Map (BCS): Difference between revisions

no, they did not fix the icon for workshop, only the thumbnail
Strategy: the corvus academy issue is worth highlighting more
Line 289: Line 289:


==Strategy==
==Strategy==
Maps have very little impact on the viability of decks and cards. There's little reason to build decks for specific maps, though some of them do marginally benefit certain playstyles.
For the most part, maps have little impact on the viability of decks and cards. The exception is Badlands, where the start-of-turn damage consumes [[Corvus Academy of Arts]]' Ammo, making that card significantly less effective.
*Dark Castle favors aggro. The extra health can allow Bloons to survive some interactions they would normally lose to from full health, such as [[Golden Bloon (BCS)|Golden Bloon]]s being able to survive two [[Tack Shooter (BCS)|Tack Shooter]] hits on defense.
 
There's little reason to build decks for specific maps, though some of them do slightly benefit certain playstyles.
*Dark Castle favors aggro. The extra health can allow Bloons to survive some interactions they would normally lose to from full health, such as [[Golden Bloon (BCS)|Golden Bloon]]s being able to survive take three [[Tack Shooter (BCS)|Tack Shooter]] hits on defense instead of two.
*Workshop is about as neutral as Monkey Meadow.
*Workshop is about as neutral as Monkey Meadow.
*High Finance slightly favors combo decks, while overall neutral for most decks.
*High Finance slightly favors combo decks, but is overall neutral for most decks.
*Game Night favors control. For instance, the +5 Attack Power prevents [[Bed Time]] from targeting some Monkeys without monkey debuffs. Also, extra Attack Power marginally makes bloons easier to destroy.
*Badlands favors aggro. The passive damage opens more opportunities for finishing moves.
*Badlands favors aggro. Passive opponent life loss opens more opportunities for finishing moves. Additionally, [[Corvus Academy of Arts]] may waste shots on the minor HP loss per round instead of multiple Bloons.
*Game Night favors control. The extra Attack Power particularly benefits cheap swarming Monkeys with low base Attack Power, like the [[Barrel of Monkeys]]. It also prevents [[Bed Time]] from affecting some Monkeys without Attack Power debuffs.


==Update history==
==Update history==