Blooncyclopedia:Sandbox: Difference between revisions
smart to smarter Tag: Manual revert |
Qwertyxp2000 (talk | contribs) dumping it here so I can reference the table easier when mentioning relic stack or not |
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==List of Relics== | |||
{| class="wikitable center-col-1" | |||
!Icon | |||
!Text | |||
!Notes | |||
|- | |||
|[[File:BTD6 relic StartingStash.png|50x50px]] | |||
|'''[[Starting Stash]]'''<br>Start each game with an extra 250 cash (stacks with More Cash on Regular Tiles)'' | |||
|Bonus +$250 starting cash doesn't stack with multiple of itself. | |||
|- | |||
|[[File:BTD6 relic ExtraEmpowered.png|50x50px]] | |||
|'''[[Extra Empowered]]'''<br>Your hero starts a game with 3 extra levels (max 4 levels with Empowered Heroes on Regular Tiles) | |||
|Extra instant heroes bonuses do stack with Extra Empowered, but only capped at Level 4. | |||
|- | |||
|[[File:BTD6 relic BoxOfChocolates.png|50x50px]] | |||
|'''[[Box of Chocolates]]'''<br>Start each game with 100 extra lives | |||
|Stacks additively. | |||
|- | |||
|[[File:BTD6 relic BoxOfMonkey.png|50x50px]] | |||
|'''[[Box of Monkey]]'''<br>Start each game with one free Monkey costing $400 or less for unmodified initial placement | |||
|Multiple Box of Monkeys do not stack in any way (i.e. no two $400 free towers, no single $800 free tower). | |||
|- | |||
|[[File:BTD6 relic MarchingBoots.png|50x50px]] | |||
|'''[[Marching Boots]]'''<br>In restricted count games, gives players +1 max count of each tower in their loadout or +4 total max count per game | |||
|Stacks additively. | |||
|- | |||
|[[File:BTD6 relic HeroBoost.png|50x50px]] | |||
|'''[[Hero Boost]]'''<br>Heroes earn XP 20% faster in each game | |||
|Stacks multiplicatively. | |||
|- | |||
|[[File:BTD6 relic BiggerBloonSabotage.png|50x50px]] | |||
|'''[[Bigger Bloon Sabotage]]'''<br>All MOAB-class Bloons spawn with 15% less health and move at 95% speed | |||
|Stacks multiplicatively. | |||
|- | |||
|[[File:BTD6 relic RoundingUp.png|50x50px]] | |||
|'''[[Rounding Up]]'''<br>Earn +$25 at the end of every round | |||
|Bonus +$25 cash at end of round does not stack. | |||
|- | |||
|[[File:BTD6 relic ManaBulwark.png|50x50px]] | |||
|'''[[Mana Bulwark]]'''<br>Creates a shield that absorbs up to 50 lives (stacks with Mana Shield on Regular Tiles) | |||
|Stacks additively. | |||
|- | |||
|[[File:BTD6 relic Regeneration.png|50x50px]] | |||
|'''[[Regeneration]]'''<br>Restore 20 lives per round up to each game’s starting lives value, if no lives lost that round | |||
|Stacks additively. | |||
|- | |||
|[[File:BTD6 relic Restoration.png|50x50px]] | |||
|'''[[Restoration]]'''<br>Restore 10 lives per round up to an increased starting lives value of +150, if no lives lost that round | |||
|Max extra lives value (+150) does not stack, but the life restoring does additively. | |||
|- | |||
|[[File:BTD6 relic DurableShots.png|50x50px]] | |||
|'''[[Durable Shots]]'''<br>All projectiles have +25% pierce | |||
|Stacks multiplicatively. | |||
|- | |||
|[[File:BTD6 relic AlchemistTouch.png|50x50px]] | |||
|'''[[Alchemist Touch]]'''<br>All attacks can pop Lead Bloons | |||
|Provides no additional benefit when stacked. | |||
|- | |||
|[[File:BTD6 relic DeepHeat.png|50x50px]] | |||
|'''[[Deep Heat]]'''<br>All attacks can pop White Bloons and frozen Bloons, freezes last longer and through more layers. | |||
|Towers that cannot target frozen Bloons (such as [[Ice Monkey (BTD6)|Ice Monkey]]s without [[Re-Freeze (BTD6)|Re-Freeze]]) still ignore frozen Bloons when this Relic is used. | |||
|- | |||
|[[File:BTD6 relic Sharpsplosion.png|50x50px]] | |||
|'''[[Sharpsplosion]]'''<br>All attacks can pop Black Bloons | |||
|Provides no additional benefit when stacked. | |||
|- | |||
|[[File:BTD6 relic RoyalTreatment.png|50x50px]] | |||
|'''[[Royal Treatment]]'''<br>All attacks can pop Purple Bloons | |||
|Provides no additional benefit when stacked. | |||
|- | |||
|[[File:BTD6 relic HardBaked.png|50x50px]] | |||
|'''[[Hard Baked]]'''<br>All attacks do +1 damage to Ceramic Bloons | |||
|Stacks additively. | |||
|- | |||
|[[File:BTD6 relic Fortifried.png|50x50px]] | |||
|'''[[Fortifried]]'''<br>All attacks do +3 damage to Fortified Bloons | |||
|Stacks additively. | |||
|- | |||
|[[File:BTD6 relic MoabClash.png|50x50px]] | |||
|'''[[MOAB-Clash]]'''<br>All attacks do +2 damage to MOAB-class Bloons | |||
|Stacks additively. | |||
|- | |||
|[[File:BTD6 relic CamoFlogged.png|50x50px]] | |||
|'''[[Camo-flogged]]'''<br>All attacks do +3 damage to Camo Bloons | |||
|Stacks additively. | |||
|- | |||
|[[File:BTD6 relic BrokenHeart.png|50x50px]] | |||
|'''[[Broken Heart (BTD6)|Broken Heart]]'''<br>All attacks do +5 damage to Regrow Bloons | |||
|Stacks additively. | |||
|- | |||
|[[File:BTD6 relic GoingTheDistance.png|50x50px]] | |||
|'''[[Going the Distance]]'''<br>All Monkeys gain +30% range and their projectiles gain +30% lifespan | |||
|Stacks multiplicatively. | |||
|- | |||
|[[File:BTD6 relic Heartless.png|50x50px]] | |||
|'''[[Heartless]]'''<br>Regrow Bloons regeneration is disabled | |||
|Technically increases regeneration rate to 10050%, not quite eliminating regrowth rate. Stacks multiplicatively. | |||
|- | |||
|[[File:BTD6 relic FlintTips.png|50x50px]] | |||
|'''[[Flint Tips]]'''<br>Sharp projectiles add fire dot to all Bloons they damage (1 damage every 2.5s for 5s total) | |||
|Does not stack. | |||
|- | |||
|[[File:BTD6 relic Abilitized.png|50x50px]] | |||
|'''[[Abilitized]]'''<br>All Activated Ability cooldowns for all Monkeys reduced 10% | |||
|Stacks multiplicatively. | |||
|- | |||
|[[File:BTD6 relic AirAndSea.png|50x50px]] | |||
|'''[[Air and Sea]]'''<br>Ace, Heli, Buccaneer and Sub have placement and upgrade costs reduced 5%, and reload improved by 5% | |||
|Stacks multiplicatively. | |||
|- | |||
|[[File:BTD6 relic ElDorado.png|50x50px]] | |||
|'''[[El Dorado]]'''<br>All Monkey Money and Team Trophy rewards from game victories are increased by 25% (minimum +1) | |||
|Does not stack. | |||
|- | |||
|[[File:BTD6 relic CamoTrap.png|50x50px]] | |||
|'''[[Camo Trap (Relic)|Camo Trap]]'''<br>Grants the use of 1 Camo Trap Powerup per game | |||
|Stacks additively. | |||
|- | |||
|[[File:BTD6 relic Thrive.png|50x50px]] | |||
|'''[[Thrive (Relic)|Thrive]]'''<br>Grants the use of 2 Thrive Powerups per game | |||
|Stacks additively. | |||
|- | |||
|[[File:BTD6 relic Sms.png|50x50px]] | |||
|'''[[SMS (Relic)|SMS]]'''<br>Grants the use of 2 SMS per game | |||
|Stacks additively. | |||
|- | |||
|[[File:BTD6 relic MonkeyBoost.png|50x50px]] | |||
|'''[[Monkey Boost (Relic)|Monkey Boost]]'''<br>Grants the use of 2 Monkey Boosts per game | |||
|Stacks additively. | |||
|- | |||
|[[File:BTD6 relic RoadSpikes.png|50x50px]] | |||
|'''[[Road Spikes (Relic)|Road Spikes]]'''<br>Grants 10 stacks of Road Spikes per game | |||
|Stacks additively. | |||
|- | |||
|[[File:BTD6 relic MoabMine.png|50x50px]] | |||
|'''[[MOAB Mine (Relic)|MOAB Mine]]'''<br>Grants the use of 1 MOAB Mine Powerup per game | |||
|Stacks additively. | |||
|- | |||
|[[File:BTD6 relic GlueTrap.png|50x50px]] | |||
|'''[[Glue Trap (Relic)|Glue Trap]]'''<br>Grants the use of 2 Glue Trap Powerups per game | |||
|Stacks additively. | |||
|- | |||
|[[File:BTD6 relic Techbot.png|50x50px]] | |||
|'''[[Techbot (Relic)|Techbot]]'''<br>Grants the use of 1 Tech Bot Powerup per game | |||
|Stacks additively. | |||
|- | |||
|[[File:BTD6 relic PrimaryPrimates.png|50x50px]] | |||
|'''[[Primary Primates]]'''<br>Reduces cost of all Primary Monkeys by 8% | |||
|Shop relic exclusive, and cannot stack as a result. | |||
|- | |||
|[[File:BTD6 relic MilitaryMonkeys.png|50x50px]] | |||
|'''[[Military Monkeys (Relic)|Military Monkeys]]'''<br>Reduces cost of all Military Monkeys by 8% | |||
|Shop relic exclusive, and cannot stack as a result. | |||
|- | |||
|[[File:BTD6 relic MagicMonkeys.png|50x50px]] | |||
|'''[[Magic Monkeys (Relic)|Magic Monkeys]]'''<br>Reduces cost of all Magic Monkeys by 8% | |||
|Shop relic exclusive, and cannot stack as a result. | |||
|- | |||
|[[File:BTD6 relic SupportSimians.png|50x50px]] | |||
|'''[[Support Simians]]'''<br>Reduces cost of all Support Monkeys by 10% | |||
|Shop relic exclusive, and cannot stack as a result. | |||
|- | |||
|[[File:BTD6 relic MonkeyTycoon.png|50x50px]] | |||
|'''[[Monkey Tycoon (BTD6)|Monkey Tycoon]]'''<br>Get +1 of all Monkey Towers in your loadout and their base price is reduced by 4% | |||
|Shop relic exclusive, and cannot stack as a result. | |||
|} | |||
==Unused content== | |||
{|class="wikitable center-col-1" | |||
!Icon | |||
!Text | |||
!Notes | |||
|- | |||
|style="text-align:center"|[[File:BTD6 relic OpenSeason.png|50x50px]] | |||
|'''Open Season'''<br>Attack any Tile on the map | |||
|— | |||
|- | |||
|style="text-align:center"|[[File:BTD6 relic MonkeyShield.png|50x50px]] | |||
|'''Monkey Shield'''<br>For 1 hour after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage. | |||
|— | |||
|- | |||
|style="text-align:center"|[[File:BTD6 relic MonkeyShieldMark2.png|50x50px]] | |||
|'''Monkey Shield Mark 2'''<br>For 2 hours after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage. | |||
|— | |||
|- | |||
|style="text-align:center"|[[File:BTD6 relic MonkeyShieldMark3.png|50x50px]] | |||
|'''Monkey Shield Mark 3'''<br>For 3 hours after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage. | |||
|— | |||
|- | |||
|style="text-align:center"|[[File:BTD6 relic PsiVision.png|50x50px]] | |||
|'''Psi Vision'''<br>See full details for all Tiles on the map | |||
|— | |||
|} | |||
Revision as of 06:57, 21 January 2026

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List of Relics
| Icon | Text | Notes |
|---|---|---|
| Starting Stash Start each game with an extra 250 cash (stacks with More Cash on Regular Tiles) |
Bonus +$250 starting cash doesn't stack with multiple of itself. | |
| Extra Empowered Your hero starts a game with 3 extra levels (max 4 levels with Empowered Heroes on Regular Tiles) |
Extra instant heroes bonuses do stack with Extra Empowered, but only capped at Level 4. | |
| Box of Chocolates Start each game with 100 extra lives |
Stacks additively. | |
| Box of Monkey Start each game with one free Monkey costing $400 or less for unmodified initial placement |
Multiple Box of Monkeys do not stack in any way (i.e. no two $400 free towers, no single $800 free tower). | |
| Marching Boots In restricted count games, gives players +1 max count of each tower in their loadout or +4 total max count per game |
Stacks additively. | |
| Hero Boost Heroes earn XP 20% faster in each game |
Stacks multiplicatively. | |
| Bigger Bloon Sabotage All MOAB-class Bloons spawn with 15% less health and move at 95% speed |
Stacks multiplicatively. | |
| Rounding Up Earn +$25 at the end of every round |
Bonus +$25 cash at end of round does not stack. | |
| Mana Bulwark Creates a shield that absorbs up to 50 lives (stacks with Mana Shield on Regular Tiles) |
Stacks additively. | |
| Regeneration Restore 20 lives per round up to each game’s starting lives value, if no lives lost that round |
Stacks additively. | |
| Restoration Restore 10 lives per round up to an increased starting lives value of +150, if no lives lost that round |
Max extra lives value (+150) does not stack, but the life restoring does additively. | |
| Durable Shots All projectiles have +25% pierce |
Stacks multiplicatively. | |
| Alchemist Touch All attacks can pop Lead Bloons |
Provides no additional benefit when stacked. | |
| Deep Heat All attacks can pop White Bloons and frozen Bloons, freezes last longer and through more layers. |
Towers that cannot target frozen Bloons (such as Ice Monkeys without Re-Freeze) still ignore frozen Bloons when this Relic is used. | |
| Sharpsplosion All attacks can pop Black Bloons |
Provides no additional benefit when stacked. | |
| Royal Treatment All attacks can pop Purple Bloons |
Provides no additional benefit when stacked. | |
| Hard Baked All attacks do +1 damage to Ceramic Bloons |
Stacks additively. | |
| Fortifried All attacks do +3 damage to Fortified Bloons |
Stacks additively. | |
| MOAB-Clash All attacks do +2 damage to MOAB-class Bloons |
Stacks additively. | |
| Camo-flogged All attacks do +3 damage to Camo Bloons |
Stacks additively. | |
| Broken Heart All attacks do +5 damage to Regrow Bloons |
Stacks additively. | |
| Going the Distance All Monkeys gain +30% range and their projectiles gain +30% lifespan |
Stacks multiplicatively. | |
| Heartless Regrow Bloons regeneration is disabled |
Technically increases regeneration rate to 10050%, not quite eliminating regrowth rate. Stacks multiplicatively. | |
| Flint Tips Sharp projectiles add fire dot to all Bloons they damage (1 damage every 2.5s for 5s total) |
Does not stack. | |
| Abilitized All Activated Ability cooldowns for all Monkeys reduced 10% |
Stacks multiplicatively. | |
| Air and Sea Ace, Heli, Buccaneer and Sub have placement and upgrade costs reduced 5%, and reload improved by 5% |
Stacks multiplicatively. | |
| El Dorado All Monkey Money and Team Trophy rewards from game victories are increased by 25% (minimum +1) |
Does not stack. | |
| Camo Trap Grants the use of 1 Camo Trap Powerup per game |
Stacks additively. | |
| Thrive Grants the use of 2 Thrive Powerups per game |
Stacks additively. | |
| SMS Grants the use of 2 SMS per game |
Stacks additively. | |
| Monkey Boost Grants the use of 2 Monkey Boosts per game |
Stacks additively. | |
| Road Spikes Grants 10 stacks of Road Spikes per game |
Stacks additively. | |
| MOAB Mine Grants the use of 1 MOAB Mine Powerup per game |
Stacks additively. | |
| Glue Trap Grants the use of 2 Glue Trap Powerups per game |
Stacks additively. | |
| Techbot Grants the use of 1 Tech Bot Powerup per game |
Stacks additively. | |
| Primary Primates Reduces cost of all Primary Monkeys by 8% |
Shop relic exclusive, and cannot stack as a result. | |
| Military Monkeys Reduces cost of all Military Monkeys by 8% |
Shop relic exclusive, and cannot stack as a result. | |
| Magic Monkeys Reduces cost of all Magic Monkeys by 8% |
Shop relic exclusive, and cannot stack as a result. | |
| Support Simians Reduces cost of all Support Monkeys by 10% |
Shop relic exclusive, and cannot stack as a result. | |
| Monkey Tycoon Get +1 of all Monkey Towers in your loadout and their base price is reduced by 4% |
Shop relic exclusive, and cannot stack as a result. |
Unused content
| Icon | Text | Notes |
|---|---|---|
| Open Season Attack any Tile on the map |
— | |
| Monkey Shield For 1 hour after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage. |
— | |
| Monkey Shield Mark 2 For 2 hours after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage. |
— | |
| Monkey Shield Mark 3 For 3 hours after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage. |
— | |
| Psi Vision See full details for all Tiles on the map |
— |
currently theres a bug where this displays rows from upgrades you cant combine, like bullseye and dartnado
Big Bloon Bounty
Lua error in Module:BATTD_costs at line 160: attempt to index field '?' (a nil value).
Smart Stakes
Lua error in Module:BATTD_costs at line 160: attempt to index field '?' (a nil value).
Sun God
Lua error in Module:BATTD_costs at line 160: attempt to index field '?' (a nil value).
Ice Bolts
Lua error in Module:BATTD_costs at line 160: attempt to index field '?' (a nil value).