List of unused content in BCS
This is list of content in Bloons Card Storm that exists in the game's data, but cannot be seen normally. This includes data that was unused in the Firstlook test and Full Playable test and no longer exists in the final game.
Unused cards
Implemented cards
These cards were functional in the beta tests, but were removed in the full release. Most of their text still exists in the localization files as of version 5.2.
Monkeys
| ID | Art | Name | Description | Rarity | Cost | Attack Power | Ammo | Reload | Notes |
|---|---|---|---|---|---|---|---|---|---|
| 50 | Monkey Town Hall | Can't Attack Draw a Card each time you play a Monkey |
Rare | 5 | — | — | — | Despite being removed, the description was updated to uncapitalize "card" in version 4.4. | |
| 92 | Juggernaut | On Pop: Deals 30 Damage to the next Bloon, if this kills the Bloon, repeat | Super Rare | 8 | 50 | 1 | 2 | Despite being removed, the description was updated to uncapitalize "damage" in version 4.4. | |
| 99 | Ring of Fire | +10 Defender On Pop while Defending: Reload 1 Ammo |
Uncommon | 5 | 25 | 3 | 2 | Despite being removed, the description was updated to uncapitalize "ammo" in version 4.4. | |
| 105 | Artillery Battery | Does not attack normally On Turn End: Randomly attacks an enemy Bloon |
Uncommon | 7 | 50 | 3 | 1 | ||
| 110 | Summon Phoenix | On Play: Deal 50 damage to enemy Bloons | Ultra Rare | 8 | 60 | 1 | 1 | Despite being removed, its description was updated to make the keyword text bold in version 4.0. | |
| 112 | Robo Monkey | On Attack: attacks a second random Bloon | Super Rare | 10 | 60 | 3 | 4 | Despite being removed, its description was updated to make the keyword text bold in version 4.0. A card with the same name was later released in version 5.0, though it has a different internal ID and different mechanics and stats. The description was overwritten with the new card's description in version 5.0. | |
| 114 | Avatar of Wrath | On Own Hero Damaged: Draw a Card | Super Rare | 8 | 50 | 3 | 2 | ||
| 116 | Monkey Bank | Can't manually target Bloons On Turn Start: Gain Gold equal to the number of friendly Monkeys |
Rare | 4 | — | — | — | Description and stats were blanked in the Full Playable test (the data listed here is from the Firstlook test), presumably due to its effect being given to the Marketplace instead. Despite having finalized card art, this card used the placeholder art. | |
| 118 | Monkey Training Academy | Can't Attack Reduce Cost of Monkeys by 1 |
Common | 4 | — | — | — |
Bloons
| ID | Art | Name | Description | Rarity | Cost | Charges | Health | Delay | Notes |
|---|---|---|---|---|---|---|---|---|---|
| 8 | Heavy Green Bloon | Uncommon | 2 | 2 | 140 | 2 | |||
| 12 | Heavy Yellow Bloon | Uncommon | 3 | 2 | 180 | 2 | |||
| 121 | Heavy Blue Bloon | Uncommon | 1 | 2 | 80 | 2 |
Partially implemented cards
These cards are not functional in any officially released build, but have text and numeric IDs. Note that some of these cards' descriptions use tags that are meant to be replaced with numbers from their in-game stats, but due to their stats being missing, the numbers that these tags were supposed to be replaced with is unknown.
| ID | Art | Name | Description | Card type | Notes |
|---|---|---|---|---|---|
| 60 | Brambles | Deals {DamageAmount} to all Enemy Bloons | Power | ID was repurposed for Extreme Heat in the Full Playable test. Appears to be similar to Mountain Obyn's Brambles ability. | |
| 76 | Camo Gas Bloon | On Popped: Random friendly Bloon gains Camo | Bloon | ID was repurposed for The Prestige in the Full Playable test. Despite being removed, its name was changed from "Camo Spore Bloon" in version 1.0, and its description was changed to make the keyword text bold in version 4.0. | |
| 77 | Jungle Druid | Has +{DamageAmount} damage per friendly Banana Farm in play | Monkey | ID was removed in the Full Playable test. | |
| 79 | Chain Lightning Druid | On Play: Deals {DamageAmount} damage to a random enemy Bloon. If it pops it, repeat | Monkey | ID was removed in the Full Playable test. Despite being removed, its description was updated to replace "opposing" with "enemy" in version 1.0, and its description was changed to make the keyword text bold in version 4.0. | |
| 85 | Vacation Time | Target enemy Monkey gains "If this monkey does not attack by the end of the next turn, it is removed" | Power | ID was removed in the Full Playable test. Despite being removed, its description was updated to uncapitalize "Enemy" in version 1.0. | |
| 88 | Camo Blue Bloon | Bloon | ID was removed in the Full Playable test. A card with the same name was later released in version 6.0. | ||
| 117 | Radar Scanner | On Play: Remove Camo from enemy Bloons. On Enemy Bloon Played: Remove Camo from played Bloon | Monkey | ID was removed in the Full Playable test. Despite being removed, its description was updated to make "On Play" and "On Enemy Bloon Played" bold in version 4.0. A card with a similar name was later released in version 6.0. | |
| 119 | Camo Green Bloon | Bloon | ID was removed in the Full Playable test. A card with the same name was later released in version 6.0. | ||
| 120 | Camo Yellow Bloon | Bloon | ID was removed in the Full Playable test. | ||
| 134 | — | Sneak Peek | Look at top 5 cards from deck, pick 2 then shuffle rest back into deck | Power | Was usable, but with blanked stats and no effect. ID was removed in version 1.0. |
| 141 | — | Healing Foresight | Pick 3. If it's a Monkey, heal your Hero by the ATK of the Monkey | Power | Was usable, but with blanked stats and no effect. ID was removed in version 1.0. Despite being unused, its description was updated to replace "Attack Power" with "ATK" in version 4.4. |
Glue Factory
Glue Factory is an unused map that existed in the beta tests. It had the description "Increase the delay of Bloons by 1." It had its own icon, but used Monkey Meadow's map model in-game. The map's icon and ID were removed in the full release, but the code for its gameplay modifier still exists.
Unused textures
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Unused Quincy image in the style of a normal card
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Unused Gwendolin image in the style of a normal card
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Unused Obyn Greenfoot image in the style of a normal card
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Unused Amelia the Amazing image in the style of a normal card
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Placeholder texture for Card Backs
Placeholder card art
Many cards have placeholder art, most of which only existed in the beta tests and was removed in the final game. Most of the placeholder art was not used in any publicly released build, though Return to Sender used it in the Firstlook test and Baby Monkey used it in the Full Playable test.
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Unused placeholder image
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Bloon placeholder
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Monkey placeholder
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Power placeholder
Unimplemented cards
The beta tests also contained placeholder images for cards with no corresponding text or IDs. Bomb Shooter and DDT cards were added in post-launch updates, and the card art of Grand Saboteur appears to be based on the card art of the unused "BloonSaboteur" card. Concussive Shell was also introduced to the game in version 4.0, but as an ability of Striker Jones rather than a card.
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BigRedBloon
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BlingBloon
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BloonRush
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IceBlast
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LargeGoldenBloon
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QuickenBloon
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RevivingBloon
Placeholder card icons
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Bloon placeholder
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Monkey placeholder
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Power placeholder
Unimplemented cards
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BAD
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BloonSaboteur
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DartlingGunner
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LargeGoldenBloon
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RevivingBloon
Unused decks
Full Playable test decks
There is an unused script in the game files named "AllDecks" that contains the following pre-made decks. In the Firstlook test, this script contained the five premade decks that all players and AI opponents used, but in the Full Playable test, it was replaced with these, and it remains unchanged in the final game. Some of them include unused cards.
Quincy Starter and Gwen Starter are the same as the ones in the Firstlook test, which are slightly different from the final game, while the other decks are unique. Fullsend's Hero used the numeric ID 6, which is assigned to Zee Jay in the current game, but considering this deck existed in the Full Playable test, it was likely created with Zoom-Jam in mind.
Tutorial decks
In Tutorial stages, both the player and the AI opponent are assigned a deck with cards in a predetermined order. Since there is no point in the tutorial where either player can draw more cards than necessary, it's impossible to see most of the cards in these decks. The number of cards in some of these decks differs from the number of cards displayed in-game because it uses a separate variable.
Attack With Bloons
Defend With Monkeys
Make Strategic Choices
Ride the Storm!
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