Bombs Away: Difference between revisions
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Qwertyxp2000 (talk | contribs) cost equality of card doesn't really matter |
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==Tips== | ==Tips== | ||
{{BCS last updated|6. | {{BCS last updated|6.2|section=y}} | ||
*Bombs Away | *Bombs Away costs 3 Gold more than [[Gwendolin (BTD6)|Gwendolin]]'s [[Extreme Heat]] and has more restrictions. It has very few worthwhile targets, not many Bloons cost equal or greater than this card, and its high cost is difficult to justify against aggro. It's hard to use and can become stuck in your hand very easily. | ||
*Targeting important non-large Bloons are the only targets really worth using Bombs Away on, with some better candidates being [[Triple Threat Bloon]], [[Extractor Bloon]], [[Bolstered Bloon]], [[RAPID]], and [[Double Rainbow Bloon]]. | |||
*Targeting important non-large Bloons are the only targets really worth using Bombs Away on, with some better candidates being [[Extractor Bloon]], [[Bolstered Bloon]], [[RAPID]], and [[Double Rainbow Bloon]]. | |||
*Like [[Bloon Melter]], Bombs Away can be used on [[The Eternal]], but the extreme price on Bombs Away makes this not the best choice for Eternal strategies.<!--lower rarity and high cost combined makes the card easier to clog the hand--> | *Like [[Bloon Melter]], Bombs Away can be used on [[The Eternal]], but the extreme price on Bombs Away makes this not the best choice for Eternal strategies.<!--lower rarity and high cost combined makes the card easier to clog the hand--> | ||
*Against [[Dreadbloon (BCS)|Dreadbloon]], this Boss may be foolish enough to use Bombs Away on much weaker Bloons from your side, such as those from a [[Red Bloon Apopalypse]], or target [[Volatile Bloon]] to trigger a board clear. If the Boss had only used one charge, it may be possible to time the wastage of the second charge on the next turn. | *Against [[Dreadbloon (BCS)|Dreadbloon]], this Boss may be foolish enough to use Bombs Away on much weaker Bloons from your side, such as those from a [[Red Bloon Apopalypse]], or target [[Volatile Bloon]] to trigger a board clear. If the Boss had only used one charge, it may be possible to time the wastage of the second charge on the next turn. | ||