Bloons Card Storm glossary: Difference between revisions
m factories can't attack, but they have ammo |
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;Adjacent | ;Adjacent | ||
:A friendly Monkey that is placed in the space directly next to a Monkey on its left or right side | :A friendly Monkey that is placed in the space directly next to a Monkey on its left or right side (as in [[Monkey Village (BCS)|Monkey Village]] or [[Radar Scanner Village]]). | ||
;Ammo | ;Ammo | ||
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;ATK | ;ATK | ||
:The amount of damage a Monkey deals with its attack to a Bloon. Originally referred to as "Attack Power" | :The amount of damage a Monkey deals with its attack to a Bloon. Originally referred to as "Attack Power" or "AP", but was renamed in {{BCS version|4.4}} to avoid confusion with [[Armor Piercing]]. | ||
;Attack | ;Attack | ||
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:*A Monkey hitting a Bloon, damaging it (except in certain cases, e.g. an attacking Monkey's ATK is 0). Some card effects depend on a Monkey making an attack. | :*A Monkey hitting a Bloon, damaging it (except in certain cases, e.g. an attacking Monkey's ATK is 0). Some card effects depend on a Monkey making an attack. | ||
:*A Bloon sending itself to the opponent's Hero, destroying itself and damaging the Hero. | :*A Bloon sending itself to the opponent's Hero, destroying itself and damaging the Hero. | ||
;Attacks Twice | |||
:An effect of [[Missile Launcher (BCS)|Missile Launcher]] and [[Robo Monkey (BCS)|Robo Monkey]] that causes it to attack the target Bloon twice when the player declares an attack with it, while only consuming one ammo. | |||
;[[Bloon (BCS)|Bloon]] | ;[[Bloon (BCS)|Bloon]] | ||
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;[[Bloontonium]] | ;[[Bloontonium]] | ||
:A resource gained primarily by playing Bloons that most Hero Abilities and some Power cards require in order to play. | |||
;Board<!-- rbs/rba description --> | ;Board<!-- rbs/rba description --> | ||
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;[[Card]] | ;[[Card]] | ||
;Controller / owner | ;Controller / owner | ||
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;Cost | ;Cost | ||
:The amount of Gold or Bloontonium a card requires to play and consumes when played. | :The amount of Gold or Bloontonium a card or Hero Ability requires to play and consumes when played. | ||
;Damage | ;Damage | ||
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;Destroy | ;Destroy | ||
:To send a Bloon to the graveyard. Popping and leaking both count as destroying. | :To send a Bloon to the graveyard. Popping and leaking both count as destroying. | ||
;Does not attack normally | |||
:A property of a Monkey that indicates the card can attack, but the player cannot control when or what it attacks. | |||
;Draw | ;Draw | ||
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;Effect | ;Effect | ||
:A modification to intrinsic gameplay mechanics by a card, Hero Ability, map, or some other modifier. For example, an attack from a Monkey is an intrinsic mechanic of the game, but [[Alchemist Monkey (BCS)|Alchemist Monkey]] has an effect that causes its attack to additionally place an [[Acid Pool (BCS)|Acid Pool]]. All Powers and Hero Abilities have at least one effect, and all keywords are either effects themselves or describe conditions under which an effect triggers. | |||
;Enemy | ;Enemy | ||
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;Hero Ability | ;Hero Ability | ||
;Leak | ;{{anchor|Leak|Leak}} | ||
:To allow a Bloon to hit the opposing Hero, destroying the Bloon in the process. | :To allow a Bloon to hit the opposing Hero, destroying the Bloon in the process. | ||
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;Match | ;Match | ||
;Max ammo | |||
:The maximum amount of non-temporary ammo a Monkey can hold at a time, and the amount of ammo it gains when it reloads. | |||
;[[Monkey (BCS)|Monkey]] | ;[[Monkey (BCS)|Monkey]] | ||
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;{{anchor|Finisher|Finisher}} | ;{{anchor|Finisher|Finisher}} | ||
:A card that | :A card that acts as a way to reduce an opponent's remaining health to 0 by itself, such as [[Pink Bloon (BCS)|Pink Bloon]] or [[Quick Ready]]. | ||
;{{anchor|Hit face|Hit face}} | |||
:Another word for [[#Leak|leaking]]. | |||
;{{anchor|Midrange|Midrange}} | ;{{anchor|Midrange|Midrange}} | ||
:A | :A playstyle that focuses on winning in the mid-game by surviving early-game aggro decks and beating control decks before they can set up their main defenses. | ||
;{{anchor|Mirror|Mirror}} | ;{{anchor|Mirror|Mirror}} | ||