Map (BCS): Difference between revisions
Qwertyxp2000 (talk | contribs) |
no, they did not fix the icon for workshop, only the thumbnail |
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{{BCS map info | {{BCS map info | ||
|name=Monkey Meadow | |name=Monkey Meadow | ||
|image=BCS | |image=BCS MonkeyMeadow.png | ||
|description=Where adventure begins! No special rules. | |description=Where adventure begins! No special rules. | ||
}} | }} | ||
| Line 20: | Line 19: | ||
BCS full playable monkey meadow.png|Monkey Meadow in the Full Playable test | BCS full playable monkey meadow.png|Monkey Meadow in the Full Playable test | ||
BCS firstlook gwen vs quincy.png|Monkey Meadow in the Firstlook test | BCS firstlook gwen vs quincy.png|Monkey Meadow in the Firstlook test | ||
BCS MapMonkeyMeadow.png|Thumbnail | |||
BCS MapIconMonkeyMeadow.png|Icon | |||
BCS firstlook MapIconMonkeyMeadow.png|Placeholder art in the beta tests | |||
BCS mar 2024 map.png|Concept art | BCS mar 2024 map.png|Concept art | ||
</gallery> | </gallery> | ||
| Line 45: | Line 46: | ||
==Dark Castle== | ==Dark Castle== | ||
{{redirect|Dark Castle (BCS)|the map in [[Bloons TD 6]]|Dark Castle}} | {{redirect|Dark Castle (BCS)|the map in [[Bloons TD 6]]|Dark Castle}} | ||
{{BCS map info | {{BCS map info | ||
|name=Dark Castle | |name=Dark Castle | ||
|image=BCS | |image=BCS DarkCastle.png | ||
|description=Bloons gain +5 Health. | |description=Bloons gain +5 Health. | ||
}} | }} | ||
'''Dark Castle''' increases the health of all [[Bloon (BCS)|Bloon]] cards by 5. | '''Dark Castle''' increases the health of all [[Bloon (BCS)|Bloon]] cards by 5. It takes place on a dark red castle above a moat of lava, with the Bloon tracks being lava [[wp:flume|flume]]s. It had a different appearance in the Firstlook test and Full Playable test, where it was a platform within the walls of a castle with lava channels separating the Bloon track, [[Monkey (BCS)|Monkey]] areas, and [[Hero (BCS)|Hero]] platforms into sections. | ||
===Update history=== | ===Update history=== | ||
| Line 62: | Line 61: | ||
BCS full playable dark castle.png|Dark Castle in the Full Playable test | BCS full playable dark castle.png|Dark Castle in the Full Playable test | ||
BCS firstlook dark castle.png|Dark Castle in the Firstlook test | BCS firstlook dark castle.png|Dark Castle in the Firstlook test | ||
BCS MapDarkCastle.png|Thumbnail | |||
BCS MapIconDarkCastle.png|Icon | |||
BCS firstlook MapIconDarkCastle.png|Placeholder art in the beta tests | BCS firstlook MapIconDarkCastle.png|Placeholder art in the beta tests | ||
</gallery> | </gallery> | ||
| Line 88: | Line 89: | ||
{{BCS map info | {{BCS map info | ||
|name=Workshop | |name=Workshop | ||
|image=BCS | |image=BCS Workshop.png | ||
|description=Players start with 1 extra card in their opening hand. | |description=Players start with 1 extra card in their opening hand. | ||
}} | }} | ||
'''Workshop''' increases the number of cards in each player's opening hand by 1. In the Firstlook test and Full Playable test, Workshop used the same background as Monkey Meadow. Its final appearance was not revealed before release. | '''Workshop''' increases the number of cards in each player's opening hand by 1. It takes place inside a factory with conveyor belts serving as the Bloon tracks. | ||
In the Firstlook test and Full Playable test, Workshop used the same background as Monkey Meadow. Its final appearance was not revealed before release. | |||
===Update history=== | |||
{{BCS change list by name|Workshop|header level=4}} | |||
===Gallery=== | ===Gallery=== | ||
{{screenshot needed}} | {{screenshot needed}} | ||
<gallery> | <gallery> | ||
BCS MapWorkshop.png|Thumbnail | |||
BCS MapWorkshop 1.0.png|Thumbnail (pre-v4.2) | |||
BCS MapIconWorkshop.png|Icon | |||
BCS firstlook MapIconWorkshop.png|Placeholder art in the beta tests | BCS firstlook MapIconWorkshop.png|Placeholder art in the beta tests | ||
</gallery> | </gallery> | ||
| Line 123: | Line 131: | ||
{{BCS map info | {{BCS map info | ||
|name=High Finance | |name=High Finance | ||
|image=BCS | |image=BCS HighFinance.png | ||
|description=Players start with 2 additional Gold. | |description=Players start with 2 additional Gold. | ||
}} | }} | ||
'''High Finance''' increases the amount of [[Gold (BCS)|Gold]] each player starts with by 2. In the Firstlook test and Full Playable test, High Finance used the same background as Monkey Meadow. Its final appearance was revealed in the trailer and official screenshots before release. | '''High Finance''' increases the amount of [[Gold (BCS)|Gold]] each player starts with by 2. It takes place in a construction zone in a city, with the Bloon paths being trenches of water running off from sewer pipes. | ||
In the Firstlook test and Full Playable test, High Finance used the same background as Monkey Meadow. Its final appearance was revealed in the trailer and official screenshots before release. | |||
===Update history=== | ===Update history=== | ||
| Line 133: | Line 142: | ||
===Gallery=== | ===Gallery=== | ||
<gallery> | <gallery> | ||
BCS ipad screenshot 4.png|Official screenshot of High Finance | BCS ipad screenshot 4.png|Official pre-release screenshot of High Finance | ||
BCS MapHighFinance.png|Thumbnail | |||
BCS MapIconHighFinance.png|Icon | |||
BCS firstlook MapIconHighFinance.png|Placeholder art in the beta tests | BCS firstlook MapIconHighFinance.png|Placeholder art in the beta tests | ||
</gallery> | </gallery> | ||
| Line 162: | Line 172: | ||
{{BCS map info | {{BCS map info | ||
|name=Badlands | |name=Badlands | ||
|image=BCS | |image=BCS Badlands.png | ||
|description=At the start of each turn: Deal 10 damage to the other Hero. | |description=At the start of each turn: Deal 10 damage to the other Hero. | ||
}} | }} | ||
'''Badlands''' (called '''Wasteland''' in the Full Playable test) was introduced in the Full Playable test. It causes [[Hero (BCS)|Hero]]es to take 10 damage at the start of the opponent player's turn. In the Firstlook test and Full Playable test, Wasteland used the same background as Monkey Meadow. Its final appearance was revealed in the trailer and official screenshots before release. | '''Badlands''' (called '''Wasteland''' in the Full Playable test) was introduced in the Full Playable test. It causes [[Hero (BCS)|Hero]]es to take 10 damage at the start of the opponent player's turn. It takes place in a desert with a small creek that runs down the middle. | ||
In the Firstlook test and Full Playable test, Wasteland used the same background as Monkey Meadow. Its final appearance was revealed in the trailer and official screenshots before release. | |||
===Update history=== | ===Update history=== | ||
| Line 174: | Line 185: | ||
{{screenshot needed}} | {{screenshot needed}} | ||
<gallery> | <gallery> | ||
BCS steam screenshot 6.jpg|Official screenshot of Badlands | BCS steam screenshot 6.jpg|Official pre-release screenshot of Badlands | ||
File:BCS Win by Badlands.png|Winning by Badlands map effect | File:BCS Win by Badlands.png|Winning by Badlands map effect | ||
BCS MapBadlands.png|Thumbnail | |||
BCS MapIconBadlands.png|Icon | |||
BCS MapIconWasteland.png|Placeholder art in the beta tests | BCS MapIconWasteland.png|Placeholder art in the beta tests | ||
</gallery> | </gallery> | ||
| Line 201: | Line 214: | ||
{{BCS map info | {{BCS map info | ||
|name=Game Night | |name=Game Night | ||
|image=BCS | |image=BCS GameNight.png | ||
|description=Monkeys have +5 Attack Power. | |description=Monkeys have +5 Attack Power. | ||
}} | }} | ||
'''Game Night''' increases the Attack Power of all [[Monkey (BCS)|Monkey]]s by 5. In the Firstlook test and Full Playable test, Game Night used the same background as Monkey Meadow. It was playable in the Full Playable test, but was removed from the final game, then re-introduced in version 2.0. | '''Game Night''' increases the Attack Power of all [[Monkey (BCS)|Monkey]]s by 5. It takes place on a tabletop game. | ||
In the Firstlook test and Full Playable test, Game Night used the same background as Monkey Meadow. It was playable in the Full Playable test, but was removed from the final game, then re-introduced in version 2.0. | |||
===Update history=== | ===Update history=== | ||
{{BCS change list by name|Game Night|header level=4}} | {{BCS change list by name|Game Night|header level=4}} | ||
| Line 211: | Line 225: | ||
===Gallery=== | ===Gallery=== | ||
<gallery> | <gallery> | ||
BCS GameNightScreenshot.png|Game Night | BCS GameNightScreenshot.png|Game Night (v2.0) | ||
BCS MapGameNight.png|Thumbnail | |||
BCS MapIconGameNight.png|Icon | |||
BCS MapIconWarzone.png|Placeholder art in the beta tests | BCS MapIconWarzone.png|Placeholder art in the beta tests | ||
</gallery> | </gallery> | ||
| Line 237: | Line 253: | ||
{{BCS map info | {{BCS map info | ||
|name=Dread Depths | |name=Dread Depths | ||
|image=BCS | |image=BCS DreadDepths.png | ||
|description=Enter the lair of the Armored Behemoth, Dreadbloon! | |description=Enter the lair of the Armored Behemoth, Dreadbloon! | ||
}} | }} | ||
'''Dread Depths''' is a map exclusive to [[Dreadbloon (BCS)|Dreadbloon]]'s [[Boss Battle (BCS)|Boss Battle]] event. It has no modifiers, though the event adds its own modifiers depending on the current stage of the event. | '''Dread Depths''' is a map exclusive to [[Dreadbloon (BCS)|Dreadbloon]]'s [[Boss Battle (BCS)|Boss Battle]] event. It has no modifiers, though the event adds its own modifiers depending on the current stage of the event. It takes place in a mine surrounded by red [[Bloontonium]] crystals. | ||
===Update history=== | ===Update history=== | ||
| Line 249: | Line 264: | ||
<gallery> | <gallery> | ||
BCS dev diary dreadbloon screenshot.png|Pre-release teaser screenshot<ref name="bcs-may162025">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1knlj5h/dev_diary_may_16th_2025/|title=Dev Diary - May 16th 2025|publisher=Reddit|retrieved=16 may 2025}}</ref> | BCS dev diary dreadbloon screenshot.png|Pre-release teaser screenshot<ref name="bcs-may162025">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1knlj5h/dev_diary_may_16th_2025/|title=Dev Diary - May 16th 2025|publisher=Reddit|retrieved=16 may 2025}}</ref> | ||
BCS MapDreadbloonsLair.png|Thumbnail | |||
BCS MapDreadbloonsLair 4.0.png|Thumbnail (pre-v4.2) | |||
BCS MapIconDreadbloonsLair.png|Icon | |||
</gallery> | </gallery> | ||
===In other languages=== | ===In other languages=== | ||
{{BCS last updated|4.0|section=y}} | |||
{{langlist | {{langlist | ||
|key=DreadbloonArena.Name | |key=DreadbloonArena.Name | ||
Revision as of 07:18, 11 June 2025

Maps (also called Arenas) are environments in Bloons Card Storm that apply additional rules to the game. Before each match begins, one map is selected at random. Each player can use one skip to reroll the map before the match starts, which will always be a different map from the previous one (or two if the other player skipped first). During the match, the current map's modifier can be seen at any time by selecting the map icon in the top-right corner. There are five maps in the final game, but there were four maps in the Firstlook test and six maps in the Full Playable test, with the final game removing Game Night.
Monkey Meadow
| Monkey Meadow | ||
|---|---|---|
|
Monkey Meadow has no modifiers. It takes place in a grassy clearing surrounded by woods, with a small creek that runs down the middle.
Monkey Meadow was revealed in the March 2024 Developer Diary with concept artwork,[1] and was playable in the Firstlook test. In the Firstlook test, Monkey Meadow had a very different appearance from both the final version and the concept art: the play field was more enclosed and had a dirt ground with lines in it to separate the play areas, it was decorated with objects such as targets and wooden barrels, it lacked the creek, and it was less saturated overall.
Gallery
-
Monkey Meadow
-
Monkey Meadow in the Full Playable test
-
Monkey Meadow in the Firstlook test
-
Thumbnail
-
Icon
-
Placeholder art in the beta tests
-
Concept art
In other languages
| Language | Text | Notes |
|---|---|---|
| Danish | Abelund | — |
| German | Affenaue | — |
| Spanish (Latin America) | Prado moneril | — |
| French | Prairie des singes | — |
| Italian | Campo delle scimmie | — |
| Japanese | モンキー牧草地 | — |
| Korean | 원숭이 초원 | — |
| Norwegian | Ape-eng | — |
| Polish | Małpia Łączka | — |
| Portuguese (Brazil) | Campo dos Símios | — |
| Russian | Обезьяний луг | — |
| Swedish | Apäng | — |
| Chinese (traditional) | 猴子草原 | — |
Dark Castle
| Dark Castle | ||
|---|---|---|
|
Dark Castle increases the health of all Bloon cards by 5. It takes place on a dark red castle above a moat of lava, with the Bloon tracks being lava flumes. It had a different appearance in the Firstlook test and Full Playable test, where it was a platform within the walls of a castle with lava channels separating the Bloon track, Monkey areas, and Hero platforms into sections.
Update history
Version 0.8 (build 144)
Modifier / description changed ― "Monkey Cards cost 1 Gold extra to play." → "Bloons gain +5 Health."
Description changed
| Before | After |
|---|---|
| Bloons gain +5 Health. | Bloons gain 5 Health. |
Dark Castle lava texture now has a darker shade of yellow
Gallery
-
Dark Castle
-
Dark Castle in the Full Playable test
-
Dark Castle in the Firstlook test
-
Thumbnail
-
Icon
-
Placeholder art in the beta tests
In other languages
| Language | Text | Notes |
|---|---|---|
| Danish | Det Mørke Slot | — |
| German | Düstere Burg | — |
| Spanish (Latin America) | Castillo oscuro | — |
| French | Château sombre | — |
| Italian | Castello oscuro | — |
| Japanese | ダークキャッスル | — |
| Korean | 어둠의 성 | — |
| Norwegian | Dystert slott | — |
| Polish | Mroczny Zamek | — |
| Portuguese (Brazil) | Castelo Sombrio | — |
| Russian | Темный замок | — |
| Swedish | Mörkt slott | — |
| Chinese (traditional) | 黑暗城堡 | — |
Workshop
| Workshop | ||
|---|---|---|
|
Workshop increases the number of cards in each player's opening hand by 1. It takes place inside a factory with conveyor belts serving as the Bloon tracks.
In the Firstlook test and Full Playable test, Workshop used the same background as Monkey Meadow. Its final appearance was not revealed before release.
Update history
Thumbnail changed (undocumented)
Gallery
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
-
Thumbnail
-
Thumbnail (pre-v4.2)
-
Icon
-
Placeholder art in the beta tests
In other languages
| Language | Text | Notes |
|---|---|---|
| Danish | Værksted | — |
| German | Werkstatt | — |
| Spanish (Latin America) | Taller | — |
| French | Atelier | — |
| Italian | Officina | — |
| Japanese | ワークショップ | — |
| Korean | 작업장 | — |
| Norwegian | Verksted | — |
| Polish | Warsztat | — |
| Portuguese (Brazil) | Oficina | — |
| Russian | Мастерская | — |
| Swedish | Verkstad | — |
| Chinese (traditional) | 工作室 | — |
High Finance
| High Finance | ||
|---|---|---|
|
High Finance increases the amount of Gold each player starts with by 2. It takes place in a construction zone in a city, with the Bloon paths being trenches of water running off from sewer pipes.
In the Firstlook test and Full Playable test, High Finance used the same background as Monkey Meadow. Its final appearance was revealed in the trailer and official screenshots before release.
Update history
Version 0.8 (build 144)
Extra starting Gold reduced ― 3 → 2
Gallery
-
Official pre-release screenshot of High Finance
-
Thumbnail
-
Icon
-
Placeholder art in the beta tests
In other languages
| Language | Text | Notes |
|---|---|---|
| Danish | Højfinans | — |
| German | Großkapital | — |
| Spanish (Latin America) | Altas finanzas | — |
| French | Haute finance | — |
| Italian | Alta finanza | — |
| Japanese | ハイファイナンス | — |
| Korean | 고비용 | — |
| Norwegian | Storfinans | — |
| Polish | Duże Pieniądze | — |
| Portuguese (Brazil) | Altas Finanças | — |
| Russian | Высокие финансы | — |
| Swedish | Dyr finansiering | — |
| Chinese (traditional) | 高級金融 | — |
Badlands
| Badlands | ||
|---|---|---|
|
Badlands (called Wasteland in the Full Playable test) was introduced in the Full Playable test. It causes Heroes to take 10 damage at the start of the opponent player's turn. It takes place in a desert with a small creek that runs down the middle.
In the Firstlook test and Full Playable test, Wasteland used the same background as Monkey Meadow. Its final appearance was revealed in the trailer and official screenshots before release.
Update history
Name changed
| Before | After |
|---|---|
| Wasteland | Badlands |
Hero damage from Badlands is now recorded in the history
- Applying Badlands effect on opponent occurs before drawing card from start of turn, instead of after.
Gallery
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
-
Official pre-release screenshot of Badlands
-
Winning by Badlands map effect
-
Thumbnail
-
Icon
-
Placeholder art in the beta tests
In other languages
| Language | Text | Notes |
|---|---|---|
| Danish | Dårligt område | — |
| German | Ödland | — |
| Spanish (Latin America) | Páramo | — |
| French | Mauvaises terres | — |
| Italian | Calanchi | — |
| Japanese | バッドランド | — |
| Korean | 황무지 | — |
| Norwegian | Ødemarka | — |
| Polish | Pustkowia | — |
| Portuguese (Brazil) | Terras Áridas | — |
| Russian | Пустоши | — |
| Swedish | Ofruktbar mark | — |
| Chinese (traditional) | 荒蕪之地 | — |
Game Night
| Game Night | ||
|---|---|---|
|
Game Night increases the Attack Power of all Monkeys by 5. It takes place on a tabletop game.
In the Firstlook test and Full Playable test, Game Night used the same background as Monkey Meadow. It was playable in the Full Playable test, but was removed from the final game, then re-introduced in version 2.0.
Update history
- Bonus AP from Game Night now applies after placement of a Monkey, not already added before placement.
Description now uses the abbreviation "ATK" instead of "Attack Power"
Gallery
-
Game Night (v2.0)
-
Thumbnail
-
Icon
-
Placeholder art in the beta tests
In other languages
| Language | Text | Notes |
|---|---|---|
| Danish | Spilnat | — |
| German | Spieleabend | — |
| Spanish (Latin America) | Noche de juegos | — |
| French | Soirée jeux | — |
| Italian | Serata giochi | — |
| Japanese | ゲームナイト | — |
| Korean | 게임의 밤 | — |
| Norwegian | Spillkveld | — |
| Polish | Rozrywkowa Noc | — |
| Portuguese (Brazil) | Noite de Jogo | — |
| Russian | Игровой вечер | — |
| Swedish | Spelkväll | — |
| Chinese (traditional) | 遊戲之夜 | — |
Dread Depths
| Dread Depths | ||
|---|---|---|
|
Dread Depths is a map exclusive to Dreadbloon's Boss Battle event. It has no modifiers, though the event adds its own modifiers depending on the current stage of the event. It takes place in a mine surrounded by red Bloontonium crystals.
Update history
Thumbnail changed (undocumented)
Gallery
-
Pre-release teaser screenshot[2]
-
Thumbnail
-
Thumbnail (pre-v4.2)
-
Icon
In other languages
| Language | Text | Notes |
|---|---|---|
| Danish | Rædselsdybder | — |
| German | Schreckenstiefen | — |
| Spanish (Latin America) | Profundidades acorazadas | — |
| French | Profondeurs de terreur | — |
| Italian | Profondità orrifiche | — |
| Japanese | ドレッドデプス | — |
| Korean | 드레드 심연 | — |
| Norwegian | Fryktens dyp | — |
| Polish | Otchłań grozy | — |
| Portuguese (Brazil) | Profundezas Terríveis | — |
| Russian | Жуткие глубины | — |
| Swedish | Skräckdjup | — |
| Chinese (traditional) | 恐怖深淵 | — |
Strategy
Maps have very little impact on the viability of decks and cards. There's little reason to build decks for specific maps, though some of them do marginally benefit certain playstyles.
- Dark Castle favors aggro. The extra health can allow Bloons to survive some interactions they would normally lose to from full health, such as Golden Bloons being able to survive two Tack Shooter hits on defense.
- Workshop is about as neutral as Monkey Meadow.
- High Finance slightly favors combo decks, while overall neutral for most decks.
- Game Night favors control. For instance, the +5 Attack Power prevents Bed Time from targeting some Monkeys without monkey debuffs. Also, extra Attack Power marginally makes bloons easier to destroy.
- Badlands favors aggro. Passive opponent life loss opens more opportunities for finishing moves. Additionally, Corvus Academy of Arts may waste shots on the minor HP loss per round instead of multiple Bloons.
Update history
- There is now a 3-second delay after an opponent is found and after one player vetoes where the veto option is disabled
Gallery
-
Icon for maps in the betas
References
- ↑ (Fri, 15 Mar 2024) "Bloons Card Storm Developer Diary - March 2024". Reddit. Retrieved Sun, 20 Oct 2024.
- ↑ "Dev Diary - May 16th 2025". Reddit. Retrieved Fri, 16 May 2025.
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