Update history:Bloons Card Storm

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This is a list of post-release updates to Bloons Card Storm.

Version 1.0

Changes from the Full Playable test

  • Buff Attack Power increased ― 25 → 50
  • Description changed ― "On Pop: Gains 20 Attack Power" → "On Pop: Gain 20 Attack Power"
  • Description changed ― "During your Turn: All Dart Monkeys gain +10 Attack Power" → "During your Turn: All Dart Monkeys gain 10 Attack Power"
  • Name changed ― "Boomerang" → "Boomerang Monkey"
  • Buff Ammo increased ― 3 → 4
  • Name changed ― "Glaive Richochet" → "Glaive Ricochet"
  • Buff Attack Power increased ― 70 → 75
  • Description changed ― "On Attack: Deal 30 Damage to a random other Bloon. Then repeat, then repeat" → "On Attack: Deal 30 Damage to a random other Bloon three times"
  • Buff Attack Power increased ― 120 → 150
  • Description changed ― "On Turn End: Randomly attacks an enemy Bloon. Sets hit Bloon on fire" → "On Turn End: Randomly attacks an enemy Bloon. Hit Bloon is set on fire"
  • Nerf Rarity increased ― Common → Rare
  • Description changed ― "On Turn Start: Gain +5 Attack Power" → "On Turn Start: Gain 5 Attack Power"
  • Description changed ― "On Turn End: Summon an Undead Bloon. On Turn Start: Heals a random damaged ally Bloon for 25" → "On Turn End: Summon an Undead Bloon.
    On Turn Start: Heal a random friendly Bloon for 25"
  • Description changed ― "On Play: Summon an Undead MOAB. On Turn Start: Heals all of your Bloons for 30" → "On Play: Summon an Undead MOAB.
    On Turn Start: Heal your Bloons for 30"
  • Buff Undead MOAB health increased ― 400 → 500
  • Buff Attack Power increased ― 75 → 90
  • Description changed ― "Generates 2 Gold at the start of the turn" → "On Turn Start: Gain 2 Gold"
  • Description changed ― "On Turn Start: Gain Gold equal to the number of friendly Monkeys" → "On Turn Start: Gain 1 Gold per friendly Monkey"
  • Buff Cost reduced ― 6 → 4
  • Nerf Rarity increased ― Common → Uncommon
  • Now uses Shrink's card art instead of placeholder art
  • Buff Health increased ― 30 → 40
  • Description changed ― "On Damaged: Gives 1 gold" → "On Damaged: Gain 1 Gold"
  • Buff Health increased ― 90 → 100
  • Description changed ― "On Turn Start: Gains +50 Health" → "On Turn Start: Gains 50 Health"
  • Buff Health increased ― 45 → 60
  • Buff Health increased ― 130 → 140
  • Buff Now draws a card when damaging the opponent.
  • Nerf Charges reduced ― 3 → 2
  • Description changed ― "Removes Enemy Target Monkey with 30 or less Attack Power" → "Remove target enemy Monkey with 30 or less Attack Power"
  • Description changed ― "Grants all your Bloons +25 Health" → "Give all your Bloons +25 Health"
  • Nerf Gold gain reduced ― 2 → 1
  • Description changed ― "Enemy Monkeys lose all ammo" → "Enemy Monkeys lose all Ammo"
  • Description changed ― "Target Monkey joins your team" → "Target enemy Monkey joins your team"
  • Description changed ― "Deal 70 damage to enemy Bloons" → "Deal 70 Damage to all enemy Bloons"
  • Buff Health bonus increased ― +100 → +150
  • Description changed ― "Give target friendly Bloon +100 Health but increases delay by 1" → "Give target friendly Bloon +150 Health but increase its delay by 1"
  • Rarity changed from Rare to Super Rare to match crafting cost (bug fix)
  • Description changed ― "Increases the delay of all Enemy Bloons by 1" → "Increase the delay of all Enemy Bloons by 1"
  • Description changed ― "Reduces the delay on target Bloon by 1" → "Reduce the delay on target Bloon by 1"
  • Nerf Cost increased ― 4 → 5
  • Name changed ― "Return 2 Sender" → "Return to Sender"
  • Description changed ― "Returns a Bloon or Monkey to the owner's hand" → "Return a Bloon or Monkey to the owner's hand"
  • Description changed ― "Turn target Monkey into a Baby Monkey" → "Turns target Monkey into a Baby Monkey"
  • Description changed ― "Deal 150 damage to 2 random opposing Bloons" → "Deal 150 Damage to 2 random opposing Bloons"
  • Nerf Rarity increased ― Common → Uncommon
    • Note: Due to an oversight, it still displays the Common badge, though it is treated like an Uncommon by the game
  • Nerf Cost increased ― 2 → 3
  • Buff Shield amount increased ― 100 → 120
  • Description changed ― "Gain a 100HP Shield. When it breaks, get 2 Gold" → "Gain 120 Shield. When it breaks, gain 2 Gold"
  • Description changed ― "Target Monkey loses all ammo" → "Target Monkey loses all Ammo"
  • Dark Castle description changed ― "Bloons gain +5 Health." → "Bloons gain 5 Health."
  • Map name changed ― "Wasteland" → "Badlands"

Version 1.1

Changes

  • Negative values no longer show on the Quests/Feats menu when switching devices (bug fix)
  • Entering the Daily Items section while offline no longer causes the game to crash (bug fix)
  • Ad Watch timer should correctly reset now (bug fix)
  • Spam tapping mulligan buttons no longer causes cards to stay on-screen (bug fix)
  • Draw card profile statistic no longer increments when mulliganing (bug fix)
  • Android app icon changed to the final version (bug fix)
  • "Resolved several errors that could occur when hitting "Back" after creating a child account" (bug fix)
  • Placing a Druid when on full health no longer triggers the healing animation (bug fix)
  • "Corrected issues with Pop 50 Bloons with X Monkey quests" (bug fix)
  • Several Quest related fixes when completing quests, showing "time till next quest" (bug fix)
  • Button audio no longer triggers twice when returning to main menu (bug fix)
  • Hero Protection can no longer be played if a Hero Protection effect is already in play (bug fix)
  • Playing previous acts after completing a run of Amelia's Adventure but before resetting now correctly sets the act effects (bug fix)
  • Heal to full health effect no longer triggers multiple times in a single turn (bug fix)

App Store description

Minor bug fixes Offline crash in daily store fixed

Version 1.2

Released on 7 November 2024 on Steam.[1]

Additions

Feats:

  • First Win!
  • Five Times
  • Getting The Hang Of It
  • Can't Stop Winning
  • A Century of Wins
  • Card Player
  • Raining Cards
  • Card Master
  • Card Throwdown
  • So Many Cards
  • A Thousand Cards
  • The Storm Gathers

Balance changes

Jungle’s Bounty Druid is an excellent control card that lets a player stabilize after initial aggro or tempo bursts from your opponent. At 5 cost, it was simply too easy to get into play early and also to get multiple copies out. While good counterplay has already developed, it’s still just too easy to get out so we’re increasing the cost significantly.

While the chip damage from JBD is pretty minor compared to its healing effect, that extra 30 health on the turn it is played as well as continued 30 DPT was also helping this card to be a one-stop shop for anti-aggro. Reducing this ammo to 1 means it’ll have less impact the turn it is played.

We did consider reducing the healing effect, however we didn’t want to completely destroy the cards’ effectiveness in its role as an anti-aggro card. Instead, we’ve made it harder to get into play, giving aggressive players a bigger window to push through damage.

— Update notes
  • Nerf Cost increased ― 5 → 7
  • Nerf Ammo reduced ― 2 → 1
Growth Gas Bloon’s intended purpose is as an anti-AoE/random damage card. This is why it has high health but a very long delay. Working as a stronger Bloon Embiggen in Quincy decks was not intended and meant that it needed to be changed. That combo will still work with GGB but it won’t be as easy to get quick lethals with it. We’re hoping this change will allow it to serve its intended purpose but we’ll continue to monitor its use, particularly in high skill games.
— Update notes
  • Nerf On Damaged health bonus reduced ― +20 → +10
  • There is now a 3-second delay after an opponent is found and after one player vetoes where the veto option is disabled

Text changes

  • On Fire description changed ― "Will take 30 damage at the end of it's turn and before attacking" → "Will take 30 damage at the end of its turn and before attacking"
  • Hastening Bloon description changed ― "On Play: Reduce the delay of a random friendly Bloon by 1" → "On Play: Reduce the delay of a random other friendly Bloon by 1"
  • Shield Gas Bloon description changed ― "On Damaged: Random friendly Bloon gains 30 Shield" → "On Damaged: Random other friendly Bloon gains 30 Shield"

Version 2.0

Released on 2 December 2024 on Steam.[2] It introduced Adora, High Priestess, 18 new cards, Ranked mode, re-introduced Game Night from the Full Playable test, and added Mirror Mode to the paid campaign of Amelia's Adventure.

Additions

Cards

Card Class Rarity
Exotic Power Super Rare
Advanced Power Super Rare
Basic Power Rare
Basic Power Uncommon
Primary Monkey Uncommon
Advanced Power Rare
Advanced Power Uncommon
Basic Power Rare
Exotic Power Uncommon
Exotic Power Super Rare
Primary Monkey Ultra Rare
Support Monkey Uncommon
Support Monkey Common
Advanced Power Uncommon
Basic Bloon Rare
Advanced Bloon Common
Basic Power Rare
Exotic Power Common

Feats

  • Here Comes A New Challenger!
  • Change of Pace
  • Using My Own Tech
  • Welcome to the Badlands
  • It's Game Night gang!
  • Sacrifices must be made

Balance changes

Part of hero-specific card design is that they help to define the hero’s identity and are in general strong cards. SoA has been on the radar for a long time but we wanted to see how it performed in the wild with the full launch card set before making any changes. It’s still just a little too strong so we’re ramping its damage back.
— Update notes
  • Nerf Damage per arrow reduced ― 150 → 120
*blush* Looks like something got past the balancing team’s bow! Rapid shot can hit more targets than SoA and that flexibility is expected to cost more, but the damage output was far too low here. Bumping it up and adding an extra hit to really help this card out.
— Update notes
  • Buff Rapid Shot improved ― Deals 30 damage to a random enemy bloon 3 times → Deals 40 damage to a random enemy bloon 4 times
  • Buff Can no longer target Bloons that have already taken lethal damage from previous hits (bug fix)
  • Buff Stun now properly stuns for 1 turn similar to the Stunned card (bug fix)
  • Buff Now adds Bloontonium equal with its cost after draining Bloontonium (bug fix)
Some of our Ultra Rare monkeys aren’t quite strong enough so we’re bumping their damage up slightly.
— Update notes
  • Buff Initial damage buffed ― 65 → 80
  • Buff On any Bloon Leak: Draw a card (bug)
Some of our Ultra Rare monkeys aren’t quite strong enough so we’re bumping their damage up slightly.
— Update notes
  • Buff Initial damage buffed ― 30 → 40
Sun Temple was getting too powerful with Expert Negotiator - the Sun God is now appeased
— Update notes
  • Neutral When Expert Negotiator is used, the Sun Temple no longer copies the attack power gained from the original sacrifice, instead it gains power equivalent with the amount of monkeys sacrificed on the side of the Expert Negotiator user (bug fix)
Quincy has been performing well ever since the First Look builds but now that we have four solid weeks’ worth of play data in, his major ability is just too game defining at such a cheap cost. Bumping this up to 12 and we’ll see how that affects the current meta before considering any other changes.
— Update notes
  • Nerf Flurry of Arrows Bloontonium cost increased ― 9 → 12
  • Buff Max Bloontonium increased ― 9 → 12
While Quincy has been dominating against all other heroes, Gwen’s winrate and matchups have been poor across the board. Her Flame Strike ability is very powerful but is hard to save up for and the payoff requires significant setup. We still like the setup/combo but are bringing the cost down slightly to make it slightly easier to get to as well as increasing the payoff.
— Update notes
  • Buff Flame Strike Bloontonium cost reduced ― 20 → 18
  • Nerf Max Bloontonium reduced ― 20 → 18
  • Buff Flame Strike already on fire damage increased ― 200 → 250
  • Neutral Storm stun is now permanent (bug)

Other changes

  • Cash Drop Sniper shot SFX changed from "throw" (like Dart Monkey) to "bullet" (like Sniper Monkey)
  • Weakening Gas Bloon description changed ― "On Damaged: Lower attacking Monkey's Attack Power by 5" → "On Damaged: Reduce attacking Monkey's Attack Power by 5"
  • Heat it Up description changed ― "Increase Damage of your Monkeys by 5" → "Increase Attack Power of your Monkeys by 5"
  • Destroying a Toxic Bloon with a Hero ability will no longer play the removal effect on the Hero
  • Hero damage from Badlands is now recorded in the history
  • Visual rarity changed from Rare to Uncommon to match crafting cost (bug fix)
  • Visual rarity changed from Common to Uncommon to match crafting cost (bug fix)

In-game description

  • New Hero! Adora the High Priestess brings the power of the Sun to battle against the Storm!
  • 18 new cards to shake up the meta, including many new Powers and Hero cards for Adora
  • Ranked Mode! Fight your way up a series of rewarding Tiers, then reach the highest Paragon level possible. Will you be the first to reach Paragon 99?
  • Plus a few new Feats, bug fixes, and quality of life improvements!

Version 2.1

Released on 8 December 2024 on Steam.[3]

Fixes

  • Neutral Storm stun is no longer permanent (bug fix)
  • Nerf Zebra Bloon no longer draws cards when another Bloon leaks (bug fix)
  • Nerf Quincy Action Figure can no longer attack after being buffed by Divination or Gwendolin's Heat It Up when Auto Attack is enabled (bug fix)
    • Note: The patch notes specify that it only attacked after being buffed by Divination, but it could also be triggered by Gwendolin's Heat It Up
  • Fixed an issue with playing a Pick card when you have 0 Cards in the deck which resulted in a softlock
  • Resolved an issue with Slowing Bloon being resummoned by The Prestige Card, which resulted in a crash
  • Fixed some font issues with Japanese, Korean, Chinese
  • Icon for Holiday Pack Avatar - Added to store item
  • Optimized Icons for Card Packs x3, x5, x7 in Daily Items Store
  • Ranked Mode Banners + Seasonal Rewards Backgrounds updated to be less crunchy on Steam
  • General fixes for Buttons and XP Bar Animation timings after a match
  • Mirror Mode Toggles optimized after switching between menus

Server-side update

At an unknown point in time after the release of version 2.1, a server-side update was released that made changes to Ranked mode.

  • Can no longer raise Paragon rank above 100 in Ranked

Version 2.2

Released on 10 February 2024 on Steam.[4]

Monkey changes

Crossbow Monkey is a little too weak still and needs some love. This brings his DPT up closer to other 4 cost monkeys and gives him a strong 80 damage burst when first played.
— Update notes
  • Buff Attack Power increased ― 35 → 40
Necromancer is meant to be a midrange threat that doesn’t defend well but currently lands too late to have much impact on board. Getting them out that much earlier should help.
— Update notes
  • Buff Cost reduced ― 7 → 5
Prince of Darkness has an immediate impact on play but his ongoing ability isn’t impactful enough. Making this stronger should make him more of a threat.
— Update notes
  • Buff On Turn Start healing increased ― 30 → 50
HoV is outclassed by Spike’o’pult and Wizard Monkey as a scaling Monkey, so giving him an extra shot to increase his DPT. If you can get him to scale he should be that much more powerful.
— Update notes
  • Buff Ammo increased ― 2 → 3
Blade Maelstrom is intended to be a powerful AoE Monkey that doesn’t need to attack to put out most of its damage. We’re buffing its end of turn effect to help it achieve that.
— Update notes
  • Buff On Turn End damage increased ― 15 → 30

Bloon changes

Swarm Bloons are incredibly efficient, and with 3 charges they allow players to keep plenty of pressure on early. While aggro is not quite as dominant as players might think, it’s still a little too strong at the moment, so we’re bringing the strength of these down.
— Update notes
Swarm Bloons are incredibly efficient, and with 3 charges they allow players to keep plenty of pressure on early. While aggro is not quite as dominant as players might think, it’s still a little too strong at the moment, so we’re bringing the strength of these down.
— Update notes
  • Nerf Health reduced ― 50 → 45
Swarm Bloons are incredibly efficient, and with 3 charges they allow players to keep plenty of pressure on early. While aggro is not quite as dominant as players might think, it’s still a little too strong at the moment, so we’re bringing the strength of these down.
— Update notes
  • Nerf Health reduced ― 80 → 70
Swarm Bloons are incredibly efficient, and with 3 charges they allow players to keep plenty of pressure on early. While aggro is not quite as dominant as players might think, it’s still a little too strong at the moment, so we’re bringing the strength of these down.
— Update notes
  • Nerf Health reduced ― 115 → 110
  • Nerf Health reduced ― 140 → 130
  • Nerf Indirectly nerfs Arcane Master due to Yellow Bloon HP reduction
Another super efficient, large threat, Double Rainbow gets a slight nerf.
— Update notes
  • Nerf Health reduced ― 350 → 330
Nested Bloons were an early showcase of the On Popped mechanic in our playtests but don’t fit that archetype super well. Having them be On Destroyed presents a much better continuous threat on the board.
— Update notes
Nested Bloons were an early showcase of the On Popped mechanic in our playtests but don’t fit that archetype super well. Having them be On Destroyed presents a much better continuous threat on the board.
— Update notes
  • Buff Effect is now triggered On Destroyed instead of On Popped, allowing it to summon if it hits the opposing Hero
  • Description changed ― "On Popped: Spawns a Red Bloon" → "On Destroyed: Summons a Red Bloon"
Nested Bloons were an early showcase of the On Popped mechanic in our playtests but don’t fit that archetype super well. Having them be On Destroyed presents a much better continuous threat on the board.
— Update notes
  • Buff Effect is now triggered On Destroyed instead of On Popped, allowing it to summon if it hits the opposing Hero
  • Description changed ― "On Popped: Spawns a Nested Blue" → "On Destroyed: Summons a Nested Blue"
Nested Bloons were an early showcase of the On Popped mechanic in our playtests but don’t fit that archetype super well. Having them be On Destroyed presents a much better continuous threat on the board.
— Update notes
  • Buff Effect is now triggered On Destroyed instead of On Popped, allowing it to summon if it hits the opposing Hero
  • Description changed ― "On Popped: Spawns a Nested Green" → "On Destroyed: Summons a Nested Green"

Power changes

Glue Storm’s downside of affecting your own Bloons as well means this card isn’t seeing much play. We’re reducing the cost slightly to try and encourage more play.
— Update notes
  • Buff Cost reduced ― 6 → 5
Another over-costed card with potential, especially with ZJ and other ways to boost Monkey AP we’re hoping this considerable buff will help see a copy or two make their way into some people’s decks.
— Update notes
  • Buff Cost reduced ― 5 → 3
While Mana Shield wasn’t a _bad_ card, taking up a whole card slot means it needs to be stronger than it is. It should work better now as a very cheap, early defense against aggro decks.
— Update notes
  • Buff Shield amount increased ― 50 → 70

Other changes

  • The tooltip text now uses the phrase "<Bloon> will be summoned!" instead of "<Bloon> will spawn!" for Bloons
  • Training description changed ― "Play a game of Bloons Card Storm against the Heroes." → "Play a game of Bloons Card Storm against the Heroes. Does not give XP, Feat or Quest progress."

Version 3.0

Released on 18 February 2024 on Steam[5]. It introduced Zee Jay, 17 new cards, Daily Challenges, added Adora and Zee Jay to the Training mode, reworked the tutorial, plus additional UI changes for gameplay.

Additions

Cards

Card Class Rarity
Support Monkey Common
Military Monkey Super Rare
Basic Bloon Rare
Basic Power Super Rare
Basic Bloon Uncommon
Advanced Power Rare
Military Monkey Uncommon
Advanced Power Ultra Rare
Support Monkey Rare
Magic Monkey Uncommon
Basic Power Common
Large Bloon Rare
Large Bloon Common
Basic Power Uncommon
Exotic Power Uncommon
Advanced Bloon Ultra Rare
Advanced Bloon Super Rare

Feats

  • Progression:
    • You're in for a show!
    • Daily Challenger
    • A Week of Challenges
    • Daily Challenge Centurion
  • Heroes:
    • I Feel the Need for Speed
  • Gameplay:
    • Baby popper
    • Basic popper
    • Advanced popper
    • Popstar
    • Legendary popper

Miscellaneous

  • New Store Item: Zee Jay Hero Bundle.
  • "Hand Size UI": Shows current card count and hand limit.
  • Adjusted UI: Optimised some UI in pre-match menu and match gameplay
  • Added prompt if player is down to their last 3 cards in a match.
  • Added prompt if attempting to play a Bloon when the queue is full.
  • Added prompt if a draw is attempted while the deck is full.
  • Added option to skip reward animations
  • New cards have a "New" badge, and glow when newly added to Collection
  • Cards with 5+ ammo now have a "+" sign on the ammo counter
  • Reworked tutorial to be shorter
  • Targeting lines now snap to valid targets
  • Added timestamps to messages in the player's inbox
  • Added a "Rate Game" prompt
  • Added timer for next daily reward
  • Improved clarity of icons for keyword effects

Balance changes

Bringing the starting shield down considerably for the Bolstered Bloon and also tweaking the health gain down slightly. It should still ramp well though.
— Update notes
  • Nerf Starting shield decreased ― 100 → 50
  • Nerf HP gain per bloon decreased ― +30 → +25
Continuing to look at underutilized cards with promise, we’re buffing Discount Bloon’s health a little.
— Update notes
  • Buff HP increased ― 100 → 120

Nested Bloons

These came out a little hot last week and clearly needed a nerf. They should all still be strong cards but not quite so oppressive this way.
— Update notes
  • Nerf HP decreased ― 60 → 50
  • Nerf HP decreased ― 100 → 80
  • Nerf Delay increased ― 1 → 2
  • Nerf HP decreased ― 140 → 120
  • Nerf Delay increased ― 1 → 2
  • Nerf Gold cost increased ― 3 → 4
Weakening Gas gets a cost buff to make it more appealing. Look out for them in the Season 2 Storm as well!
— Update notes
  • Buff Gold cost decreased ― 7 → 6
Thunder Druid is working a little too well as AoE for the cost, so we’re bringing its damage down slightly.
— Update notes
  • Nerf On Play: Damage reduced to all enemy bloons ― 100 → 80
Pick 4 was a little anomalous so bringing this in line with other heroes’ Pick cards. The shield was also too powerful, so we’ve weakened that slightly.
— Update notes
  • Nerf Pick amount decreased ― 4 → 3
  • Nerf Shield gain decreased ― +20 → +15
Similar to Thunder Druid, SMS is just a little too efficient. However, SMS is meant to be a very strong board clear so instead of lowering its damage, we’re upping its cost.
— Update notes
  • Nerf Gold cost increased ― 8 → 10
  • No longer uses Orbs of Light quote if attacking during Ultimate Sacrifice
  • Will now occasionally use her Sun Shield quotes when triggering Sun Shield
  • No longer plays his Perceptive Shot animation, shortening the animation
  • The played Bloon now wears a hat
  • Neutral Monkey class changed ― Primary → Support

Official patch notes on Reddit (v3.0)

Version 3.1

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Released on 25 February 2025 on Steam.[6]

General changes

  • UI display added for match effects and Daily Challenge seeds
  • Added On Attack keyword to cards that already have it in their card description
  • Added On Reload keyword to cards that already have it in their card description
  • Improved menu flow on several screens
  • Adjusted the On Turn End icon, flipping to face the same direction as On Turn Start (i.e. rightwards)
  • Improved Ranked Mode countdown timer UI
  • AI Gwen: No longer sets her own bloons on fire
  • AI Adora: No longer simply sacrifices her own best Monkeys just because they are first
  • Added SFX for gaining Bloontonium when using Bloontonium Cache
  • Added five new Daily Challenge decks: AmeliaStarter, ZJStarter, ZJControl, ZJAggressive, and AmeliaBloontonium (undocumented)

Bug fixes

  • Fixed an issue causing the player’s avatar to display incorrectly during a match
  • Zee Jay's Passive Awesomeness icon will now correctly indicate when it can be triggered additional times while Rad Bloons are in play
  • Ranked Mode will now display the correct upcoming season image
  • Fixed certain issues with the Daily Reward timer and claim button displaying incorrectly. (Not all were corrected this update)
  • Fixed an issue with Steam purchases showing incorrect description text
  • Corrected button states on Card info when editing a Deck
  • Opponent's previous Season Rank will no longer display in their first match of a new Season

Official patch notes on Reddit (v3.1)

Version 3.2

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Released on unknown date. It introduced further balance changes to address the aggro meta.

As promised, a small balance patch mostly focused on Zee Jay’s Rad Bloon, the strength of Red and Blue Bloons and buffing a few underutilized cards. Let us know what you think about the changes and what cards you’d like to see nerfed or buffed in future!
Gwen is really struggling at the moment as the build-up to her passive doesn’t provide a big enough payoff. Making this more impactful.
— Update notes
  • Buff Heat It Up effect: Attack Power bonus increased ― +5 → +10
Gwen continues to lounge around the bottom of hero win rates, so we’re hoping to help her out with some buffs.
— Update notes
  • Buff Charges increased ― 1 → 2
Gwen continues to lounge around the bottom of hero win rates, so we’re hoping to help her out with some buffs.
— Update notes
  • Buff Charges increased ― 1 → 2
While we’re looking at hero cards, Quincy’s Rapid Shot and Archer’s Instinct get buffs too as they are outshined by other cards.
— Update notes
  • Buff Charges increased ― 1 → 2
While we’re looking at hero cards, Quincy’s Rapid Shot and Archer’s Instinct get buffs too as they are outshined by other cards.
— Update notes
  • Buff Shots per charge increased ― 4 → 5
We wanted the Rad Bloon to help players keep building Rad Token momentum as it often felt like summoning a Rad Bloon was an all-in moment. The double passive felt fun but in practice is too strong and can be confusing. We’re keeping the Tokens coming by switching it to on turn start, while increasing the delay a little to stop the ultra strong snowball effect we have been seeing with it.
— Update notes
  • Nerf Delay increased ― 2 → 3
  • Neutral Reworked special effect: ― "Your Hero's Passive Awesomeness ability can trigger an additional time" → "On Turn Start: Gain one Rad Token"
    • Note: Description changed accordingly
The humble Green Bloon is just too efficient for its cost, so tweaking that down slightly.
— Update notes
  • Nerf HP decreased ― 100 → 90
These early game Bloons are so efficient for their cost and are putting extreme pressure on players slightly too early. In Bloons lore, these are some of the slowest Bloons in the game so we are adjusting their delay to match. This should give players a little more time to fight back against them.
— Update notes
  • Nerf Delay increased ― 1 → 2
  • Neutral Red Bloon's increased delay affects Red Bloon Storm and Red Bloon Apopalypse
These early game Bloons are so efficient for their cost and are putting extreme pressure on players slightly too early. In Bloons lore, these are some of the slowest Bloons in the game so we are adjusting their delay to match. This should give players a little more time to fight back against them.
— Update notes
  • Nerf Delay increased ― 1 → 2
  • Nerf HP decreased ― 60 → 50
These early game Bloons are so efficient for their cost and are putting extreme pressure on players slightly too early. In Bloons lore, these are some of the slowest Bloons in the game so we are adjusting their delay to match. This should give players a little more time to fight back against them.
— Update notes
  • Nerf Delay increased ― 1 → 2

Bug fixes

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Version 3.3

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Released on unknown date. It introduced further balance changes to address the aggro meta.

A small mid-season balance patch and a bug fix in preparation for the switch from Season 2 to Season 3. Let us know what you think about the changes and what cards you’d like to see nerfed or buffed in future!
Obyn is now suffering from hyper aggro decks in concert with the nerfs to his Shields (*cough* Nature’s Favor *cough*). His Wolves have always struggled to see much play, so we’re buffing their attack to see if they can help him out early game.
— Update notes
  • Buff Wolf: Damage increased ― 20 → 30
Zee Jay is still slightly too strong after our last tweaks, and in particular his Rad Bloon is scaling a little too much. We’re bringing the base Health as well as the scaling Health down from 70 to 60 and will continue to monitor his winrate from here.
— Update notes
  • Nerf Rad Bloon: Base HP decreased ― 70 → 60
  • Nerf Rad Bloon: HP scale per Rad Token decreased ― 70 → 60
Both of these Monkeys are very underutilized, so we’re buffing them a little.
— Update notes
  • Buff Bonus Attack Power buff increased ― +15 → +20
Both of these Monkeys are very underutilized, so we’re buffing them a little.
— Update notes
  • Buff Attack Power increased ― 20 → 25
  • Buff Defender bonus increased ― +10 → +15
Booster Bloon packs a little too much punch for its cost, so we’re bringing its own Health down a little.
— Update notes
  • Nerf HP decreased ― 70 → 50
    • Note: Boost effect unaffected
Meanwhile, we like the possibilities of Buddy and Signal Bloons but they aren’t seeing much play. Buddy Bloon should stick around a little more now and Signal Bloon gains an extra charge.
— Update notes
  • Buff HP decreased ― 50 → 75
    • Note: Shield unaffected
Meanwhile, we like the possibilities of Buddy and Signal Bloons but they aren’t seeing much play. Buddy Bloon should stick around a little more now and Signal Bloon gains an extra charge.
— Update notes
  • Buff Charges increased ― 1 → 2
This defense was definitely not quite desperate enough!
— Update notes
  • Buff Bonus Attack Power during Player's turn increased ― +10 → +25

References