Map (BCS): Difference between revisions
Qwertyxp2000 (talk | contribs) |
no, they did not fix the icon for workshop, only the thumbnail |
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{{BCS map info | {{BCS map info | ||
|name=Monkey Meadow | |name=Monkey Meadow | ||
|image=BCS | |image=BCS MonkeyMeadow.png | ||
|description=Where adventure begins! No special rules. | |description=Where adventure begins! No special rules. | ||
}} | }} | ||
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BCS full playable monkey meadow.png|Monkey Meadow in the Full Playable test | BCS full playable monkey meadow.png|Monkey Meadow in the Full Playable test | ||
BCS firstlook gwen vs quincy.png|Monkey Meadow in the Firstlook test | BCS firstlook gwen vs quincy.png|Monkey Meadow in the Firstlook test | ||
BCS MapMonkeyMeadow.png|Thumbnail | |||
BCS MapIconMonkeyMeadow.png|Icon | |||
BCS firstlook MapIconMonkeyMeadow.png|Placeholder art in the beta tests | |||
BCS mar 2024 map.png|Concept art | BCS mar 2024 map.png|Concept art | ||
</gallery> | </gallery> | ||
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==Dark Castle== | ==Dark Castle== | ||
{{redirect|Dark Castle (BCS)|the map in [[Bloons TD 6]]|Dark Castle}} | {{redirect|Dark Castle (BCS)|the map in [[Bloons TD 6]]|Dark Castle}} | ||
{{BCS map info | {{BCS map info | ||
|name=Dark Castle | |name=Dark Castle | ||
|image=BCS | |image=BCS DarkCastle.png | ||
|description=Bloons gain +5 Health. | |description=Bloons gain +5 Health. | ||
}} | }} | ||
'''Dark Castle''' increases the health of all [[Bloon (BCS)|Bloon]] cards by 5. | '''Dark Castle''' increases the health of all [[Bloon (BCS)|Bloon]] cards by 5. It takes place on a dark red castle above a moat of lava, with the Bloon tracks being lava [[wp:flume|flume]]s. It had a different appearance in the Firstlook test and Full Playable test, where it was a platform within the walls of a castle with lava channels separating the Bloon track, [[Monkey (BCS)|Monkey]] areas, and [[Hero (BCS)|Hero]] platforms into sections. | ||
===Update history=== | ===Update history=== | ||
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BCS full playable dark castle.png|Dark Castle in the Full Playable test | BCS full playable dark castle.png|Dark Castle in the Full Playable test | ||
BCS firstlook dark castle.png|Dark Castle in the Firstlook test | BCS firstlook dark castle.png|Dark Castle in the Firstlook test | ||
BCS MapDarkCastle.png|Thumbnail | |||
BCS MapIconDarkCastle.png|Icon | |||
BCS firstlook MapIconDarkCastle.png|Placeholder art in the beta tests | BCS firstlook MapIconDarkCastle.png|Placeholder art in the beta tests | ||
</gallery> | </gallery> | ||
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{{BCS map info | {{BCS map info | ||
|name=Workshop | |name=Workshop | ||
|image=BCS | |image=BCS Workshop.png | ||
|description=Players start with 1 extra card in their opening hand. | |description=Players start with 1 extra card in their opening hand. | ||
}} | }} | ||
'''Workshop''' increases the number of cards in each player's opening hand by 1. In the Firstlook test and Full Playable test, Workshop used the same background as Monkey Meadow. Its final appearance was not revealed before release. | '''Workshop''' increases the number of cards in each player's opening hand by 1. It takes place inside a factory with conveyor belts serving as the Bloon tracks. | ||
In the Firstlook test and Full Playable test, Workshop used the same background as Monkey Meadow. Its final appearance was not revealed before release. | |||
===Update history=== | |||
{{BCS change list by name|Workshop|header level=4}} | |||
===Gallery=== | ===Gallery=== | ||
{{screenshot needed}} | {{screenshot needed}} | ||
<gallery> | <gallery> | ||
BCS MapWorkshop.png|Thumbnail | |||
BCS MapWorkshop 1.0.png|Thumbnail (pre-v4.2) | |||
BCS MapIconWorkshop.png|Icon | |||
BCS firstlook MapIconWorkshop.png|Placeholder art in the beta tests | BCS firstlook MapIconWorkshop.png|Placeholder art in the beta tests | ||
</gallery> | </gallery> | ||
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{{BCS map info | {{BCS map info | ||
|name=High Finance | |name=High Finance | ||
|image=BCS | |image=BCS HighFinance.png | ||
|description=Players start with 2 additional Gold. | |description=Players start with 2 additional Gold. | ||
}} | }} | ||
'''High Finance''' increases the amount of [[Gold (BCS)|Gold]] each player starts with by 2. In the Firstlook test and Full Playable test, High Finance used the same background as Monkey Meadow. Its final appearance was revealed in the trailer and official screenshots before release. | '''High Finance''' increases the amount of [[Gold (BCS)|Gold]] each player starts with by 2. It takes place in a construction zone in a city, with the Bloon paths being trenches of water running off from sewer pipes. | ||
In the Firstlook test and Full Playable test, High Finance used the same background as Monkey Meadow. Its final appearance was revealed in the trailer and official screenshots before release. | |||
===Update history=== | ===Update history=== | ||
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===Gallery=== | ===Gallery=== | ||
<gallery> | <gallery> | ||
BCS ipad screenshot 4.png|Official screenshot of High Finance | BCS ipad screenshot 4.png|Official pre-release screenshot of High Finance | ||
BCS MapHighFinance.png|Thumbnail | |||
BCS MapIconHighFinance.png|Icon | |||
BCS firstlook MapIconHighFinance.png|Placeholder art in the beta tests | BCS firstlook MapIconHighFinance.png|Placeholder art in the beta tests | ||
</gallery> | </gallery> | ||
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{{BCS map info | {{BCS map info | ||
|name=Badlands | |name=Badlands | ||
|image=BCS | |image=BCS Badlands.png | ||
|description=At the start of each turn: Deal 10 damage to the other Hero. | |description=At the start of each turn: Deal 10 damage to the other Hero. | ||
}} | }} | ||
'''Badlands''' (called '''Wasteland''' in the Full Playable test) was introduced in the Full Playable test. It causes [[Hero (BCS)|Hero]]es to take 10 damage at the start of the opponent player's turn. In the Firstlook test and Full Playable test, Wasteland used the same background as Monkey Meadow. Its final appearance was revealed in the trailer and official screenshots before release. | '''Badlands''' (called '''Wasteland''' in the Full Playable test) was introduced in the Full Playable test. It causes [[Hero (BCS)|Hero]]es to take 10 damage at the start of the opponent player's turn. It takes place in a desert with a small creek that runs down the middle. | ||
In the Firstlook test and Full Playable test, Wasteland used the same background as Monkey Meadow. Its final appearance was revealed in the trailer and official screenshots before release. | |||
===Update history=== | ===Update history=== | ||
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{{screenshot needed}} | {{screenshot needed}} | ||
<gallery> | <gallery> | ||
BCS steam screenshot 6.jpg|Official screenshot of Badlands | BCS steam screenshot 6.jpg|Official pre-release screenshot of Badlands | ||
File:BCS Win by Badlands.png|Winning by Badlands map effect | File:BCS Win by Badlands.png|Winning by Badlands map effect | ||
BCS MapBadlands.png|Thumbnail | |||
BCS MapIconBadlands.png|Icon | |||
BCS MapIconWasteland.png|Placeholder art in the beta tests | BCS MapIconWasteland.png|Placeholder art in the beta tests | ||
</gallery> | </gallery> | ||
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{{BCS map info | {{BCS map info | ||
|name=Game Night | |name=Game Night | ||
|image=BCS | |image=BCS GameNight.png | ||
|description=Monkeys have +5 Attack Power. | |description=Monkeys have +5 Attack Power. | ||
}} | }} | ||
'''Game Night''' increases the Attack Power of all [[Monkey (BCS)|Monkey]]s by 5. In the Firstlook test and Full Playable test, Game Night used the same background as Monkey Meadow. It was playable in the Full Playable test, but was removed from the final game, then re-introduced in version 2.0. | '''Game Night''' increases the Attack Power of all [[Monkey (BCS)|Monkey]]s by 5. It takes place on a tabletop game. | ||
In the Firstlook test and Full Playable test, Game Night used the same background as Monkey Meadow. It was playable in the Full Playable test, but was removed from the final game, then re-introduced in version 2.0. | |||
===Update history=== | ===Update history=== | ||
{{BCS change list by name|Game Night|header level=4}} | {{BCS change list by name|Game Night|header level=4}} | ||
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===Gallery=== | ===Gallery=== | ||
<gallery> | <gallery> | ||
BCS GameNightScreenshot.png|Game Night | BCS GameNightScreenshot.png|Game Night (v2.0) | ||
BCS MapGameNight.png|Thumbnail | |||
BCS MapIconGameNight.png|Icon | |||
BCS MapIconWarzone.png|Placeholder art in the beta tests | BCS MapIconWarzone.png|Placeholder art in the beta tests | ||
</gallery> | </gallery> | ||
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{{BCS map info | {{BCS map info | ||
|name=Dread Depths | |name=Dread Depths | ||
|image=BCS | |image=BCS DreadDepths.png | ||
|description=Enter the lair of the Armored Behemoth, Dreadbloon! | |description=Enter the lair of the Armored Behemoth, Dreadbloon! | ||
}} | }} | ||
'''Dread Depths''' is a map exclusive to [[Dreadbloon (BCS)|Dreadbloon]]'s [[Boss Battle (BCS)|Boss Battle]] event. It has no modifiers, though the event adds its own modifiers depending on the current stage of the event. | '''Dread Depths''' is a map exclusive to [[Dreadbloon (BCS)|Dreadbloon]]'s [[Boss Battle (BCS)|Boss Battle]] event. It has no modifiers, though the event adds its own modifiers depending on the current stage of the event. It takes place in a mine surrounded by red [[Bloontonium]] crystals. | ||
===Update history=== | ===Update history=== | ||
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<gallery> | <gallery> | ||
BCS dev diary dreadbloon screenshot.png|Pre-release teaser screenshot<ref name="bcs-may162025">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1knlj5h/dev_diary_may_16th_2025/|title=Dev Diary - May 16th 2025|publisher=Reddit|retrieved=16 may 2025}}</ref> | BCS dev diary dreadbloon screenshot.png|Pre-release teaser screenshot<ref name="bcs-may162025">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1knlj5h/dev_diary_may_16th_2025/|title=Dev Diary - May 16th 2025|publisher=Reddit|retrieved=16 may 2025}}</ref> | ||
BCS MapDreadbloonsLair.png|Thumbnail | |||
BCS MapDreadbloonsLair 4.0.png|Thumbnail (pre-v4.2) | |||
BCS MapIconDreadbloonsLair.png|Icon | |||
</gallery> | </gallery> | ||
===In other languages=== | ===In other languages=== | ||
{{BCS last updated|4.0|section=y}} | |||
{{langlist | {{langlist | ||
|key=DreadbloonArena.Name | |key=DreadbloonArena.Name | ||