Targeting option: Difference between revisions

 
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== ''Bloons TD 6'' ==
== ''Bloons TD 6'' ==
{{BTD6 last updated|51.1|section=1}}
{{outdated|Possibly still not up to date}}
{{BTD6 last updated|53.2|section=1}}
In ''Bloons TD 6'' the targeting of the tower takes into account the line of sight mechanics, ignoring any Bloon that the tower is not able to see. When placed, all towers with standard targeting options default to First and are unable to target [[Camo Bloon (BTD6)|Camo Bloons]].
In ''Bloons TD 6'' the targeting of the tower takes into account the line of sight mechanics, ignoring any Bloon that the tower is not able to see. When placed, all towers with standard targeting options default to First and are unable to target [[Camo Bloon (BTD6)|Camo Bloons]].
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
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|[[Dart Monkey (BTD6)|Dart Monkey]]
|[[Dart Monkey (BTD6)|Dart Monkey]]
|Standard targeting options
|Standard targeting options
[[Super Monkey Fan Club (BTD6)|Super Monkey Fan Club]] and [[Plasma Monkey Fan Club (BTD6)|Plasma Monkey Fan Club]] transforms the closest Dart Monkeys that are not already transformed.
[[Super Monkey Fan Club (BTD6)|Super Monkey Fan Club]] and [[Plasma Monkey Fan Club (BTD6)|Plasma Monkey Fan Club]] transforms the closest eligible Dart Monkeys, prioritizing those that are not already transformed.


[[Enhanced Eyesight (BTD6)|Enhanced Eyesight]] upgrade allows them to target Camo Bloons grants Camo prioritization.
[[Enhanced Eyesight (BTD6)|Enhanced Eyesight]] upgrade allows them to target Camo Bloons grants Camo prioritization.
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|[[Bomb Shooter (BTD6)|Bomb Shooter]]
|[[Bomb Shooter (BTD6)|Bomb Shooter]]
|Standard targeting options.
|Standard targeting options.
[[MOAB Assassin (BTD6)|MOAB Assassin]] ability follows the Bomb Shooter's targeting.
[[MOAB Assassin (BTD6)|MOAB Assassin]] ability follows the Bomb Shooter's targeting and ignores non-blimps.


[[Bomb Blitz (BTD6)|Bomb Blitz]] and Paragon passive ability has map-wide effects.
[[Bomb Blitz (BTD6)|Bomb Blitz]] and Paragon passive ability has map-wide effects.


[[Ballistic Obliteration Missile Bunker]] has camo detection on all attacks and ISABM seeks Bloons according to its targeting, if its intended target disappears before contact, it will turn around to another Bloon, still following its targeting option.
[[Ballistic Obliteration Missile Bunker]]'s ISABM seeks Bloons according to its targeting. If its intended target disappears before contact, it will turn around to another Bloon, still following its targeting option.
|-
|-
|[[Tack Shooter (BTD6)|Tack Shooter]]
|[[Tack Shooter (BTD6)|Tack Shooter]]
|No targeting options.
|Almost all of its upgrades always targets ''Close''; this is not shown in its upgrade menu in modern versions of ''BTD6''.<!--something like 7.0 was when there was an upgrade menu with an un-toggleable "Close" targeting-->
Gains standard targeting options after being upgraded to [[Inferno Ring (BTD6)|Inferno Ring]] or [[Crucible of Steel and Flame]] which only control the behavior of the Meteor attack / Meteor Impact ability, respectively.
Gains standard targeting options after being upgraded to [[Inferno Ring (BTD6)|Inferno Ring]] or [[Crucible of Steel and Flame]] which only control the behavior of the Meteor attack / Meteor Impact ability, respectively.
|-
|-
|[[Ice Monkey (BTD6)|Ice Monkey]]
|[[Ice Monkey (BTD6)|Ice Monkey]]
|No targeting options. Cannot attack [[MOAB-Class Bloon|MOAB-Class Bloons]] with its regular attack until having the [[Embrittlement (BTD6)|Embrittlement]], [[Absolute Zero (BTD6)|Absolute Zero]] or [[Cryo Cannon (BTD6)|Cryo Cannon]] upgrades.
|Almost all of its upgrades always targets ''Close''; this is not shown in its upgrade menu in modern versions of ''BTD6''.<!--something like 7.0 was when there was an upgrade menu with an un-toggleable "Close" targeting--> Cannot attack [[MOAB-Class Bloon|MOAB-Class Bloons]] with its regular attack until having the [[Embrittlement (BTD6)|Embrittlement]], [[Absolute Zero (BTD6)|Absolute Zero]] or [[Icicles (BTD6)|Icicles]] upgrades.
[[Cold Snap (BTD6)|Cold Snap]] upgrade allows them to target and affect Camo Bloons.
[[Cold Snap (BTD6)|Cold Snap]] upgrade allows them to target and affect Camo Bloons.


Gains standard targeting options after being upgraded to [[Cryo Cannon (BTD6)|Cryo Cannon]]. It also gains Camo prioritization if crosspathed with [[Cold Snap (BTD6)|Cold Snap]].
Gains standard targeting options after being upgraded to [[Cryo Cannon (BTD6)|Cryo Cannon]] or [[Herald of Everfrost]]. It also gains Camo prioritization if crosspathed with [[Cold Snap (BTD6)|Cold Snap]].
 
Herald of Everfrost needs a target in range to use Ice Lance beam or Snowstorm Roar. Eclipse of Fimbulwinter can be used if there is any Bloon on the screen.
|-
|-
|[[Glue Gunner (BTD6)|Glue Gunner]]
|[[Glue Gunner (BTD6)|Glue Gunner]]
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[[Bloontonium Reactor (BTD6)|Bloontonium Reactor]]'s local-ranged buff targets only water-placed towers, and [[Energizer (BTD6)|Energizer]]'s global buff targets all towers on screen.
[[Bloontonium Reactor (BTD6)|Bloontonium Reactor]]'s local-ranged buff targets only water-placed towers, and [[Energizer (BTD6)|Energizer]]'s global buff targets all towers on screen.


[[Ballistic Missile (BTD6)|Ballistic Missile]] ignores line-of sight blockers for its missile attacks, [[First Strike Capability (BTD6)|First Strike Capability]] ability always target ''Strong'', and [[Pre-emptive Strike (BTD6)|Pre-emptive Strike]] passive ability targets any MOAB-Class Bloon that enters the screen, however it will ignore its children or Bloons spawned by Bosses.
[[Ballistic Missile (BTD6)|Ballistic Missile]] ignores line-of sight blockers for its missile attacks, [[First Strike Capability (BTD6)|First Strike Capability]] ability always target ''Strong'', and [[Pre-emptive Strike (BTD6)|Pre-emptive Strike]] passive ability targets any MOAB-Class Bloon that enters the screen. However, it will ignore its children or Bloons spawned by Bosses.


[[Nautic Siege Core]] pre-emptive attack can target Camo Bloons and ignores line of sight blockers. Each of the three missiles of the Final Strike ability always target ''First'', ''Close'' and ''Strong'', respectively.
[[Nautic Siege Core]] pre-emptive attack can target Camo Bloons and ignores line of sight blockers. Each of the three missiles of the Final Strike ability always target ''First'', ''Close'' and ''Strong'', respectively.
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[[Crow's Nest (BTD6)|Crow's Nest]] upgrade allows them to target Camo Bloons grants Camo prioritization.
[[Crow's Nest (BTD6)|Crow's Nest]] upgrade allows them to target Camo Bloons grants Camo prioritization.


The hooks form the [[Monkey Pirates (BTD6)|Takedown]] ability always target ''Strong''. The passive and ability hooks from [[Navarch of the Seas]] Takedown ability always target ''Strong''.
The hooks form the [[Monkey Pirates (BTD6)|Takedown]] ability always target ''Strong''. The passive and ability hooks from [[Navarch of the Seas]] Takedown ability always target ''Strong''. All hooks ignore blimps it can't target and will never target a non-blimp.
|-
|-
|[[Monkey Ace (BTD6)|Monkey Ace]]
|[[Monkey Ace (BTD6)|Monkey Ace]]
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|-
|-
|[[Heli Pilot (BTD6)|Heli Pilot]]
|[[Heli Pilot (BTD6)|Heli Pilot]]
|No standard targeting options, they determine its flight pattern instead:
|No standard targeting options; they determine its flight pattern instead:


* ''Follow Mouse'': The helicopter flies towards the cursor's position (or the last place where it was located before exiting the map) and stops when it is below it. Available if the device has a mouse connected.
* ''Follow Mouse'': The helicopter flies towards the cursor's position (or the last place where it was located before exiting the map) and stops when it is below it. Available if the device has a mouse connected.
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|-
|-
|[[Mortar Monkey (BTD6)|Mortar Monkey]]
|[[Mortar Monkey (BTD6)|Mortar Monkey]]
|No standard targeting options, it only has the ''Set Target'' option, which makes it shoot towards a specific point of the map defined by the player.
|No standard targeting options; it only has the ''Set Target'' option, which makes it shoot towards a specific point of the map defined by the player.
[[Pop and Awe (BTD6)|Pop and Awe]] ability has map-wide effects.
[[Pop and Awe (BTD6)|Pop and Awe]] ability has map-wide effects.


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|-
|-
|[[Dartling Gunner (BTD6)|Dartling Gunner]]
|[[Dartling Gunner (BTD6)|Dartling Gunner]]
|No standard targeting options, they determine the direction it is attacking:
|No standard targeting options; they determine the direction it is attacking:


* ''Normal'': The tower rotates to fire towards the cursor's position or the last point touched on the map. Default option.
* ''Normal'': The tower rotates to fire towards the cursor's position or the last point touched on the map. Default option.
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[[Shinobi Tactics (BTD6)|Shinobi Tactics]] buff targets all x-3+-x Ninjas in range including the Ninja itself.
[[Shinobi Tactics (BTD6)|Shinobi Tactics]] buff targets all x-3+-x Ninjas in range including the Ninja itself.
[[Bloon Sabotage (BTD6)|Bloon Sabotage]] ability targets all Bloons on screen and incoming Bloons. [[Grand Saboteur (BTD6)|Grand Saboteur]]'s ability blimp health reduction only targets incoming MOAB-class except Bosses. Ascended Shadow's passive effects to Bloons and blimps also apply these rules.
|-
|-
|[[Alchemist (BTD6)|Alchemist]]
|[[Alchemist (BTD6)|Alchemist]]
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[[Bloon Master Alchemist (BTD6)|Bloon Master Alchemist]] always targets ''Strong''.
[[Bloon Master Alchemist (BTD6)|Bloon Master Alchemist]] always targets ''Strong''.
|-
|[[Druid (BTD6)|Druid]]
|Standard targeting options.
The regular and ability vine attacks from [[Druid of the Jungle (BTD6)|Druid of the Jungle]], [[Jungle's Bounty (BTD6)|Jungle's Bounty]] and [[Spirit of the Forest (BTD6)|Spirit of the Forest]] cannot target MOAB-Class Bloons and follow the Druid's targeting. Spirit of the Forest permanent vines have map-wide effects.
|-
|-
|[[Mermonkey (BTD6)|Mermonkey]]
|[[Mermonkey (BTD6)|Mermonkey]]
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[[Abyss Dweller]] and above buffs target all towers in range, and [[The Final Harmonic]]'s buffs separately target Magic Monkeys and Heroes depending where the trance radius is placed.
[[Abyss Dweller]] and above buffs target all towers in range, and [[The Final Harmonic]]'s buffs separately target Magic Monkeys and Heroes depending where the trance radius is placed.
|-
|[[Druid (BTD6)|Druid]]
|Standard targeting options.
The regular vine attack from [[Druid of the Jungle (BTD6)|Druid of the Jungle]], [[Jungle's Bounty (BTD6)|Jungle's Bounty]] and [[Spirit of the Forest (BTD6)|Spirit of the Forest]] cannot target MOAB-Class Bloons and follows the Druid's targeting. Spirit of the Forest permanent vines have map-wide effects.
|-
|-
|[[Banana Farm (BTD6)|Banana Farm]]
|[[Banana Farm (BTD6)|Banana Farm]]
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*''Automatic'': Places the spikes as close to the entrance(s) of active lanes while there are no Bloons on the tower's range, otherwise it targets at the ''First'' Bloon.
*''Automatic'': Places the spikes as close to the entrance(s) of active lanes while there are no Bloons on the tower's range, otherwise it targets at the ''First'' Bloon.
*''Set Target'': Places the spikes at a specific point within its range chosen by the player, and can be set off-track.
*''Set Target'': Places the spikes at a specific point within its range chosen by the player, and can be set off-track.
The [[Carpet of Spikes (BTD6)|Carpet of Spikes]] ability targets ''Normal'' with map-wide range, but if the tower has the [[Smart Spikes (BTD6)|Smart Spikes]] ability it will only scatter spikes on active lanes.
The [[Spike Storm (BTD6)|Spike Storm]] and [[Carpet of Spikes (BTD6)|Carpet of Spikes]] abilities target ''Normal'' with map-wide range, but if the tower has the [[Smart Spikes (BTD6)|Smart Spikes]] ability it will only scatter spikes on active lanes.


Mega Massive Munitions Factory permanent Carpet of Spikes have map-wide effects and the Spikeageddon ability targets specific points of the track which cannot be controlled by the player.
Mega Massive Munitions Factory permanent Carpet of Spikes have map-wide effects and the Spikeageddon ability targets specific points of the track, which cannot be controlled by the player and only change based on the track format.
|-
|-
|[[Monkey Village (BTD6)|Monkey Village]]
|[[Monkey Village (BTD6)|Monkey Village]]
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The targeting of beast(s) are linked to the parent tower.
The targeting of beast(s) are linked to the parent tower.


When bought, land and water beast placement is almost random but prioritizes where the beast can see at least 10% of the track.
When bought, land and water beast placement is almost random but prioritizes where the beast can see at least 10% of the track. Air beast placement defaults on the location with the lowest percentage progress along any of the tracks, and only targets the track.


The positions of land and water beasts, or the drop-off point of air beasts can be set freely in the range of its parent tower in the correct terrain. It can also be set on the range of merged Beast Handlers if their ranges intersect each other.
The positions of land and water beasts, or the drop-off point of air beasts can be set freely in the range of its parent tower in the correct terrain. It can also be set on the range of merged Beast Handlers if their ranges intersect each other.
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|Standard targeting options.
|Standard targeting options.


Concussive Shell always targets ''Strong'' and ignores line of sight blockers, it cannot target BADs and Boss Bloons.
Concussive Shell follows targeting priority and ignores line of sight blockers, and it cannot target BADs and Boss Bloons.
|-
|-
|[[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]
|[[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]
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|-
|-
|[[Benjamin (BTD6)|Benjamin]]
|[[Benjamin (BTD6)|Benjamin]]
|No targeting options, as it cannot attack.
|No targeting options, as he cannot attack.
Bloon Trojan targets a random Bloon in the map.
Bloon Trojan targets a random Bloon in the map and only targets Bloons and blue MOABs, plus BFBs and DDTs at Level 18+.
Biohack ability is applied to the closest towers to Benjamin.
Biohack ability is applied to the closest towers to Benjamin.
Syphon Funding only targets incoming Bloons but only affects Bloons it can downgrade.
|-
|-
|[[Ezili (BTD6)|Ezili]]
|[[Ezili (BTD6)|Ezili]]
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|[[Admiral Brickell (BTD6)|Admiral Brickell]]
|[[Admiral Brickell (BTD6)|Admiral Brickell]]
|Standard targeting options.
|Standard targeting options.
Sea Mines are randomly placed within Brickell's range if they would be at most 39 units of distance away from the track. They will not be placed on the footprints of other towers. Requires Level 7+ to target Camos.
Sea Mines are randomly placed within Brickell's range if they would be at most 39 units of distance away from the track. They will not be placed on the footprints of other towers. Sea Mines target based on standard targeting options. Requires Level 7+ to target Camos.


After Level 8, her nearby water towers can target Camo Bloons while Naval Tactics is active.
After Level 8, her nearby Buccaneers and Subs can target Camo Bloons while Naval Tactics is active.


Mega Mine can be placed on any point of the map with water and will charge towards the first MOAB-Class Bloon that comes within 40 units of it, and can target Camo Bloons.
Mega Mine can be placed on any point of the map with water and will charge towards the first MOAB-Class Bloon that comes within 40 units of it, and can target Camo Bloons.
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Ice Fragments only attack Bloons that collide with them, Ice Walls are placed at a random place in the track on Silas' range.
Ice Fragments only attack Bloons that collide with them, Ice Walls are placed at a random place in the track on Silas' range.
Frozen Cascade is activated on the 10 nearest Ice Monkeys to him and the explosion is delayed for a few frames based on distance from Silas. Frozen Burial has map-wide effect and the Ice Walls are placed on equally spaced intervals on all tracks.
Frozen Cascade is activated on the 10 nearest Ice Monkeys to him and the explosion is delayed for a few frames based on distance from Silas. Frozen Burial has map-wide effect and the Ice Walls are placed on equally spaced intervals on all tracks.
|-
|[[Sheriff (BTD6)|Sheriff]]
|Standard targeting options. He needs Futuristic Spectacles equipped to target and damage Camo Bloons and also obtains Camo prioritization from them.
|-
|-
|[[Myrkul]]
|[[Myrkul]]
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|Beacon Storm has map-wide effects.
|Beacon Storm has map-wide effects.
[[Beacon of Legends]] turret always targets ''First''.
[[Beacon of Legends]] turret always targets ''First''.
|-
|[[Tech Bot Prime]]
|Has two targeting options: Set Ambush (default), No Ambush. [[CMDR.CH1P]] adds a targeting button that disables automatic ability triggering. [[Drone Ambush Network]] and above changes Set Ambush to add up to three Mini Ambush Drones onto any region on the map based on player input.
|-
|[[Hype Boost Monkey]]
|Buff only targets within range.
|}
|}


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For example if a tower which deals 2 damage per shot is set to ''Strong'', has Camo prioritization active and there are a Camo Red Bloon, a Camo Green Bloon and a MOAB on range, the order on which it will attack will be the Camo Green first, reducing it to a Camo Red, then it will shot whichever of the two Camo Reds is ahead on the track, shoot the last Camo Red third, and finally the MOAB.
For example if a tower which deals 2 damage per shot is set to ''Strong'', has Camo prioritization active and there are a Camo Red Bloon, a Camo Green Bloon and a MOAB on range, the order on which it will attack will be the Camo Green first, reducing it to a Camo Red, then it will shot whichever of the two Camo Reds is ahead on the track, shoot the last Camo Red third, and finally the MOAB.
The following towers and upgrades, including their subsequent upgrades, have Camo Prioritization as a targeting option:
*[[Enhanced Eyesight (BTD6)|Enhanced Eyesight]], but not [[Apex Plasma Master]]
*[[Cold Snap (BTD6)|Cold Snap]] with at least [[Cryo Cannon (BTD6)|Cryo Cannon]], but not [[Herald of Everfrost]]
*[[Eagle Eye]]
*[[Night Vision Goggles (BTD6)|Night Vision Goggles]]
*[[Crow's Nest (BTD6)|Crow's Nest]], but not [[Navarch of the Seas]]
*[[Monkey Sense (BTD6)|Monkey Sense]], including [[Magus Perfectus]]
*[[Ninja Monkey (BTD6)|Ninja Monkey]], including [[Ascended Shadow]]


===Marked prioritization===
===Marked prioritization===
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Towers set to ''Strong'' targeting will attack Bloons in the following order:
Towers set to ''Strong'' targeting will attack Bloons in the following order:


# [[Dreadrock Bloon]]
# [[Dreadrock Bloon]] and [[Bloon Tomb]]
# [[Bloonarius (BTD6)|Bloonarius]], [[Lych]], [[Lych-soul]], [[Vortex (BTD6)|Vortex]], [[Dreadbloon (BTD6)|Dreadbloon]], [[Phayze]], [[Blastapopoulos (BTD6)|Blastapopoulos]] and [[Diamondback]]
# [[Bloonarius (BTD6)|Bloonarius]], [[Lych]], [[Lych-soul]], [[Vortex (BTD6)|Vortex]], [[Dreadbloon (BTD6)|Dreadbloon]], [[Phayze]], [[Blastapopoulos (BTD6)|Blastapopoulos]] and [[Diamondback]]
# Fortified BAD
# Fortified BAD
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|-
|-
|[[Sentai Churchill (Battles 2)|Sentai Churchill]]
|[[Sentai Churchill (Battles 2)|Sentai Churchill]]
|
|Plasma Gun always targets ''First''. Orbital Strike always targets ''Strong'' and persists on MOAB-class children that are MOAB-class.
|-
|-
|[[DJ Benjammin' (Battles 2)|DJ Benjammin']]
|[[DJ Benjammin' (Battles 2)|DJ Benjammin']]
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**[[Spy Plane (Battles 2)|Spy Plane]] gains camo prioritization with only certain crosspaths.<!--is it nevamiss or spectre? also fighter plane-->
**[[Spy Plane (Battles 2)|Spy Plane]] gains camo prioritization with only certain crosspaths.<!--is it nevamiss or spectre? also fighter plane-->
*[[Heli Pilot (Battles 2)|Heli Pilot]]
*[[Heli Pilot (Battles 2)|Heli Pilot]]
**Targeting options are the same as in ''BTD6'' except ''Follow Touch / Mouse'' only registers a new location while clicking.
**Targeting options are the same as in ''BTD6'' except ''Follow Touch / Mouse'' only registers a new location while holding the screen (mobile) or clicking (desktop).
**[[IFR (Battles 2)|IFR]] gains camo prioritization.
**[[IFR (Battles 2)|IFR]] gains camo prioritization.
*[[Mortar Monkey (Battles 2)|Mortar Monkey]]
*[[Mortar Monkey (Battles 2)|Mortar Monkey]]
**Starts with two targeting priorities: Set Target, Follow Touch / Mouse. Also gains ''Dense'' and ''Strong'' with [[Dynamic Targeting]].
**Starts with two targeting priorities: Set Target, Follow Touch / Mouse. Also gains ''Dense'' and ''Strong'' with [[Dynamic Targeting]].
**''Set Target'': Same as in ''BTD6''.
**''Set Target'': Same as in ''BTD6''.
**''Follow Touch / Mouse'': Follows where the cursor has last tapped. Follow Mouse only registers a new location while clicking.
**''Follow Touch / Mouse'': Follows where the cursor has last tapped. Follow Mouse only registers a new location while holding the screen (mobile) or clicking (desktop).
**''Dense'': Targets densest region
**''Dense'': Targets densest region
**''Strong'': Same as in ''BTD6''.
**''Strong'': Same as in ''BTD6''.
*[[Dartling Gunner (Battles 2)|Dartling Gunner]]
*[[Dartling Gunner (Battles 2)|Dartling Gunner]]
**Targeting priorities are the same as in ''BTD6'', but only registers a new location while clicking.
**Targeting priorities are the same as in ''BTD6'', but only registers a new location while holding the screen (mobile) or clicking (desktop).
*[[Wizard Monkey (Battles 2)|Wizard Monkey]]
*[[Wizard Monkey (Battles 2)|Wizard Monkey]]
**[[Summon Phoenix (Battles 2)|Summon Phoenix]] can target Camo, regardless of having innate camo detection or camo-granting sources.
**[[Summon Phoenix (Battles 2)|Summon Phoenix]] can target Camo, regardless of having innate camo detection or camo-granting sources.
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**[[Robo Monkey (Battles 2)|Robo Monkey]] arm targeting is simply ''First-Last'' and ''Close-Strong'' with no secondary targeting.
**[[Robo Monkey (Battles 2)|Robo Monkey]] arm targeting is simply ''First-Last'' and ''Close-Strong'' with no secondary targeting.
*[[Druid (Battles 2)|Druid]]
*[[Druid (Battles 2)|Druid]]
**[[Superstorm (Battles 2)|Superstorm]] also gains Camo prioritization.
**[[Superstorm]] also gains Camo prioritization.
**[[Druid of the Jungle (Battles 2)|Druid of the Jungle]] vine grab always targets ''Strong''.
**[[Druid of the Jungle (Battles 2)|Druid of the Jungle]] vine grab always targets ''Strong''.
<!--more to come-->
<!--more to come-->
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**Both the Brambles and Wall of Trees abilities can be targeted to a specific point, and share the same reticle.
**Both the Brambles and Wall of Trees abilities can be targeted to a specific point, and share the same reticle.
**Nature's Ward Totem always is placed at the nearest part of the track.
**Nature's Ward Totem always is placed at the nearest part of the track.
*[[Striker Jones (Battles 2)|Striker Jones]]
**Concussive Shell always targets ''Strong''.
=== Strong tower priority ===
Towers set to ''Strong'' targeting will attack Bloons in the following order:
# Fortified BAD
# [[BAD (Battles 2)|BAD]]
# Fortified DDT
# [[DDT (Battles 2)|DDT]]
# Fortified ZOMG
# [[ZOMG (Battles 2)|ZOMG]]
# Fortified BFB
# [[BFB (Battles 2)|BFB]]
# Fortified MOAB
# [[MOAB (Battles 2)|MOAB]]
# Bonnie's B.E.A.S.T.
# Fortified Ceramic Bloon
# [[Ceramic Bloon (Battles 2)|Ceramic Bloon]]
# [[Rainbow Bloon (Battles 2)|Rainbow Bloon]]
# Fortified Lead Bloon
# [[Zebra Bloon (Battles 2)|Zebra]] and [[Lead Bloon (Battles 2)|Lead Bloon]]
# [[White Bloon (Battles 2)|White]], [[Black Bloon (Battles 2)|Black]] and [[Purple Bloon (Battles 2)|Purple Bloon]]
# [[Pink Bloon (Battles 2)|Pink Bloon]]
# [[Yellow Bloon (Battles 2)|Yellow Bloon]]
# [[Green Bloon (Battles 2)|Green Bloon]]
# [[Blue Bloon (Battles 2)|Blue Bloon]]
# [[Red Bloon (Battles 2)|Red Bloon]]
# [[Bonnie (Battles 2)|Bonnie]]'s minecart
If there are multiple Bloons in the same bracket, the one located ahead in the track is selected.


== ''Bloons Adventure Time TD'' ==
== ''Bloons Adventure Time TD'' ==