The Double Red Bloon, a Basic Bloon card

Bloons are a type of card in Bloons Card Storm and are the main way of dealing damage to the opponent's Hero. When played, they appear on the player's Bloon track and start a countdown that lowers at the end of each turn. The opponent can attack the player's Bloons with their Monkeys to reduce their health. If a Bloon's delay reaches zero, the Bloon attacks the opponent's Hero, dealing as much damage as it has health remaining. Each player can have up to 8 Bloons queued on their Bloon track at a time; if the track is full, the player cannot play any more Bloon cards, and new Bloons cannot be added to by any other means, such as by the Storm.

There are a total of 95 Bloon cards. Of these, 4 do not appear in the collection, do not belong to any card sets, and cannot be crafted or added to a normal deck.

Mechanics

Delay

 
Several BFBs of various delay. The player's first BFB (left) is at 0 delay.

The delay of a Bloon is the number of turns it takes for the Bloon to attack the opposing Hero. If a Bloon has zero Delay, it attacks at the end of the controlling player's turn (but after taking On Fire damage if it has the effect). Otherwise, the delay decrements by 1 at the end of their turn. Bloons on the track are ordered by lowest Delay first. If multiple Bloons have the same Delay, they are ordered by the order they were played in, oldest first. This persists if a Bloon's Delay is modified: for example, if the player uses Quick Ready on a Bloon with 2 Delay, it will move ahead of other Bloons with 1 Delay that were placed after it was placed.

If a Bloon is stunned (e.g. Shell Shock Mortar), the Bloon will not be able to naturally decrease its delay for 1 turn, nor attack the opponent's Hero, but can still have its delay reduced by other ways.

Health

The health of a Bloon is the amount of damage it can take. When its Delay is exhausted, its remaining health is the amount of damage it deals to the opponent's Hero. Bloons can have their health increased with certain Bloons and Powers; if a card says it "gains health" or applies "+<amount> health" (e.g. Steady Growth Bloon or Fortify), then it can increase its health beyond the amount it started with when it was played, but if a card says it "heals" the Bloon (e.g. Healing Bloon or Max Heal), then it cannot increase its health above the starting amount. If a Bloon has more health than it started with when it was played, its health number is displayed in green.

Classes

Bloons come in three card classes: Basic, Advanced, and Large. There are no clear rules governing how Bloons are classified, though there are some characteristics that are more common among certain classes.

  •   Basic — These Bloons typically have low base health and low costs, and sometimes a basic property.
  •   Advanced — These Bloons tend to have average health and an effect, low health and an effect that increases health, or high health and no effect. Certain types of Advanced Bloon have special properties that are more versatile than those from Basic Bloons.
  •   Large — These Bloons tend to have very high health, high Delay, and high costs. The majority of these Bloons are dirigibles, similar to the MOAB-Class Bloons in other Bloons games, though some are elliptical like typical Bloons.

Certain cards can only affect Bloons with certain classes. For instance:

List of Bloon cards

Art Text Pack Class Rarity Cost Charges Health Delay
  Rock Bloon
Must Pop
None Common 3 1 60 3
  Sentinel Bloon
Must Pop. On Popped: Deal 30 to opponent Hero. On Leak: Deals no damage
None Uncommon 1 1 40 1
  Blooming Bloon
On Popped: Summon a Swarm Yellow Bloon. On Leaked: Summon 3 Swarm Yellow Bloons
Lead Storm   Basic Common 4 1 80 1
  Blue Bloon Classic   Basic Common 1 2 60 2
  Camo Blue Bloon
Camo
Camo Storm   Basic Common 2 2 90 2
  Clever Lead Bloon
Armor 10. On Play: If your last played card was a Monkey, this gains Armored 10
Lead Storm   Basic Common 2 2 80 2
  Green Bloon Classic   Basic Common 2 2 90 1
  Lead Bloon
Armor 10
Lead Storm   Basic Common 3 2 140 2
  Rang Bloon
On Destroyed: Add a Boomerang Monkey to your hand
Lead Storm   Basic Common 1 2 40 1
  Red Bloon Classic   Basic Common 0 2 40 2
  Stun Gas Bloon
On Damaged: Stun attacking Monkey for 1 turn
Classic   Basic Common 3 2 100 2
  Yellow Bloon Classic   Basic Common 3 2 130 1
  Zombie Blue Bloon
Undead. Revive
Camo Storm   Basic Common 1 1 40 3
  ZombieBloon.Name None   Basic Common 2 1 45 1
  Bomb Bloon
On Destroyed: Add a Bomb Shooter to your hand
Lead Storm   Basic Uncommon 1 2 40 1
  Camo Green Bloon
Camo
Camo Storm   Basic Uncommon 4 2 130 1
  Double Blue Bloon
Double Attack
Classic   Basic Uncommon 3 2 60 1
  Double Green Bloon
Double Attack
Classic   Basic Uncommon 4 2 80 1
  Double Red Bloon
Double Attack
Classic   Basic Uncommon 2 2 40 1
  Double Yellow Bloon
Double Attack
Classic   Basic Uncommon 5 2 110 1
  Extra Shot Bloon
Shield 50. On Play: Target Monkey gains 1 Temporary Ammo
Lead Storm   Basic Uncommon 3 1 75 1
  Extractor Bloon
Shield 50. Gain 10 Health each time an enemy Bloon takes damage
Classic   Basic Uncommon 4 1 100 4
  Precursor Bloon
On Leak: Summon a Ceramic Bloon
Lead Storm   Basic Uncommon 1 1 20 1
  Strike Bloon
On Leak: Heal your Hero the amount of damage dealt
Lead Storm   Basic Uncommon 2 2 80 1
  Swarm Blue Bloon Classic   Basic Uncommon 1 3 50 2
  Swarm Green Bloon Classic   Basic Uncommon 2 3 75 1
  Swarm Red Bloon Classic   Basic Uncommon 0 3 25 2
  Swarm Yellow Bloon Classic   Basic Uncommon 3 3 110 1
  Aura of Strength Bloon
Immobile. On Turn Start: Give another random friendly Bloon +50 Health
Classic   Basic Rare 3 2 100
  Booster Bloon
On Play: Increase target friendly Bloon's delay by 1. It gains 100 Health
Classic   Basic Rare 2 2 50 3
  Clever Blue Bloon
On Play: If your last played card was a Monkey, deal 50 damage to first enemy Bloon
Lead Storm   Basic Rare 1 2 45 2
  Clever Green Bloon
On Play: If your last played card was a Monkey, draw a card
Lead Storm   Basic Rare 3 2 80 1
  Clever Yellow Bloon
On Play: If your last played card was a Monkey, heal your Hero by 70
Lead Storm   Basic Rare 3 2 110 1
  Life Drain Bloon
Immobile. On Turn End: Reduce your opponent's max health by 25
Camo Storm   Basic Rare 3 1 120
  Nested Blue
On Destroyed: Summons a Red Bloon
Classic   Basic Rare 1 1 50 1
  Nested Green
On Destroyed: Summons a Nested Blue
Classic   Basic Rare 2 1 80 2
  Nested Yellow
On Destroyed: Summons a Nested Green
Classic   Basic Rare 4 1 120 2
  Pink Bloon Classic   Basic Rare 4 1 100 0
  Regrow Yellow Bloon
Regrow 30
Camo Storm   Basic Rare 3 2 130 2
  Signal Bloon
Shield 50. On Play: Draw a Large Bloon from your deck
Classic   Basic Rare 3 2 50 2
  Double Lead Bloon
Armor 10. Double Attack
Lead Storm   Basic Super Rare 5 2 130 2
  Fortified Regrow Camo Red Bloon
Camo. Regrow 50
Camo Storm   Basic Super Rare 3 1 90 2
  Setup Bloon
On Leak: Reduce cost of a random Bloon in your hand by 1
Classic   Basic Super Rare 2 1 20 0
  Taunting Bloon
Must Pop
Lead Storm   Basic Super Rare 2 3 20 2
  Triple Threat Bloon
Shield 60. Triple Attack. Whenever you play a Monkey or Power, this gains 30 Shield
Lead Storm   Basic Super Rare 4 1 80 2
  RAPID
Immobile. Shield 50. On Turn Start: Reduce the delay of the last friendly non-immobile Bloon by 1
Lead Storm   Basic Ultra Rare 4 1 150
  Lead Coating Bloon
Armor 30. On Turn End: Your other Bloons gain Armored 5
Lead Storm   Advanced Common 5 2 80 3
  Slowing Bloon
On Play: Increase target Bloon's delay by 1
Classic   Advanced Common 3 2 140 3
  Buddy Bloon
Shield 150. On Play: Reduce highest enemy Monkey's ATK to 0 while this is in play.
Classic   Advanced Uncommon 4 1 75 3
  Camo Lead Bloon
Camo. Armor 10
Camo Storm   Advanced Uncommon 4 2 200 3
  Ceramic Bloon Classic   Advanced Uncommon 5 2 250 2
  Double Ceramic Bloon
Double Attack
Classic   Advanced Uncommon 7 2 220 2
  Healing Bloon
On Play: Heals all friendly Bloons by 50
Classic   Advanced Uncommon 6 2 200 2
  Rainbow Bloon Classic   Advanced Uncommon 8 2 400 3
  Shield Gas Bloon
On Damaged: Random friendly Bloon gains 30 Shield
Classic   Advanced Uncommon 4 2 160 3
  Volatile Bloon
On Popped: Deal 100 damage to all Bloons
Classic   Advanced Uncommon 3 1 200 2
  Zebra Bloon
On Play: Draw a card
On Destroyed: Draw a card
Classic   Advanced Uncommon 7 2 180 2
  Zombie Rainbow Bloon
Undead. Revive
Camo Storm   Advanced Uncommon 4 1 220 5
  Black Bloon
On Destroyed: Draw a card
Classic   Advanced Rare 5 2 130 1
  Bloontonium Gas Bloon
On Damaged: Gain 1 Bloontonium
Classic   Advanced Rare 3 2 160 4
  Bolstered Bloon
Shield 75. Gain 25 Health each time you play a Bloon
Classic   Advanced Rare 4 1 50 3
  Camo Regrow Rainbow Bloon
Camo. Regrow 40
Camo Storm   Advanced Rare 7 2 225 3
  Draining Bloon
On Play: Drains all Bloontonium, gains 30 Shield per Bloontonium drained.
Classic   Advanced Rare 5 1 200 3
  Golden Bloon
On Damaged: Gain 1 Gold
Classic   Advanced Rare 2 2 70 2
  Hastening Bloon
On Play: Reduce the delay of a random other friendly Bloon by 1
Classic   Advanced Rare 6 1 150 2
  Steady Growth Bloon
On Turn Start: Gains 50 Health
Classic   Advanced Rare 3 2 100 3
  Toxic Bloon
On Popped: Remove attacking Monkey
Classic   Advanced Rare 4 1 100 2
  Weapon Enhancer Bloon
Immobile. Friendly Monkeys have +10 ATK
Lead Storm   Advanced Rare 2 2 100
  White Bloon
On Play: Draw a card
Classic   Advanced Rare 5 2 100 1
  Armor Powered Bloon
On Play: Gains Health equal to 5x total friendly Bloon Armor
Lead Storm   Advanced Super Rare 5 1 80 3
  Camo Regrow Ceramic Bloon
Camo. Regrow 45
Camo Storm   Advanced Super Rare 7 1 275 3
  Defense Prep Bloon
Armor 15. On Turn End: Zero Gold: Reload a random friendly Monkey
Lead Storm   Advanced Super Rare 4 1 100 3
  Discount Bloon
On Play: Reduce cost of Discount Bloons in hand by 1
Classic   Advanced Super Rare 5 4 120 2
  Double Rainbow Bloon
Double Attack
Classic   Advanced Super Rare 10 2 330 3
  Growth Gas Bloon
On Damaged: All other friendly Bloons gain 10 Health
Classic   Advanced Super Rare 5 2 200 5
  Zee Jay Special
On Play: Gain 1 Rad Token
Classic   Advanced Super Rare 3 2 80 1
  The Eternal
On Destroyed: Add a copy of this card to your hand with additional Health
On Leaked: +60. On Popped: +30.
Classic   Advanced Ultra Rare 2 1 70 2
  Rad Bloon
On Turn Start: Gain 1 Rad Token
None   Large Common 1 1 60 3
  Zombie MOAB None   Large Common 4 1 500 4
  Damaged MOAB
On Play: Deal 150 damage to this Bloon
Classic   Large Uncommon 4 2 500 4
  Spooky Bloon
Gain +20 Health whenever any of your hero's abilities are triggered
Camo Storm   Large Uncommon 4 1 150 3
  Emboldened Bloon
Costs 1 less Gold per Bloon you control
Classic   Large Rare 8 1 350 3
  MOAB Classic   Large Rare 6 2 500 4
  Piñata Bloon
On Damaged: Both players gain 1 Gold
On Popped: Attacking Monkey reloads immediately
Classic   Large Rare 4 1 300 3
  Target Practice Blimp
Immobile. Must Pop
Lead Storm   Large Rare 4 1 200
  Weakening Gas Bloon
On Damaged: Reduce attacking Monkey's ATK by 5
Classic   Large Rare 6 1 300 4
  Zombie MOAB
Undead. Revive
Camo Storm   Large Rare 6 2 330 7
  ZOMG Classic   Large Rare 10 1 900 5
  BFB Classic   Large Super Rare 7 2 600 4
  Bloon Amalgam
Undead
None   Large Super Rare 1 1 10 1
  DDT
Camo. Armor 20
Camo Storm   Large Super Rare 12 2 320 3
  Golden Blimp
On Play: Gain +65 Health per Gold spent
Camo Storm   Large Super Rare 0 1 50 4
  Soulstealer Bloon
Undead. On Play: Deal 30 damage to all other Bloons, this gains Health equal to the damage dealt
Camo Storm   Large Super Rare 8 1 600 4
  ARBITR
Immobile. Enemy Bloons cannot attack
Lead Storm   Large Ultra Rare 5 1 250
  Lead Zeppelin
Armor 20
Lead Storm   Large Ultra Rare 14 1 1,200 5
  Strengthenator
Immobile. On Turn Start: Other friendly Bloons gain 20 Health
Classic   Large Ultra Rare 2 1 120
  The Regenerator
Regrow 100
Camo Storm   Large Ultra Rare 16 1 1,500 8