Monkey-Nomics (Battles 2): Difference between revisions
Qwertyxp2000 (talk | contribs) big nerf to nomics, what a surprise? |
Qwertyxp2000 (talk | contribs) No edit summary |
||
| (4 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
{{stub}} | {{stub}}{{for|the [[Bloons TD 6]] upgrade|Monkey-Nomics (BTD6)}} | ||
{{BTDB2 upgrade info | {{BTDB2 upgrade info | ||
|id=Monkey-Nomics | |id=Monkey-Nomics | ||
| Line 13: | Line 13: | ||
|cost =45000 | |cost =45000 | ||
}} | }} | ||
'''Monkey-Nomics''' is the [[Banana Farm (Battles 2)|Banana Farm]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD Battles 2]]''. It increases the bank capacity from $ | '''Monkey-Nomics''' is the [[Banana Farm (Battles 2)|Banana Farm]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD Battles 2]]''. It increases the bank capacity from $18,000 to $30,000. IMF Loan ability no longer grants [[debt]] of $15,000 while making the same amount of cash. The Monkey-Nomics ability carries over the cooldown of its previous upgrade and always has a minimum initial cooldown of 30 seconds,<!--buy imf after ability use, then buy nomics, and you get a very long cooldown that isn't the 30 seconds--> and an ability cooldown of 40 seconds. Like [[IMF loan (Battles 2)|IMF loan]], the amount of granted money cannot be increased with buffs. | ||
With [[Greater Production (Battles 2)|Greater Production]], the end-of-round cash bonus compared to 2-4-0 [[IMF loan (Battles 2)|IMF loan]] is increased from $700 to $1000, while other crosspaths remain identical to [[Monkey Bank (Battles 2)|Monkey Bank]]. | With [[Greater Production (Battles 2)|Greater Production]], the end-of-round cash bonus compared to 2-4-0 [[IMF loan (Battles 2)|IMF loan]] is increased from $700 to $1000, while other crosspaths remain identical to [[Monkey Bank (Battles 2)|Monkey Bank]]. | ||
| Line 21: | Line 21: | ||
==Strategy== | ==Strategy== | ||
{{Strategy needed|Nomics pro dunno, but something like that, and say about build order and stuff | {{Strategy needed|Nomics pro dunno, but something like that, and say about build order and stuff. note that farming curve changed a lot since imf nerf and carry-over nerf into nomics directly}} | ||
{{BTDB2 last updated|4.13|section=y}} | |||
{{BTDB2 last updated|section=y | Monkey-Nomics is an effective T5 Farm to aim for, in a normal game best at about R21-22 with optimal farming. It gives a steady flow of cash particularly during slow rounds, unlike all of the other Farms which are round-based. Use an IMF start combined with BRFs and then proceed to sell Farms and buy the Nomics upgrade. On longer maps that often getting stalled out, Monkey-Nomics is preferred to go first over the [[Monkey Wall Street (Battles 2)|Monkey Wall Street]] and [[Banana Central (Battles 2)|Banana Central]]. | ||
Monkey-Nomics is | |||
Crosspaths for Monkey-Nomics depend on the situation. 2-5-0 is the preferred crosspath if wanting to maximize the stored income. However, the 0-5-1 does allow Monkey-Nomics to be afforded sooner, which is preferred if pursuing only the ability, in addition to 0-5-2 if the extra sellback is necessary. | Crosspaths for Monkey-Nomics depend on the situation. 2-5-0 is the preferred crosspath if wanting to maximize the stored income. However, the 0-5-1 does allow Monkey-Nomics to be afforded sooner, which is preferred if pursuing only the ability, in addition to 0-5-2 if the extra sellback is necessary. | ||
Monkey-Nomics is equivalent to 3000<!--20000*6/40--> eco. 0-5-1 affected by [[Quality Soil]] into its lowest cost,<!--51,295/3000--> at about $17 per $1 worth of eco, is significantly more efficient than every Bloon-based eco option in the whole game, even by cost.<!--Sblue: 15/0.8=18.75, Pink: 60/2.3=26.0869565--> Without Quality Soil,<!--59,700/3000=19.9--> having about $19.9 per $1 worth of eco is still incredibly efficient on top of having high cash generation via its normal cash production. | |||
==Update history== | ==Update history== | ||
Latest revision as of 04:47, 11 September 2026
| This article is a stub. You can help out by expanding it. The editor who added this notice did not specify a reason. |
Monkey-Nomics is the Banana Farm's path 2 tier 5 upgrade in Bloons TD Battles 2. It increases the bank capacity from $18,000 to $30,000. IMF Loan ability no longer grants debt of $15,000 while making the same amount of cash. The Monkey-Nomics ability carries over the cooldown of its previous upgrade and always has a minimum initial cooldown of 30 seconds, and an ability cooldown of 40 seconds. Like IMF loan, the amount of granted money cannot be increased with buffs.
With Greater Production, the end-of-round cash bonus compared to 2-4-0 IMF loan is increased from $700 to $1000, while other crosspaths remain identical to Monkey Bank.
Costs and sell values
[edit | edit source]| Tiers | Cost | Sell value |
|---|---|---|
| 0-5-0 | $59,700 | $41,790 |
| 1-5-0 | $60,250 | $42,175 |
| 2-5-0 | $60,800 | $42,560 |
If Quality Soil is purchased first
| Tiers | Cost | Sell value |
|---|---|---|
| 0-5-1 | $51,295 | $35,906.5 |
| 0-5-2 | $51,535 | $41,228 |
If Quality Soil and above are purchased last
| Tiers | Cost | Sell value |
|---|---|---|
| 0-5-1 | $60,100 | $42,070 |
| 0-5-2 | $60,340 | $48,272 |
Strategy
[edit | edit source]| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: Nomics pro dunno, but something like that, and say about build order and stuff. note that farming curve changed a lot since imf nerf and carry-over nerf into nomics directly |
Monkey-Nomics is an effective T5 Farm to aim for, in a normal game best at about R21-22 with optimal farming. It gives a steady flow of cash particularly during slow rounds, unlike all of the other Farms which are round-based. Use an IMF start combined with BRFs and then proceed to sell Farms and buy the Nomics upgrade. On longer maps that often getting stalled out, Monkey-Nomics is preferred to go first over the Monkey Wall Street and Banana Central.
Crosspaths for Monkey-Nomics depend on the situation. 2-5-0 is the preferred crosspath if wanting to maximize the stored income. However, the 0-5-1 does allow Monkey-Nomics to be afforded sooner, which is preferred if pursuing only the ability, in addition to 0-5-2 if the extra sellback is necessary.
Monkey-Nomics is equivalent to 3000 eco. 0-5-1 affected by Quality Soil into its lowest cost, at about $17 per $1 worth of eco, is significantly more efficient than every Bloon-based eco option in the whole game, even by cost. Without Quality Soil, having about $19.9 per $1 worth of eco is still incredibly efficient on top of having high cash generation via its normal cash production.
Update history
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Overall cost reduced by $200 (due to cost changes for previous tiers)
Extra cash per round increased ― $300 → $400
Interest increased ― 15% → 20%
Overall cost reduced by $50 (due to cost changes for previous tiers)
— Update notes
Ability: cooldown reduced ― 60s → 50s
Ability: initial cooldown increased ― 20s → 25s
End of round income (pre-interest) increased ― $400 → $550
Overall cost reduced by $200 (due to cost changes for previous tiers)
Version 4.3.1 (OTA update 1)
— Update notes
Now has the visual effect when full without the 0-3-1 crosspath
— Update notes
Ability: initial cooldown increased ― 25s → 30s
End of round income reduced ― $550 → $450
- 1-5-0
End of round income increased ― $450 → $500
- 2-5-0
End of round income increased ― $500 → $550
— Update notes
- 2-5-0
End of round bonus cash increased ― $550 → $1000
— Update notes
Ability: cash gain reduced ― $20,000 → $15,000 (undocumented)
— Update notes
Ability cooldown decreased ― 50s → 40s
- Note: Initial cooldown remains 30s
Overall cost reduced by $100 (due to cost changes for previous tiers)
Version 4.12 (OTA update 1)
Overall cost increased by $450 (due to cost changes for previous tiers)
Gallery
[edit | edit source]Screenshots
[edit | edit source]| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Assets
[edit | edit source]-
Portrait
-
Upgrade icon
In other languages
[edit | edit source]| Language | Name / Description | Notes |
|---|---|---|
| Danish | Abe-konomi Når du er for stor til at fejle... |
— |
| German | Affennomie Wenn du bereits zu groß für den Untergang bist ... |
— |
| Spanish | Ecomonía Para cuando eres demasiado grande para fallar... |
— |
| Finnish | Apinatalous Kun olet liian suuri epäonnistumaan... |
— |
| French | Singe-nomie Quand tu es trop grand pour échouer… |
— |
| Italian | Scimmia-nomici Per quando sei troppo grande per fallire…. |
— |
| Japanese | モンキー経済 失敗できないくらいの大物になったら… |
— |
| Korean | 원숭이 경제학 너무 커서 망할 수 없는 경우... |
— |
| Dutch | Aponomie Voor als je te groot bent om bankroet te gaan… |
— |
| Norwegian | Apenomi Når du er for stor til å feile… |
— |
| Portuguese (Brazil) | Simionomia Para quando se é muito grande para errar... |
— |
| Russian | Обезьяномика Когда вы слишком велики, чтобы проигрывать... |
— |
| Swedish | Apekonomi För när du är för stor för att misslyckas … |
— |
| Turkish | Maymun Alışkanlıkları Batamayacak kadar büyük olduğunda... |
— |
| Chinese (traditional) | 猴子經濟學 當你規模太大而不能失敗時可以考慮… |
— |
| Last updated: version 4.0.1 | ||
Navigation
[edit | edit source]| Banana Farm in Bloons TD Battles 2 | ||||||||
|---|---|---|---|---|---|---|---|---|
| ||||||||
| Stats • Strategies • Update history |