Update history:Bloons Card Storm: Difference between revisions

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==== [[Bouncing Bullet (BCS)|Bouncing Bullet]] ====
==== [[Bouncing Bullet (BCS)|Bouncing Bullet]] ====
{{BCS changes|version=2.0|changes=*{{buff|Initial damage buffed|65|80}}|name=Bouncing Bullet}}
{{BCS changes|version=2.0|changes=*{{buff|Initial damage buffed|65|80}}|name=Bouncing Bullet}}
==== [[Cash Drop Sniper]] ====
{{BCS changes|version=2.0|changes=*Changed shot SFX from "throw" (like Dart Monkey) to "bullet" (like Sniper Monkey)|name=Cash Drop Sniper}}


==== [[Glaive Ricochet (BCS)|Glaive Ricochet]] ====
==== [[Glaive Ricochet (BCS)|Glaive Ricochet]] ====

Revision as of 13:54, 3 December 2024

This is a list of post-release updates to Bloons Card Storm.

Version 1.0

Changes from the Full Playable test

  • Buff Attack Power increased ― 25 → 50
  • Description changed ― "On Pop: Gains 20 Attack Power" → "On Pop: Gain 20 Attack Power"
  • Description changed ― "During your Turn: All Dart Monkeys gain +10 Attack Power" → "During your Turn: All Dart Monkeys gain 10 Attack Power"
  • Name changed ― "Boomerang" → "Boomerang Monkey"
  • Buff Ammo increased ― 3 → 4
  • Name changed ― "Glaive Richochet" → "Glaive Ricochet"
  • Buff Attack Power increased ― 70 → 75
  • Description changed ― "On Attack: Deal 30 Damage to a random other Bloon. Then repeat, then repeat" → "On Attack: Deal 30 Damage to a random other Bloon three times"
  • Buff Attack Power increased ― 120 → 150
  • Description changed ― "On Turn End: Randomly attacks an enemy Bloon. Sets hit Bloon on fire" → "On Turn End: Randomly attacks an enemy Bloon. Hit Bloon is set on fire"
  • Description changed ― "On Turn Start: Gain +5 Attack Power" → "On Turn Start: Gain 5 Attack Power"
  • Description changed ― "On Turn End: Summon an Undead Bloon. On Turn Start: Heals a random damaged ally Bloon for 25" → "On Turn End: Summon an Undead Bloon.
    On Turn Start: Heal a random friendly Bloon for 25"
  • Description changed ― "On Play: Summon an Undead MOAB. On Turn Start: Heals all of your Bloons for 30" → "On Play: Summon an Undead MOAB.
    On Turn Start: Heal your Bloons for 30"
  • Buff Attack Power increased ― 75 → 90
  • Description changed ― "Generates 2 Gold at the start of the turn" → "On Turn Start: Gain 2 Gold"
  • Description changed ― "On Turn Start: Gain Gold equal to the number of friendly Monkeys" → "On Turn Start: Gain 1 Gold per friendly Monkey"
  • Buff Cost reduced ― 6 → 4
  • Now uses Shrink's card art instead of placeholder art
  • Buff Health increased ― 30 → 40
  • Description changed ― "On Damaged: Gives 1 gold" → "On Damaged: Gain 1 Gold"
  • Buff Health increased ― 90 → 100
  • Description changed ― "On Turn Start: Gains +50 Health" → "On Turn Start: Gains 50 Health"
  • Buff Health increased ― 45 → 60
  • Buff Health increased ― 130 → 140
  • Buff Now draws a card when damaging the opponent.
  • Nerf Charges reduced ― 3 → 2
  • Description changed ― "Removes Enemy Target Monkey with 30 or less Attack Power" → "Remove target enemy Monkey with 30 or less Attack Power"
  • Description changed ― "Grants all your Bloons +25 Health" → "Give all your Bloons +25 Health"
  • Nerf Gold gain reduced ― 2 → 1
  • Description changed ― "Enemy Monkeys lose all ammo" → "Enemy Monkeys lose all Ammo"
  • Description changed ― "Target Monkey joins your team" → "Target enemy Monkey joins your team"
  • Description changed ― "Deal 70 damage to enemy Bloons" → "Deal 70 Damage to all enemy Bloons"
  • Buff Health bonus increased ― +100 → +150
  • Description changed ― "Give target friendly Bloon +100 Health but increases delay by 1" → "Give target friendly Bloon +150 Health but increase its delay by 1"
  • Description changed ― "Increases the delay of all Enemy Bloons by 1" → "Increase the delay of all Enemy Bloons by 1"
  • Description changed ― "Reduces the delay on target Bloon by 1" → "Reduce the delay on target Bloon by 1"
  • Nerf Cost increased ― 4 → 5
  • Name changed ― "Return 2 Sender" → "Return to Sender"
  • Description changed ― "Returns a Bloon or Monkey to the owner's hand" → "Return a Bloon or Monkey to the owner's hand"
  • Description changed ― "Turn target Monkey into a Baby Monkey" → "Turns target Monkey into a Baby Monkey"
  • Description changed ― "Deal 150 damage to 2 random opposing Bloons" → "Deal 150 Damage to 2 random opposing Bloons"
  • Nerf Cost increased ― 2 → 3
  • Buff Shield amount increased ― 100 → 120
  • Description changed ― "Gain a 100HP Shield. When it breaks, get 2 Gold" → "Gain 120 Shield. When it breaks, gain 2 Gold"
  • Description changed ― "Target Monkey loses all ammo" → "Target Monkey loses all Ammo"
  • Dark Castle description changed ― "Bloons gain +5 Health." → "Bloons gain 5 Health."
  • Map name changed ― "Wasteland" → "Badlands"

Version 1.1

Changes

  • Negative values no longer show on the Quests/Feats menu when switching devices (bug fix)
  • Entering the Daily Items section while offline no longer causes the game to crash (bug fix)
  • Ad Watch timer should correctly reset now (bug fix)
  • Spam tapping mulligan buttons no longer causes cards to stay on-screen (bug fix)
  • Draw card profile statistic no longer increments when mulliganing (bug fix)
  • Android app icon changed to the final version (bug fix)
  • "Resolved several errors that could occur when hitting "Back" after creating a child account" (bug fix)
  • Placing a Druid when on full health no longer triggers the healing animation (bug fix)
  • "Corrected issues with Pop 50 Bloons with X Monkey quests" (bug fix)
  • Several Quest related fixes when completing quests, showing "time till next quest" (bug fix)
  • Button audio no longer triggers twice when returning to main menu (bug fix)
  • Hero Protection can no longer be played if a Hero Protection effect is already in play (bug fix)
  • Playing previous acts after completing a run of Amelia's Adventure but before resetting now correctly sets the act effects (bug fix)
  • Heal to full health effect no longer triggers multiple times in a single turn (bug fix)

App Store description

Minor bug fixes

Offline crash in daily store fixed

Version 1.2

Released on 7 November 2024 on Steam.[1]

Additions

Feats:

  • First Win!
  • Five Times
  • Getting The Hang Of It
  • Can't Stop Winning
  • A Century of Wins
  • Card Player
  • Raining Cards
  • Card Master
  • Card Throwdown
  • So Many Cards
  • A Thousand Cards
  • The Storm Gathers

Balance changes

Jungle’s Bounty Druid is an excellent control card that lets a player stabilize after initial aggro or tempo bursts from your opponent. At 5 cost, it was simply too easy to get into play early and also to get multiple copies out. While good counterplay has already developed, it’s still just too easy to get out so we’re increasing the cost significantly.

While the chip damage from JBD is pretty minor compared to its healing effect, that extra 30 health on the turn it is played as well as continued 30 DPT was also helping this card to be a one-stop shop for anti-aggro. Reducing this ammo to 1 means it’ll have less impact the turn it is played.

We did consider reducing the healing effect, however we didn’t want to completely destroy the cards’ effectiveness in its role as an anti-aggro card. Instead, we’ve made it harder to get into play, giving aggressive players a bigger window to push through damage.
— Update notes
  • Nerf Cost increased ― 5 → 7
  • Nerf Ammo reduced ― 2 → 1
Growth Gas Bloon’s intended purpose is as an anti-AoE/random damage card. This is why it has high health but a very long delay. Working as a stronger Bloon Embiggen in Quincy decks was not intended and meant that it needed to be changed. That combo will still work with GGB but it won’t be as easy to get quick lethals with it. We’re hoping this change will allow it to serve its intended purpose but we’ll continue to monitor its use, particularly in high skill games.
— Update notes
  • Nerf On Damaged health bonus reduced ― +20 → +10
  • There is now a 3-second delay after an opponent is found and after one player vetoes where the veto option is disabled

Text changes

  • On Fire description changed ― "Will take 30 damage at the end of it's turn and before attacking" → "Will take 30 damage at the end of its turn and before attacking"
  • Hastening Bloon description changed ― "On Play: Reduce the delay of a random friendly Bloon by 1" → "On Play: Reduce the delay of a random other friendly Bloon by 1"
  • Shield Gas Bloon description changed ― "On Damaged: Random friendly Bloon gains 30 Shield" → "On Damaged: Random other friendly Bloon gains 30 Shield"

Version 2.0

TBA as NK didn't post patch notes on Reddit yet

Additions

Card Class Rarity
Exotic Power Super Rare
Advanced Power Super Rare
Basic Power Rare
Basic Power Uncommon
Primary Monkey Uncommon
Advanced Power Rare
Advanced Power Uncommon
Basic Power Rare
Exotic Power Uncommon
Exotic Power Super Rare
Primary Monkey Ultra Rare
Support Monkey Uncommon
Support Monkey Common
Advanced Power Uncommon
Basic Bloon Rare
Advanced Bloon Common
Basic Power Rare
Exotic Power Common

Balance changes

  • Nerf Damage per arrow reduced ― 150 → 120
  • Buff Rapid Shot improved ― Deals 30 damage to a random enemy bloon 3 times → Deals 40 damage to a random enemy bloon 4 times
  • Buff Stun now properly stuns for 1 turn similar to the Stunned card
  • Buff Now adds Bloontonium equal with its cost after draining Bloontonium
  • Buff Initial damage buffed ― 65 → 80
  • Changed shot SFX from "throw" (like Dart Monkey) to "bullet" (like Sniper Monkey)
  • Buff Initial damage buffed ― 30 → 40
  • Nerf Flurry of Arrows Bloontonium cost increased ― 9 → 12
  • Buff Max Bloontonium increased ― 9 → 12
  • Buff Flame Strike Bloontonium cost reduced ― 20 → 18
  • Nerf Max Bloontonium reduced ― 20 → 18
  • Buff Flame Strike already on fire damage increased ― 200 → 250

Text changes

  • Weakening Gas Bloon description changed ― "On Damaged: Lower attacking Monkey's Attack Power by 5" → "On Damaged: Reduce attacking Monkey's Attack Power by 5"
  • Heat it Up description changed ― "Increase Damage of your Monkeys by 5" → "Increase Attack Power of your Monkeys by 5"

References