Gold (BCS): Difference between revisions
Created page with "{{about|the resource in Bloons Card Storm|the resource in the Bloons TD series|Cash|other uses|Gold (disambiguation)}} {{lede image|BCS gold hud.png|The number in the gold coin is the player's current stock of Gold. The number in the green coin is their economy. This player currently has 3 Gold and will gain 7 more Gold at the start of the next turn.}} '''Gold''' is a resource used in matches in ''Bloons Card Storm''. Gold can be spent duri..." |
m clarification about starting gold |
||
| Line 4: | Line 4: | ||
==Mechanics== | ==Mechanics== | ||
Each player starts the match with 1 economy, and the player that will go second starts with 1 Gold. At the start of a player's turn (including the first turn), that player gains Gold equal to their current economy, then their economy increases by 1, capping at 10 at the start of round 9. As a result, the first player effectively starts with 1 Gold, while the other player starts with 2 Gold. Unspent Gold carries over between rounds. Each player can hold up to 20 Gold at a time. | |||
If the player plays a [[Bloon (BCS)|Bloon]] card, that player's [[Hero (BCS)|Hero]] gains [[Bloontonium]] equal to the amount of Gold spent to play the Bloon. This is affected by card effects that alter a Bloon card's Gold cost, such as the [[Discount Bloon]] and [[Setup Bloon]]'s effects. | If the player plays a [[Bloon (BCS)|Bloon]] card, that player's [[Hero (BCS)|Hero]] gains [[Bloontonium]] equal to the amount of Gold spent to play the Bloon. This is affected by card effects that alter a Bloon card's Gold cost, such as the [[Discount Bloon]] and [[Setup Bloon]]'s effects. | ||
Revision as of 00:45, 6 November 2024

Gold is a resource used in matches in Bloons Card Storm. Gold can be spent during the player's turn to play cards if they can afford the card's Gold cost. All cards have a Gold cost ranging from 0 to 18. Gold is gained at the start of the player's turn based on their economy (also called income) and carries over between rounds. Gold can also be gained by certain card effects and Hero abilities.
Mechanics
Each player starts the match with 1 economy, and the player that will go second starts with 1 Gold. At the start of a player's turn (including the first turn), that player gains Gold equal to their current economy, then their economy increases by 1, capping at 10 at the start of round 9. As a result, the first player effectively starts with 1 Gold, while the other player starts with 2 Gold. Unspent Gold carries over between rounds. Each player can hold up to 20 Gold at a time.
If the player plays a Bloon card, that player's Hero gains Bloontonium equal to the amount of Gold spent to play the Bloon. This is affected by card effects that alter a Bloon card's Gold cost, such as the Discount Bloon and Setup Bloon's effects.
Cards with Gold-related effects
Heroes with Gold-related abilities
Gallery
-
Gold icon
-
Unused Gold icon in the Firstlook test
Navigation
| Bloons Card Storm | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||
| Gallery • Strategies • Update history | ||||||||||||||||||||