Sheriff (BTD6): Difference between revisions
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[[File:BTD6 DeputyStarRewardIcon.png|right|50x50px]] | [[File:BTD6 DeputyStarRewardIcon.png|right|50x50px]] | ||
Sheriff can also collect Deputy Badges throughout the campaign. Each one allows the player to have an additional Hero in their Posse. At the start of the story, Scout gives his Deputy Badge to Sheriff, Mr Mayor gives the second later on, and the rest are found in certain loot chests. The locations of all badges are: | Sheriff can also collect Deputy Badges throughout the campaign. Each one allows the player to have an additional Hero in their Posse. At the start of the story, Scout gives his Deputy Badge to Sheriff, Mr Mayor gives the second later on, and the rest are found in certain loot chests. The locations of all badges are: | ||
{{Collapsible list|Given by Scout after Mr. Mayor announces the appointment of the new Sheriff to the town.</li> | {{Collapsible list|<ul><li>Given by Scout after Mr. Mayor announces the appointment of the new Sheriff to the town.</li> | ||
Given by Mr. Mayor after beating [[Resort]] in [[Boulder Falls]].</li> | <li>Given by Mr. Mayor after beating [[Resort]] in [[Boulder Falls]].</li> | ||
In a chest found in the cornfield near Resort in Boulder Falls.</li> | <li>In a chest found in the cornfield near Resort in Boulder Falls.</li> | ||
In a chest found in the top left area of [[Town Sinkhole]].</li> | <li>In a chest found in the top left area of [[Town Sinkhole]].</li> | ||
In a chest found in the top area of [[Sodden Field]].</li> | <li>In a chest found in the top area of [[Sodden Field]].</li> | ||
In a chest found in the innermost section (top left) of [[Lost Crevasse (Frontier Legends)|Lost Crevasse]].</li>| caption=This list contains minor spoilers, proceed with caution|column count=1}} | <li>In a chest found in the innermost section (top left) of [[Lost Crevasse (Frontier Legends)|Lost Crevasse]].</li></ul>| caption=This list contains minor spoilers, proceed with caution|column count=1}} | ||
== Stats == | == Stats == | ||
Latest revision as of 02:30, 10 July 2026

Sheriff is a tower[fn 1] exclusive to the Frontier Legends DLC for Bloons TD 6. He is controlled by the player while exploring the DLC's setting and can be deployed as a tower during Bloon Encounters. While deployed in battle, his attacks and abilities depend on his equipment. Players can also change the in-game name of Sheriff and choose a Pet to follow him. Some of his stats, such as damage and range, can be improved by buying upgrades at the General Store in Sandytown.
Giddy Up
[edit | edit source]| This section is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Determine how Sheriff's Morale increases stack with each other |

Giddy Up is the Sheriff's exclusive ability which doubles the attack speed of himself and all other Monkeys in range, but in exchange the members of his Posse consume 1 more point of Stamina per round. It can gain additional effects based on the equipment of the Sheriff. Unlike other abilities, it does not have fixed duration and instead it consumes a type of energy called Morale while is active at a rate of 4% per second. The players can turn on and off the effect of Giddy Up at any moment by clicking on the ability button (the activation has a cooldown of 3s). This is similar to the mana system for Magus Perfectus where players can switch between its regular attacks which drains mana and a drain beam to recharge it.
The amount of morale that Sheriff has to use his ability is shown in a bar above his portrait and players can increase the maximum amount by buying upgrades at the General Store. Morale will recharge passively while the ability is off at a rate of 0.5% per second.
Internally, Sheriff's Morale is an integer between 0 and 1,000 which translates to 0% to 100% in the UI. When Sherif has an equipment or General Store upgrade that increases his Morale, the internal maximum Morale amount will be increased accordingly, but will still be shown as 100% in-game and for the player it will seem to be draining slower. For example, if Sheriff has the Recreational Horse Toy equipped, his maximum Morale will be increased to 1,500 and Giddy Up will still drain 40 units per second, but to the player, it will now appear as it is draining 2.7% Morale per second.
Equipment
[edit | edit source]As the player progresses through Frontier Legends, they can obtain equipment from certain NPCs, inside loot chests, and some other methods. They determine Sheriff's stats during Bloon Encounters: hats and outfits apply passive bonuses, while weapons determine Sheriff's main attack. Additionally, some items have effects outside of encounters. The player can change Sheriff's equipment at a Campfire or at the Homestead in Sandytown.
Hats
[edit | edit source]| Item | Obtained |
|---|---|
| Inside a chest in Furlong Fields | |
| Given by Rocko in Mountain's End | |
| Purchase at the General Store for |
|
| Inside a chest in Sandytown | |
| Inside a chest in Sanctuary Overlook | |
| Inside a chest in Spice Islands | |
| Inside a chest in Inner Temple | |
| Inside a chest in Ridgefall | |
| Inside a chest in Sunken Desert | |
| Inside a chest in The Coast | |
| Inside a chest in The Sunken Columns | |
| Start of the campaign | |
| Inside a chest in Luminous Cove | |
| Inside a chest in Frozen Peak | |
| Inside a chest in Sulfur Springs | |
| Fishing (Junk) |
Outfits
[edit | edit source]| Item | Obtained |
|---|---|
| Purchase at the General Store for |
|
| Dropped by MOAB-Class Bloons after a Quick Draw mini game | |
| Dropped by MOAB-Class Bloons after a Quick Draw mini game | |
| Inside a chest in Underground Cave | |
| Inside a chest in Windy Pass | |
| Inside a chest in Abandoned Settlement | |
| Inside a chest in Lost Coast | |
| Start of the campaign | |
| Inside a chest in Ancient Forest | |
| Inside a chest in The Sanctuary | |
| Inside a chest in Mountain's End | |
| Fishing (Junk) | |
| Inside a chest in Sunset Gulch |
Weapons
[edit | edit source]| Item | Obtained |
|---|---|
| Start of the campaign | |
| Purchase at the General Store for |
|
| Inside a chest in the Crypts | |
| Given by Dirk after beating Chutes in Inner Temple | |
| Purchase at the General Store for |
|
| Inside a chest in Wagon's Way | |
| Given by Dirk after beating Scrapyard in Boulder Falls. | |
| Inside a chest in Great Oak Village | |
| Purchase at the General Store for |
|
| Purchase at the General Store for |
|
| Inside a chest in Great Oak Village |
Deputy Badges
[edit | edit source]
Sheriff can also collect Deputy Badges throughout the campaign. Each one allows the player to have an additional Hero in their Posse. At the start of the story, Scout gives his Deputy Badge to Sheriff, Mr Mayor gives the second later on, and the rest are found in certain loot chests. The locations of all badges are:
- This list contains minor spoilers, proceed with caution
- Given by Scout after Mr. Mayor announces the appointment of the new Sheriff to the town.
- Given by Mr. Mayor after beating Resort in Boulder Falls.
- In a chest found in the cornfield near Resort in Boulder Falls.
- In a chest found in the top left area of Town Sinkhole.
- In a chest found in the top area of Sodden Field.
- In a chest found in the innermost section (top left) of Lost Crevasse.
Stats
[edit | edit source]Base stats
[edit | edit source]| Tower | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Giddy Up | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||
|
Notes:
- This list does not include any of Sheriff's weapons. See Basic Pistol for the stats of his default weapon.
- Giddy Up deactivation does not have a cooldown.
- Ability consumes 4% of morale per second and is recharged at a rate of 0.5% per second.
Update history
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Morale recovery increased ― 0.5%/s → 1%/s
- Pressing Sheriff's info button now displays their first time pop-up again
- Morale bar is now also displayed on Sheriff's icon on the tower sidebar
Trivia
[edit | edit source]- Some of Sheriff's equipment is based on Artifacts in Rogue Legends:
- Black Tinfoil Hat retreat explosion is based on Explosive Economics.
- Glue Splatter Suit Fire explosion is based on Pops Fired.
- Glue Splatter Suit Glue explosion is based on Gluesplosion.
- Gold Hat is based on Divine Intervention.
- Waders fish are based on Fish Nova.
Gallery
[edit | edit source]Screenshots
[edit | edit source]| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Assets
[edit | edit source]-
Sheriff equipment menu button
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Pet change button
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Sheriff victory
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Sheriff defeat
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Sheriff game over
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Morale icon
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Sheriff tutorial icon
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Sheriff icon
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Sheriff icon
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Sheriff running
Footnotes
[edit | edit source]Navigation
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