List of unused content in BCS: Difference between revisions

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Revision as of 23:04, 27 September 2025

This is list of content in Bloons Card Storm that exists in the game's data, but cannot be seen normally. This includes data that was unused in the Firstlook test and Full Playable test and no longer exists in the final game.

Unused cards

Implemented cards

These cards were functional in the beta tests, but were removed in the full release. Most of their text still exists in the localization files as of version 5.2.

Monkeys

ID Art Name Description Rarity Cost Attack Power Ammo Reload Notes
50 Monkey Town Hall Can't Attack
Draw a Card each time you play a Monkey
Rare 5 Despite being removed, the description was updated to uncapitalize "card" in version 4.4.
92 Juggernaut On Pop: Deals 30 Damage to the next Bloon, if this kills the Bloon, repeat Super Rare 8 50 1 2 Despite being removed, the description was updated to uncapitalize "damage" in version 4.4.
99 Ring of Fire +10 Defender
On Pop while Defending: Reload 1 Ammo
Uncommon 5 25 3 2 Despite being removed, the description was updated to uncapitalize "ammo" in version 4.4.
105 Artillery Battery Does not attack normally
On Turn End: Randomly attacks an enemy Bloon
Uncommon 7 50 3 1
110 Summon Phoenix On Play: Deal 50 damage to enemy Bloons Ultra Rare 8 60 1 1 Despite being removed, its description was updated to make the keyword text bold in version 4.0.
112 Robo Monkey On Attack: attacks a second random Bloon Super Rare 10 60 3 4 Despite being removed, its description was updated to make the keyword text bold in version 4.0. A card with the same name was later released in version 5.0, though it has a different internal ID and different mechanics and stats. The description was overwritten with the new card's description in version 5.0.
114 Avatar of Wrath On Own Hero Damaged: Draw a Card Super Rare 8 50 3 2
116 Monkey Bank Can't manually target Bloons
On Turn Start: Gain Gold equal to the number of friendly Monkeys
Rare 4 Description and stats were blanked in the Full Playable test (the data listed here is from the Firstlook test), presumably due to its effect being given to the Marketplace instead. Despite having finalized card art, this card used the placeholder art.
118 Monkey Training Academy Can't Attack
Reduce Cost of Monkeys by 1
Common 4

Bloons

ID Art Name Description Rarity Cost Charges Health Delay Notes
8 Heavy Green Bloon Uncommon 2 2 140 2
12 Heavy Yellow Bloon Uncommon 3 2 180 2
121 Heavy Blue Bloon Uncommon 1 2 80 2

Partially implemented cards

These cards are not functional in any officially released build, but have text and numeric IDs. Note that some of these cards' descriptions use tags that are meant to be replaced with numbers from their in-game stats, but due to their stats being missing, the numbers that these tags were supposed to be replaced with is unknown.

ID Art Name Description Card type Notes
60 Brambles Deals {DamageAmount} to all Enemy Bloons Power ID was repurposed for Extreme Heat in the Full Playable test. Appears to be similar to Mountain Obyn's Brambles ability.
76 Camo Gas Bloon On Popped: Random friendly Bloon gains Camo Bloon ID was repurposed for The Prestige in the Full Playable test. Despite being removed, its name was changed from "Camo Spore Bloon" in version 1.0, and its description was changed to make the keyword text bold in version 4.0.
77 Jungle Druid Has +{DamageAmount} damage per friendly Banana Farm in play Monkey ID was removed in the Full Playable test.
79 Chain Lightning Druid On Play: Deals {DamageAmount} damage to a random enemy Bloon. If it pops it, repeat Monkey ID was removed in the Full Playable test. Despite being removed, its description was updated to replace "opposing" with "enemy" in version 1.0, and its description was changed to make the keyword text bold in version 4.0.
85 Vacation Time Target enemy Monkey gains "If this monkey does not attack by the end of the next turn, it is removed" Power ID was removed in the Full Playable test. Despite being removed, its description was updated to uncapitalize "Enemy" in version 1.0.
88 Camo Blue Bloon Bloon ID was removed in the Full Playable test. A card with the same name was later released in version 6.0.
117 Radar Scanner On Play: Remove Camo from enemy Bloons. On Enemy Bloon Played: Remove Camo from played Bloon Monkey ID was removed in the Full Playable test. Despite being removed, its description was updated to make "On Play" and "On Enemy Bloon Played" bold in version 4.0. A card with a similar name was later released in version 6.0.
119 Camo Green Bloon Bloon ID was removed in the Full Playable test. A card with the same name was later released in version 6.0.
120 Camo Yellow Bloon Bloon ID was removed in the Full Playable test.
134 Sneak Peek Look at top 5 cards from deck, pick 2 then shuffle rest back into deck Power Was usable, but with blanked stats and no effect. ID was removed in version 1.0.
141 Healing Foresight Pick 3. If it's a Monkey, heal your Hero by the ATK of the Monkey Power Was usable, but with blanked stats and no effect. ID was removed in version 1.0. Despite being unused, its description was updated to replace "Attack Power" with "ATK" in version 4.4.

Glue Factory

Glue Factory is an unused map that existed in the beta tests. It had the description "Increase the delay of Bloons by 1." It had its own icon, but used Monkey Meadow's map model in-game. The map's icon and ID were removed in the full release, but the code for its gameplay modifier still exists.

Unused textures

Placeholder card art

The beta tests contained placeholder art for most released cards and some unreleased cards. Most of it was not used in any publicly released build, though Return to Sender used it in the Firstlook test and Baby Monkey used it in the Full Playable test.

Unimplemented cards

The beta tests also contained placeholder images for cards with no corresponding text or IDs. Bomb Shooter and DDT cards were added in post-launch updates, and the card art of Grand Saboteur appears to be based on the card art of the unused "BloonSaboteur" card. Concussive Shell was also introduced to the game in version 4.0, but as an ability of Striker Jones rather than a card.

Unused decks

There is an unused script in the game files named "AllDecks" that contains the following pre-made decks. In the Firstlook test, this script contained the five premade decks that all players and AI opponents used, but in the Full Playable test, it was replaced with these, and it remains unchanged in the final game. Some of them include unused cards.

Quincy Starter and Gwen Starter are the same as the ones in the Firstlook test, which are slightly different from the final game, while the other decks are unique. Fullsend's Hero used the numeric ID 6, which is assigned to Zee Jay in the current game, but considering this deck existed in the Full Playable test, it was likely created with Zoom-Jam in mind.

Name Hero Cards
Quincy Starter Quincy Monkeys: Dart Monkey ×3, Sniper Monkey ×3, Super Monkey ×1, Tack Shooter ×3, Triple Shot ×3
Bloons: BFB ×1, Black Bloon ×2, Blue Bloon ×3, Ceramic Bloon ×1, Green Bloon ×3, MOAB ×3, Pink Bloon ×3, Red Bloon ×3, White Bloon ×2
Powers: Storm Of Arrows ×3, Supply Drop ×3
Gwen Starter Gwendolin Monkeys: Boomerang Monkey ×3, Crossbow Monkey ×2, Dart Monkey ×3, Sniper Monkey ×2
Bloons: Black Bloon ×3, Blue Bloon ×3, Golden Bloon ×3, MOAB ×3, Rainbow Bloon ×2, Red Bloon ×3, Yellow Bloon ×2
Powers: Firestorm ×3, Quick Break ×3, Restock ×3, Supply Drop ×2
Facepunch Quincy Monkeys: Dart Monkey ×3
Bloons: Blue Bloon ×3, Pink Bloon ×3, Red Bloon ×3, Swarm Blue Bloon ×3, Swarm Red Bloon ×3, White Bloon ×3
Powers: Bloon Embiggen ×3, Bloon Strike ×3, Cash Drop ×3, Fortify ×3, MOAB Strike ×1, Restock ×3, Supply Drop ×3
AdoraControl Adora, High Priestess Monkeys: Avatar of Wrath ×3, Banana Farm ×3, Druid ×3, Prince of Darkness ×1, Ring of Fire ×2
Bloons: Ceramic Bloon ×3, Hastening Bloon ×2, MOAB ×3, Pink Bloon ×3, Steady Growth Bloon ×3, White Bloon ×3, ZOMG ×1
Powers: Cash Drop ×3, Expert Negotiator ×1, MOAB Strike ×1, Restock ×3, Sticky Bomb ×1, Super Monkey Storm ×1
OtK Adora, High Priestess Monkeys: Banana Farm ×3, Boomerang Monkey ×3, Mortar Monkey ×2, Wizard Monkey ×2
Bloons: Double Ceramic Bloon ×3, Double Rainbow Bloon ×1, Hastening Bloon ×3, White Bloon ×3
Powers: Bed Time ×1, Cash Drop ×3, Fortify ×3, Quick Ready ×3, Restock ×2, Return to Sender ×2, Shrink ×2, Super Monkey Storm ×1, Supply Drop ×3
QuickDefence Gwendolin Monkeys: Artillery Battery ×2, Boomerang Monkey ×3, Glaive Ricochet ×1, Monkey Village ×3, Ring of Fire ×3, Triple Shot ×3
Bloons: Ceramic Bloon ×3, Double Rainbow Bloon ×3, Swarm Blue Bloon ×3, Swarm Green Bloon ×3
Powers: Bloontonium Cache ×3, Cash Drop ×3, Firestorm ×3, Rapid Shot ×3, Super Monkey Storm ×1
Fullsend Zee Jay (Zoom-Jam) Monkeys: Dart Monkey ×3, Mortar Monkey ×3, Summon Phoenix ×1, Tack Shooter ×3
Bloons: Pink Bloon ×3, Steady Growth Bloon ×2, Swarm Blue Bloon ×3, Swarm Green Bloon ×3
Powers: Bloon Embiggen ×3, Bloon Strike ×3, Cash Drop ×3, Fortify ×2, MOAB Strike ×1, Red Bloon Storm ×3, Restock ×3, Super Monkey Storm ×1
Slobyn Obyn Greenfoot Monkeys: Banana Farm ×3, Druid ×3, Necromancer ×3, Prince of Darkness ×1
Bloons: Ceramic Bloon ×3, Golden Bloon ×3, Steady Growth Bloon ×3, White Bloon ×3, ZOMG ×1
Powers: Bloontonium Cache ×3, Cash Drop ×3, Powerful Slowing Totem ×2, Quick Break ×3, Supply Drop ×3, Wall Of Trees ×3