Blooncyclopedia:Sandbox: Difference between revisions

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smart to smarter
Tag: Manual revert
Qwertyxp2000 (talk | contribs)
dumping it here so I can reference the table easier when mentioning relic stack or not
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{{please make your edits below this line}}  
{{please make your edits below this line}}  
==List of Relics==
{| class="wikitable center-col-1"
!Icon
!Text
!Notes
|-
|[[File:BTD6 relic StartingStash.png|50x50px]]
|'''[[Starting Stash]]'''<br>Start each game with an extra 250 cash (stacks with More Cash on Regular Tiles)''
|Bonus +$250 starting cash doesn't stack with multiple of itself.
|-
|[[File:BTD6 relic ExtraEmpowered.png|50x50px]]
|'''[[Extra Empowered]]'''<br>Your hero starts a game with 3 extra levels (max 4 levels with Empowered Heroes on Regular Tiles)
|Extra instant heroes bonuses do stack with Extra Empowered, but only capped at Level 4.
|-
|[[File:BTD6 relic BoxOfChocolates.png|50x50px]]
|'''[[Box of Chocolates]]'''<br>Start each game with 100 extra lives
|Stacks additively.
|-
|[[File:BTD6 relic BoxOfMonkey.png|50x50px]]
|'''[[Box of Monkey]]'''<br>Start each game with one free Monkey costing $400 or less for unmodified initial placement
|Multiple Box of Monkeys do not stack in any way (i.e. no two $400 free towers, no single $800 free tower).
|-
|[[File:BTD6 relic MarchingBoots.png|50x50px]]
|'''[[Marching Boots]]'''<br>In restricted count games, gives players +1 max count of each tower in their loadout or +4 total max count per game
|Stacks additively.
|-
|[[File:BTD6 relic HeroBoost.png|50x50px]]
|'''[[Hero Boost]]'''<br>Heroes earn XP 20% faster in each game
|Stacks multiplicatively.
|-
|[[File:BTD6 relic BiggerBloonSabotage.png|50x50px]]
|'''[[Bigger Bloon Sabotage]]'''<br>All MOAB-class Bloons spawn with 15% less health and move at 95% speed
|Stacks multiplicatively.
|-
|[[File:BTD6 relic RoundingUp.png|50x50px]]
|'''[[Rounding Up]]'''<br>Earn +$25 at the end of every round
|Bonus +$25 cash at end of round does not stack.
|-
|[[File:BTD6 relic ManaBulwark.png|50x50px]]
|'''[[Mana Bulwark]]'''<br>Creates a shield that absorbs up to 50 lives (stacks with Mana Shield on Regular Tiles)
|Stacks additively.
|-
|[[File:BTD6 relic Regeneration.png|50x50px]]
|'''[[Regeneration]]'''<br>Restore 20 lives per round up to each game’s starting lives value, if no lives lost that round
|Stacks additively.
|-
|[[File:BTD6 relic Restoration.png|50x50px]]
|'''[[Restoration]]'''<br>Restore 10 lives per round up to an increased starting lives value of +150, if no lives lost that round
|Max extra lives value (+150) does not stack, but the life restoring does additively.
|-
|[[File:BTD6 relic DurableShots.png|50x50px]]
|'''[[Durable Shots]]'''<br>All projectiles have +25% pierce
|Stacks multiplicatively.
|-
|[[File:BTD6 relic AlchemistTouch.png|50x50px]]
|'''[[Alchemist Touch]]'''<br>All attacks can pop Lead Bloons
|Provides no additional benefit when stacked.
|-
|[[File:BTD6 relic DeepHeat.png|50x50px]]
|'''[[Deep Heat]]'''<br>All attacks can pop White Bloons and frozen Bloons, freezes last longer and through more layers.
|Towers that cannot target frozen Bloons (such as [[Ice Monkey (BTD6)|Ice Monkey]]s without [[Re-Freeze (BTD6)|Re-Freeze]]) still ignore frozen Bloons when this Relic is used.
|-
|[[File:BTD6 relic Sharpsplosion.png|50x50px]]
|'''[[Sharpsplosion]]'''<br>All attacks can pop Black Bloons
|Provides no additional benefit when stacked.
|-
|[[File:BTD6 relic RoyalTreatment.png|50x50px]]
|'''[[Royal Treatment]]'''<br>All attacks can pop Purple Bloons
|Provides no additional benefit when stacked.
|-
|[[File:BTD6 relic HardBaked.png|50x50px]]
|'''[[Hard Baked]]'''<br>All attacks do +1 damage to Ceramic Bloons
|Stacks additively.
|-
|[[File:BTD6 relic Fortifried.png|50x50px]]
|'''[[Fortifried]]'''<br>All attacks do +3 damage to Fortified Bloons
|Stacks additively.
|-
|[[File:BTD6 relic MoabClash.png|50x50px]]
|'''[[MOAB-Clash]]'''<br>All attacks do +2 damage to MOAB-class Bloons
|Stacks additively.
|-
|[[File:BTD6 relic CamoFlogged.png|50x50px]]
|'''[[Camo-flogged]]'''<br>All attacks do +3 damage to Camo Bloons
|Stacks additively.
|-
|[[File:BTD6 relic BrokenHeart.png|50x50px]]
|'''[[Broken Heart (BTD6)|Broken Heart]]'''<br>All attacks do +5 damage to Regrow Bloons
|Stacks additively.
|-
|[[File:BTD6 relic GoingTheDistance.png|50x50px]]
|'''[[Going the Distance]]'''<br>All Monkeys gain +30% range and their projectiles gain +30% lifespan
|Stacks multiplicatively.
|-
|[[File:BTD6 relic Heartless.png|50x50px]]
|'''[[Heartless]]'''<br>Regrow Bloons regeneration is disabled
|Technically increases regeneration rate to 10050%, not quite eliminating regrowth rate. Stacks multiplicatively.
|-
|[[File:BTD6 relic FlintTips.png|50x50px]]
|'''[[Flint Tips]]'''<br>Sharp projectiles add fire dot to all Bloons they damage (1 damage every 2.5s for 5s total)
|Does not stack.
|-
|[[File:BTD6 relic Abilitized.png|50x50px]]
|'''[[Abilitized]]'''<br>All Activated Ability cooldowns for all Monkeys reduced 10%
|Stacks multiplicatively.
|-
|[[File:BTD6 relic AirAndSea.png|50x50px]]
|'''[[Air and Sea]]'''<br>Ace, Heli, Buccaneer and Sub have placement and upgrade costs reduced 5%, and reload improved by 5%
|Stacks multiplicatively.
|-
|[[File:BTD6 relic ElDorado.png|50x50px]]
|'''[[El Dorado]]'''<br>All Monkey Money and Team Trophy rewards from game victories are increased by 25% (minimum +1)
|Does not stack.
|-
|[[File:BTD6 relic CamoTrap.png|50x50px]]
|'''[[Camo Trap (Relic)|Camo Trap]]'''<br>Grants the use of 1 Camo Trap Powerup per game
|Stacks additively.
|-
|[[File:BTD6 relic Thrive.png|50x50px]]
|'''[[Thrive (Relic)|Thrive]]'''<br>Grants the use of 2 Thrive Powerups per game
|Stacks additively.
|-
|[[File:BTD6 relic Sms.png|50x50px]]
|'''[[SMS (Relic)|SMS]]'''<br>Grants the use of 2 SMS per game
|Stacks additively.
|-
|[[File:BTD6 relic MonkeyBoost.png|50x50px]]
|'''[[Monkey Boost (Relic)|Monkey Boost]]'''<br>Grants the use of 2 Monkey Boosts per game
|Stacks additively.
|-
|[[File:BTD6 relic RoadSpikes.png|50x50px]]
|'''[[Road Spikes (Relic)|Road Spikes]]'''<br>Grants 10 stacks of Road Spikes per game
|Stacks additively.
|-
|[[File:BTD6 relic MoabMine.png|50x50px]]
|'''[[MOAB Mine (Relic)|MOAB Mine]]'''<br>Grants the use of 1 MOAB Mine Powerup per game
|Stacks additively.
|-
|[[File:BTD6 relic GlueTrap.png|50x50px]]
|'''[[Glue Trap (Relic)|Glue Trap]]'''<br>Grants the use of 2 Glue Trap Powerups per game
|Stacks additively.
|-
|[[File:BTD6 relic Techbot.png|50x50px]]
|'''[[Techbot (Relic)|Techbot]]'''<br>Grants the use of 1 Tech Bot Powerup per game
|Stacks additively.
|-
|[[File:BTD6 relic PrimaryPrimates.png|50x50px]]
|'''[[Primary Primates]]'''<br>Reduces cost of all Primary Monkeys by 8%
|Shop relic exclusive, and cannot stack as a result.
|-
|[[File:BTD6 relic MilitaryMonkeys.png|50x50px]]
|'''[[Military Monkeys (Relic)|Military Monkeys]]'''<br>Reduces cost of all Military Monkeys by 8%
|Shop relic exclusive, and cannot stack as a result.
|-
|[[File:BTD6 relic MagicMonkeys.png|50x50px]]
|'''[[Magic Monkeys (Relic)|Magic Monkeys]]'''<br>Reduces cost of all Magic Monkeys by 8%
|Shop relic exclusive, and cannot stack as a result.
|-
|[[File:BTD6 relic SupportSimians.png|50x50px]]
|'''[[Support Simians]]'''<br>Reduces cost of all Support Monkeys by 10%
|Shop relic exclusive, and cannot stack as a result.
|-
|[[File:BTD6 relic MonkeyTycoon.png|50x50px]]
|'''[[Monkey Tycoon (BTD6)|Monkey Tycoon]]'''<br>Get +1 of all Monkey Towers in your loadout and their base price is reduced by 4%
|Shop relic exclusive, and cannot stack as a result.
|}
==Unused content==
{|class="wikitable center-col-1"
!Icon
!Text
!Notes
|-
|style="text-align:center"|[[File:BTD6 relic OpenSeason.png|50x50px]]
|'''Open Season'''<br>Attack any Tile on the map
|—
|-
|style="text-align:center"|[[File:BTD6 relic MonkeyShield.png|50x50px]]
|'''Monkey Shield'''<br>For 1 hour after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
|—
|-
|style="text-align:center"|[[File:BTD6 relic MonkeyShieldMark2.png|50x50px]]
|'''Monkey Shield Mark 2'''<br>For 2 hours after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
|—
|-
|style="text-align:center"|[[File:BTD6 relic MonkeyShieldMark3.png|50x50px]]
|'''Monkey Shield Mark 3'''<br>For 3 hours after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
|—
|-
|style="text-align:center"|[[File:BTD6 relic PsiVision.png|50x50px]]
|'''Psi Vision'''<br>See full details for all Tiles on the map
|—
|}





Revision as of 06:57, 21 January 2026

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List of Relics

Icon Text Notes
Starting Stash
Start each game with an extra 250 cash (stacks with More Cash on Regular Tiles)
Bonus +$250 starting cash doesn't stack with multiple of itself.
Extra Empowered
Your hero starts a game with 3 extra levels (max 4 levels with Empowered Heroes on Regular Tiles)
Extra instant heroes bonuses do stack with Extra Empowered, but only capped at Level 4.
Box of Chocolates
Start each game with 100 extra lives
Stacks additively.
Box of Monkey
Start each game with one free Monkey costing $400 or less for unmodified initial placement
Multiple Box of Monkeys do not stack in any way (i.e. no two $400 free towers, no single $800 free tower).
Marching Boots
In restricted count games, gives players +1 max count of each tower in their loadout or +4 total max count per game
Stacks additively.
Hero Boost
Heroes earn XP 20% faster in each game
Stacks multiplicatively.
Bigger Bloon Sabotage
All MOAB-class Bloons spawn with 15% less health and move at 95% speed
Stacks multiplicatively.
Rounding Up
Earn +$25 at the end of every round
Bonus +$25 cash at end of round does not stack.
Mana Bulwark
Creates a shield that absorbs up to 50 lives (stacks with Mana Shield on Regular Tiles)
Stacks additively.
Regeneration
Restore 20 lives per round up to each game’s starting lives value, if no lives lost that round
Stacks additively.
Restoration
Restore 10 lives per round up to an increased starting lives value of +150, if no lives lost that round
Max extra lives value (+150) does not stack, but the life restoring does additively.
Durable Shots
All projectiles have +25% pierce
Stacks multiplicatively.
Alchemist Touch
All attacks can pop Lead Bloons
Provides no additional benefit when stacked.
Deep Heat
All attacks can pop White Bloons and frozen Bloons, freezes last longer and through more layers.
Towers that cannot target frozen Bloons (such as Ice Monkeys without Re-Freeze) still ignore frozen Bloons when this Relic is used.
Sharpsplosion
All attacks can pop Black Bloons
Provides no additional benefit when stacked.
Royal Treatment
All attacks can pop Purple Bloons
Provides no additional benefit when stacked.
Hard Baked
All attacks do +1 damage to Ceramic Bloons
Stacks additively.
Fortifried
All attacks do +3 damage to Fortified Bloons
Stacks additively.
MOAB-Clash
All attacks do +2 damage to MOAB-class Bloons
Stacks additively.
Camo-flogged
All attacks do +3 damage to Camo Bloons
Stacks additively.
Broken Heart
All attacks do +5 damage to Regrow Bloons
Stacks additively.
Going the Distance
All Monkeys gain +30% range and their projectiles gain +30% lifespan
Stacks multiplicatively.
Heartless
Regrow Bloons regeneration is disabled
Technically increases regeneration rate to 10050%, not quite eliminating regrowth rate. Stacks multiplicatively.
Flint Tips
Sharp projectiles add fire dot to all Bloons they damage (1 damage every 2.5s for 5s total)
Does not stack.
Abilitized
All Activated Ability cooldowns for all Monkeys reduced 10%
Stacks multiplicatively.
Air and Sea
Ace, Heli, Buccaneer and Sub have placement and upgrade costs reduced 5%, and reload improved by 5%
Stacks multiplicatively.
El Dorado
All Monkey Money and Team Trophy rewards from game victories are increased by 25% (minimum +1)
Does not stack.
Camo Trap
Grants the use of 1 Camo Trap Powerup per game
Stacks additively.
Thrive
Grants the use of 2 Thrive Powerups per game
Stacks additively.
SMS
Grants the use of 2 SMS per game
Stacks additively.
Monkey Boost
Grants the use of 2 Monkey Boosts per game
Stacks additively.
Road Spikes
Grants 10 stacks of Road Spikes per game
Stacks additively.
MOAB Mine
Grants the use of 1 MOAB Mine Powerup per game
Stacks additively.
Glue Trap
Grants the use of 2 Glue Trap Powerups per game
Stacks additively.
Techbot
Grants the use of 1 Tech Bot Powerup per game
Stacks additively.
Primary Primates
Reduces cost of all Primary Monkeys by 8%
Shop relic exclusive, and cannot stack as a result.
Military Monkeys
Reduces cost of all Military Monkeys by 8%
Shop relic exclusive, and cannot stack as a result.
Magic Monkeys
Reduces cost of all Magic Monkeys by 8%
Shop relic exclusive, and cannot stack as a result.
Support Simians
Reduces cost of all Support Monkeys by 10%
Shop relic exclusive, and cannot stack as a result.
Monkey Tycoon
Get +1 of all Monkey Towers in your loadout and their base price is reduced by 4%
Shop relic exclusive, and cannot stack as a result.

Unused content

Icon Text Notes
Open Season
Attack any Tile on the map
Monkey Shield
For 1 hour after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
Monkey Shield Mark 2
For 2 hours after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
Monkey Shield Mark 3
For 3 hours after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
Psi Vision
See full details for all Tiles on the map


currently theres a bug where this displays rows from upgrades you cant combine, like bullseye and dartnado

Big Bloon Bounty

Lua error in Module:BATTD_costs at line 160: attempt to index field '?' (a nil value).

Smart Stakes

Lua error in Module:BATTD_costs at line 160: attempt to index field '?' (a nil value).

Sun God

Lua error in Module:BATTD_costs at line 160: attempt to index field '?' (a nil value).

Ice Bolts

Lua error in Module:BATTD_costs at line 160: attempt to index field '?' (a nil value).