Map (BCS): Difference between revisions

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Qwertyxp2000 (talk | contribs)
no, they did not fix the icon for workshop, only the thumbnail
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{{BCS map info
{{BCS map info
|name=Monkey Meadow
|name=Monkey Meadow
|image=BCS MapMonkeyMeadow.png
|image=BCS MonkeyMeadow.png
|icon=BCS MapIconMonkeyMeadow.png
|description=Where adventure begins! No special rules.  
|description=Where adventure begins! No special rules.  
}}
}}
Line 20: Line 19:
BCS full playable monkey meadow.png|Monkey Meadow in the Full Playable test
BCS full playable monkey meadow.png|Monkey Meadow in the Full Playable test
BCS firstlook gwen vs quincy.png|Monkey Meadow in the Firstlook test
BCS firstlook gwen vs quincy.png|Monkey Meadow in the Firstlook test
BCS MapMonkeyMeadow.png|Thumbnail
BCS MapIconMonkeyMeadow.png|Icon
BCS firstlook MapIconMonkeyMeadow.png|Placeholder art in the beta tests
BCS mar 2024 map.png|Concept art
BCS mar 2024 map.png|Concept art
BCS firstlook MapIconMonkeyMeadow.png|Placeholder art in the beta tests
</gallery>
</gallery>


Line 45: Line 46:
==Dark Castle==
==Dark Castle==
{{redirect|Dark Castle (BCS)|the map in [[Bloons TD 6]]|Dark Castle}}
{{redirect|Dark Castle (BCS)|the map in [[Bloons TD 6]]|Dark Castle}}
{{incomplete|describe its appearance and how it changed from the betas}}
{{BCS map info
{{BCS map info
|name=Dark Castle
|name=Dark Castle
|image=BCS MapDarkCastle.png
|image=BCS DarkCastle.png
|icon=BCS MapIconDarkCastle.png
|description=Bloons gain +5 Health.
|description=Bloons gain +5 Health.
}}
}}
'''Dark Castle''' increases the health of all [[Bloon (BCS)|Bloon]] cards by 5.
'''Dark Castle''' increases the health of all [[Bloon (BCS)|Bloon]] cards by 5. It takes place on a dark red castle above a moat of lava, with the Bloon tracks being lava [[wp:flume|flume]]s. It had a different appearance in the Firstlook test and Full Playable test, where it was a platform within the walls of a castle with lava channels separating the Bloon track, [[Monkey (BCS)|Monkey]] areas, and [[Hero (BCS)|Hero]] platforms into sections.


===Update history===
===Update history===
Line 62: Line 61:
BCS full playable dark castle.png|Dark Castle in the Full Playable test
BCS full playable dark castle.png|Dark Castle in the Full Playable test
BCS firstlook dark castle.png|Dark Castle in the Firstlook test
BCS firstlook dark castle.png|Dark Castle in the Firstlook test
BCS MapDarkCastle.png|Thumbnail
BCS MapIconDarkCastle.png|Icon
BCS firstlook MapIconDarkCastle.png|Placeholder art in the beta tests
BCS firstlook MapIconDarkCastle.png|Placeholder art in the beta tests
</gallery>
</gallery>
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{{BCS map info
{{BCS map info
|name=Workshop
|name=Workshop
|image=BCS MapWorkshop.png
|image=BCS Workshop.png
|icon=BCS MapIconWorkshop.png
|description=Players start with 1 extra card in their opening hand.
|description=Players start with 1 extra card in their opening hand.
}}
}}
'''Workshop''' increases the number of cards in each player's opening hand by 1. In the Firstlook test and Full Playable test, Workshop used the same background as Monkey Meadow. Its final appearance was not revealed before release.
'''Workshop''' increases the number of cards in each player's opening hand by 1. It takes place inside a factory with conveyor belts serving as the Bloon tracks.
 
In the Firstlook test and Full Playable test, Workshop used the same background as Monkey Meadow. Its final appearance was not revealed before release.
 
===Update history===
{{BCS change list by name|Workshop|header level=4}}


===Gallery===
===Gallery===
{{screenshot needed}}
{{screenshot needed}}
<gallery>
<gallery>
BCS MapWorkshop.png|Thumbnail
BCS MapWorkshop 1.0.png|Thumbnail (pre-v4.2)
BCS MapIconWorkshop.png|Icon
BCS firstlook MapIconWorkshop.png|Placeholder art in the beta tests
BCS firstlook MapIconWorkshop.png|Placeholder art in the beta tests
</gallery>
</gallery>
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{{BCS map info
{{BCS map info
|name=High Finance
|name=High Finance
|image=BCS MapHighFinance.png
|image=BCS HighFinance.png
|icon=BCS MapHighFinance.png
|description=Players start with 2 additional Gold.
|description=Players start with 2 additional Gold.
}}
}}
'''High Finance''' increases the amount of [[Gold (BCS)|Gold]] each player starts with by 2. In the Firstlook test and Full Playable test, High Finance used the same background as Monkey Meadow. Its final appearance was revealed in the trailer and official screenshots before release.
'''High Finance''' increases the amount of [[Gold (BCS)|Gold]] each player starts with by 2. It takes place in a construction zone in a city, with the Bloon paths being trenches of water running off from sewer pipes.
 
In the Firstlook test and Full Playable test, High Finance used the same background as Monkey Meadow. Its final appearance was revealed in the trailer and official screenshots before release.


===Update history===
===Update history===
Line 133: Line 142:


===Gallery===
===Gallery===
{{screenshot needed}}
<gallery>
<gallery>
BCS ipad screenshot 4.png|Official screenshot of High Finance
BCS ipad screenshot 4.png|Official pre-release screenshot of High Finance
BCS MapHighFinance.png|Thumbnail
BCS MapIconHighFinance.png|Icon
BCS firstlook MapIconHighFinance.png|Placeholder art in the beta tests
BCS firstlook MapIconHighFinance.png|Placeholder art in the beta tests
</gallery>
</gallery>
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{{BCS map info
{{BCS map info
|name=Badlands
|name=Badlands
|image=BCS MapBadlands.png
|image=BCS Badlands.png
|icon=BCS MapIconBadlands.png
|description=At the start of each turn: Deal 10 damage to the other Hero.
|description=At the start of each turn: Deal 10 damage to the other Hero.
}}
}}
'''Badlands''' (called '''Wasteland''' in the Full Playable test) was introduced in the Full Playable test. It causes [[Hero (BCS)|Hero]]es to take 10 damage at the start of the opponent player's turn. In the Firstlook test and Full Playable test, Wasteland used the same background as Monkey Meadow. Its final appearance was revealed in the trailer and official screenshots before release.
'''Badlands''' (called '''Wasteland''' in the Full Playable test) was introduced in the Full Playable test. It causes [[Hero (BCS)|Hero]]es to take 10 damage at the start of the opponent player's turn. It takes place in a desert with a small creek that runs down the middle.
 
In the Firstlook test and Full Playable test, Wasteland used the same background as Monkey Meadow. Its final appearance was revealed in the trailer and official screenshots before release.


===Update history===
===Update history===
Line 174: Line 185:
{{screenshot needed}}
{{screenshot needed}}
<gallery>
<gallery>
BCS steam screenshot 6.jpg|Official screenshot of Badlands
BCS steam screenshot 6.jpg|Official pre-release screenshot of Badlands
File:BCS Win by Badlands.png|Winning by Badlands map effect
File:BCS Win by Badlands.png|Winning by Badlands map effect
BCS MapBadlands.png|Thumbnail
BCS MapIconBadlands.png|Icon
BCS MapIconWasteland.png|Placeholder art in the beta tests
BCS MapIconWasteland.png|Placeholder art in the beta tests
</gallery>
</gallery>
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{{BCS map info
{{BCS map info
|name=Game Night
|name=Game Night
|image=BCS MapGameNight.png
|image=BCS GameNight.png
|icon =BCS MapIconGameNight.png
|description=Monkeys have +5 Attack Power.
|description=Monkeys have +5 Attack Power.
}}
}}
'''Game Night''' increases the Attack Power of all [[Monkey (BCS)|Monkey]]s by 5. In the Firstlook test and Full Playable test, Game Night used the same background as Monkey Meadow. It was playable in the Full Playable test, but was removed from the final game, then re-introduced in version 2.0.
'''Game Night''' increases the Attack Power of all [[Monkey (BCS)|Monkey]]s by 5. It takes place on a tabletop game.
 
In the Firstlook test and Full Playable test, Game Night used the same background as Monkey Meadow. It was playable in the Full Playable test, but was removed from the final game, then re-introduced in version 2.0.
===Update history===
===Update history===
{{BCS change list by name|Game Night|header level=4}}
{{BCS change list by name|Game Night|header level=4}}
Line 211: Line 225:
===Gallery===
===Gallery===
<gallery>
<gallery>
BCS GameNightScreenshot.png|Game Night in BCS 2.0
BCS GameNightScreenshot.png|Game Night (v2.0)
BCS MapGameNight.png|Thumbnail
BCS MapIconGameNight.png|Icon
BCS MapIconWarzone.png|Placeholder art in the beta tests
BCS MapIconWarzone.png|Placeholder art in the beta tests
</gallery>
</gallery>
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{{BCS map info
{{BCS map info
|name=Dread Depths
|name=Dread Depths
|image=BCS MapDreadbloonsLair.png
|image=BCS DreadDepths.png
|icon =BCS MapIconDreadbloonsLair.png
|description=Enter the lair of the Armored Behemoth, Dreadbloon!
|description=Enter the lair of the Armored Behemoth, Dreadbloon!
}}
}}
'''Dread Depths''' is a map exclusive to [[Dreadbloon (BCS)|Dreadbloon]]'s [[Boss Battle (BCS)|Boss Battle]] event. It has no modifiers, though the event adds its own modifiers depending on the current stage of the event.
'''Dread Depths''' is a map exclusive to [[Dreadbloon (BCS)|Dreadbloon]]'s [[Boss Battle (BCS)|Boss Battle]] event. It has no modifiers, though the event adds its own modifiers depending on the current stage of the event. It takes place in a mine surrounded by red [[Bloontonium]] crystals.


===Update history===
===Update history===
Line 249: Line 264:
<gallery>
<gallery>
BCS dev diary dreadbloon screenshot.png|Pre-release teaser screenshot<ref name="bcs-may162025">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1knlj5h/dev_diary_may_16th_2025/|title=Dev Diary - May 16th 2025|publisher=Reddit|retrieved=16 may 2025}}</ref>
BCS dev diary dreadbloon screenshot.png|Pre-release teaser screenshot<ref name="bcs-may162025">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1knlj5h/dev_diary_may_16th_2025/|title=Dev Diary - May 16th 2025|publisher=Reddit|retrieved=16 may 2025}}</ref>
BCS MapDreadbloonsLair.png|Thumbnail
BCS MapDreadbloonsLair 4.0.png|Thumbnail (pre-v4.2)
BCS MapIconDreadbloonsLair.png|Icon
</gallery>
</gallery>


===In other languages===
===In other languages===
{{BCS last updated|4.0|section=y}}
{{langlist
{{langlist
|key=DreadbloonArena.Name
|key=DreadbloonArena.Name

Revision as of 07:18, 11 June 2025

For maps in the Bloons TD series, see Map.
Icon for maps

Maps (also called Arenas) are environments in Bloons Card Storm that apply additional rules to the game. Before each match begins, one map is selected at random. Each player can use one skip to reroll the map before the match starts, which will always be a different map from the previous one (or two if the other player skipped first). During the match, the current map's modifier can be seen at any time by selecting the map icon in the top-right corner. There are five maps in the final game, but there were four maps in the Firstlook test and six maps in the Full Playable test, with the final game removing Game Night.

Monkey Meadow

"Monkey Meadow (BCS)" redirects here. For the map in Bloons TD 6, see Monkey Meadow.
Monkey Meadow
Where adventure begins! No special rules.

Monkey Meadow has no modifiers. It takes place in a grassy clearing surrounded by woods, with a small creek that runs down the middle.

Monkey Meadow was revealed in the March 2024 Developer Diary with concept artwork,[1] and was playable in the Firstlook test. In the Firstlook test, Monkey Meadow had a very different appearance from both the final version and the concept art: the play field was more enclosed and had a dirt ground with lines in it to separate the play areas, it was decorated with objects such as targets and wooden barrels, it lacked the creek, and it was less saturated overall.

In other languages

This section was last updated for: version 3.2
Language Text Notes
Danish Abelund —
German Affenaue —
Spanish (Latin America) Prado moneril —
French Prairie des singes —
Italian Campo delle scimmie —
Japanese モンキー牧草地 —
Korean 원숭이 초원 —
Norwegian Ape-eng —
Polish Małpia Łączka —
Portuguese (Brazil) Campo dos Símios —
Russian Обезьяний луг —
Swedish Apäng —
Chinese (traditional) 猴子草原 —

Dark Castle

"Dark Castle (BCS)" redirects here. For the map in Bloons TD 6, see Dark Castle.
Dark Castle
Bloons gain +5 Health.

Dark Castle increases the health of all Bloon cards by 5. It takes place on a dark red castle above a moat of lava, with the Bloon tracks being lava flumes. It had a different appearance in the Firstlook test and Full Playable test, where it was a platform within the walls of a castle with lava channels separating the Bloon track, Monkey areas, and Hero platforms into sections.

Update history

Version 0.8 (build 144)

  • Neutral Modifier / description changed ― "Monkey Cards cost 1 Gold extra to play." → "Bloons gain +5 Health."
  • Description changed
Before Bloons gain +5 Health.
After Bloons gain 5 Health.
  • Change Dark Castle lava texture now has a darker shade of yellow

In other languages

This section was last updated for: version 3.2
Language Text Notes
Danish Det Mørke Slot —
German Düstere Burg —
Spanish (Latin America) Castillo oscuro —
French Château sombre —
Italian Castello oscuro —
Japanese ダークキャッスル —
Korean 어둠의 성 —
Norwegian Dystert slott —
Polish Mroczny Zamek —
Portuguese (Brazil) Castelo Sombrio —
Russian Темный замок —
Swedish Mörkt slott —
Chinese (traditional) 黑暗城堡 —

Workshop

"Workshop (BCS)" redirects here. For other uses, see Workshop (disambiguation).
Workshop
Players start with 1 extra card in their opening hand.

Workshop increases the number of cards in each player's opening hand by 1. It takes place inside a factory with conveyor belts serving as the Bloon tracks.

In the Firstlook test and Full Playable test, Workshop used the same background as Monkey Meadow. Its final appearance was not revealed before release.

Update history

  • Change Thumbnail changed (undocumented)
Before After
Scoop's Tall Tale icon This article or section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

In other languages

This section was last updated for: version 3.2
Language Text Notes
Danish Værksted —
German Werkstatt —
Spanish (Latin America) Taller —
French Atelier —
Italian Officina —
Japanese ワークショップ —
Korean 작업장 —
Norwegian Verksted —
Polish Warsztat —
Portuguese (Brazil) Oficina —
Russian Мастерская —
Swedish Verkstad —
Chinese (traditional) 工作室 —

High Finance

"High Finance (BCS)" redirects here. For the map in Bloons TD 6, see High Finance.
High Finance
Players start with 2 additional Gold.

High Finance increases the amount of Gold each player starts with by 2. It takes place in a construction zone in a city, with the Bloon paths being trenches of water running off from sewer pipes.

In the Firstlook test and Full Playable test, High Finance used the same background as Monkey Meadow. Its final appearance was revealed in the trailer and official screenshots before release.

Update history

Version 0.8 (build 144)

  • Neutral Extra starting Gold reduced ― 3 → 2

In other languages

This section was last updated for: version 3.2
Language Text Notes
Danish Højfinans —
German Großkapital —
Spanish (Latin America) Altas finanzas —
French Haute finance —
Italian Alta finanza —
Japanese ハイファイナンス —
Korean 고비용 —
Norwegian Storfinans —
Polish Duże Pieniądze —
Portuguese (Brazil) Altas Finanças —
Russian Высокие финансы —
Swedish Dyr finansiering —
Chinese (traditional) 高級金融 —

Badlands

"Badlands (BCS)" redirects here. For other uses, see Badlands (disambiguation).
Badlands
At the start of each turn: Deal 10 damage to the other Hero.

Badlands (called Wasteland in the Full Playable test) was introduced in the Full Playable test. It causes Heroes to take 10 damage at the start of the opponent player's turn. It takes place in a desert with a small creek that runs down the middle.

In the Firstlook test and Full Playable test, Wasteland used the same background as Monkey Meadow. Its final appearance was revealed in the trailer and official screenshots before release.

Update history

  • Name changed
Before Wasteland
After Badlands
  • Hero damage from Badlands is now recorded in the history
  • Applying Badlands effect on opponent occurs before drawing card from start of turn, instead of after.
Scoop's Tall Tale icon This article or section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

In other languages

This section was last updated for: version 3.2
Language Text Notes
Danish Dårligt område —
German Ödland —
Spanish (Latin America) Páramo —
French Mauvaises terres —
Italian Calanchi —
Japanese バッドランド —
Korean 황무지 —
Norwegian Ødemarka —
Polish Pustkowia —
Portuguese (Brazil) Terras Áridas —
Russian Пустоши —
Swedish Ofruktbar mark —
Chinese (traditional) 荒蕪之地 —

Game Night

Game Night
Monkeys have +5 Attack Power.

Game Night increases the Attack Power of all Monkeys by 5. It takes place on a tabletop game.

In the Firstlook test and Full Playable test, Game Night used the same background as Monkey Meadow. It was playable in the Full Playable test, but was removed from the final game, then re-introduced in version 2.0.

Update history

  • Bonus AP from Game Night now applies after placement of a Monkey, not already added before placement.
  • Change Description now uses the abbreviation "ATK" instead of "Attack Power"

In other languages

This section was last updated for: version 3.2
Language Text Notes
Danish Spilnat —
German Spieleabend —
Spanish (Latin America) Noche de juegos —
French Soirée jeux —
Italian Serata giochi —
Japanese ゲームナイト —
Korean 게임의 밤 —
Norwegian Spillkveld —
Polish Rozrywkowa Noc —
Portuguese (Brazil) Noite de Jogo —
Russian Игровой вечер —
Swedish Spelkväll —
Chinese (traditional) 遊戲之夜 —

Dread Depths

Dread Depths
Enter the lair of the Armored Behemoth, Dreadbloon!

Dread Depths is a map exclusive to Dreadbloon's Boss Battle event. It has no modifiers, though the event adds its own modifiers depending on the current stage of the event. It takes place in a mine surrounded by red Bloontonium crystals.

Update history

  • Change Thumbnail changed (undocumented)
Before After

In other languages

This section was last updated for: version 4.0
Language Text Notes
Danish Rædselsdybder —
German Schreckenstiefen —
Spanish (Latin America) Profundidades acorazadas —
French Profondeurs de terreur —
Italian Profondità orrifiche —
Japanese ドレッドデプス —
Korean 드레드 심연 —
Norwegian Fryktens dyp —
Polish Otchłań grozy —
Portuguese (Brazil) Profundezas Terríveis —
Russian Жуткие глубины —
Swedish Skräckdjup —
Chinese (traditional) 恐怖深淵 —

Strategy

Maps have very little impact on the viability of decks and cards. There's little reason to build decks for specific maps, though some of them do marginally benefit certain playstyles.

  • Dark Castle favors aggro. The extra health can allow Bloons to survive some interactions they would normally lose to from full health, such as Golden Bloons being able to survive two Tack Shooter hits on defense.
  • Workshop is about as neutral as Monkey Meadow.
  • High Finance slightly favors combo decks, while overall neutral for most decks.
  • Game Night favors control. For instance, the +5 Attack Power prevents Bed Time from targeting some Monkeys without monkey debuffs. Also, extra Attack Power marginally makes bloons easier to destroy.
  • Badlands favors aggro. Passive opponent life loss opens more opportunities for finishing moves. Additionally, Corvus Academy of Arts may waste shots on the minor HP loss per round instead of multiple Bloons.

Update history

  • There is now a 3-second delay after an opponent is found and after one player vetoes where the veto option is disabled

References

  1. ↑  (Fri, 15 Mar 2024) "Bloons Card Storm Developer Diary - March 2024". Reddit. Retrieved Sun, 20 Oct 2024.
  2. ↑ "Dev Diary - May 16th 2025". Reddit. Retrieved Fri, 16 May 2025.