Targeting option: Difference between revisions

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{{Lede image|BTD6 tutorial TargetingPriosIcon.png}}
{{Lede image|BTD6 tutorial TargetingPriosIcon.png|Icon for targeting option in ''[[Bloons TD 6]]''}}


'''Targeting option''', or simply targeting is a game mechanic in the [[Bloons TD (series)|''Bloons TD'' series]] introduced in [[Bloons Tower Defense 3|''Bloons Tower Defense 3'']] which towers use to determine which [[Bloon]] to attack in the case there is more than one within its [[range]]. This is a setting that the player can set individually for every tower in the map, and is shown in the same sub-menu in than its [[Upgrade|upgrades]].
'''Targeting option''', or simply targeting is a game mechanic in the [[Bloons TD (series)|''Bloons TD'' series]] introduced in [[Bloons Tower Defense 3|''Bloons Tower Defense 3'']] which towers use to determine which [[Bloon]] to attack in the case there is more than one within its [[range]]. This is a setting that the player can set individually for every tower in the map, and is shown in the same sub-menu in than its [[Upgrade|upgrades]].
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== ''Bloons TD 6'' ==
== ''Bloons TD 6'' ==
{{outdated|Possibly still not up to date}}
{{outdated|Does not include all of Dan D'Monke's attacks, and may have other outdated information.}}
{{BTD6 last updated|53.2|section=1}}
{{BTD6 last updated|53.2|section=1}}
In ''Bloons TD 6'' the targeting of the tower takes into account the line of sight mechanics, ignoring any Bloon that the tower is not able to see. When placed, all towers with standard targeting options default to First and are unable to target [[Camo Bloon (BTD6)|Camo Bloons]].
In ''Bloons TD 6'' the targeting of the tower takes into account the line of sight mechanics, ignoring any Bloon that the tower is not able to see. When placed, all towers with standard targeting options default to First and are unable to target [[Camo Bloon (BTD6)|Camo Bloons]].
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When using Brambles, if Obyn is currently targeting a Bloon with is regular attack, the brambles will be set over that Bloon, otherwise, it will target any point of the track at random on Obyn's range.
When using Brambles, if Obyn is currently targeting a Bloon with is regular attack, the brambles will be set over that Bloon, otherwise, it will target any point of the track at random on Obyn's range.


Wall of Trees can target a specific point of the map on the Obyn's range chosen by the player, defaults to the closest point of the track.
Wall of Trees can target a specific point of the map on the Obyn's range chosen by the player; defaults to the closest point of the track.
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|[[Captain Churchill (BTD6)|Captain Churchill]]
|[[Captain Churchill (BTD6)|Captain Churchill]]
|Standard targeting options for its main attack. Machine gun always target ''First''. Requires Level 6+ to target Camo Bloons.
|Standard targeting options for its main attack. Machine gun always target ''First''. Requires Level 6+ to target Camo Bloons.
MOAB Barrage shells target the 10 strongest MOAB-Class Bloons on the map, ignores line of sight blockers.<!--on moab-class, but ofc it only targets them?-->
MOAB Barrage shells target the 10 strongest MOAB-Class Bloons on the map, and ignores line of sight blockers.<!--on moab-class, but ofc it only targets them?-->
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|[[Benjamin (BTD6)|Benjamin]]
|[[Benjamin (BTD6)|Benjamin]]
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|[[Ezili (BTD6)|Ezili]]
|[[Ezili (BTD6)|Ezili]]
|Standard targeting options, ignores line of sight blockers and can target Camo Bloons by default.
|Standard targeting options, ignores line of sight blockers and can target Camo Bloons by default.
Sacrificial Totem can target a specific point of the map on the Ezili's range chosen by the player, defaults to the closest point of the track.
Sacrificial Totem can target a specific point of the map on the Ezili's range chosen by the player; defaults to the closest point of the track.
MOAB Hex follows Ezili's targeting with map-wide range.
MOAB Hex follows Ezili's targeting with map-wide range.
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Ice Fragments only attack Bloons that collide with them, Ice Walls are placed at a random place in the track on Silas' range.
Ice Fragments only attack Bloons that collide with them, Ice Walls are placed at a random place in the track on Silas' range.
Frozen Cascade is activated on the 10 nearest Ice Monkeys to him and the explosion is delayed for a few frames based on distance from Silas. Frozen Burial has map-wide effect and the Ice Walls are placed on equally spaced intervals on all tracks.
Frozen Cascade is activated on the 10 nearest Ice Monkeys to him and the explosion is delayed for a few frames based on distance from Silas. Frozen Burial has map-wide effect and the Ice Walls are placed on equally spaced intervals on all tracks.
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|[[Dan D'Monke (BTD6)|Dan D'Monke]]
|Standard targeting options.
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|[[Sheriff (BTD6)|Sheriff]]
|[[Sheriff (BTD6)|Sheriff]]