Armor: Difference between revisions
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<nowiki>*</nowiki>Only usable by [[Dreadbloon (BCS)|Dreadbloon]] | <nowiki>*</nowiki>Only usable by [[Dreadbloon (BCS)|Dreadbloon]] | ||
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BCS Splash Not AP.png|Splash Damage not counting for Armor Piercing | |||
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==Navigation== | ==Navigation== | ||
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[[Category:Game mechanics in BCS]] | [[Category:Game mechanics in BCS]] | ||
Revision as of 08:42, 31 July 2025

Armor (referred to as Armored in some card text) is a keyword effect in Bloons Card Storm that applies to Bloons and Boss Bloons. When a Bloon with Armor takes damage from any source, it is reduced by the amount of Armor it has. If a source of damage is less than or equal to a Bloon's Armor, that Bloon takes zero damage. Shields are not affected by Armor.
Some Bloons have Armor by default. Certain cards can apply Armor to other Bloons. The amount of Armor on a Bloon is indicated by a white number on an icon of a metallic plate.
None of the playable Heroes are able to gain Armor, but Dreadbloon can give itself Armor by using its Armored card.
Armor Piercing

Armor Piercing (formatted as Armor-Piercing in some card text) is a Monkey-exclusive keyword effect that causes them to strip all Armor from a Bloon or Boss Bloon before applying damage. Of the Monkeys that have Armor Piercing, some have additional effects associated with Armor Piercing, such as the Lead to Gold Monkey.
Monkeys with Armor Piercing
- Acidic Mix Alchemist (gives Armor Piercing to another Monkey)
- Bomb Shooter
- Missile Launcher
- MOAB Mauler
- Lead to Gold Monkey
Cards with Armor-related effects
Bloons
- Armor Powered Bloon
- Clever Lead Bloon
- Defense Prep Bloon
- Double Lead Bloon
- Lead Bloon
- Lead Coating Bloon
- Lead Zeppelin
Monkeys
Powers
*Only usable by Dreadbloon
Gallery
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Splash Damage not counting for Armor Piercing
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