Bloon (BCS)

Bloons are a type of card in Bloons Card Storm and are the main way of dealing damage to the opponent's Hero. When played, they appear on the player's Bloon track and start a countdown that lowers at the end of each turn. The opponent can attack the player's Bloons with their Monkeys to reduce their health. If a Bloon's delay reaches zero, the Bloon attacks the opponent's Hero, dealing as much damage as it has health remaining. Each player can have up to 8 Bloons queued on their Bloon track at a time; if the track is full, the player cannot play any more Bloon cards, and new Bloons cannot be added to by any other means, such as by the Storm.
Bloons are the only cards that can have Double Attack, On Damaged, On Destroyed, or Triple Attack effects.
Mechanics
Delay

The Delay of a Bloon is the number of turns it takes for the Bloon to attack the opposing Hero. If a Bloon has zero Delay, it attacks at the end of the controlling player's turn (but after taking On Fire damage if it has the effect). Otherwise, the delay decrements by 1 at the end of their turn. Bloons on the track are ordered by lowest Delay first. If multiple Bloons have the same Delay, they are ordered by the order they were played in, oldest first. This persists if a Bloon's Delay is modified: for example, if the player uses Quick Ready on a Bloon with 2 Delay, it will move ahead of other Bloons with 1 Delay that were placed after it was placed.
If a Bloon is stunned (e.g. Shell Shock Mortar), the Bloon will not be able to naturally decrease its delay for 1 turn, nor attack the opponent's Hero, but can still have its delay reduced by other ways.
Health
The health of a Bloon is the amount of damage it can take. When its Delay is exhausted, its remaining health is the amount of damage it deals to the opponent's Hero. Bloons can have their health increased with certain Bloons and Powers; if a card says it "gains health" or applies "+<amount> health" (e.g. Steady Growth Bloon or Fortify), then it can increase its health beyond the amount it started with when it was played, but if a card says it "heals" the Bloon (e.g. Healing Bloon or Max Heal), then it cannot increase its health above the starting amount. If a Bloon has more health than it started with when it was played, its health number is displayed in green.
Classes
Bloons come in three card classes: Basic, Advanced, and Large. There are no clear rules governing how Bloons are classified, though there are some characteristics that are more common among certain classes.
Basic — These Bloons typically have low base health and low costs, and sometimes a basic property.
Advanced — These Bloons tend to have average health and an effect, low health and an effect that increases health, or high health and no effect. Certain types of Advanced Bloon have special properties that are more versatile than those from Basic Bloons.
Large — These Bloons tend to have very high health, high Delay, and high costs. The majority of these Bloons are dirigibles, similar to the MOAB-Class Bloons in other Bloons games, though some are elliptical like typical Bloons.
Certain cards can only affect Bloons with certain classes. For instance:
- Basic Bloons can be drawn with Bloon Reinforcements!.
- Any card that targets "non-Large" Bloons (e.g. Max Heal, Bombs Away) can only target Basic and Advanced Bloons.
- Large Bloons can be slowed by Crippling Sniper and MOAB Dominator, targeted by Sticky Bomb, destroyed by MOAB Eliminator, take more damage from MOAB Mauler, affected by MOAB Construction Facility, and drawn by Signal Bloon.
Keywords

Bloons that contain keyword(s) have special properties, many of which require activation under certain conditions. Any keywords of a Bloon are displayed on its card information, and is usually formatted as "<keyword>: <information>" or "<keyword>" on the card text. Most keywords are also displayed by icons that represent them.
Currently, Bloons may possess the following keywords:
Armor
Double Attack
Immobile
Must Pop
On Damaged
On Destroyed
On Fire
On Leak
On Play
On Popped
On Reload
On Turn End
On Turn Start
Stunned
Triple Attack
Unique
List of Bloon cards
| Art | Text | Pack | Class | Rarity | Cost | Charges | Health | Delay |
|---|---|---|---|---|---|---|---|---|
| Rock Bloon Must Pop |
None | — | Common | 3 | 1 | 60 | 3 | |
| Sentinel Bloon Must Pop. On Popped: Deal 30 to opponent Hero. On Leak: Deals no damage |
None | — | Uncommon | 1 | 1 | 40 | 1 | |
| Blooming Bloon On Popped: Summon a Swarm Yellow Bloon. On Leaked: Summon 3 Swarm Yellow Bloons |
Lead Storm | Common | 4 | 1 | 80 | 1 | ||
| Blue Bloon | Classic | Common | 1 | 2 | 60 | 2 | ||
| Camo Blue Bloon Camo |
Camo Storm | Common | 2 | 2 | 90 | 2 | ||
| Clever Lead Bloon Armor 10. On Play: If your last played card was a Monkey, this gains Armored 10 |
Lead Storm | Common | 2 | 2 | 80 | 2 | ||
| Green Bloon | Classic | Common | 2 | 2 | 90 | 1 | ||
| Lead Bloon Armor 10 |
Lead Storm | Common | 3 | 2 | 140 | 2 | ||
| Rang Bloon On Destroyed: Add a Boomerang Monkey to your hand |
Lead Storm | Common | 1 | 2 | 40 | 1 | ||
| Red Bloon | Classic | Common | 0 | 2 | 40 | 2 | ||
| Stun Gas Bloon On Damaged: Stun attacking Monkey for 1 turn |
Classic | Common | 3 | 2 | 100 | 2 | ||
| Yellow Bloon | Classic | Common | 3 | 2 | 130 | 1 | ||
| Zombie Blue Bloon Undead. Revive |
Camo Storm | Common | 1 | 1 | 40 | 3 | ||
| ZombieBloon.Name | None | Common | 2 | 1 | 45 | 1 | ||
| Bomb Bloon On Destroyed: Add a Bomb Shooter to your hand |
Lead Storm | Uncommon | 1 | 2 | 40 | 1 | ||
| Camo Green Bloon Camo |
Camo Storm | Uncommon | 4 | 2 | 130 | 1 | ||
| Double Blue Bloon Double Attack |
Classic | Uncommon | 3 | 2 | 60 | 1 | ||
| Double Green Bloon Double Attack |
Classic | Uncommon | 4 | 2 | 80 | 1 | ||
| Double Red Bloon Double Attack |
Classic | Uncommon | 2 | 2 | 40 | 1 | ||
| Double Yellow Bloon Double Attack |
Classic | Uncommon | 5 | 2 | 110 | 1 | ||
| Extra Shot Bloon Shield 50. On Play: Target Monkey gains 1 Temporary Ammo |
Lead Storm | Uncommon | 3 | 1 | 75 | 1 | ||
| Extractor Bloon Shield 50. Gain 10 Health each time an enemy Bloon takes damage |
Classic | Uncommon | 4 | 1 | 100 | 4 | ||
| Precursor Bloon On Leak: Summon a Ceramic Bloon |
Lead Storm | Uncommon | 1 | 1 | 20 | 1 | ||
| Strike Bloon On Leak: Heal your Hero the amount of damage dealt |
Lead Storm | Uncommon | 2 | 2 | 80 | 1 | ||
| Swarm Blue Bloon | Classic | Uncommon | 1 | 3 | 50 | 2 | ||
| Swarm Green Bloon | Classic | Uncommon | 2 | 3 | 75 | 1 | ||
| Swarm Red Bloon | Classic | Uncommon | 0 | 3 | 25 | 2 | ||
| Swarm Yellow Bloon | Classic | Uncommon | 3 | 3 | 110 | 1 | ||
| Aura of Strength Bloon Immobile. On Turn Start: Give another random friendly Bloon +50 Health |
Classic | Rare | 3 | 2 | 100 | ∞ | ||
| Booster Bloon On Play: Increase target friendly Bloon's delay by 1. It gains 100 Health |
Classic | Rare | 2 | 2 | 50 | 3 | ||
| Clever Blue Bloon On Play: If your last played card was a Monkey, deal 50 damage to first enemy Bloon |
Lead Storm | Rare | 1 | 2 | 45 | 2 | ||
| Clever Green Bloon On Play: If your last played card was a Monkey, draw a card |
Lead Storm | Rare | 3 | 2 | 80 | 1 | ||
| Clever Yellow Bloon On Play: If your last played card was a Monkey, heal your Hero by 70 |
Lead Storm | Rare | 3 | 2 | 110 | 1 | ||
| Life Drain Bloon Immobile. On Turn End: Reduce your opponent's max health by 25 |
Camo Storm | Rare | 3 | 1 | 120 | ∞ | ||
| Nested Blue On Destroyed: Summons a Red Bloon |
Classic | Rare | 1 | 1 | 50 | 1 | ||
| Nested Green On Destroyed: Summons a Nested Blue |
Classic | Rare | 2 | 1 | 80 | 2 | ||
| Nested Yellow On Destroyed: Summons a Nested Green |
Classic | Rare | 4 | 1 | 120 | 2 | ||
| Pink Bloon | Classic | Rare | 4 | 1 | 100 | 0 | ||
| Regrow Yellow Bloon Regrow 30 |
Camo Storm | Rare | 3 | 2 | 130 | 2 | ||
| Signal Bloon Shield 50. On Play: Draw a Large Bloon from your deck |
Classic | Rare | 3 | 2 | 50 | 2 | ||
| Double Lead Bloon Armor 10. Double Attack |
Lead Storm | Super Rare | 5 | 2 | 130 | 2 | ||
| Fortified Regrow Camo Red Bloon Camo. Regrow 50 |
Camo Storm | Super Rare | 3 | 1 | 90 | 2 | ||
| Setup Bloon On Leak: Reduce cost of a random Bloon in your hand by 1 |
Classic | Super Rare | 2 | 1 | 20 | 0 | ||
| Taunting Bloon Must Pop |
Lead Storm | Super Rare | 2 | 3 | 20 | 2 | ||
| Triple Threat Bloon Shield 60. Triple Attack. Whenever you play a Monkey or Power, this gains 30 Shield |
Lead Storm | Super Rare | 4 | 1 | 80 | 2 | ||
| RAPID Immobile. Shield 50. On Turn Start: Reduce the delay of the last friendly non-immobile Bloon by 1 |
Lead Storm | Ultra Rare | 4 | 1 | 150 | ∞ | ||
| Lead Coating Bloon Armor 30. On Turn End: Your other Bloons gain Armored 5 |
Lead Storm | Common | 5 | 2 | 80 | 3 | ||
| Slowing Bloon On Play: Increase target Bloon's delay by 1 |
Classic | Common | 3 | 2 | 140 | 3 | ||
| Buddy Bloon Shield 150. On Play: Reduce highest enemy Monkey's ATK to 0 while this is in play. |
Classic | Uncommon | 4 | 1 | 75 | 3 | ||
| Camo Lead Bloon Camo. Armor 10 |
Camo Storm | Uncommon | 4 | 2 | 200 | 3 | ||
| Ceramic Bloon | Classic | Uncommon | 5 | 2 | 250 | 2 | ||
| Double Ceramic Bloon Double Attack |
Classic | Uncommon | 7 | 2 | 220 | 2 | ||
| Healing Bloon On Play: Heals all friendly Bloons by 50 |
Classic | Uncommon | 6 | 2 | 200 | 2 | ||
| Rainbow Bloon | Classic | Uncommon | 8 | 2 | 400 | 3 | ||
| Shield Gas Bloon On Damaged: Random friendly Bloon gains 30 Shield |
Classic | Uncommon | 4 | 2 | 160 | 3 | ||
| Volatile Bloon On Popped: Deal 100 damage to all Bloons |
Classic | Uncommon | 3 | 1 | 200 | 2 | ||
| Zebra Bloon On Play: Draw a card On Destroyed: Draw a card |
Classic | Uncommon | 7 | 2 | 180 | 2 | ||
| Zombie Rainbow Bloon Undead. Revive |
Camo Storm | Uncommon | 4 | 1 | 220 | 5 | ||
| Black Bloon On Destroyed: Draw a card |
Classic | Rare | 5 | 2 | 130 | 1 | ||
| Bloontonium Gas Bloon On Damaged: Gain 1 Bloontonium |
Classic | Rare | 3 | 2 | 160 | 4 | ||
| Bolstered Bloon Shield 75. Gain 25 Health each time you play a Bloon |
Classic | Rare | 4 | 1 | 50 | 3 | ||
| Camo Regrow Rainbow Bloon Camo. Regrow 40 |
Camo Storm | Rare | 7 | 2 | 225 | 3 | ||
| Draining Bloon On Play: Drains all Bloontonium, gains 30 Shield per Bloontonium drained. |
Classic | Rare | 5 | 1 | 200 | 3 | ||
| Golden Bloon On Damaged: Gain 1 Gold |
Classic | Rare | 2 | 2 | 70 | 2 | ||
| Hastening Bloon On Play: Reduce the delay of a random other friendly Bloon by 1 |
Classic | Rare | 6 | 1 | 150 | 2 | ||
| Steady Growth Bloon On Turn Start: Gains 50 Health |
Classic | Rare | 3 | 2 | 100 | 3 | ||
| Toxic Bloon On Popped: Remove attacking Monkey |
Classic | Rare | 4 | 1 | 100 | 2 | ||
| Weapon Enhancer Bloon Immobile. Friendly Monkeys have +10 ATK |
Lead Storm | Rare | 2 | 2 | 100 | ∞ | ||
| White Bloon On Play: Draw a card |
Classic | Rare | 5 | 2 | 100 | 1 | ||
| Armor Powered Bloon On Play: Gains Health equal to 5x total friendly Bloon Armor |
Lead Storm | Super Rare | 5 | 1 | 80 | 3 | ||
| Camo Regrow Ceramic Bloon Camo. Regrow 45 |
Camo Storm | Super Rare | 7 | 1 | 275 | 3 | ||
| Defense Prep Bloon Armor 15. On Turn End: Zero Gold: Reload a random friendly Monkey |
Lead Storm | Super Rare | 4 | 1 | 100 | 3 | ||
| Discount Bloon On Play: Reduce cost of Discount Bloons in hand by 1 |
Classic | Super Rare | 5 | 4 | 120 | 2 | ||
| Double Rainbow Bloon Double Attack |
Classic | Super Rare | 10 | 2 | 330 | 3 | ||
| Growth Gas Bloon On Damaged: All other friendly Bloons gain 10 Health |
Classic | Super Rare | 5 | 2 | 200 | 5 | ||
| Zee Jay Special On Play: Gain 1 Rad Token |
Classic | Super Rare | 3 | 2 | 80 | 1 | ||
| The Eternal On Destroyed: Add a copy of this card to your hand with additional Health On Leaked: +60. On Popped: +30. |
Classic | Ultra Rare | 2 | 1 | 70 | 2 | ||
| Rad Bloon On Turn Start: Gain 1 Rad Token |
None | Common | 1 | 1 | 60 | 3 | ||
| Zombie MOAB | None | Common | 4 | 1 | 500 | 4 | ||
| Damaged MOAB On Play: Deal 150 damage to this Bloon |
Classic | Uncommon | 4 | 2 | 500 | 4 | ||
| Spooky Bloon Gain +20 Health whenever any of your hero's abilities are triggered |
Camo Storm | Uncommon | 4 | 1 | 150 | 3 | ||
| Emboldened Bloon Costs 1 less Gold per Bloon you control |
Classic | Rare | 8 | 1 | 350 | 3 | ||
| MOAB | Classic | Rare | 6 | 2 | 500 | 4 | ||
| Piñata Bloon On Damaged: Both players gain 1 Gold On Popped: Attacking Monkey reloads immediately |
Classic | Rare | 4 | 1 | 300 | 3 | ||
| Target Practice Blimp Immobile. Must Pop |
Lead Storm | Rare | 4 | 1 | 200 | ∞ | ||
| Weakening Gas Bloon On Damaged: Reduce attacking Monkey's ATK by 5 |
Classic | Rare | 6 | 1 | 300 | 4 | ||
| Zombie MOAB Undead. Revive |
Camo Storm | Rare | 6 | 2 | 330 | 7 | ||
| ZOMG | Classic | Rare | 10 | 1 | 900 | 5 | ||
| BFB | Classic | Super Rare | 7 | 2 | 600 | 4 | ||
| Bloon Amalgam Undead |
None | Super Rare | 1 | 1 | 10 | 1 | ||
| DDT Camo. Armor 20 |
Camo Storm | Super Rare | 12 | 2 | 320 | 3 | ||
| Golden Blimp On Play: Gain +65 Health per Gold spent |
Camo Storm | Super Rare | 0 | 1 | 50 | 4 | ||
| Soulstealer Bloon Undead. On Play: Deal 30 damage to all other Bloons, this gains Health equal to the damage dealt |
Camo Storm | Super Rare | 8 | 1 | 600 | 4 | ||
| ARBITR Immobile. Enemy Bloons cannot attack |
Lead Storm | Ultra Rare | 5 | 1 | 250 | ∞ | ||
| Lead Zeppelin Armor 20 |
Lead Storm | Ultra Rare | 14 | 1 | 1,200 | 5 | ||
| Strengthenator Immobile. On Turn Start: Other friendly Bloons gain 20 Health |
Classic | Ultra Rare | 2 | 1 | 120 | ∞ | ||
| The Regenerator Regrow 100 |
Camo Storm | Ultra Rare | 16 | 1 | 1,500 | 8 |
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