Mermonkey (BTD6): Difference between revisions

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==History==
==History==
===Pre-release===
The Mermonkey was first confirmed in the update notes for {{BTD6 version|42.0}}.<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1byn7oh/update_bloons_td_6_v420_update_notes/|title=Update: Bloons TD 6 v42.0 - Update Notes!|date=8 Apr 2024|retrieved=30 Jul 2024|publisher=Reddit}}</ref> It was later given an extensive preview in the update notes and accompanying video for {{BTD6 version|44.0}}.
The Mermonkey was first confirmed in the update notes for {{BTD6 version|42.0}}.<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1byn7oh/update_bloons_td_6_v420_update_notes/|title=Update: Bloons TD 6 v42.0 - Update Notes!|date=8 Apr 2024|retrieved=30 Jul 2024|publisher=Reddit}}</ref> It was later given an extensive preview in the update notes and accompanying video for {{BTD6 version|44.0}}.
===Update history===
{{BTD6 change list by tower|Mermonkey}}


==Gallery==
==Gallery==

Revision as of 22:08, 11 August 2024

For the Mermonkey in general, see Mermonkey.
Mermonkey
A magical trident throwing Monkey of the sea that calls upon the power of the depths for damage, support, or Bloon clean up. Amphibious, but thrives in water.
Category Magic
Cost $510 — Easy
$600 — Medium
$650 — Hard
$720 — Impoppable
Introduced Version 44.0

The Mermonkey is a Magic tower in Bloons TD 6, introduced in version 44.0. It is unlocked by popping 3 million Bloon layers.

The Mermonkey attacks by throwing tridents that create damaging splashes around each Bloon they hit, similar to Hydra Rocket Pods and Captain Churchill's explosives. Each trident can create two splashes by default. The Mermonkey can be placed on both land and water, but has 25% more range if placed in water. Its first upgrade path is deep sea-themed and focuses on improving its attack speed, buffing nearby towers' pierce, and empowering an Abyssal Creature that attacks Bloons with its tentacles. Its second path is Greek mythology-themed and focuses on improving its trident attack, as well as granting it the ability to freeze Bloons with its trident and its Activated Ability. Its third path is Siren-themed and focuses on Camo detection and seeking projectiles, improving its range, applying effects to Bloons, and buffing Heroes.

Upgrades

Path 1

Trident Efficiency
XP cost: 160
Acclimation to local water density allows Mermonkey to attack faster with all attacks.
Easy Medium Hard Impoppable
$125 $150 $160 $180
Trident Swiftness
XP cost: 580
Tridents are thrown faster and travel further.
Easy Medium Hard Impoppable
$210 $250 $270 $300
Abyss Dweller
XP cost: 2,800
The Abyssal Creature awakens, angrily lashing out at Bloons with powerful tentacles and granting nearby Monkeys a small pierce increase.
Easy Medium Hard Impoppable
$1,530 $1,800 $1,945 $2,160
Abyssal Warrior
XP cost: 11,000
Coats tridents in a thick ink that slows bloons. Abyssal creature grows in power, destroying most Bloons with ease and enhancing nearby Monkeys with more pierce.
Easy Medium Hard Impoppable
$3,570 $4,200 $4,535 $5,040
Lord of the Abyss
XP cost: 68,000
The fully unleashed wrath of the Abyssal Creature brings the power of the depths to the surface, annihilating most Bloons, and greatly enhancing the pierce of nearby Monkeys.
Easy Medium Hard Impoppable
$19,550 $23,000 $24,840 $27,600

Path 2

Sharper Prongs
XP cost: 150
Can pop more Bloons with each attack.
Easy Medium Hard Impoppable
$170 $200 $215 $240
Tidal Chill
XP cost: 700
Icy tridents are larger and can freeze Bloons.
Easy Medium Hard Impoppable
$190 $225 $245 $270
Riptide Champion
XP cost: 2,500
Mermonkey draws energy from the sea. Tridents can pop Lead Bloons, grow in power as they travel, and crash with devastating force.
Easy Medium Hard Impoppable
$1,700 $2,000 $2,160 $2,400
Arctic Knight
XP cost: 16,000
Tridents grow in power faster. Ice Jet ability: Launches a barrage of bouncing ice balls following target priority, or targeted point.
Easy Medium Hard Impoppable
$6,800 $8,000 $8,640 $9,600
Popseidon
XP cost: 70,000
Popseidon's Ice Jet ability draws such power that a rogue wave floods the map with supercooled water, freezing all Bloons and reclaiming the weak for the sea.
Easy Medium Hard Impoppable
$44,200 $52,000 $56,160 $62,400

Path 3

Echosense Precision
XP cost: 150
Tridents can detect Camo bloons and tridents seek their target.
Easy Medium Hard Impoppable
$170 $200 $215 $240
Echosense Network
XP cost: 670
Increases range for all Echosense Mermonkeys. Stacks up to 10 times.
Easy Medium Hard Impoppable
$240 $280 $300 $335
Alluring Melody
XP cost: 3,000
Entrances non MOAB-Class Bloons with a hypnotic tune, magically detonating all damage over time effects, disrupting Bloon movement, and strips Camo.
Easy Medium Hard Impoppable
$1,700 $2,000 $2,160 $2,400
Symphonic Resonance
XP cost: 14,500
Hypnotic tune can affect low tier MOAB-Class Bloons. Can be set to echo from a nearby point.
Easy Medium Hard Impoppable
$6,460 $7,600 $8,210 $9,120
The Final Harmonic
XP cost: 52,000
This elder can echo its irresistible tune anywhere. While devastating to Bloons, the call inspires nearby Heroes with improved range and cooldowns, and Magic Monkeys extra pierce.
Easy Medium Hard Impoppable
$21,250 $25,000 $27,000 $30,000

History

Pre-release

The Mermonkey was first confirmed in the update notes for version 42.0.[1] It was later given an extensive preview in the update notes and accompanying video for version 44.0.

Update history

For a complete list of Mermonkey changes, see Update history:Mermonkey (BTD6).
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We were cautious with initial low tier Mermonkey upgrades, but as nothing seriously unexpected came up we’ve reduced the base cost and improved the projectile lifespan which should help with issues on some higher tier upgrades.
— Update notes
  • Buff Cost reduced ― $600 → $475
  • Buff Trident: projectile lifespan increased ― 0.5s → 1s
  • Buff Cost reduced ― $475 → $375
  • Buff Range bonus when placed in water increased ― +25% → +35%
Last update many players felt blindsided when Brickell stopped applying her buff to Mermonkeys since there was no mention in the balance changes section. We would like to apologize for that - it was tasked internally as a bug as it was indeed unintended to work that way. We then left the issue alone for a long time, mostly due to other more pressing matters, and this issue fell through the cracks. In retrospect, it would have been better to treat this as balance rather than a simple bug fix due to how much time had passed. Reading through your feedback, we did consider just reverting the change, however the bigger issue that the feedback reinforced to us was that players considered Mermonkey to be so bad that it was only a "good" tower when used in combination with a single, water-only hero.

This sort of forced synergy goes against our design intentions - namely that Mermonkey being our signature amphibious tower should be able to stand on its own without being balance-locked to an interaction with a single hero. With all that in mind, we feel Mermonkey's highest priority right now is large sweeping buffs to each of the paths, so most of the following changes are our first step towards this starting from the low tier crosspaths.
— Update notes

  • Buff Cost reduced ― $375 → $275
Mermonkey ended up somewhat underrated and overbuffed, mid tiers for top and middle paths have really stood out here lately and need to be reigned back in line.
— Update notes
  • Nerf Cost increased ― $275 → $300
  • Nerf Splash: Radius reduced ― 6 units → 3 units
    • Note: Stacks with X-2-X Tidal Chill ― 9 units → 4.5 units
    • Also affects all crosspaths up to 2-2-2.
For more Mermonkey images, see Gallery:Mermonkey.

Screenshots

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Artwork and icons

References

  1.  (Mon, 8 Apr 2024) "Update: Bloons TD 6 v42.0 - Update Notes!". Reddit. Retrieved Tue, 30 Jul 2024.

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