Co-op (BTD6): Difference between revisions
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{{for|Co-op in [[Bloons TD 5]]|Co-op (BTD5)}} | {{for|Co-op in [[Bloons TD 5]]|Co-op (BTD5)}} | ||
'''Co-op''' is a multiplayer mode in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|11.0}}. It allows | {{lede image|BTD6 CoOpIcon.png}} | ||
'''Co-op''' is a multiplayer mode in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|11.0}} and unlocked at [[level]] 20. It allows two to four players to play in a single game simultaneously. All versions support online play using a peer-to-peer connection<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/rbhs6d/bloons_td_6_update_notes_version_290/hnoqs0i/|title=rohan_spibo comments on Bloons TD 6 - Update Notes! Version 29.0|author=Rohan Sharpe-Anforth|publisher=Reddit|retrieved=7 apr 2025}}</ref> (albeit proxied through [[wp:Cloudflare|Cloudflare]] to hide each players' [[wp:IP address|IP address]]es), and the [[Bloons TD 6 (console)|console version]] also supports local Co-op. Players can either share the entire map or have their own dedicated sections of the map to place and [[upgrade]] their towers in. Each player has their own [[Hero]] and tier 5 upgrades, though they have to share Hero XP and [[cash]] earned from popping Bloons and at the end of each round. Playing in online Co-op earns separate [[medal]]s from singleplayer, and there are some events that are playable in Co-op. | |||
==Mechanics== | ==Mechanics== | ||
[[File:BTD6 coop sidebar cash.png|300px|thumb]] | |||
In a Co-op game, all players play together on a single map with the same pool of [[life|lives]]. Depending on the configuration, the map can be split into multiple sections for each player, or allow all players to place anywhere. Each player can place their own [[tower]]s and [[power]]s and cannot control towers placed by others. In online Co-op, there is a delay between a player inputting an action (such as placing or [[upgrade|upgrading]] a tower) and the action occurring, to allow all players' clients time to sync with each other. Each player has access to their own [[Hero]], tier 5 upgrades, and pool of [[cash]], though some forms of income are split among players. While this allows for multiple Heroes and multiple copies of tier 5 upgrades, the game does not allow multiple copies of [[Paragon]]s or the [[VTSG]]. If playing in a mode with [[challenge rule]]s, any restrictions on the number of towers will count all players' towers. | |||
The way unlockable features function in Co-op varies: | |||
* | *Towers and upgrades are only purchasable by players that have unlocked them. | ||
*[[ | *[[Monkey Knowledge (BTD6)|Monkey Knowledge]] upgrades apply to all players, even to those who have not unlocked them yet, if at least one player has them unlocked. | ||
*[[Fast Track Mode]] applies if at least one player has it enabled.<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1fzdqsm/bloons_td_6_v450_update_notes/lr0vsgb/|title=rohan_spibo comments on Bloons TD 6 v45.0 - Update Notes!|author=Rohan Sharpe-Anforth|publisher=Reddit|retrieved=11 apr 2025}}</ref> | |||
On the victory screen, every player can receive a different [[callout]] based on their actions in the game. Two players cannot receive the same callout. | |||
===Ownership=== | ===Ownership=== | ||
{{research|If a player quits, how is ownership of their towers distributed?}} | |||
If a player places a [[tower]] or uses a [[power]], that player becomes its "owner". Players cannot [[upgrade]], [[sell]], [[Activated Ability|activate the abilities]] of, or change the [[targeting option]]s of towers they do not own. For the most part, towers and powers can still interact with towers owned by other players, including providing [[buff]]s to them (e.g. [[Monkey Village (BTD6)|Monkey Village]]s, [[Alchemist (BTD6)|Alchemist]]s, or [[Overclock (BTD6)|Overclock]]), contributing to [[Jungle's Bounty (BTD6)|Jungle's Bounty]], acting as platforms (e.g. [[Portable Lake (BTD6)|Portable Lake]]s, [[Carrier Flagship (BTD6)|Carrier Flagship]], and [[Lord of the Abyss]]), and sacrificing them (e.g. [[Sun Temple (BTD6)|Sun Temple]]s, [[True Sun God (BTD6)|True Sun God]]s, and [[Paragon]]s). There are a few exceptions: | If a player places a [[tower]] or uses a [[power]], that player becomes its "owner". Players cannot [[upgrade]], [[sell]], [[Activated Ability|activate the abilities]] of, or change the [[targeting option]]s of towers they do not own. For the most part, towers and powers can still interact with towers owned by other players, including providing [[buff]]s to them (e.g. [[Monkey Village (BTD6)|Monkey Village]]s, [[Alchemist (BTD6)|Alchemist]]s, or [[Overclock (BTD6)|Overclock]]), contributing to [[Jungle's Bounty (BTD6)|Jungle's Bounty]], acting as platforms (e.g. [[Portable Lake (BTD6)|Portable Lake]]s, [[Carrier Flagship (BTD6)|Carrier Flagship]], and [[Lord of the Abyss]]), using the [[Worn Hero's Cape]], and sacrificing them (e.g. [[Sun Temple (BTD6)|Sun Temple]]s, [[True Sun God (BTD6)|True Sun God]]s, and [[Paragon]]s). There are a few exceptions: | ||
*[[Support Chinook (BTD6)|Support Chinook]]s and [[Special Poperations (BTD6)|Special Poperations]] cannot reposition or use {{BTD6 mk|Door Gunner}} on towers owned by other players. | *[[Support Chinook (BTD6)|Support Chinook]]s and [[Special Poperations (BTD6)|Special Poperations]] cannot reposition or use {{BTD6 mk|Door Gunner}} on towers owned by other players. | ||
*[[Monkeyopolis (BTD6)|Monkeyopolis]] cannot absorb [[Banana Farm (BTD6)|Banana Farm]]s owned by other players. | |||
*[[Adora (BTD6)|Adora]] cannot Blood Sacrifice towers owned by other players. | *[[Adora (BTD6)|Adora]] cannot Blood Sacrifice towers owned by other players. | ||
*[[Tech Bot (BTD6)|Tech Bot]]s cannot be linked to towers owned by other players. | *[[Tech Bot (BTD6)|Tech Bot]]s cannot be linked to towers owned by other players. | ||
*{{BTD6 mk|Emergency Unlock}} does not change the targeting of other player's [[ | *{{BTD6 mk|Emergency Unlock}} only appears for players that have a [[Dartling Gunner (BTD6)|Dartling Gunner]], and using it does not change the targeting of other player's Dartling Gunners. | ||
*{{BTD6 mk|Come On Everybody!}}'s conditions are separate for each player; a player's [[Primary]] towers gain a buff depending on the tiers of all Primary towers owned by the same player, ignoring other players' Primary towers. | |||
*{{BTD6 mk|Paragon of Power}}'s conditions are separate for each player; a player's [[Paragon]]s gain the buff if the owner does not own any tier 5 towers of the same type, ignoring other players' tier 5 towers. | |||
If a player leaves the game, ownership of their towers is distributed to other players. | |||
===Map splits=== | ===Map splits=== | ||
[[file:BTD6 coop zones.png|300px|thumb|The message about map splits that appears when a Co-op game begins]] | |||
Co-op matches can split maps into different sections for each player. Players can only place towers in a section they own or in a free-for-all section, but towers can place [[sub-tower]]s in sections not owned by their owner. Each map has a default split setting, but the host can change it to any split before starting the game. In the free-for-all split, all players can place anywhere on the map, which is the default for all [[Expert]] maps. All other splits have two sections if there are two players or four sections if there are three or four players, and the fourth section becomes a free-for-all section if there are only three players. If a player leaves the game, their section becomes a free-for-all section. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Split | !Split | ||
| Line 31: | Line 35: | ||
|- | |- | ||
|Free-for-all | |Free-for-all | ||
|{{ | |{{#cargo_query:tables=btd6_maps|fields=CONCAT("[[", _pageName, "|", name, "]]") = text|where=coop_division = "0"|order by=name}} | ||
|- | |- | ||
|Horizontal | |Horizontal | ||
|{{ | |{{#cargo_query:tables=btd6_maps|fields=CONCAT("[[", _pageName, "|", name, "]]") = text|where=coop_division = "1"|order by=name}} | ||
|- | |- | ||
|Vertical | |Vertical | ||
|{{ | |{{#cargo_query:tables=btd6_maps|fields=CONCAT("[[", _pageName, "|", name, "]]") = text|where=coop_division = "2"|order by=name}} | ||
|- | |- | ||
|Diagonal (top-left to bottom-right) | |Diagonal (top-left to bottom-right) | ||
|{{ | |{{#cargo_query:tables=btd6_maps|fields=CONCAT("[[", _pageName, "|", name, "]]") = text|where=coop_division = "3"|order by=name}} | ||
|- | |- | ||
|Diagonal (top-right to bottom-left) | |Diagonal (top-right to bottom-left) | ||
|{{ | |{{#cargo_query:tables=btd6_maps|fields=CONCAT("[[", _pageName, "|", name, "]]") = text|where=coop_division = "4"|order by=name}} | ||
|- | |- | ||
|Radioactive | |Radioactive | ||
| | |None | ||
|- | |- | ||
|Staircase | |Staircase | ||
| | |None | ||
|} | |} | ||
===Controls=== | |||
[[file:BTD6 coop victory results.png|300px|thumb|The victory screen with the [[Freeplay]] button on cooldown]] | |||
*Any player can start [[round]]s and toggle [[Fast Forward]]. | |||
*[[Auto Start]] applies if at least one player has enabled it. | |||
*Menus and pop-ups do not pause the game. | |||
*Players cannot save Co-op games, nor can they restart outside of a game over. | |||
*On a game over, any player can restart the game or use a [[continue]]. On a victory, any player can start [[freeplay]] mode. There is a grace period between the victory and game over screens appearing where the restart, continue, and freeplay options are not selectable, which allows players to quit before another player performs that action. | |||
*The player who created the game is the host, indicated by a blue pip next to the player icon in the sidebar for sending and requesting cash. If the host disconnects, the game selects a new host for the match. If the former host reconnects, they do not become the host again unless the current host disconnects and the game selects the former host. | |||
*A player can press the "mute" button next to another player's icon in the sidebar to hide emotes and cash requests from them. | |||
===Cash distribution=== | ===Cash distribution=== | ||
Each player starts with the default starting [[cash]] of the selected mode minus $50 per player in the match. All cash earned from popping Bloon layers, and at the end of each round, is split evenly among all players. [[Double Cash Mode (BTD6)|Double Cash Mode]] only doubles the cash per pop for players that have it enabled. | Each player starts with the default starting [[cash]] of the selected mode minus $50 per player in the match, except in [[Deflation (BTD6)|Deflation]] mode, [[Boss Bloon Event]]s, [[Boss Challenge]], and Co-op [[Daily Challenge (BTD6)|Daily Challenge]]s, which instead split the starting cash evenly among all players. The extra cash from {{BTD6 mk|More Cash}} is also distributed evenly among all players, provided at least one player has it enabled. All cash earned from popping Bloon layers, and at the end of each round, is split evenly among all players. [[Double Cash Mode (BTD6)|Double Cash Mode]] only doubles the starting cash and cash per pop for players that have it enabled. | ||
Cash generated by [[tower]]s and [[power]]s only goes towards the owner, with a few exceptions: | Cash generated by [[tower]]s and [[power]]s only goes towards the owner, with a few exceptions: | ||
*Effects that increase | *Effects that increase cash per pop distribute the additional cash among all players. This includes [[Monkey Town (BTD6)|Monkey Town]]'s buff, [[Pirate Lord (BTD6)|Pirate Lord]]'s ability, and [[Rubber to Gold (BTD6)|Rubber to Gold]]'s golden Bloons. | ||
*[[Bloon Trap (BTD6)|Bloon Trap]]s and [[XXXL Trap (BTD6)|XXXL Trap]]s distribute half of the cash they generate among all players (i.e. the amount that would have been gained by popping the Bloons outside of a trap). The other half all goes to the owner. | *[[Bloon Trap (BTD6)|Bloon Trap]]s and [[XXXL Trap (BTD6)|XXXL Trap]]s distribute half of the cash they generate among all players (i.e. the amount that would have been gained by popping the Bloons outside of a trap). The other half all goes to the owner. | ||
*[[Benjamin (BTD6)|Benjamin]]'s Skimming is distributed among all players. | *[[Benjamin (BTD6)|Benjamin]]'s Skimming is distributed among all players. | ||
===Sending cash=== | ===Sending cash=== | ||
[[File:BTD6 coop sidebar cash.png|300px|thumb|The sidebar for sending and requesting cash]] | |||
Each player can send cash to another player or request cash from another player, except in [[Deflation (BTD6)|Deflation]] mode. The amount of cash sent by pressing the send button depends on the amount of cash the player currently has: | Each player can send cash to another player or request cash from another player, except in [[Deflation (BTD6)|Deflation]] mode. The amount of cash sent by pressing the send button depends on the amount of cash the player currently has: | ||
* | *With $500 or more, the player will send 20% of their current cash, rounded down. | ||
* | *With $100 or more, but less than $500, the player will send $100. | ||
* | *With less than $100, the player will send all the cash they have. | ||
=== | ===Experience=== | ||
[[ | *All players earn the same amount of [[experience]] for their [[level|player level]] that they would earn in singleplayer. | ||
*[[Tower XP]] at the end of each round is distributed among players based on the ratio of cash they have invested into their towers and upgrades relative to the total cash invested into towers and upgrades by all players. For example, if player 1 has invested $400 into towers and upgrades and player 2 has invested $600 into towers and upgrades, then player 1's towers will receive 40% of the tower XP at the end of each round and player 2's towers will receive the other 60%. For each player, this XP is further distributed among their towers based on the cash invested into each tower type, in the same way as in singleplayer. | |||
* | *If multiple Heroes are on the map at the same time, the XP is distributed among them evenly. | ||
===Cosmetic items=== | ===Cosmetic items=== | ||
| Line 75: | Line 90: | ||
*[[Pop FX]] and [[Bloon Decal|Bloon Skins]] alternate between each player's selected item, including having no item selected. | *[[Pop FX]] and [[Bloon Decal|Bloon Skins]] alternate between each player's selected item, including having no item selected. | ||
*[[Monkey Names]] are visible to other players. | *[[Monkey Names]] are visible to other players. | ||
*Cosmetic [[extra]]s and [[Music Track]]s are separate for each player and cannot be seen or heard by other players. | *Cosmetic [[extra]]s and [[Music Track]]s are separate for each player's view of the game and cannot be seen or heard by other players. | ||
====Emotes==== | ====Emotes==== | ||
{{main|Emote}} | {{main|Emote}} | ||
[[File:BTD6 coop sidebar emotes.png|300px|thumb|The sidebar for using emotes]] | |||
Emotes are a system players can use to communicate with each other. Players can mute other players to avoid seeing their emotes. Emotes are split into four sub-categories: | |||
*Standard Emotes: display an animated icon above the icon of the player that used it. | |||
*[[Text Emote]]s: display a string of text that depends on the language of the players viewing it. | |||
*Sound Emotes: trigger an icon and a sound effect. | |||
*Fullscreen Emotes: display a visual effect that covers the entire screen. | |||
Some emotes are unlocked by default, and others are unlockable by purchasing them from the [[Trophy Store]]. | |||
{{clear}} | |||
==Matchmaking== | ==Matchmaking== | ||
''[[Bloons TD 6]]'', ''[[Bloons TD 6+]]'', and ''[[Bloons TD 6 NETFLIX]]'' players can play together, though names of players on different platforms are hidden from each other (for example, ''Bloons TD 6+'' players can see each others' names, but they cannot see ''Bloons TD 6'' or ''Bloons TD 6 NETFLIX'' players' names, and vice versa). The [[Bloons TD 6 (Chinese)|Chinese version]] and [[Bloons TD 6 (console)|console version]] have separate matchmaking and cannot match with players from other platforms. | |||
===Quick Match=== | ===Quick Match=== | ||
'''Quick Match''' allows the player to join any publicly-hosted | [[File:BTD6 coop quick match.png|300px|thumb]] | ||
'''Quick Match''' allows the player to join any publicly-hosted match. The player can choose one of three constraints on which matches the player can join: Any Game, Medium Game, or Long Game. If the game does not find a match, it creates a new match with a random [[map]] (using its default map split), [[difficulty]], and mode within the chosen constraint, then the player becomes the host of it. If the game creates a match in this way, it can select maps the host has not unlocked yet. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Constraint | !Constraint | ||
! | !Map difficulty | ||
! | !Game difficulty | ||
!Game mode | !Game mode | ||
!Level unlocked | |||
|- | |- | ||
!Any Game | ![[File:BTD6 CoopQuickMatchBtn.png|100px]]<br>Any Game | ||
|Any map | |Any map | ||
|Any difficulty | |Any difficulty | ||
|Any mode | |Any mode | ||
|20 | |||
|- | |- | ||
!Medium Game | ![[File:BTD6 CoopMediumMatchBtn.png|100px]]<br>Medium Game | ||
| | | | ||
*[[Beginner]] | *[[Beginner]] | ||
| Line 116: | Line 138: | ||
*[[Magic Monkeys Only]] | *[[Magic Monkeys Only]] | ||
*[[Double HP MOABs]] | *[[Double HP MOABs]] | ||
|25 | |||
|- | |- | ||
!Long Game | ![[File:BTD6 CoopLongMatchBtn.png|100px]]<br>Long Game | ||
| | | | ||
*[[Intermediate]] | *[[Intermediate]] | ||
| Line 130: | Line 153: | ||
*[[Impoppable (BTD6)|Impoppable]] | *[[Impoppable (BTD6)|Impoppable]] | ||
*[[CHIMPS]] | *[[CHIMPS]] | ||
|30 | |||
|} | |} | ||
===Create Match=== | ===Create Match=== | ||
'''Create Match''' allows the player to | [[File:BTD6 coop hosting.png|300px|thumb]] | ||
'''Create Match''' allows the player to host a match with the map, map split, difficulty, mode, and number of players of their choosing. The host cannot select maps they have not unlocked yet, nor can they select [[Blons]], [[Protect The Yacht]], or [[Map Editor]] maps. Matches are private by default, but the host can make them public to allow Quick Match players to join. The host can also invite players on their friends list to join the lobby. | |||
===Join Match=== | ===Join Match=== | ||
'''Join Match''' allows the player to enter a public or private match by | '''Join Match''' allows the player to enter a public or private match by using a code or by searching for games hosted on the same [[wp:local area network|local area network]]. | ||
==Modes== | |||
Co-op supports the same game modes as offline singleplayer, except [[Sandbox (BTD6)|Sandbox]]. Unlike in singleplayer, all modes are accessible without requiring players to complete prerequisite modes first. | |||
==Events== | ===Local co-op=== | ||
Exclusive to the {{console version of|Bloons TD 6}}, local Co-op is playable by connecting additional controllers to the console. In local Co-op, there is no delay between player inputs and in-game actions occurring (such as placing and upgrading towers). Despite being hosted on one system, local co-op games still cannot be paused or saved. Playing in local co-op earns singleplayer medals instead of co-op medals. | |||
===Boss Challenge=== | |||
{{main|Boss Challenge}} | |||
[[File:BTD6 boss challenge coop hosting.png|thumb|300px]] | |||
Boss Challenge supports Co-op play with the same Normal, Elite, and Battle modes as in singleplayer. Each mode tracks separate high scores for 1-player, 2-player, 3-player, and 4-player games. This is the only way to play [[Blons]] and [[Protect The Yacht]] in Co-op outside of the occasional events that use them. | |||
===Events=== | |||
Several events support co-op or have separate modes for co-op. | Several events support co-op or have separate modes for co-op. | ||
*Co-op [[Daily Challenge (BTD6)|Daily Challenge]]s are biweekly Daily Challenges that can only be played in Co-op. | *Co-op [[Daily Challenge (BTD6)|Daily Challenge]]s are biweekly Daily Challenges that can only be played in Co-op. In addition to the usual Daily Challenge parameters, Co-op Daily Challenges set the number of players required and the map split. | ||
*[[Collection Event (BTD6)|Collection Event]] | *[[Collection Event (BTD6)|Collection Event]] rewards are also given in Co-op games. Bonus rewards apply if the host selects a map that has a bonus on their account. | ||
*[[Monkey Teams (BTD6)|Monkey Teams]] events | *[[Monkey Teams (BTD6)|Monkey Teams]] events are playable in Co-op if the host selects a map that it is currently active on for their account. All players must use the allowed towers to earn the extra [[Monkey Money]]. | ||
*[[Golden Bloon (BTD6)|Golden Bloon]] events | *[[Golden Bloon (BTD6)|Golden Bloon]] events are playable in Co-op if the host selects a map that it is currently active on for their account. All players earn the same rewards for popping the Golden Bloon, regardless of if they contributed to popping it or not. | ||
*[[Boss Bloon Event]]s have separate leaderboards for 2-player, 3-player, and 4-player games in both Normal and Elite mode. | *[[Boss Bloon Event]]s have separate leaderboards for 2-player, 3-player, and 4-player games in both Normal and Elite mode. | ||
==Medals== | ==Rewards== | ||
===Monkey Money=== | |||
Co-op rewards the same amount of [[Monkey Money]] as playing in singleplayer, though there is no bonus Monkey Money for earning a new [[medal]]. ''[[Bloons TD 6+]]'' and ''[[Bloons TD 6 NETFLIX]]'' players earn 50% more Monkey Money, which is not shared with ''[[Bloons TD 6]]'' players. | |||
Due to a bug, the Co-op lobby does not display the Monkey Money reward with {{BTD6 mk|Mo' Monkey Money}} applied, but all players do earn the extra Monkey Money as long as at least one player has it. | |||
{|class="wikitable inline" style="text-align:center" | |||
!Version | |||
!Mode | |||
![[Beginner]] | |||
![[Intermediate]] | |||
![[Advanced]] | |||
![[Expert]] | |||
|- | |||
!rowspan="4"|''[[Bloons TD 6]]'' | |||
|[[Easy]] | |||
|{{BTD6 mm|15|mk=y}} | |||
|{{BTD6 mm|25|mk=y}} | |||
|{{BTD6 mm|45|mk=y}} | |||
|{{BTD6 mm|60|mk=y}} | |||
|- | |||
|[[Medium]] | |||
|{{BTD6 mm|30|mk=y}} | |||
|{{BTD6 mm|50|mk=y}} | |||
|{{BTD6 mm|75|mk=y}} | |||
|{{BTD6 mm|100|mk=y}} | |||
|- | |||
|[[Hard]] | |||
|{{BTD6 mm|45|mk=y}} | |||
|{{BTD6 mm|75|mk=y}} | |||
|{{BTD6 mm|120|mk=y}} | |||
|{{BTD6 mm|160|mk=y}} | |||
|- | |||
|[[Impoppable (BTD6)|Impoppable]] | |||
|{{BTD6 mm|60|mk=y}} | |||
|{{BTD6 mm|100|mk=y}} | |||
|{{BTD6 mm|180|mk=y}} | |||
|{{BTD6 mm|240|mk=y}} | |||
|- | |||
!rowspan="4"|''[[Bloons TD 6+]]''<br>''[[Bloons TD 6 NETFLIX]]'' | |||
|Easy | |||
|{{BTD6 mm|22|mk=y}} | |||
|{{BTD6 mm|37|mk=y}} | |||
|{{BTD6 mm|67|mk=y}} | |||
|{{BTD6 mm|90|mk=y}} | |||
|- | |||
|Medium | |||
|{{BTD6 mm|45|mk=y}} | |||
|{{BTD6 mm|75|mk=y}} | |||
|{{BTD6 mm|112|mk=y}} | |||
|{{BTD6 mm|150|mk=y}} | |||
|- | |||
|Hard | |||
|{{BTD6 mm|67|mk=y}} | |||
|{{BTD6 mm|112|mk=y}} | |||
|{{BTD6 mm|180|mk=y}} | |||
|{{BTD6 mm|240|mk=y}} | |||
|- | |||
|Impoppable | |||
|{{BTD6 mm|90|mk=y}} | |||
|{{BTD6 mm|150|mk=y}} | |||
|{{BTD6 mm|270|mk=y}} | |||
|{{BTD6 mm|360|mk=y}} | |||
|} | |||
===Medals=== | |||
{{#lst:Medal|Co-op BTD6}} | {{#lst:Medal|Co-op BTD6}} | ||
== | ===Achievements=== | ||
{{BTD6 achievement list|exclude others=y|include=Co-operation;Four times the fun;Triple threat;When the going gets tough...;Kind Benefactor;Generous Benefactor;Monkey Contributor;Monkey Philanthropist;Powershare;Power overwhelming!;Insta-defense;Co-op Popper;Bill Greates}} | |||
==Update history== | |||
{{BTD6 change list by name|Co-op|Coop}} | |||
== | ==Gallery== | ||
{{BTD6 | ===Screenshots=== | ||
{{screenshot needed|the map list in Co-op mode (preferably with different borders)}} | |||
<gallery> | |||
BTD6 coop quick match.png|The "Quick Match" screen | |||
BTD6 coop hosting.png|The Co-op lobby | |||
BTD6 coop join match.png|The "Join Match" feature | |||
BTD6 coop lobby full.png|A full Co-op lobby | |||
BTD6 coop lobby loading.png|The Co-op lobby loading | |||
BTD6 coop popup.png|The message that appears when a Co-op game begins | |||
BTD6 coop zones.png|The message about map splits that appears when a Co-op game begins | |||
BTD6 coop sidebar cash.png|The sidebar for sending cash | |||
BTD6 coop sidebar emotes.png|The sidebar for using emotes | |||
BTD6 coop sidebar with disconnect.png|The sidebar for sending cash with a player who disconnected | |||
BTD6 coop victory.png|The victory screen in a Co-op game with four different [[callout]]s | |||
BTD6 coop victory results.png|The victory results screen | |||
BTD6 coop pause.png|The pause screen in a Co-op game | |||
BTD6 coop disconnected.png|The pop-up that appears when the player disconnects | |||
BTD6 coop rejoining.png|The pop-up that appears when the player is rejoining | |||
BTD6 boss challenge coop hosting.png|The [[Boss Challenge]] Co-op lobby | |||
</gallery> | |||
== | ===Assets=== | ||
<gallery> | |||
BTD6 CoopSearchIcon.png|Quick match icon | |||
BTD6 Coop2PlayerIcon.png|2-player mode icon (no longer used) | |||
BTD6 Coop3PlayerIcon.png|3-player mode icon (no longer used) | |||
BTD6 Coop4PlayerIcon.png|4-player mode icon (no longer used) | |||
BTD6 CoopQuickMatchBtn.png|Any Game icon | |||
BTD6 CoopMediumMatchBtn.png|Medium Game icon | |||
BTD6 CoopLongMatchBtn.png|Long Game icon | |||
BTD6 BadConnectionBtn.png|Connection error icon | |||
</gallery> | |||
====Player icons==== | |||
<gallery> | |||
BTD6 CoopPlayer1Icon.png | |||
BTD6 CoopPlayer2Icon.png | |||
BTD6 CoopPlayer3Icon.png | |||
BTD6 CoopPlayer4Icon.png | |||
BTD6 CoopPlayerAllIcon.png | |||
BTD6 MapCoopP1Icon.png | |||
BTD6 MapCoopP2Icon.png | |||
BTD6 MapCoopP3Icon.png | |||
BTD6 MapCoopP4Icon.png | |||
BTD6 MapCoopAllIcon.png | |||
BTD6 emote Player1Red.png | |||
BTD6 emote Player2Blue.png | |||
BTD6 emote Player3Yellow.png | |||
BTD6 emote Player4Green.png | |||
BTD6 CoopBest1Player.png | |||
BTD6 CoopBest2Player.png | |||
BTD6 CoopBest3Player.png | |||
BTD6 CoopBest4Player.png | |||
</gallery> | |||
==References== | ==References== | ||
{{references}} | {{references}} | ||
==Navigation== | ==Navigation== | ||
{{BTD6 mode nav}} | {{BTD6 mode nav}} | ||
[[Category:Modes in BTD6]][[Category:Social features]] | [[Category:Modes in BTD6]][[Category:Social features in BTD6]] | ||