or [[Triple Attack]] Bloons. | ||
| Line 18: | Line 18: | ||
|introduced=4.0 | |introduced=4.0 | ||
}} | }} | ||
'''Armor Piercing''' (formatted as '''Armor-Piercing''' in some card text) is a keyword | '''Armor Piercing''' (formatted as '''Armor-Piercing''' in some card text) is a keyword that causes a [[Monkey (BCS)|Monkey]] to strip all Armor from a target Bloon or [[Boss Bloon]] before calculating and applying damage, even if it has a [[Shield (BCS)|Shield]] or is immune to damage (e.g. Dreadbloon using [[Immunity (card)|Immunity]]), and regardless of ATK (e.g. [[Buddy Bloon]]'s 0 ATK debuff). Some Monkeys with Armor Piercing have additional effects, such as the [[Lead to Gold Monkey]]. | ||
{{clear|right}} | {{clear|right}} | ||
| Line 26: | Line 26: | ||
==Cards with Armor-related effects== | ==Cards with Armor-related effects== | ||
===Bloons=== | ===Bloons=== | ||
{{BCS bloon list | {{BCS bloon list|keyword=Armor|include=Armor Powered Bloon}} | ||
===Monkeys=== | ===Monkeys=== | ||
{{BCS monkey list | {{BCS monkey list|keyword=Armor|include=Lead to Gold Monkey}} | ||
===Powers=== | ===Powers=== | ||
{{BCS power list | {{BCS power list|keyword=Armor|include=Armored;Heartstopper}} | ||
==Gallery== | ==Gallery== | ||
| Line 42: | Line 42: | ||
File:BCS Armored Dreadbloon.png|Dreadbloon with 15 Armor | File:BCS Armored Dreadbloon.png|Dreadbloon with 15 Armor | ||
</gallery> | </gallery> | ||
==In other languages== | |||
{{langlist | |||
|label=Armor | |||
|key=IsArmored.Name | |||
|da =Panser <amount> | |||
|de =Panzerung <amount> | |||
|es-la=<amount> de blindaje | |||
|fr =Blindage <amount> | |||
|it =Corazza <amount> | |||
|ja =武装 <amount> | |||
|ko =장갑 <amount> | |||
|no =Panser <amount> | |||
|pl =Pancerz <amount> | |||
|pt-br=Armadura <amount> | |||
|ru =Броня <amount> | |||
|sv =Pansar <amount> | |||
|zh-tw=裝甲<amount> | |||
}} | |||
{{langlist | |||
|label=Armor Piercing | |||
|key=ArmorPiercing.Name | |||
|da =Panserbrydende | |||
|de =Panzerbrechend | |||
|es-la=Antiblindaje | |||
|fr =Perforant | |||
|it =Perforazione | |||
|ja =武装貫通 | |||
|ko =장갑 관통 | |||
|no =Pansergjennomtrengende | |||
|pl =Przebijanie pancerza | |||
|pt-br=Perfuração de Armadura | |||
|ru =Бронебойность | |||
|sv =Pansarbrytande | |||
|zh-tw=穿甲 | |||
}} | |||
==Navigation== | ==Navigation== | ||
{{BCS nav}} | {{BCS nav}} | ||
Latest revision as of 22:17, 7 November 2025
| Armor | ||||||||
|---|---|---|---|---|---|---|---|---|
| ||||||||
Armor (referred to as Armored in some card text) is an effect keyword in Bloons Card Storm. When a Bloon or Hero with Armor takes damage from any source, the damage is reduced by the amount of Armor it has. If a source of damage is less than or equal to its Armor, it takes zero damage. Armor does not reduce damage taken by Shields.
Certain cards can add Armor to Bloons or to Heroes, and some Bloons have Armor by default. A white number on an icon of a metallic plate indicates the amount of Armor a Bloon or Hero has. Hero Armor reducing damage from all attacks means it is more effective versus Double Attack or Triple Attack Bloons.
Armor Piercing
[edit | edit source]| Armor Piercing | ||||||||
|---|---|---|---|---|---|---|---|---|
| ||||||||
Armor Piercing (formatted as Armor-Piercing in some card text) is a keyword that causes a Monkey to strip all Armor from a target Bloon or Boss Bloon before calculating and applying damage, even if it has a Shield or is immune to damage (e.g. Dreadbloon using Immunity), and regardless of ATK (e.g. Buddy Bloon's 0 ATK debuff). Some Monkeys with Armor Piercing have additional effects, such as the Lead to Gold Monkey.
Monkeys with Armor Piercing
[edit | edit source]| Card | Class | Rarity | Set | Cost | Charges | Type | Ammo | ATK | Reload | Introduced |
|---|---|---|---|---|---|---|---|---|---|---|
Acidic Mix Alchemist On Play: Target other friendly Monkey gains Armor-Piercing |
Magic | Uncommon | Lead Storm | 1 | Alchemist | 2 | 25 | 2 | Version 4.0 | |
Bloon Impact Temporary. Armor Piercing. On Attack: Increase the delay of target Bloon by 2 |
Primary | Super Rare | Camo Storm | 1 | Bomb Shooter | 2 | 45 | — | Version 6.0 | |
Bomb Shooter Armor-Piercing |
Primary | Common | Lead Storm | 1 | Bomb Shooter | 1 | 80 | 3 | Version 4.0 | |
Lead to Gold Monkey Armor-Piercing. On Attack: If target has Armor, gain 2 gold |
Magic | Rare | Lead Storm | 1 | Alchemist | 1 | 60 | 2 | Version 4.0 | |
Missile Launcher Armor-Piercing. Attacks Twice |
Primary | Rare | Lead Storm | 1 | Bomb Shooter | 1 | 60 | 2 | Version 4.0 | |
MOAB Mauler Armor-Piercing. Deals +50 damage to Large Bloons |
Primary | Rare | Lead Storm | 1 | Bomb Shooter | 2 | 60 | 2 | Version 4.0 |
Cards with Armor-related effects
[edit | edit source]Bloons
[edit | edit source]| Card | Class | Rarity | Set | Cost | Charges | Health | Delay | Introduced |
|---|---|---|---|---|---|---|---|---|
Armor Powered Bloon On Play: Gains Health equal to 5x total friendly Bloon Armor |
Advanced | Super Rare | Lead Storm | 1 | 80 | 3 | Version 5.0 | |
Camo Lead Bloon Camo. Armor 10 |
Advanced | Uncommon | Camo Storm | 2 | 200 | 3 | Version 6.0 | |
Clever Lead Bloon Armor 10. On Play: If your last played card was a Monkey, this gains Armored 10 |
Basic | Common | Lead Storm | 2 | 80 | 2 | Version 4.0 | |
DDT Camo. Armor 20 |
Large | Super Rare | Camo Storm | 2 | 320 | 3 | Version 6.0 | |
Defense Prep Bloon Armor 15. On Turn End: Zero Gold: Reload a random friendly Monkey |
Advanced | Super Rare | Lead Storm | 1 | 100 | 3 | Version 5.0 | |
Double Lead Bloon Armor 10. Double Attack |
Basic | Super Rare | Lead Storm | 2 | 130 | 2 | Version 4.0 | |
Lead Bloon Armor 10 |
Basic | Common | Lead Storm | 2 | 140 | 2 | Version 4.0 | |
Lead Coating Bloon Armor 30. On Turn End: Your other Bloons gain Armored 5 |
Advanced | Common | Lead Storm | 2 | 80 | 3 | Version 4.0 | |
Lead Zeppelin Armor 20 |
Large | Ultra Rare | Lead Storm | 1 | 1,200 | 5 | Version 4.0 |
Monkeys
[edit | edit source]| Card | Class | Rarity | Set | Cost | Charges | Type | Ammo | ATK | Reload | Introduced |
|---|---|---|---|---|---|---|---|---|---|---|
Lead Coating Factory Temporary. Can't Attack. When you play a Bloon, give it Armored 10. Use 1 ammo |
Support | Super Rare | Lead Storm | 1 | Factory | 4 | — | — | Version 4.0 | |
Lead to Gold Monkey Armor-Piercing. On Attack: If target has Armor, gain 2 gold |
Magic | Rare | Lead Storm | 1 | Alchemist | 1 | 60 | 2 | Version 4.0 |
Powers
[edit | edit source]| Card | Class | Rarity | Set | Cost | Charges | Exclusive to | Introduced |
|---|---|---|---|---|---|---|---|
Armored Dreadbloon gains Armored 10 + 5 per Phase |
Exotic | Super Rare | None | 1 | Dreadbloon | Version 4.0 | |
Ghostly Armor Your Hero gains Armor 40 until the start of your next turn |
Exotic | Rare | Camo Storm | 1 | — | Version 6.0 | |
Heartstopper Remove Camo, Regrow and Armored from target Bloon, then deal 40 damage to it |
Advanced | Uncommon | Camo Storm | 2 | Ezili | Version 6.0 | |
Lead Casing Target Bloon gains Armored 20 |
Advanced | Uncommon | Lead Storm | 2 | — | Version 4.0 | |
Mass Lead Production All friendly Bloons gain Armored 15 |
Basic | Super Rare | Lead Storm | 1 | — | Version 4.0 |
Gallery
[edit | edit source]-
Lead Bloon with 10 Armor
-
Armor-Piercing MOAB Mauler targeting a Lead Bloon. If it attacks, it will remove all of this Bloon's Armor before dealing 65 damage.
-
Splash Damage not counting for Armor Piercing
-
Monkey Hero not taking damage from Bloon with less Health than Hero Armor
-
Dreadbloon with 15 Armor
In other languages
[edit | edit source]| Language | Text | Notes |
|---|---|---|
| Danish | Panser <amount> | — |
| German | Panzerung <amount> | — |
| Spanish (Latin America) | <amount> de blindaje | — |
| French | Blindage <amount> | — |
| Italian | Corazza <amount> | — |
| Japanese | 武装 <amount> | — |
| Korean | 장갑 <amount> | — |
| Norwegian | Panser <amount> | — |
| Polish | Pancerz <amount> | — |
| Portuguese (Brazil) | Armadura <amount> | — |
| Russian | Броня <amount> | — |
| Swedish | Pansar <amount> | — |
| Chinese (traditional) | 裝甲<amount> | — |
| Language | Text | Notes |
|---|---|---|
| Danish | Panserbrydende | — |
| German | Panzerbrechend | — |
| Spanish (Latin America) | Antiblindaje | — |
| French | Perforant | — |
| Italian | Perforazione | — |
| Japanese | 武装貫通 | — |
| Korean | 장갑 관통 | — |
| Norwegian | Pansergjennomtrengende | — |
| Polish | Przebijanie pancerza | — |
| Portuguese (Brazil) | Perfuração de Armadura | — |
| Russian | Бронебойность | — |
| Swedish | Pansarbrytande | — |
| Chinese (traditional) | 穿甲 | — |
Navigation
[edit | edit source]| Bloons Card Storm | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||
| Gallery • Strategies • Update history | ||||||||||||||||||||