Targeting option: Difference between revisions

m →Bloons TD 6: Fixing comma splice/run-on sentence
Qwertyxp2000 (talk | contribs)
No edit summary
 
(12 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Lede image|BTD6 targeting options showcase.png|Section of the tower menu in ''Bloons TD 6'', the targeting option is shown right below the tower's portrait, in this case ''First'' is the targeting of one of the weapons and ''Last'' for the second. This tower can also activate ''Camo prioritization''.|size=182x137}}
{{Lede image|BTD6 tutorial TargetingPriosIcon.png|Icon for targeting option in ''[[Bloons TD 6]]''}}


'''Targeting option''', or simply targeting is a game mechanic in the [[Bloons TD (series)|''Bloons TD'' series]] introduced in [[Bloons Tower Defense 3|''Bloons Tower Defense 3'']] which towers use to determine which [[Bloon]] to attack in the case there is more than one within its [[range]]. This is a setting that the player can set individually for every tower in the map, and is shown in the same sub-menu in than its [[Upgrade|upgrades]].
'''Targeting option''', or simply targeting is a game mechanic in the [[Bloons TD (series)|''Bloons TD'' series]] introduced in [[Bloons Tower Defense 3|''Bloons Tower Defense 3'']] which towers use to determine which [[Bloon]] to attack in the case there is more than one within its [[range]]. This is a setting that the player can set individually for every tower in the map, and is shown in the same sub-menu in than its [[Upgrade|upgrades]].
Line 129: Line 129:


== ''Bloons TD 6'' ==
== ''Bloons TD 6'' ==
{{outdated|Does not include all of Dan D'Monke's attacks, and may have other outdated information.}}
{{BTD6 last updated|53.2|section=1}}
{{BTD6 last updated|53.2|section=1}}
In ''Bloons TD 6'' the targeting of the tower takes into account the line of sight mechanics, ignoring any Bloon that the tower is not able to see. When placed, all towers with standard targeting options default to First and are unable to target [[Camo Bloon (BTD6)|Camo Bloons]].
In ''Bloons TD 6'' the targeting of the tower takes into account the line of sight mechanics, ignoring any Bloon that the tower is not able to see. When placed, all towers with standard targeting options default to First and are unable to target [[Camo Bloon (BTD6)|Camo Bloons]].
Line 360: Line 361:
|Standard targeting options.
|Standard targeting options.


Concussive Shell always targets ''Strong'' and ignores line of sight blockers, it cannot target BADs and Boss Bloons.
Concussive Shell follows targeting priority and ignores line of sight blockers, and it cannot target BADs and Boss Bloons.
|-
|-
|[[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]
|[[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]
Line 367: Line 368:
When using Brambles, if Obyn is currently targeting a Bloon with is regular attack, the brambles will be set over that Bloon, otherwise, it will target any point of the track at random on Obyn's range.
When using Brambles, if Obyn is currently targeting a Bloon with is regular attack, the brambles will be set over that Bloon, otherwise, it will target any point of the track at random on Obyn's range.


Wall of Trees can target a specific point of the map on the Obyn's range chosen by the player, defaults to the closest point of the track.
Wall of Trees can target a specific point of the map on the Obyn's range chosen by the player; defaults to the closest point of the track.
|-
|-
|[[Captain Churchill (BTD6)|Captain Churchill]]
|[[Captain Churchill (BTD6)|Captain Churchill]]
|Standard targeting options for its main attack. Machine gun always target ''First''. Requires Level 6+ to target Camo Bloons.
|Standard targeting options for its main attack. Machine gun always target ''First''. Requires Level 6+ to target Camo Bloons.
MOAB Barrage shells target the 10 strongest MOAB-Class Bloons on the map, ignores line of sight blockers.<!--on moab-class, but ofc it only targets them?-->
MOAB Barrage shells target the 10 strongest MOAB-Class Bloons on the map, and ignores line of sight blockers.<!--on moab-class, but ofc it only targets them?-->
|-
|-
|[[Benjamin (BTD6)|Benjamin]]
|[[Benjamin (BTD6)|Benjamin]]
|No targeting options, as it cannot attack.
|No targeting options, as he cannot attack.
Bloon Trojan targets a random Bloon in the map and only targets Bloons and blue MOABs, plus BFBs and DDTs at Level 18+.
Bloon Trojan targets a random Bloon in the map and only targets Bloons and blue MOABs, plus BFBs and DDTs at Level 18+.
Biohack ability is applied to the closest towers to Benjamin.
Biohack ability is applied to the closest towers to Benjamin.
Line 381: Line 382:
|[[Ezili (BTD6)|Ezili]]
|[[Ezili (BTD6)|Ezili]]
|Standard targeting options, ignores line of sight blockers and can target Camo Bloons by default.
|Standard targeting options, ignores line of sight blockers and can target Camo Bloons by default.
Sacrificial Totem can target a specific point of the map on the Ezili's range chosen by the player, defaults to the closest point of the track.
Sacrificial Totem can target a specific point of the map on the Ezili's range chosen by the player; defaults to the closest point of the track.
MOAB Hex follows Ezili's targeting with map-wide range.
MOAB Hex follows Ezili's targeting with map-wide range.
|-
|-
Line 450: Line 451:
Frozen Cascade is activated on the 10 nearest Ice Monkeys to him and the explosion is delayed for a few frames based on distance from Silas. Frozen Burial has map-wide effect and the Ice Walls are placed on equally spaced intervals on all tracks.
Frozen Cascade is activated on the 10 nearest Ice Monkeys to him and the explosion is delayed for a few frames based on distance from Silas. Frozen Burial has map-wide effect and the Ice Walls are placed on equally spaced intervals on all tracks.
|-
|-
|[[Sheriff]]
|[[Dan D'Monke (BTD6)|Dan D'Monke]]
|Standard targeting options.
|-
|[[Sheriff (BTD6)|Sheriff]]
|Standard targeting options. He needs Futuristic Spectacles equipped to target and damage Camo Bloons and also obtains Camo prioritization from them.
|Standard targeting options. He needs Futuristic Spectacles equipped to target and damage Camo Bloons and also obtains Camo prioritization from them.
|-
|-
Line 494: Line 498:
|Beacon Storm has map-wide effects.
|Beacon Storm has map-wide effects.
[[Beacon of Legends]] turret always targets ''First''.
[[Beacon of Legends]] turret always targets ''First''.
|-
|[[Tech Bot Prime]]
|Has two targeting options: Set Ambush (default), No Ambush. [[CMDR.CH1P]] adds a targeting button that disables automatic ability triggering. [[Drone Ambush Network]] and above changes Set Ambush to add up to three Mini Ambush Drones onto any region on the map based on player input.
|-
|[[Hype Boost Monkey]]
|Buff only targets within range.
|}
|}


Line 502: Line 512:


For example if a tower which deals 2 damage per shot is set to ''Strong'', has Camo prioritization active and there are a Camo Red Bloon, a Camo Green Bloon and a MOAB on range, the order on which it will attack will be the Camo Green first, reducing it to a Camo Red, then it will shot whichever of the two Camo Reds is ahead on the track, shoot the last Camo Red third, and finally the MOAB.
For example if a tower which deals 2 damage per shot is set to ''Strong'', has Camo prioritization active and there are a Camo Red Bloon, a Camo Green Bloon and a MOAB on range, the order on which it will attack will be the Camo Green first, reducing it to a Camo Red, then it will shot whichever of the two Camo Reds is ahead on the track, shoot the last Camo Red third, and finally the MOAB.
The following towers and upgrades, including their subsequent upgrades, have Camo Prioritization as a targeting option:
*[[Enhanced Eyesight (BTD6)|Enhanced Eyesight]], but not [[Apex Plasma Master]]
*[[Cold Snap (BTD6)|Cold Snap]] with at least [[Cryo Cannon (BTD6)|Cryo Cannon]], but not [[Herald of Everfrost]]
*[[Eagle Eye]]
*[[Night Vision Goggles (BTD6)|Night Vision Goggles]]
*[[Crow's Nest (BTD6)|Crow's Nest]], but not [[Navarch of the Seas]]
*[[Monkey Sense (BTD6)|Monkey Sense]], including [[Magus Perfectus]]
*[[Ninja Monkey (BTD6)|Ninja Monkey]], including [[Ascended Shadow]]


===Marked prioritization===
===Marked prioritization===
Line 511: Line 530:
Towers set to ''Strong'' targeting will attack Bloons in the following order:
Towers set to ''Strong'' targeting will attack Bloons in the following order:


# [[Dreadrock Bloon]]
# [[Dreadrock Bloon]] and [[Bloon Tomb]]
# [[Bloonarius (BTD6)|Bloonarius]], [[Lych]], [[Lych-soul]], [[Vortex (BTD6)|Vortex]], [[Dreadbloon (BTD6)|Dreadbloon]], [[Phayze]], [[Blastapopoulos (BTD6)|Blastapopoulos]], and [[Diamondback]]
# [[Bloonarius (BTD6)|Bloonarius]], [[Lych]], [[Lych-soul]], [[Vortex (BTD6)|Vortex]], [[Dreadbloon (BTD6)|Dreadbloon]], [[Phayze]], [[Blastapopoulos (BTD6)|Blastapopoulos]] and [[Diamondback]]
# Fortified BAD
# Fortified BAD
# [[BAD (BTD6)|BAD]]
# [[BAD (BTD6)|BAD]]
Line 563: Line 582:
|-
|-
|[[Sentai Churchill (Battles 2)|Sentai Churchill]]
|[[Sentai Churchill (Battles 2)|Sentai Churchill]]
|
|Plasma Gun always targets ''First''. Orbital Strike always targets ''Strong'' and persists on MOAB-class children that are MOAB-class.
|-
|-
|[[DJ Benjammin' (Battles 2)|DJ Benjammin']]
|[[DJ Benjammin' (Battles 2)|DJ Benjammin']]
Line 612: Line 631:
**[[Spy Plane (Battles 2)|Spy Plane]] gains camo prioritization with only certain crosspaths.<!--is it nevamiss or spectre? also fighter plane-->
**[[Spy Plane (Battles 2)|Spy Plane]] gains camo prioritization with only certain crosspaths.<!--is it nevamiss or spectre? also fighter plane-->
*[[Heli Pilot (Battles 2)|Heli Pilot]]
*[[Heli Pilot (Battles 2)|Heli Pilot]]
**Targeting options are the same as in ''BTD6'' except ''Follow Touch / Mouse'' only registers a new location while clicking.
**Targeting options are the same as in ''BTD6'' except ''Follow Touch / Mouse'' only registers a new location while holding the screen (mobile) or clicking (desktop).
**[[IFR (Battles 2)|IFR]] gains camo prioritization.
**[[IFR (Battles 2)|IFR]] gains camo prioritization.
*[[Mortar Monkey (Battles 2)|Mortar Monkey]]
*[[Mortar Monkey (Battles 2)|Mortar Monkey]]
**Starts with two targeting priorities: Set Target, Follow Touch / Mouse. Also gains ''Dense'' and ''Strong'' with [[Dynamic Targeting]].
**Starts with two targeting priorities: Set Target, Follow Touch / Mouse. Also gains ''Dense'' and ''Strong'' with [[Dynamic Targeting]].
**''Set Target'': Same as in ''BTD6''.
**''Set Target'': Same as in ''BTD6''.
**''Follow Touch / Mouse'': Follows where the cursor has last tapped. Follow Mouse only registers a new location while clicking.
**''Follow Touch / Mouse'': Follows where the cursor has last tapped. Follow Mouse only registers a new location while holding the screen (mobile) or clicking (desktop).
**''Dense'': Targets densest region
**''Dense'': Targets densest region
**''Strong'': Same as in ''BTD6''.
**''Strong'': Same as in ''BTD6''.
*[[Dartling Gunner (Battles 2)|Dartling Gunner]]
*[[Dartling Gunner (Battles 2)|Dartling Gunner]]
**Targeting priorities are the same as in ''BTD6'', but only registers a new location while clicking.
**Targeting priorities are the same as in ''BTD6'', but only registers a new location while holding the screen (mobile) or clicking (desktop).
*[[Wizard Monkey (Battles 2)|Wizard Monkey]]
*[[Wizard Monkey (Battles 2)|Wizard Monkey]]
**[[Summon Phoenix (Battles 2)|Summon Phoenix]] can target Camo, regardless of having innate camo detection or camo-granting sources.
**[[Summon Phoenix (Battles 2)|Summon Phoenix]] can target Camo, regardless of having innate camo detection or camo-granting sources.
Line 636: Line 655:
**Both the Brambles and Wall of Trees abilities can be targeted to a specific point, and share the same reticle.
**Both the Brambles and Wall of Trees abilities can be targeted to a specific point, and share the same reticle.
**Nature's Ward Totem always is placed at the nearest part of the track.
**Nature's Ward Totem always is placed at the nearest part of the track.
*[[Striker Jones (Battles 2)|Striker Jones]]
**Concussive Shell always targets ''Strong''.


=== Strong tower priority ===
=== Strong tower priority ===
Line 677: Line 698:
File:BTD5F tower menu.png|BTD5 also has separate buttons for targeting options.
File:BTD5F tower menu.png|BTD5 also has separate buttons for targeting options.
File:BTD6 tower menu.png|In BTD6, the individual buttons were changed for a menu below the tower's portrait.
File:BTD6 tower menu.png|In BTD6, the individual buttons were changed for a menu below the tower's portrait.
BTD6 targeting options showcase.png|Section of the tower menu in ''Bloons TD 6'', the targeting option is shown right below the tower's portrait, in this case ''First'' is the targeting of one of the weapons and ''Last'' for the second. This tower can also activate ''Camo prioritization''.
</gallery>
</gallery>