Homing Projectiles: Difference between revisions

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'''Homing Projectiles''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]''. It affects the [[projectile]]s for a number of [[tower]]s, changing ones that would normally travel in a straight line to instead home in on Bloons. It applies to [[Dart Monkey (BTD6)|Dart Monkeys]], [[Bomb Shooter (BTD6)|Bomb Shooters]], [[Tack Shooter (BTD6)|Tack Shooters]], [[Super Monkey (BTD6)|Super Monkeys]], [[Druid (BTD6)|Druids]], [[Engineer Monkey (BTD6)|Engineer Monkeys]], and [[Dartling Gunner (BTD6)|Dartling Gunners]] and most [[Hero|Heroes]]. The projectiles will track a new target after being spawned and after colliding with a Bloon, with a targeting range of 2,000 units and can turn at 720°/s. It only has a Legendary version.
'''Homing Projectiles''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]''. It affects the [[projectile]]s for a number of [[tower]]s, changing ones that would normally travel in a straight line to instead home in on Bloons. It applies to [[Dart Monkey (BTD6)|Dart Monkeys]], [[Bomb Shooter (BTD6)|Bomb Shooters]], [[Tack Shooter (BTD6)|Tack Shooters]], [[Super Monkey (BTD6)|Super Monkeys]], [[Druid (BTD6)|Druids]], [[Engineer Monkey (BTD6)|Engineer Monkeys]], and [[Dartling Gunner (BTD6)|Dartling Gunners]] and most [[Hero|Heroes]]. The projectiles will track a new target after being spawned and after colliding with a Bloon, with a targeting range of 2,000 units and can turn at 720°/s. It only has a Legendary version.


== Strategy ==
==Tips==
{{cleanup|Restructure into a bullet point list per the [[Blooncyclopedia:Strategy guidelines|strategy guidelines]]}}
{{BTD6 last updated|53.2|section=1}}
{{BTD6 last updated|53.2|section=1}}
Focus on cross-paths with high pierce like [[Juggernaut (BTD6)|Juggernaut]] and [[Blade Shooter (BTD6)|Blade Shooter]] to maximize the amount of Bloons the homing projectile can pop at once; the projectiles have a similar level of homing as [[Monkey Sub (BTD6)|Monkey Sub]] darts and can even turn 180 degrees to use their full pierce. Towers that shoot in an arc like Bomb Shooters and Druids also benefit greatly as a lesser amount of their projectiles will miss Bloons. For Heroes, this assists any Hero dependent on non-homing projectiles, making it effective on [[Captain Churchill (BTD6)|Captain Churchill]] to maximize multi-explosions on maps without straight lines.
Focus on cross-paths with high pierce like [[Juggernaut (BTD6)|Juggernaut]] and [[Blade Shooter (BTD6)|Blade Shooter]] to maximize the amount of Bloons the homing projectile can pop at once; the projectiles have a similar level of homing as [[Monkey Sub (BTD6)|Monkey Sub]] darts and can even turn 180 degrees to use their full pierce. Towers that shoot in an arc like Bomb Shooters and Druids also benefit greatly as a lesser amount of their projectiles will miss Bloons. For Heroes, this assists any Hero dependent on non-homing projectiles, making it effective on [[Captain Churchill (BTD6)|Captain Churchill]] to maximize multi-explosions on maps without straight lines.