Experience: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
===''Bloons TD 4''=== | ===''Bloons TD 4''=== | ||
Each layer popped in ''[[Bloons TD 4]]'' awards one experience. Unlike ''BTD6'', rounds themselves award no experience, so experience is solely from bloon pops. | |||
===''Bloons TD 5''=== | ===''Bloons TD 5''=== | ||
Revision as of 05:10, 11 January 2025
| This article is a stub. You can help out by expanding it. The editor who added this notice elaborates: missing information for BTD4, BTD5, BATTD, and BCS |
Experience (often abbreviated as XP) is a game mechanic in the Bloons TD series and Bloons Card Storm that raises the player's level.
Mechanics
Bloons TD 4
Each layer popped in Bloons TD 4 awards one experience. Unlike BTD6, rounds themselves award no experience, so experience is solely from bloon pops.
Bloons TD 5
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Bloons TD 6
Each round in Bloons TD 6 gives a fixed amount of XP. Unlike BTD5, it is not dependent on the number of Bloons popped. For each round , the total XP earned is determined by this formula:
This formula is the same as Hero XP and tower XP before any freeplay or Monkey Knowledge modifiers. Like Hero and player XP, the amount of XP earned is multiplied on higher map difficulties: ×1.1 on Intermediate, ×1.2 on Advanced, and ×1.3 on Expert. Entering freeplay mode reduces XP gained by 70% up to round 100, then by 90% on rounds 101 and on.
Bloons Monkey City

Experience in Bloons Monkey City is earned by capturing tiles,[fn 1] constructing buildings, performing research, and completing quests. Experience increases the player's City Level, which unlocks more buildings, research, and other features.
In the Flash version, demolishing a building removes the total XP the building provides and converts it to XP debt. In the mobile version, demolishing a building adds its base XP to the total XP required to reach the next level, but it does not factor in XP gained from Resource Building upgrades.[fn 2]
Bloons Adventure Time TD
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Bloons Card Storm
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Footnotes
Navigation
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