Map (BCS): Difference between revisions
no, they did not fix the icon for workshop, only the thumbnail |
→Strategy: the corvus academy issue is worth highlighting more |
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==Strategy== | ==Strategy== | ||
For the most part, maps have little impact on the viability of decks and cards. The exception is Badlands, where the start-of-turn damage consumes [[Corvus Academy of Arts]]' Ammo, making that card significantly less effective. | |||
*Dark Castle favors aggro. The extra health can allow Bloons to survive some interactions they would normally lose to from full health, such as [[Golden Bloon (BCS)|Golden Bloon]]s being able to survive | |||
There's little reason to build decks for specific maps, though some of them do slightly benefit certain playstyles. | |||
*Dark Castle favors aggro. The extra health can allow Bloons to survive some interactions they would normally lose to from full health, such as [[Golden Bloon (BCS)|Golden Bloon]]s being able to survive take three [[Tack Shooter (BCS)|Tack Shooter]] hits on defense instead of two. | |||
*Workshop is about as neutral as Monkey Meadow. | *Workshop is about as neutral as Monkey Meadow. | ||
*High Finance slightly favors combo decks, | *High Finance slightly favors combo decks, but is overall neutral for most decks. | ||
*Game Night favors control. | *Badlands favors aggro. The passive damage opens more opportunities for finishing moves. | ||
*Game Night favors control. The extra Attack Power particularly benefits cheap swarming Monkeys with low base Attack Power, like the [[Barrel of Monkeys]]. It also prevents [[Bed Time]] from affecting some Monkeys without Attack Power debuffs. | |||
==Update history== | ==Update history== | ||