The Boomerang Monkey throws boomerangs that travel in an anti-clockwise arc back to it. Its Monkey Special targeting option allows it to change its throwing arm to its left hand and throw boomerangs that travel in a clockwise arc. Its boomerangs can pop up to 4 Bloons each, but cannot pop Lead Bloons or frozen Bloons. It can be upgraded to throw boomerangs that bounce from Bloon to Bloon like Quincy's arrows, increase its attack speed with cybernetic implements, or throw boomerangs that travel in a straight line and stall MOAB-Class Bloons.
Glaive Lord surrounds itself in 3 special glaives that shred anything that comes near. Glaive Lord's glaives now rip through MOAB-class Bloons, slowly tearing them apart from the inside.
There are no starter parties that include this tower directly.
While not explicitly part of her starter party, Gwendolin also starts with a Boomerang Monkey because she starts with Flaming Hot Punch-A-Rang Common.
Artifacts that add Boomerang Monkeys
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Artifacts that affect Boomerang Monkeys
This list does not include Artifacts that affect all Primary towers.
Red Hot Rangs knock back Bloons and have a 20% chance to set them on fire for 3 damage per 1.5s over 4.5s. Adds a 0-1-1 Boomerang Monkey to your Party
Red Hot Rangs knock back Bloons and have a 20% chance to set them on fire for 6 damage per 1.5s over 4.5s. Adds a 0-1-2 Boomerang Monkey to your Party
Red Hot Rangs knock back Bloons and have a 20% chance to set them on fire for 12 damage per 1.5s over 4.5s. Adds a 0-0-2 Boomerang Monkey to your Party
Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 180, and constantly fire as long as Bloons are on screen. Attack speed reduced by 17%
Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 300, and constantly fire as long as Bloons are on screen. Attack speed reduced by 9%
Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 500, and constantly fire as long as Bloons are on screen. Attack speed reduced by 5%
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Changes from Bloons TD 5
Boomerang Thrower renamed to Boomerang Monkey
Base Boomerang Monkey pierce increased 3 → 4
Base Boomerang price decreased 380$ → 325$
Multi-Target renamed to Improved Rangs
Improved Rangs price decreased 250$ → 200$
Glaive Thrower renamed to Glaives
Glaive Ricochet price decreased 1500$ → 1300$
Glaive Ricochet pierce decreased 100 → 50
Glaive Lord is now a tier 5 upgrade
Glaive Lord price increased 9000$ → 40000$
Glaive Lord attack cooldown decreased 1.35s → 0.6s
Glaive Lord's orbiting glaives are now a zone instead of being 2 projectiles
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To reduce some top crosspath dominance, have middle path stay the true speed crosspath and also provide a small buff to the base Boomerang, Glaive’s attack speed bonus has been moved down into the base Boomerang Tower. — Update notes
Boomerang base price is being slightly reduced, already a decent start in many cases though this seemed enough to make slight game start changes and price it differently to other towers. — Update notes