Quantum Leap: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Qwertyxp2000 (talk | contribs) would mention anti-synergy with some artifacts like Homing Projectiles, but the first sentence just says this implicitly anyway... |
||
| (11 intermediate revisions by 6 users not shown) | |||
| Line 1: | Line 1: | ||
{{BTD6 artifact info | {{BTD6 artifact info | ||
|id=QuantumLeap | |id=QuantumLeap | ||
| Line 10: | Line 9: | ||
|description rare =For Heroes and Monkeys up to tier 3, projectile speed is reduced 95%, but quantum tech sends most projectiles to their target instantly! (results may vary) | |description rare =For Heroes and Monkeys up to tier 3, projectile speed is reduced 95%, but quantum tech sends most projectiles to their target instantly! (results may vary) | ||
|description legendary=For Heroes and Monkeys up to tier 5, projectile speed is reduced 95%, but quantum tech sends most projectiles to their target instantly! (results may vary) | |description legendary=For Heroes and Monkeys up to tier 5, projectile speed is reduced 95%, but quantum tech sends most projectiles to their target instantly! (results may vary) | ||
|introduced=48.0 | |introduced=48.0 | ||
}} | }} | ||
'''Quantum Leap''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. | '''Quantum Leap''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It changes the travel behavior of the projectiles of most Towers to instantly reach their targets, in a similar way to a [[Sniper Monkey (BTD6)|Sniper Monkey]] and after reaching their target, they keep moving on their corresponding trajectory, but with their [[Projectile Speed|projectile speed]] reduced 95%. The Common variant only affects Monkeys up to Tier 2 and higher rarity versions increases the Tier cap, and [[Hero|Heroes]] are always affected regardless of their level. | ||
The following towers and projectiles are not affected by this Artifact: | |||
* [[Monkey Ace (BTD6)|Monkey Aces]] | |||
* [[Mortar Monkey (BTD6)|Mortar Monkeys]] | |||
* [[Sauda (BTD6)|Sauda]] | |||
* [[Pat Fusty (BTD6)|Pat Fusty]] | |||
* [[Admiral Brickell (BTD6)|Admiral Brickell]] | |||
* [[Dan D'Monke (BTD6)|Dan D'Monke]] | |||
* Projectiles that reach their target instantly like Snipers or [[Ezili (BTD6)|Ezili]]. | |||
* Projectiles that travel along the Bloons path like [[Necromancer: Unpopped Army (BTD6)|Necromancer's]] Zombie Bloons. | |||
* Projectiles that don't target Bloons directly like [[Spike Factory (BTD6)|Spike Factory]] or [[Cleansing Foam (BTD6)|Cleansing Foam]].<!--actually it's ArriveAtTargetModel--> | |||
[[Boomerang Monkey (BTD6)|Boomerang Monkeys]] are affected by the speed reduction but their projectiles are not teleported. | |||
==Tips== | |||
{{BTD6 last updated|56.3|section=y}} | |||
*Projectiles can reach the target instantly but essentially become dead in the air. This makes projectiles reliant on pierce and homing less effective. | |||
:*[[Striker Jones (BTD6)|Striker Jones]] and [[Bomb Shooter (BTD6)|Bomb Shooter]]s explode on impact, negating the projectile speed reduction. | |||
*Players can utilize the dead airtime of projectiles with [[Essence Of Diamondback]] and some Bloon slowdown to rehit large [[MOAB-Class Bloon]]s multiple times. | |||
:*Lifespan and range buffs like [[Heightened Perception]] and [[Added Preservatives]] allow more flexibility. | |||
:*Players not abusing this may encounter problems with spaced Bloons and MOAB-Class, as projectiles can usually only hit once. | |||
== Update history == | |||
{{BTD6 change list by name|Quantum Leap}} | |||
==In other languages== | ==In other languages== | ||
Latest revision as of 05:04, 27 September 2026
Quantum Leap
| Type | Artifact | |
|---|---|---|
| Common | For Heroes and Monkeys up to tier 2, projectile speed is reduced 95%, but quantum tech sends most projectiles to their target instantly! (results may vary) | |
| Rare | For Heroes and Monkeys up to tier 3, projectile speed is reduced 95%, but quantum tech sends most projectiles to their target instantly! (results may vary) | |
| Legendary | For Heroes and Monkeys up to tier 5, projectile speed is reduced 95%, but quantum tech sends most projectiles to their target instantly! (results may vary) | |
| Hero parties | Galaxili (Common) | |
| Introduced | Version 48.0 | |
Quantum Leap is a type of Artifact in the Rogue Legends DLC for Bloons TD 6, introduced in version 48.0. It changes the travel behavior of the projectiles of most Towers to instantly reach their targets, in a similar way to a Sniper Monkey and after reaching their target, they keep moving on their corresponding trajectory, but with their projectile speed reduced 95%. The Common variant only affects Monkeys up to Tier 2 and higher rarity versions increases the Tier cap, and Heroes are always affected regardless of their level.
The following towers and projectiles are not affected by this Artifact:
- Monkey Aces
- Mortar Monkeys
- Sauda
- Pat Fusty
- Admiral Brickell
- Dan D'Monke
- Projectiles that reach their target instantly like Snipers or Ezili.
- Projectiles that travel along the Bloons path like Necromancer's Zombie Bloons.
- Projectiles that don't target Bloons directly like Spike Factory or Cleansing Foam.
Boomerang Monkeys are affected by the speed reduction but their projectiles are not teleported.
Tips
[edit | edit source]This section was last updated for: version 56.3
- Projectiles can reach the target instantly but essentially become dead in the air. This makes projectiles reliant on pierce and homing less effective.
- Striker Jones and Bomb Shooters explode on impact, negating the projectile speed reduction.
- Players can utilize the dead airtime of projectiles with Essence Of Diamondback and some Bloon slowdown to rehit large MOAB-Class Bloons multiple times.
- Lifespan and range buffs like Heightened Perception and Added Preservatives allow more flexibility.
- Players not abusing this may encounter problems with spaced Bloons and MOAB-Class, as projectiles can usually only hit once.
Update history
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
No longer affects Sauda or Pat Fusty (bug)
- Note: Affects all rarities
No longer affects Admiral Brickell (bug fix)
- Note: Affects all rarities
No longer reduces the lifespan of supply crates from Support Chinooks
In other languages
[edit | edit source]| Language | Text | Notes |
|---|---|---|
| Arabic | القفزة الكمية | — |
| Danish | Kvantespring | — |
| German | Quantensprung | — |
| Spanish | Salto cuántico | — |
| Spanish (Latin America) | Salto cuántico | — |
| Finnish | Kvanttihyppy | — |
| French | Saut quantique | — |
| Italian | Salto quantico | — |
| Japanese | 量子的跳躍 | — |
| Korean | 양자역학적 도약 | — |
| Dutch | Kwantumsprong | — |
| Norwegian | Kvantehopp | — |
| Polish | Kwantowy Skok | — |
| Portuguese (Brazil) | Salto Quântico | — |
| Russian | Квантовый скачок | — |
| Swedish | Kvantsprång | — |
| Thai | การก้าวกระโดดของควอนตัม | — |
| Turkish | Kuantum Sıçrayışı | — |
| Chinese (simplified) | 量子跃迁 | — |
| Chinese (traditional) | 量子躍遷 | — |