Targeting option: Difference between revisions

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|-
|[[Benjamin (BTD6)|Benjamin]]
|[[Benjamin (BTD6)|Benjamin]]
|No targeting options, as it cannot attack.
|No targeting options, as he cannot attack.
Bloon Trojan targets a random Bloon in the map and only targets Bloons and blue MOABs, plus BFBs and DDTs at Level 18+.
Bloon Trojan targets a random Bloon in the map and only targets Bloons and blue MOABs, plus BFBs and DDTs at Level 18+.
Biohack ability is applied to the closest towers to Benjamin.
Biohack ability is applied to the closest towers to Benjamin.
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For example if a tower which deals 2 damage per shot is set to ''Strong'', has Camo prioritization active and there are a Camo Red Bloon, a Camo Green Bloon and a MOAB on range, the order on which it will attack will be the Camo Green first, reducing it to a Camo Red, then it will shot whichever of the two Camo Reds is ahead on the track, shoot the last Camo Red third, and finally the MOAB.
For example if a tower which deals 2 damage per shot is set to ''Strong'', has Camo prioritization active and there are a Camo Red Bloon, a Camo Green Bloon and a MOAB on range, the order on which it will attack will be the Camo Green first, reducing it to a Camo Red, then it will shot whichever of the two Camo Reds is ahead on the track, shoot the last Camo Red third, and finally the MOAB.
The following towers and upgrades, including their subsequent upgrades, have Camo Prioritization as a targeting option:
*[[Enhanced Eyesight (BTD6)|Enhanced Eyesight]], but not [[Apex Plasma Master]]
*[[Cold Snap (BTD6)|Cold Snap]] with at least [[Cryo Cannon (BTD6)|Cryo Cannon]], but not [[Herald of Everfrost]]
*[[Eagle Eye]]
*[[Night Vision Goggles (BTD6)|Night Vision Goggles]]
*[[Crow's Nest (BTD6)|Crow's Nest]], but not [[Navarch of the Seas]]
*[[Monkey Sense (BTD6)|Monkey Sense]], including [[Magus Perfectus]]
*[[Ninja Monkey (BTD6)|Ninja Monkey]], including [[Ascended Shadow]]


===Marked prioritization===
===Marked prioritization===
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Towers set to ''Strong'' targeting will attack Bloons in the following order:
Towers set to ''Strong'' targeting will attack Bloons in the following order:


# [[Dreadrock Bloon]] and Lych's Tombstone
# [[Dreadrock Bloon]] and [[Bloon Tomb]]
# [[Bloonarius (BTD6)|Bloonarius]], [[Lych]], [[Lych-soul]], [[Vortex (BTD6)|Vortex]], [[Dreadbloon (BTD6)|Dreadbloon]], [[Phayze]], [[Blastapopoulos (BTD6)|Blastapopoulos]] and [[Diamondback]]
# [[Bloonarius (BTD6)|Bloonarius]], [[Lych]], [[Lych-soul]], [[Vortex (BTD6)|Vortex]], [[Dreadbloon (BTD6)|Dreadbloon]], [[Phayze]], [[Blastapopoulos (BTD6)|Blastapopoulos]] and [[Diamondback]]
# Fortified BAD
# Fortified BAD
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|-
|[[Sentai Churchill (Battles 2)|Sentai Churchill]]
|[[Sentai Churchill (Battles 2)|Sentai Churchill]]
|
|Plasma Gun always targets ''First''. Orbital Strike always targets ''Strong'' and persists on MOAB-class children that are MOAB-class.
|-
|-
|[[DJ Benjammin' (Battles 2)|DJ Benjammin']]
|[[DJ Benjammin' (Battles 2)|DJ Benjammin']]
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**[[Spy Plane (Battles 2)|Spy Plane]] gains camo prioritization with only certain crosspaths.<!--is it nevamiss or spectre? also fighter plane-->
**[[Spy Plane (Battles 2)|Spy Plane]] gains camo prioritization with only certain crosspaths.<!--is it nevamiss or spectre? also fighter plane-->
*[[Heli Pilot (Battles 2)|Heli Pilot]]
*[[Heli Pilot (Battles 2)|Heli Pilot]]
**Targeting options are the same as in ''BTD6'' except ''Follow Touch / Mouse'' only registers a new location while clicking.
**Targeting options are the same as in ''BTD6'' except ''Follow Touch / Mouse'' only registers a new location while holding the screen (mobile) or clicking (desktop).
**[[IFR (Battles 2)|IFR]] gains camo prioritization.
**[[IFR (Battles 2)|IFR]] gains camo prioritization.
*[[Mortar Monkey (Battles 2)|Mortar Monkey]]
*[[Mortar Monkey (Battles 2)|Mortar Monkey]]
**Starts with two targeting priorities: Set Target, Follow Touch / Mouse. Also gains ''Dense'' and ''Strong'' with [[Dynamic Targeting]].
**Starts with two targeting priorities: Set Target, Follow Touch / Mouse. Also gains ''Dense'' and ''Strong'' with [[Dynamic Targeting]].
**''Set Target'': Same as in ''BTD6''.
**''Set Target'': Same as in ''BTD6''.
**''Follow Touch / Mouse'': Follows where the cursor has last tapped. Follow Mouse only registers a new location while clicking.
**''Follow Touch / Mouse'': Follows where the cursor has last tapped. Follow Mouse only registers a new location while holding the screen (mobile) or clicking (desktop).
**''Dense'': Targets densest region
**''Dense'': Targets densest region
**''Strong'': Same as in ''BTD6''.
**''Strong'': Same as in ''BTD6''.
*[[Dartling Gunner (Battles 2)|Dartling Gunner]]
*[[Dartling Gunner (Battles 2)|Dartling Gunner]]
**Targeting priorities are the same as in ''BTD6'', but only registers a new location while clicking.
**Targeting priorities are the same as in ''BTD6'', but only registers a new location while holding the screen (mobile) or clicking (desktop).
*[[Wizard Monkey (Battles 2)|Wizard Monkey]]
*[[Wizard Monkey (Battles 2)|Wizard Monkey]]
**[[Summon Phoenix (Battles 2)|Summon Phoenix]] can target Camo, regardless of having innate camo detection or camo-granting sources.
**[[Summon Phoenix (Battles 2)|Summon Phoenix]] can target Camo, regardless of having innate camo detection or camo-granting sources.
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**Both the Brambles and Wall of Trees abilities can be targeted to a specific point, and share the same reticle.
**Both the Brambles and Wall of Trees abilities can be targeted to a specific point, and share the same reticle.
**Nature's Ward Totem always is placed at the nearest part of the track.
**Nature's Ward Totem always is placed at the nearest part of the track.
*[[Striker Jones (Battles 2)|Striker Jones]]
**Concussive Shell always targets ''Strong''.


=== Strong tower priority ===
=== Strong tower priority ===