Bloon (BCS): Difference between revisions
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'''Bloons''' are a type of card in ''[[Bloons Card Storm]]''. They are the main way of dealing [[damage]] to the opponent's [[Hero (BCS)|Hero]]. Each player can have up to 8 Bloons queued at a time; if the queue is full, new Bloons cannot be added to it, even by non-player actions such as the [[Storm (BCS)|Storm]]. They come in three types: Basic, Advanced, and Large. | |||
'''Bloons''' are a type of card in ''[[Bloons Card Storm]]''. They are the main way of dealing [[damage]] to the opponent's [[Hero (BCS)|Hero]]. Each player can have up to 8 Bloons queued at a time; if | |||
Bloon cards have the following unique | Bloon cards have the following attributes that are unique to them: | ||
*Health — The amount of [[damage]] the Bloon can take before it is popped. When its turn counter is exhausted, its remaining health is the amount of damage it deals to the opponent's Hero. | *Health — The amount of [[damage]] the Bloon can take before it is popped. When its turn counter is exhausted, its remaining health is the amount of damage it deals to the opponent's Hero. | ||
*Charges — Some Bloon cards can be played more than once before being consumed, indicated by the number of coins | *Charges — Some Bloon cards can be played more than once before being consumed, indicated by the number of coins under the Gold cost. If a Bloon card is discounted while in the player's hand (such as by using [[For My Next Trick]]), all charges are discounted. | ||
*Delay — The number of turns it takes for the Bloon to attack the opponent. The delay decreases by 1 at the end of each turn | *Delay — The number of turns it takes for the Bloon to attack the opponent. The delay decreases by 1 at the end of each turn on its side, and it attacks once it reaches zero (but after taking [[On Fire (BCS)|On Fire]] damage if it has the effect). | ||
==List of Bloon cards== | ==List of Bloon cards== | ||
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{{BCS bloon nav}} | {{BCS bloon nav}} | ||
{{BCS nav}} | {{BCS nav}} | ||
[[Category:Bloons in BCS|*]] | |||