Ballistic Missile (Battles 2): Difference between revisions

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'''Ballistic Missile''' is the [[Monkey Sub (Battles 2)|Monkey Sub]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD Battles 2]]''. It grants Monkey Sub an additional missile attack that triggers when Bloons pass through its range, regardless of line of sight, or the range of all towers with [[Advanced Intel (Battles 2)|Advanced Intel]]. Each missile does 2 [[damage]] with +5 [[Ceramic damage]], +5 [[MOAB-Class damage]], 50 [[pierce]], and an [[Attack Cooldown|attack cooldown]] of 1.105 seconds (10% reduced cooldown with bottom crosspaths; 0.9945s with 0-3-1, 0.89505s with 0-3-2). The missiles are shot upwards and land directly on their target ignoring line of sight blockers, similarly to [[Mortar Monkey (Battles 2)|Mortar Monkey's]] attacks except they also seek their targets. It takes 0.6 seconds for the missile to hit its target. Missiles cannot damage [[Black Bloon (Battles 2)|Black Bloons]].
'''Ballistic Missile''' is the [[Monkey Sub (Battles 2)|Monkey Sub]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD Battles 2]]''. It grants Monkey Sub an additional missile attack that triggers when Bloons pass through its range, regardless of line of sight, or the range of all towers with [[Advanced Intel (Battles 2)|Advanced Intel]]. Each missile does 2 [[damage]] with +5 [[Ceramic damage]], +5 [[MOAB-Class damage]], 50 [[pierce]], and an [[Attack speed|attack cooldown]] of 1.105 seconds (10% reduced cooldown with bottom crosspaths; 0.9945s with 0-3-1, 0.89505s with 0-3-2). The missiles are shot upwards and land directly on their target ignoring line of sight blockers, similarly to [[Mortar Monkey (Battles 2)|Mortar Monkey's]] attacks except they also seek their targets. It takes 0.6 seconds for the missile to hit its target. Missiles cannot damage [[Black Bloon (Battles 2)|Black Bloons]].


This upgrade also increases the [[range]] of Monkey Sub by +8 [[Unit|units]].
This upgrade also increases the [[range]] of Monkey Sub by +8 [[Unit|units]].