Targeting option: Difference between revisions
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|[[Benjamin (BTD6)|Benjamin]] | |[[Benjamin (BTD6)|Benjamin]] | ||
|No targeting options, as | |No targeting options, as he cannot attack. | ||
Bloon Trojan targets a random Bloon in the map and only targets Bloons and blue MOABs, plus BFBs and DDTs at Level 18+. | Bloon Trojan targets a random Bloon in the map and only targets Bloons and blue MOABs, plus BFBs and DDTs at Level 18+. | ||
Biohack ability is applied to the closest towers to Benjamin. | Biohack ability is applied to the closest towers to Benjamin. | ||
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For example if a tower which deals 2 damage per shot is set to ''Strong'', has Camo prioritization active and there are a Camo Red Bloon, a Camo Green Bloon and a MOAB on range, the order on which it will attack will be the Camo Green first, reducing it to a Camo Red, then it will shot whichever of the two Camo Reds is ahead on the track, shoot the last Camo Red third, and finally the MOAB. | For example if a tower which deals 2 damage per shot is set to ''Strong'', has Camo prioritization active and there are a Camo Red Bloon, a Camo Green Bloon and a MOAB on range, the order on which it will attack will be the Camo Green first, reducing it to a Camo Red, then it will shot whichever of the two Camo Reds is ahead on the track, shoot the last Camo Red third, and finally the MOAB. | ||
The following towers and upgrades, including their subsequent upgrades, have Camo Prioritization as a targeting option: | |||
*[[Enhanced Eyesight (BTD6)|Enhanced Eyesight]], but not [[Apex Plasma Master]] | |||
*[[Cold Snap (BTD6)|Cold Snap]] with at least [[Cryo Cannon (BTD6)|Cryo Cannon]], but not [[Herald of Everfrost]] | |||
*[[Eagle Eye]] | |||
*[[Night Vision Goggles (BTD6)|Night Vision Goggles]] | |||
*[[Crow's Nest (BTD6)|Crow's Nest]], but not [[Navarch of the Seas]] | |||
*[[Monkey Sense (BTD6)|Monkey Sense]], including [[Magus Perfectus]] | |||
*[[Ninja Monkey (BTD6)|Ninja Monkey]], including [[Ascended Shadow]] | |||
===Marked prioritization=== | ===Marked prioritization=== | ||
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Towers set to ''Strong'' targeting will attack Bloons in the following order: | Towers set to ''Strong'' targeting will attack Bloons in the following order: | ||
# [[Dreadrock Bloon]] and | # [[Dreadrock Bloon]] and [[Bloon Tomb]] | ||
# [[Bloonarius (BTD6)|Bloonarius]], [[Lych]], [[Lych-soul]], [[Vortex (BTD6)|Vortex]], [[Dreadbloon (BTD6)|Dreadbloon]], [[Phayze]], [[Blastapopoulos (BTD6)|Blastapopoulos]] and [[Diamondback]] | # [[Bloonarius (BTD6)|Bloonarius]], [[Lych]], [[Lych-soul]], [[Vortex (BTD6)|Vortex]], [[Dreadbloon (BTD6)|Dreadbloon]], [[Phayze]], [[Blastapopoulos (BTD6)|Blastapopoulos]] and [[Diamondback]] | ||
# Fortified BAD | # Fortified BAD | ||
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|[[Sentai Churchill (Battles 2)|Sentai Churchill]] | |[[Sentai Churchill (Battles 2)|Sentai Churchill]] | ||
| | |Plasma Gun always targets ''First''. Orbital Strike always targets ''Strong'' and persists on MOAB-class children that are MOAB-class. | ||
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|[[DJ Benjammin' (Battles 2)|DJ Benjammin']] | |[[DJ Benjammin' (Battles 2)|DJ Benjammin']] | ||
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**[[Spy Plane (Battles 2)|Spy Plane]] gains camo prioritization with only certain crosspaths.<!--is it nevamiss or spectre? also fighter plane--> | **[[Spy Plane (Battles 2)|Spy Plane]] gains camo prioritization with only certain crosspaths.<!--is it nevamiss or spectre? also fighter plane--> | ||
*[[Heli Pilot (Battles 2)|Heli Pilot]] | *[[Heli Pilot (Battles 2)|Heli Pilot]] | ||
**Targeting options are the same as in ''BTD6'' except ''Follow Touch / Mouse'' only registers a new location while clicking. | **Targeting options are the same as in ''BTD6'' except ''Follow Touch / Mouse'' only registers a new location while holding the screen (mobile) or clicking (desktop). | ||
**[[IFR (Battles 2)|IFR]] gains camo prioritization. | **[[IFR (Battles 2)|IFR]] gains camo prioritization. | ||
*[[Mortar Monkey (Battles 2)|Mortar Monkey]] | *[[Mortar Monkey (Battles 2)|Mortar Monkey]] | ||
**Starts with two targeting priorities: Set Target, Follow Touch / Mouse. Also gains ''Dense'' and ''Strong'' with [[Dynamic Targeting]]. | **Starts with two targeting priorities: Set Target, Follow Touch / Mouse. Also gains ''Dense'' and ''Strong'' with [[Dynamic Targeting]]. | ||
**''Set Target'': Same as in ''BTD6''. | **''Set Target'': Same as in ''BTD6''. | ||
**''Follow Touch / Mouse'': Follows where the cursor has last tapped. Follow Mouse only registers a new location while clicking. | **''Follow Touch / Mouse'': Follows where the cursor has last tapped. Follow Mouse only registers a new location while holding the screen (mobile) or clicking (desktop). | ||
**''Dense'': Targets densest region | **''Dense'': Targets densest region | ||
**''Strong'': Same as in ''BTD6''. | **''Strong'': Same as in ''BTD6''. | ||
*[[Dartling Gunner (Battles 2)|Dartling Gunner]] | *[[Dartling Gunner (Battles 2)|Dartling Gunner]] | ||
**Targeting priorities are the same as in ''BTD6'', but only registers a new location while clicking. | **Targeting priorities are the same as in ''BTD6'', but only registers a new location while holding the screen (mobile) or clicking (desktop). | ||
*[[Wizard Monkey (Battles 2)|Wizard Monkey]] | *[[Wizard Monkey (Battles 2)|Wizard Monkey]] | ||
**[[Summon Phoenix (Battles 2)|Summon Phoenix]] can target Camo, regardless of having innate camo detection or camo-granting sources. | **[[Summon Phoenix (Battles 2)|Summon Phoenix]] can target Camo, regardless of having innate camo detection or camo-granting sources. | ||
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**Both the Brambles and Wall of Trees abilities can be targeted to a specific point, and share the same reticle. | **Both the Brambles and Wall of Trees abilities can be targeted to a specific point, and share the same reticle. | ||
**Nature's Ward Totem always is placed at the nearest part of the track. | **Nature's Ward Totem always is placed at the nearest part of the track. | ||
*[[Striker Jones (Battles 2)|Striker Jones]] | |||
**Concussive Shell always targets ''Strong''. | |||
=== Strong tower priority === | === Strong tower priority === | ||