Armor: Difference between revisions

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6.0 is adding a card that can give any hero armor
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|image=BCS ArmouredIcon.png
|image=BCS ArmouredIcon.png
|description=Reduce damage received by <amount>
|description=Reduce damage received by <amount>
|applies to=[[Bloon (BCS)|Bloon]]s, [[Boss Bloon]]s
|applies to=[[Bloon (BCS)|Bloon]]s, [[Hero (BCS)|Hero]]es
|introduced=4.0
|introduced=4.0
}}
}}
[[file:BCS Lead Bloon.png|thumb|[[Lead Bloon (BCS)|Lead Bloon]] with 10 Armor]]
[[file:BCS Lead Bloon.png|thumb|[[Lead Bloon (BCS)|Lead Bloon]] with 10 Armor]]
'''Armor''' (referred to as '''Armored''' in some card text) is a keyword effect in ''[[Bloons Card Storm]]''. When a [[Bloon (BCS)|Bloon]] with Armor takes damage from any source, the damage is reduced by the amount of Armor the Bloon has. If a source of damage is less than or equal to a Bloon's Armor, that Bloon takes zero damage. Armor does not affect [[Shield (BCS)|Shield]]s.
'''Armor''' (referred to as '''Armored''' in some card text) is a keyword effect in ''[[Bloons Card Storm]]''. When a [[Bloon (BCS)|Bloon]] or [[Hero (BCS)|Hero]] with Armor takes damage from any source, the damage is reduced by the amount of Armor it has. If a source of damage is less than or equal to its Armor, it takes zero damage. Armor does not reduce damage taken by [[Shield (BCS)|Shield]]s.


Some Bloons have Armor by default. Certain cards can apply Armor to other Bloons. A white number on an icon of a metallic plate indicates the amount of Armor on a Bloon.
Certain cards can add Armor to Bloons or to Heroes, and some Bloons have Armor by default. A white number on an icon of a metallic plate indicates the amount of Armor a Bloon or Hero has.
 
None of the playable Heroes are able to gain Armor, but [[Dreadbloon (BCS)|Dreadbloon]] can give itself Armor by using its [[Armored]] card.


==Armor Piercing==
==Armor Piercing==
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}}
[[File:BCS Mauler Target.png|thumb|Armor-Piercing [[MOAB Mauler (BCS)|MOAB Mauler]] targeting a [[Lead Bloon (BCS)|Lead Bloon]]. If it attacks, it will remove all of this Bloon's Armor before dealing 65 damage.]]
[[File:BCS Mauler Target.png|thumb|Armor-Piercing [[MOAB Mauler (BCS)|MOAB Mauler]] targeting a [[Lead Bloon (BCS)|Lead Bloon]]. If it attacks, it will remove all of this Bloon's Armor before dealing 65 damage.]]
'''Armor Piercing''' (formatted as '''Armor-Piercing''' in some card text) is a keyword effect that causes a [[Monkey (BCS)|Monkey]] to strip all Armor from a target Bloon or Boss Bloon before calculating and applying damage, even if it has a [[Shield (BCS)|Shield]] or is immune to damage (e.g. Dreadbloon using [[Immunity (card)|Immunity]]), and regardless of ATK (e.g. [[Buddy Bloon]]'s 0 ATK debuff). Some Monkeys with Armor Piercing have additional effects, such as the [[Lead to Gold Monkey]].
'''Armor Piercing''' (formatted as '''Armor-Piercing''' in some card text) is a keyword effect that causes a [[Monkey (BCS)|Monkey]] to strip all Armor from a target Bloon or [[Boss Bloon]] before calculating and applying damage, even if it has a [[Shield (BCS)|Shield]] or is immune to damage (e.g. Dreadbloon using [[Immunity (card)|Immunity]]), and regardless of ATK (e.g. [[Buddy Bloon]]'s 0 ATK debuff). Some Monkeys with Armor Piercing have additional effects, such as the [[Lead to Gold Monkey]].


===Monkeys with Armor Piercing===
===Monkeys with Armor Piercing===
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===Bloons===
===Bloons===
*[[Armor Powered Bloon]]
*[[Armor Powered Bloon]]
*[[Camo Lead Bloon]]
*[[Clever Lead Bloon]]
*[[Clever Lead Bloon]]
*[[DDT (BCS)|DDT]]
*[[Defense Prep Bloon]]
*[[Defense Prep Bloon]]
*[[Double Lead Bloon]]
*[[Double Lead Bloon]]
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===Powers===
===Powers===
*[[Armored]]*
*[[Armored]]*
*[[Ghostly Armor]]
*[[Heartstopper]]
*[[Lead Casing]]
*[[Lead Casing]]
*[[Mass Lead Production]]
*[[Mass Lead Production]]

Revision as of 17:22, 29 September 2025

Armor
Reduce damage received by <amount>
Applies to Bloons, Heroes
Introduced Version 4.0
Lead Bloon with 10 Armor

Armor (referred to as Armored in some card text) is a keyword effect in Bloons Card Storm. When a Bloon or Hero with Armor takes damage from any source, the damage is reduced by the amount of Armor it has. If a source of damage is less than or equal to its Armor, it takes zero damage. Armor does not reduce damage taken by Shields.

Certain cards can add Armor to Bloons or to Heroes, and some Bloons have Armor by default. A white number on an icon of a metallic plate indicates the amount of Armor a Bloon or Hero has.

Armor Piercing

Armor Piercing
Targeted damaged Bloon loses all Armor
Applies to Monkeys
Introduced Version 4.0
Armor-Piercing MOAB Mauler targeting a Lead Bloon. If it attacks, it will remove all of this Bloon's Armor before dealing 65 damage.

Armor Piercing (formatted as Armor-Piercing in some card text) is a keyword effect that causes a Monkey to strip all Armor from a target Bloon or Boss Bloon before calculating and applying damage, even if it has a Shield or is immune to damage (e.g. Dreadbloon using Immunity), and regardless of ATK (e.g. Buddy Bloon's 0 ATK debuff). Some Monkeys with Armor Piercing have additional effects, such as the Lead to Gold Monkey.

Monkeys with Armor Piercing

Template:BCS monkey list by keyword

Additionally, Acidic Mix Alchemist can give Armor Piercing to a friendly Monkey.

Bloons

Monkeys

Powers

*Only usable by Dreadbloon