Keyword
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A keyword is a term in Bloons Card Storm that describes mechanics of a card, Hero Ability, or Striker's Adventure item. While not explicitly stated in-game, most keywords are either an effect of a card in and of itself or a condition under which an effect of the card triggers. The player can see a card's keywords when viewing a card in the Card Collection and during a match when the card is highlighted. For Monkey and Bloon cards, most keywords display their icons next to them during a match.
Some cards have keywords written in their card text, but they do not display those keywords' icons or descriptions. Some card descriptions use phrases such as "During your Turn", "During Opponent's Turn", and "When an opponent draws a Card" like keywords, but they are not keywords and have no icons or descriptions. Some keywords are confirmed by Ninja Kiwi but are not yet added into the game.
List of keywords
Effect keywords
| Icon | Text | Applies to | Introduced |
|---|---|---|---|
| Acid Pool Deals 30 damage to any Bloon ending its turn on it. Lasts 2 turns |
Bloon spaces | Version 4.2 | |
| Strong Acid Pool Deals 50 damage to any Bloon ending its turn on it. Lasts 2 turns |
Bloon spaces | Version 4.2 | |
| Armor Reduce damage received by <amount> |
Bloons, Heroes | Version 4.0 | |
| Armor Piercing Targeted damaged Bloon loses all Armor |
Monkeys | Version 4.0 | |
| Camo Attackers must target non-Camo Bloons first |
Bloons | Version 6.0 | |
| Defender Can defend on opponent's turn, has +<amount> damage on opponent's turn |
Monkeys | Full Playable test | |
| Detect Can target Camo Bloons normally |
Monkeys | Version 6.0 | |
| Doomed This Monkey will be removed at the start of its next turn. |
Monkeys | Version 3.0 | |
| Double Attack Attacks twice. |
Bloons | Full Playable test | |
| Immobile Cannot increase or decrease delay. Cannot attack |
Bloons | Version 4.0 | |
| Must Pop Monkeys must attack this Bloon before others |
Bloons | Version 4.0 | |
| On Fire Will take 30 damage at the end of its turn and before attacking |
Bloons | Firstlook test | |
| Pick Look at the next <amount> cards in your deck. Choose one and add it to your hand. Other cards go to the bottom of your deck. |
Powers | Launch | |
| Regrow On Turn Start: Heal <amount> |
Bloons | Version 6.0 | |
| Revive When Destroyed, resummon this Bloon with current Delay and without Revive |
Bloons | Version 6.0 | |
| Shield Shield will block <amount> incoming damage |
Bloons, Heroes | Full Playable test | |
| Splash Damage Also deals damage to Bloons on either side of the target |
Monkeys, Powers | Version 4.0 | |
| Stunned Monkey can't attack or reload until stun wears off. Bloon delay does not reduce at end of turn. |
Monkeys, Bloons | Full Playable test | |
| Temporary Ammo Extra ammo that is removed at the start of the turn |
Monkeys | Version 5.0 | |
| Temporary Is removed at end of turn after ammo reaches 0. |
Monkeys | Version 4.0 | |
| Triple Attack Attacks three times. |
Bloons | Version 4.0 | |
| Undead When Destroyed, does not go to Graveyard |
Bloons | Version 6.0 |
Trigger keywords
| Icon | Text | Applies to | Introduced | Notes |
|---|---|---|---|---|
| On Attack Triggers when this Monkey attacks. |
Monkeys | Version 3.1 | Some cards had this term in their card text since the Firstlook test, but it was not a keyword until version 3.1. | |
| On Damaged Triggers on losing health from any source |
Bloons | Full Playable test | Does not trigger if the Bloon is hit without losing any health, such as an attack from a Monkey with zero ATK, taking damage to its Shield, or having the damage negated by Armor. | |
| On Destroyed Triggers when Bloon is Popped (by damage or effect) or when it hits opposing Hero. |
Bloons | Full Playable test | Black Bloon had this term in its card text in the Firstlook test, but it was not a keyword until the Full Playable test. It originally only triggered when the Bloon was popped, just like On Popped. | |
| On Leak Triggers when a Bloon attacks a Hero (after Defenders have acted). |
Bloons, Monkeys | Launch | For Bloons, the Bloon with the keyword triggers when it hits the opposing Hero. For Monkeys, all Monkeys with the keyword trigger each time their Hero is hit by any Bloon (only triggering once if hit by a Double Attack or Triple Attack Bloon). | |
| On Play Triggers when card is played. |
Bloons, Monkeys | Full Playable test | With the exception of certain special Power cards like Avalanche and Bomb, all Power cards implicitly apply their effects On Play. Some cards had this term in their card text in the Firstlook test, but it was not a keyword until the Full Playable test. | |
| On Popped Triggers when Bloon is Popped (by damage or effect). Does not trigger if Bloon hits opposing Hero. |
Bloons, Monkeys | Launch | The only Monkey that has this keyword, Spike-o-Pult, has "On Pop" in its card text instead of "On Popped". For Bloons, the Bloon with the keyword triggers when it is destroyed by damage or an effect, but not by hitting the opposing Hero. For Monkeys, the Monkey with the keyword triggers when it pops a Bloon. Golden Bloon had this term in its card text in the Firstlook test, but it was not a keyword until the Full Playable test. | |
| On Reload Triggers when this Monkey reloads. |
Monkeys | Version 3.1 | Also triggers when reloaded by an effect, such as from Quick Reload. Some cards had this term in their card text since the Full Playable test, but it was not a keyword until version 3.1. | |
| On Replace Triggers when this Monkey is replaced by another Monkey |
Monkeys | Version 2.0 | Does not trigger if transformed into another Monkey (i.e., Total Transformation Monkey). | |
| On Turn End Triggers once turn has ended |
Bloons, Monkeys, Hero Abilities | Full Playable test | Occurs before Bloons reduce their delay or attack the opposing Hero. Blade Maelstrom always triggers after other Monkeys. Lead Coating Bloon always triggers after On Fire. If multiple cards with the same "priority" trigger at the same time, they trigger in the order they were played, oldest first. | |
| On Turn Start Triggers at start of turn |
Bloons, Monkeys | Full Playable test | Occurs before the player draws their card. For Monkeys, this occurs at the same time they perform their reload step. For Bloons, this occurs after Doomed Monkeys disappear. Multiple Bloons with this keyword trigger in their order on the Bloon track. | |
| Zero Gold Triggers an additional effect if you have 0 Gold |
Bloons, Monkeys, Powers | Version 5.0 | For Powers, the effect triggers if the player has no Gold remaining after playing the card, before the card effect applies. |
Per Gold Spent
Per Gold Spent[1] is a keyword that describes effects that depend on the Gold spent to play the card. When played, the cost of the card changes depending on the current Gold.
This keyword is not shown in-game. It affects certain Monkeys and Bloons.
Other
| Icon | Text | Applies to | Introduced | Notes |
|---|---|---|---|---|
| Unique You can only have one copy of this card |
All Ultra Rare cards | Full Playable test | The player can still generate temporary copies of Unique cards during a match (such as with Double Trouble), and can have multiple Unique cards in a deck in Striker's Adventure. Its icon does not appear next to Monkeys or Bloons during a match. |
List of cards with trigger keywords
Per Gold Spent
On Attack
| Card | Class | Rarity | Set | Cost | Charges | Type | Ammo | ATK | Reload | Introduced |
|---|---|---|---|---|---|---|---|---|---|---|
Alchemist Monkey On Attack: Summon an Acid Pool on target Bloon space |
Magic | Common | Lead Storm | 1 | Alchemist | 1 | 25 | 2 | Version 4.0 | |
| Magic | Super Rare | Classic | 1 | Wizard | 2 | 50 | 3 | Launch | ||
Bloon Impact Temporary. Armor Piercing. On Attack: Increase the delay of target Bloon by 2 |
Primary | Super Rare | Camo Storm | 1 | Bomb Shooter | 2 | 45 | — | Version 6.0 | |
Bloon Master Alchemist On Play: Convert target Bloon into a Red Bloon. On Attack: Summon a Strong Acid Pool on target Bloon space |
Magic | Ultra Rare | Lead Storm | 1 | Alchemist | 1 | 15 | 2 | Version 4.0 | |
Boomerang Monkey On Attack: Deal 30 damage to the next adjacent Bloon |
Primary | Uncommon | Classic | 1 | Boomerang | 1 | 20 | 1 | Firstlook test | |
Bouncing Bullet On Attack: Deal 30 damage to a random other Bloon three times |
Military | Ultra Rare | Classic | 1 | Sniper | 1 | 90 | 2 | Full Playable test | |
Crippling Sniper On Attack: Targeted Large Bloons have their delay increased by 1 |
Military | Ultra Rare | Classic | 1 | Sniper | 1 | 150 | 3 | Full Playable test | |
Distraction Ninja Detect. On Attack: 50% chance to increase target Bloon's delay by 1 |
Magic | Super Rare | Camo Storm | 1 | Ninja | 2 | 55 | 3 | Version 6.0 | |
Fireball Wizard On Attack: Set target Bloon on fire |
Magic | Uncommon | Camo Storm | 1 | Wizard | 1 | 100 | 2 | Version 6.0 | |
Frag Bomb Shooter On Attack: Deal Splash Damage. |
Primary | Uncommon | Lead Storm | 1 | Bomb Shooter | 3 | 30 | 3 | Version 4.0 | |
Glaive Ricochet On Attack: Deal 10 Damage to all next Bloons in line |
Primary | Ultra Rare | Classic | 1 | Boomerang | 4 | 40 | 2 | Full Playable test | |
Lead to Gold Monkey Armor-Piercing. On Attack: If target has Armor, gain 2 gold |
Magic | Rare | Lead Storm | 1 | Alchemist | 1 | 60 | 2 | Version 4.0 | |
Leeching Shot Sniper On Attack: Gain 2 Bloontonium |
Military | Uncommon | Classic | 1 | Sniper | 1 | 50 | 2 | Version 3.0 | |
MOAB Eliminator On Attack: If target is a Large Bloon, destroy it |
Primary | Ultra Rare | Lead Storm | 1 | Bomb Shooter | 1 | 150 | 3 | Version 4.0 | |
MOAB Mauler Armor-Piercing. Deals +50 damage to Large Bloons |
Primary | Rare | Lead Storm | 1 | Bomb Shooter | 2 | 60 | 2 | Version 4.0 | |
Shell Shock Mortar Does not attack normally. On Turn End: Randomly attacks an enemy Bloon. On Attack: Stun target for 1 turn |
Military | Super Rare | Lead Storm | 1 | Mortar | 1 | 60 | 2 | Version 4.0 | |
Shinobi Tactics Ninja Detect. Temporary. On Attack: Your other Ninjas gain +5 ATK |
Magic | Rare | Camo Storm | 1 | Ninja | 3 | 30 | — | Version 6.0 | |
Transformed Monkey On Attack: Summon an Acid Pool on target Bloon space |
— | Common | None | 1 | — | 1 | 50 | 2 | Version 4.0 | |
Triple Shot On Attack: Deal Splash Damage |
Primary | Uncommon | Classic | 1 | Dart | 1 | 20 | 1 | Firstlook test |
On Damaged
| Card | Class | Rarity | Set | Cost | Charges | Health | Delay | Introduced |
|---|---|---|---|---|---|---|---|---|
Bloontonium Gas Bloon On Damaged: Gain 1 Bloontonium |
Advanced | Rare | Classic | 2 | 160 | 4 | Launch | |
Golden Bloon On Damaged: Gain 1 Gold |
Advanced | Rare | Classic | 2 | 70 | 2 | Firstlook test | |
Growth Gas Bloon On Damaged: All other friendly Bloons gain 10 Health |
Advanced | Super Rare | Classic | 2 | 200 | 5 | Launch | |
| Large | Rare | Classic | 1 | 300 | 3 | Version 3.0 | ||
Shield Gas Bloon On Damaged: Random friendly Bloon gains 30 Shield |
Advanced | Uncommon | Classic | 2 | 160 | 3 | Launch | |
Stun Gas Bloon On Damaged: Stun attacking Monkey for 1 turn |
Basic | Common | Classic | 2 | 100 | 2 | Launch | |
Weakening Gas Bloon On Damaged: Reduce attacking Monkey's ATK by 5 |
Large | Rare | Classic | 1 | 300 | 4 | Launch |
On Destroyed
| Card | Class | Rarity | Set | Cost | Charges | Health | Delay | Introduced |
|---|---|---|---|---|---|---|---|---|
Black Bloon On Destroyed: Draw a card |
Advanced | Rare | Classic | 2 | 130 | 1 | Firstlook test | |
Bomb Bloon On Destroyed: Add a Bomb Shooter to your hand |
Basic | Uncommon | Lead Storm | 2 | 40 | 1 | Version 4.0 | |
Nested Blue On Destroyed: Summons a Red Bloon |
Basic | Rare | Classic | 1 | 50 | 1 | Full Playable test | |
Nested Green On Destroyed: Summons a Nested Blue |
Basic | Rare | Classic | 1 | 80 | 2 | Full Playable test | |
Nested Yellow On Destroyed: Summons a Nested Green |
Basic | Rare | Classic | 1 | 120 | 2 | Full Playable test | |
Rang Bloon On Destroyed: Add a Boomerang Monkey to your hand |
Basic | Common | Lead Storm | 2 | 40 | 1 | Version 4.0 | |
The Eternal On Destroyed: Add a copy of this card to your hand with additional Health On Leaked: +60. On Popped: +30. |
Advanced | Ultra Rare | Classic | 1 | 70 | 2 | Version 3.0 | |
| Advanced | Uncommon | Classic | 2 | 180 | 2 | Full Playable test |
On Leak
| Card | Card type | Rarity | Set | Cost | Charges | Introduced |
|---|---|---|---|---|---|---|
Blooming Bloon On Popped: Summon a Swarm Yellow Bloon. On Leaked: Summon 3 Swarm Yellow Bloons |
Basic Bloon | Common | Lead Storm | 1 | Version 5.0 | |
Heart of Vengeance Druid On Leak: Gain 5 ATK |
Magic Monkey | Rare | Classic | 1 | Launch | |
Precursor Bloon On Leak: Summon a Ceramic Bloon |
Basic Bloon | Uncommon | Lead Storm | 1 | Version 5.0 | |
Sentinel Bloon Must Pop. On Popped: Deal 30 to opponent Hero. On Leak: Deals no damage |
Bloon | Uncommon | None | 1 | Version 5.0 | |
Setup Bloon On Leak: Reduce cost of a random Bloon in your hand by 1 |
Basic Bloon | Super Rare | Classic | 1 | Launch | |
Strike Bloon On Leak: Heal your Hero the amount of damage dealt |
Basic Bloon | Uncommon | Lead Storm | 2 | Version 4.0 | |
The Eternal On Destroyed: Add a copy of this card to your hand with additional Health On Leaked: +60. On Popped: +30. |
Advanced Bloon | Ultra Rare | Classic | 1 | Version 3.0 |
On Play
| Card | Card type | Rarity | Set | Cost | Charges | Introduced |
|---|---|---|---|---|---|---|
Acidic Mix Alchemist On Play: Target other friendly Monkey gains Armor-Piercing |
Magic Monkey | Uncommon | Lead Storm | 1 | Version 4.0 | |
Armor Powered Bloon On Play: Gains Health equal to 5x total friendly Bloon Armor |
Advanced Bloon | Super Rare | Lead Storm | 1 | Version 5.0 | |
Berserker Brew On Play: Target other friendly Monkey gains 3 Temporary Ammo, +20 ATK and is Doomed |
Magic Monkey | Uncommon | Lead Storm | 1 | Version 4.0 | |
Bionic Boomerang On Play: Gain 2 Temporary Ammo |
Primary Monkey | Uncommon | Classic | 1 | Full Playable test | |
Bloon Master Alchemist On Play: Convert target Bloon into a Red Bloon. On Attack: Summon a Strong Acid Pool on target Bloon space |
Magic Monkey | Ultra Rare | Lead Storm | 1 | Version 4.0 | |
| Support Monkey | Common | Classic | 1 | Version 3.0 | ||
Bloontonium Saboteur On Play: Opponent loses 4 Bloontonium |
Military Monkey | Super Rare | Classic | 1 | Version 3.0 | |
Booster Bloon On Play: Increase target friendly Bloon's delay by 1. It gains 100 Health |
Basic Bloon | Rare | Classic | 2 | Version 3.0 | |
Buddy Bloon Shield 150. On Play: Reduce highest enemy Monkey's ATK to 0 while this is in play. |
Advanced Bloon | Uncommon | Classic | 1 | Launch | |
Clever Blue Bloon On Play: If your last played card was a Monkey, deal 50 damage to first enemy Bloon |
Basic Bloon | Rare | Lead Storm | 2 | Version 4.0 | |
Clever Green Bloon On Play: If your last played card was a Monkey, draw a card |
Basic Bloon | Rare | Lead Storm | 2 | Version 4.0 | |
Clever Lead Bloon Armor 10. On Play: If your last played card was a Monkey, this gains Armored 10 |
Basic Bloon | Common | Lead Storm | 2 | Version 4.0 | |
Damaged MOAB On Play: Deal 150 damage to this Bloon |
Large Bloon | Uncommon | Classic | 2 | Launch | |
Discount Bloon On Play: Reduce cost of Discount Bloons in hand by 1 |
Advanced Bloon | Super Rare | Classic | 4 | Launch | |
Draining Bloon On Play: Drains all Bloontonium, gains 30 Shield per Bloontonium drained. |
Advanced Bloon | Rare | Classic | 1 | Launch | |
Druid Defender +20. On Play: Heal your Hero 75 Health |
Magic Monkey | Common | Classic | 1 | Launch | |
Extra Shot Bloon Shield 50. On Play: Target Monkey gains 1 Temporary Ammo |
Basic Bloon | Uncommon | Lead Storm | 1 | Version 5.0 | |
Golden Blimp On Play: Gain +65 Health per Gold spent |
Large Bloon | Super Rare | Camo Storm | 1 | Version 6.0 | |
Hastening Bloon On Play: Reduce the delay of a random other friendly Bloon by 1 |
Advanced Bloon | Rare | Classic | 1 | Full Playable test | |
Healing Bloon On Play: Heals all friendly Bloons by 50 |
Advanced Bloon | Uncommon | Classic | 2 | Launch | |
MOAB Dominator On Play: Increase target Large Bloon's delay by 2. |
Primary Monkey | Ultra Rare | Classic | 1 | Version 2.0 | |
Monkey Investigator On Play: Draw a random Bloon from your deck |
Support Monkey | Uncommon | Classic | 1 | Version 2.0 | |
Prince of Darkness Can't Attack. On Play: Summon a Zombie MOAB. On Turn Start: Heal your Bloons for 50 |
Magic Monkey | Ultra Rare | Classic | 1 | Full Playable test | |
Signal Bloon Shield 50. On Play: Draw a Large Bloon from your deck |
Basic Bloon | Rare | Classic | 2 | Version 2.0 | |
Slowing Bloon On Play: Increase target Bloon's delay by 1 |
Advanced Bloon | Common | Classic | 2 | Version 2.0 | |
Soulstealer Bloon Undead. On Play: Deal 30 damage to all other Bloons, this gains Health equal to the damage dealt |
Large Bloon | Super Rare | Camo Storm | 1 | Version 6.0 | |
Sun Temple On Play: Remove all friendly Monkeys, gain 25 ATK for each removed Monkey |
Magic Monkey | Ultra Rare | Classic | 1 | Launch | |
Thunder Druid On Play: Deal 80 damage to all enemy Bloons |
Magic Monkey | Rare | Classic | 1 | Launch | |
Total Transformation Monkey On Play: Transform all other friendly Monkeys into transformed Monkeys |
Magic Monkey | Ultra Rare | Lead Storm | 1 | Version 4.0 | |
Wall of Fire Monkey Defender +5. On Play: First enemy Bloon is set on fire |
Magic Monkey | Uncommon | Classic | 1 | Launch | |
White Bloon On Play: Draw a card |
Advanced Bloon | Rare | Classic | 2 | Firstlook test | |
| Advanced Bloon | Uncommon | Classic | 2 | Full Playable test | ||
Zee Jay Special On Play: Gain 1 Rad Token |
Advanced Bloon | Super Rare | Classic | 2 | Version 3.0 |
On Popped
| Card | Class | Rarity | Set | Cost | Charges | Health | Delay | Introduced |
|---|---|---|---|---|---|---|---|---|
Blooming Bloon On Popped: Summon a Swarm Yellow Bloon. On Leaked: Summon 3 Swarm Yellow Bloons |
Basic | Common | Lead Storm | 1 | 80 | 1 | Version 5.0 | |
| Large | Rare | Classic | 1 | 300 | 3 | Version 3.0 | ||
Sentinel Bloon Must Pop. On Popped: Deal 30 to opponent Hero. On Leak: Deals no damage |
— | Uncommon | None | 1 | 40 | 1 | Version 5.0 | |
The Eternal On Destroyed: Add a copy of this card to your hand with additional Health On Leaked: +60. On Popped: +30. |
Advanced | Ultra Rare | Classic | 1 | 70 | 2 | Version 3.0 | |
Toxic Bloon On Popped: Remove attacking Monkey |
Advanced | Rare | Classic | 1 | 100 | 2 | Launch | |
Volatile Bloon On Popped: Deal 100 damage to all Bloons |
Advanced | Uncommon | Classic | 1 | 200 | 2 | Launch |
On Reload
| Card | Class | Rarity | Set | Cost | Charges | Type | Ammo | ATK | Reload | Introduced |
|---|---|---|---|---|---|---|---|---|---|---|
| Magic | Super Rare | Classic | 1 | Wizard | 2 | 50 | 3 | Launch | ||
Cash Drop Sniper On Reload: Gain 3 Gold |
Military | Uncommon | Classic | 1 | Sniper | 1 | 65 | 2 | Full Playable test |
On Replace
| Card | Class | Rarity | Set | Cost | Charges | Type | Ammo | ATK | Reload | Introduced |
|---|---|---|---|---|---|---|---|---|---|---|
Monkey Priestess On Replace: Heal your Hero 200 |
Magic | Uncommon | Classic | 1 | Priestess | 2 | 20 | 2 | Version 3.0 | |
Quincy Action Figure Can't Attack. On Replace: Gain gold equal to your Economy |
Support | Common | Classic | 1 | Agent | — | — | — | Version 2.0 |
On Turn End
| Card | Card type | Rarity | Set | Cost | Charges | Introduced |
|---|---|---|---|---|---|---|
Blade Maelstrom Defender +10. On Turn End: Deal 30 damage to all enemy Bloons |
Primary Monkey | Ultra Rare | Classic | 1 | Launch | |
Burny Stuff Mortar Does not attack normally. On Turn End: Randomly attacks an enemy Bloon. Hit Bloon is set on fire |
Military Monkey | Uncommon | Classic | 1 | Full Playable test | |
Defense Prep Bloon Armor 15. On Turn End: Zero Gold: Reload a random friendly Monkey |
Advanced Bloon | Super Rare | Lead Storm | 1 | Version 5.0 | |
Extra Range Tack Shooter Defender +5. On Turn End: Zero Gold: Gain Defender 20 until the start of your next turn |
Primary Monkey | Uncommon | Camo Storm | 1 | Version 6.0 | |
Lead Coating Bloon Armor 30. On Turn End: Your other Bloons gain Armored 5 |
Advanced Bloon | Common | Lead Storm | 2 | Version 4.0 | |
Life Drain Bloon Immobile. On Turn End: Reduce your opponent's max health by 25 |
Basic Bloon | Rare | Camo Storm | 1 | Version 6.0 | |
Mortar Monkey Does not attack normally. On Turn End: Randomly attacks an enemy Bloon |
Military Monkey | Common | Classic | 1 | Full Playable test | |
Necromancer Can't Attack. On Turn End: Summon a Zombie Blue Bloon. On Turn Start: Heal a random friendly Bloon for 25 |
Magic Monkey | Rare | Classic | 1 | Full Playable test | |
Shell Shock Mortar Does not attack normally. On Turn End: Randomly attacks an enemy Bloon. On Attack: Stun target for 1 turn |
Military Monkey | Super Rare | Lead Storm | 1 | Version 4.0 | |
The Big One Does not attack normally. On Turn End: Randomly attacks an enemy Bloon |
Military Monkey | Ultra Rare | Classic | 1 | Launch |
On Turn Start
| Card | Card type | Rarity | Set | Cost | Charges | Introduced |
|---|---|---|---|---|---|---|
Aura of Strength Bloon Immobile. On Turn Start: Give another random friendly Bloon +50 Health |
Basic Bloon | Rare | Classic | 2 | Full Playable test | |
Banana Farm Can't Attack. On Turn Start: Gain 2 Gold |
Support Monkey | Common | Classic | 1 | Firstlook test | |
| Support Monkey | Common | Classic | 1 | Version 3.0 | ||
Marketplace Can't Attack. On Turn Start: Gain 1 Gold per friendly Monkey |
Support Monkey | Ultra Rare | Classic | 1 | Full Playable test | |
Mine Supervisor On Turn Start: Gain 1 Bloontonium per friendly Miner in play |
Support Monkey | Rare | Classic | 1 | Version 3.0 | |
Necromancer Can't Attack. On Turn End: Summon a Zombie Blue Bloon. On Turn Start: Heal a random friendly Bloon for 25 |
Magic Monkey | Rare | Classic | 1 | Full Playable test | |
Prince of Darkness Can't Attack. On Play: Summon a Zombie MOAB. On Turn Start: Heal your Bloons for 50 |
Magic Monkey | Ultra Rare | Classic | 1 | Full Playable test | |
Rad Bloon On Turn Start: Gain 1 Rad Token |
Large Bloon | Common | None | 1 | Version 3.0 | |
RAPID Immobile. Shield 50. On Turn Start: Reduce the delay of the last friendly non-immobile Bloon by 1 |
Basic Bloon | Ultra Rare | Lead Storm | 1 | Version 4.0 | |
Steady Growth Bloon On Turn Start: Gains 50 Health |
Advanced Bloon | Rare | Classic | 2 | Full Playable test | |
Strengthenator Immobile. On Turn Start: Other friendly Bloons gain 20 Health |
Large Bloon | Ultra Rare | Classic | 1 | Launch | |
Wizard Monkey On Turn Start: Gain 5 ATK |
Magic Monkey | Uncommon | Classic | 1 | Full Playable test |
Zero Gold
| Card | Card type | Rarity | Set | Cost | Charges | Introduced |
|---|---|---|---|---|---|---|
Defend the Breach! Target Monkey gains +10 ATK until the start of your next turn. Zero Gold: This bonus is permanent |
Advanced Power | Rare | Lead Storm | 2 | Version 5.0 | |
Defense Prep Bloon Armor 15. On Turn End: Zero Gold: Reload a random friendly Monkey |
Advanced Bloon | Super Rare | Lead Storm | 1 | Version 5.0 | |
Extra Range Tack Shooter Defender +5. On Turn End: Zero Gold: Gain Defender 20 until the start of your next turn |
Primary Monkey | Uncommon | Camo Storm | 1 | Version 6.0 | |
Push the Initiative Stun target Bloon. Zero Gold: Summon a Yellow Bloon |
Basic Power | Uncommon | Lead Storm | 1 | Version 5.0 |
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