Bloons Card Storm glossary: Difference between revisions

m factories can't attack, but they have ammo
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;Adjacent
;Adjacent
:A friendly Monkey that is placed in the space directly next to a Monkey on its left or right side, as in [[Monkey Village (BCS)|Monkey Village]] or [[Radar Scanner Village]].
:A friendly Monkey that is placed in the space directly next to a Monkey on its left or right side (as in [[Monkey Village (BCS)|Monkey Village]] or [[Radar Scanner Village]]).


;Ammo
;Ammo
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;ATK
;ATK
:The amount of damage a Monkey deals with its attack to a Bloon. Originally referred to as "Attack Power" and sometimes abbreviated "AP", but was renamed in {{BCS version|4.4}} to avoid confusion with [[Armor Piercing]].
:The amount of damage a Monkey deals with its attack to a Bloon. Originally referred to as "Attack Power" or "AP", but was renamed in {{BCS version|4.4}} to avoid confusion with [[Armor Piercing]].


;Attack
;Attack
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:*A Monkey hitting a Bloon, damaging it (except in certain cases, e.g. an attacking Monkey's ATK is 0). Some card effects depend on a Monkey making an attack.
:*A Monkey hitting a Bloon, damaging it (except in certain cases, e.g. an attacking Monkey's ATK is 0). Some card effects depend on a Monkey making an attack.
:*A Bloon sending itself to the opponent's Hero, destroying itself and damaging the Hero.
:*A Bloon sending itself to the opponent's Hero, destroying itself and damaging the Hero.
;Attacks Twice
:An effect of [[Missile Launcher (BCS)|Missile Launcher]] and [[Robo Monkey (BCS)|Robo Monkey]] that causes it to attack the target Bloon twice when the player declares an attack with it, while only consuming one ammo.


;[[Bloon (BCS)|Bloon]]
;[[Bloon (BCS)|Bloon]]
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;[[Bloontonium]]
;[[Bloontonium]]
:A resource gained primarily by playing Bloons that most Hero Abilities and some Power cards require in order to play.


;Board<!-- rbs/rba description -->
;Board<!-- rbs/rba description -->
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;[[Card]]
;[[Card]]
;[[Card Back]]


;Controller / owner
;Controller / owner
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;Cost
;Cost
:The amount of Gold or Bloontonium a card requires to play and consumes when played.
:The amount of Gold or Bloontonium a card or Hero Ability requires to play and consumes when played.


;Damage
;Damage
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;Destroy
;Destroy
:To send a Bloon to the graveyard. Popping and leaking both count as destroying.
:To send a Bloon to the graveyard. Popping and leaking both count as destroying.
;Does not attack normally
:A property of a Monkey that indicates the card can attack, but the player cannot control when or what it attacks.


;Draw
;Draw
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;Effect
;Effect
:A modification to intrinsic gameplay mechanics by a card, Hero Ability, map, or some other modifier. For example, an attack from a Monkey is an intrinsic mechanic of the game, but [[Alchemist Monkey (BCS)|Alchemist Monkey]] has an effect that causes its attack to additionally place an [[Acid Pool (BCS)|Acid Pool]]. All Powers and Hero Abilities have at least one effect, and all keywords are either effects themselves or describe conditions under which an effect triggers.


;Enemy
;Enemy
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;Hero Ability
;Hero Ability


;Leak
;{{anchor|Leak|Leak}}
:To allow a Bloon to hit the opposing Hero, destroying the Bloon in the process.
:To allow a Bloon to hit the opposing Hero, destroying the Bloon in the process.


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;Match
;Match
;Max ammo
:The maximum amount of non-temporary ammo a Monkey can hold at a time, and the amount of ammo it gains when it reloads.


;[[Monkey (BCS)|Monkey]]
;[[Monkey (BCS)|Monkey]]
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;{{anchor|Finisher|Finisher}}
;{{anchor|Finisher|Finisher}}
:A card that can reduce an opponent's health to 0 when the opportunity comes, such as [[Pink Bloon (BCS)|Pink Bloon]] or [[Quick Ready]].
:A card that acts as a way to reduce an opponent's remaining health to 0 by itself, such as [[Pink Bloon (BCS)|Pink Bloon]] or [[Quick Ready]].
 
;{{anchor|Hit face|Hit face}}
:Another word for [[#Leak|leaking]].


;{{anchor|Midrange|Midrange}}
;{{anchor|Midrange|Midrange}}
:A deck built to win in the mid-game by surviving early-game aggro decks and beating control decks before they can set up their main defenses.
:A playstyle that focuses on winning in the mid-game by surviving early-game aggro decks and beating control decks before they can set up their main defenses.


;{{anchor|Mirror|Mirror}}
;{{anchor|Mirror|Mirror}}