Bloontonium (BCS): Difference between revisions

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{{lede image|BCS Bloontonium Hud.png|A player with 14/18 Bloontonium for their Hero. Some abilities are darkened.}}
{{lede image|BCS Bloontonium Hud.png|[[Amelia the Amazing (BCS)|Amelia the Amazing]] with 14/18 Bloontonium. Abilities that cost more than 14 Bloontonium are darkened.}}
In ''[[Bloons Card Storm]]'', '''Bloontonium''' is used for [[Hero (BCS)|Hero]] abilities, some of which activate passively, while others consume Bloontonium. Bloontonium can be earned from playing Bloons or from certain card effects, and spent for certain cards that require Bloontonium.
'''Bloontonium''' in ''[[Bloons Card Storm]]'' primarily used for [[Hero (BCS)|Hero]] abilities. The player primarily earns Bloontonium by playing [[Bloon (BCS)|Bloon]] cards, and some cards have effects that add or remove Bloontonium. Unspent Bloontonium carries over between turns. Each player has a cap on the amount of Bloontonium they can save, which depends on the Hero. Visually, abilities that do not meet the required Bloontonium will become darkened. Active Abilities cost Bloontonium to use, while Passive Abilities remain active as long as the player's hero has enough Bloontonium.


When the player plays a [[Bloon (BCS)|Bloon]] card, that player's [[Hero (BCS)|Hero]] gains Bloontonium equal to the amount of [[Gold (BCS)|Gold]] spent to play the Bloon. This is affected by card effects that alter a Bloon card's Gold cost, such as the effects from [[Discount Bloon]], [[Setup Bloon]], and [[For My Next Trick]]. Bloontonium is also earned by playing a card that costed Gold when initially played, such as from [[Double Trouble]] or [[Reinflated]].
When the player plays a Bloon card, that player's Hero gains Bloontonium equal to the amount of [[Gold (BCS)|Gold]] spent to play the Bloon. This is affected by card effects that alter a Bloon card's Gold cost, such as the effects from [[Discount Bloon]], [[Setup Bloon]], and [[For My Next Trick]]. Some cards that summon Bloons also generate Bloontonium as a result, such as [[Reinflated]], [[Double Trouble]] (if the target generated Bloontonium when it was played), or [[Bloon Amalgamation]].


Unspent Bloontonium carries over between turns, and maximum Bloontonium capacity varies between heroes. The player cannot have more Bloontonium than their hero's max amount of Bloontonium no matter what. Bloontonium is not consumed if an ability cannot be used manually, with exception of [[Adora (BCS)|Adora]]'s Sun Shield,<!--3 per passive activation--> but it will be consumed upon using an activated ability. Visually, abilities that do not meet the required Bloontonium will become darkened.
Certain [[Power (BCS)|Power]] cards require spending Bloontonium instead of Gold. Some card effects treat cards that cost Bloontonium differently when calculating the "cost" of the card (e.g. [[Fast and Loose]]'s up to 3 Gold benefit, [[Nature's Clarity]]'s shield gains per cost).
 
Certain cards require spending Bloontonium instead of Gold. Some card effects treat cards that cost Bloontonium differently when calculating the "cost" of the card (e.g. [[Fast and Loose]]'s up to 3 Gold benefit, [[Nature's Clarity]]'s shield gains per cost).


==Cards with Bloontonium-related effects==
==Cards with Bloontonium-related effects==
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*[[Haunting Night]]
*[[Haunting Night]]


====Bloontonium cost====
==Cards that cost Bloontonium==
*[[Overload (BCS)|Overload]]
{{BCS power list|bloontonium=y}}
*[[Accident at the Lab]]
*[[Bloon Redirect]]
*[[Fright Night]]
*[[Mass Detonation]]


==Gallery==
==Gallery==
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==Navigation==
==Navigation==
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[[Category:Game mechanics in BCS]]
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