One Monkey Army: Difference between revisions
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{{ | {{research|Confirm interaction with the Essence artifacts now that they only require tier 4}} | ||
{{BTD6 artifact info | {{BTD6 artifact info | ||
|id=OneMonkeyArmy | |id=OneMonkeyArmy | ||
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==Strategy== | ==Strategy== | ||
The One Monkey Army artifact is risky but can be very powerful if using a DPS-focused Hero, such as [[Captain Churchill (BTD6)|Captain Churchill]], or at least a Hero with adequate range. As the Hero counts for all categories, the Hero synergizes with plenty of Artifacts that involve tower categories. The Heroes that benefit the most from this Artifact include | {{strategy needed|Expand more ways to use OMA (there's a lot to explore with OMA) and the synergies involved}} | ||
<!--{{BTD6 last updated|51.2|section=y}}--><!--add the last updated once it's confirmed to be updated--> | |||
The One Monkey Army artifact is risky but can be very powerful if using a DPS-focused Hero, such as [[Captain Churchill (BTD6)|Captain Churchill]], or at least a Hero with adequate range. As the Hero counts for all categories, the Hero synergizes with plenty of Artifacts that involve tower categories. The Heroes that benefit the most from this Artifact include Churchill, [[Striker Jones (BTD6)|Striker Jones]], and [[Adora (BTD6)|Adora]]; it's only useless on [[Benjamin (BTD6)|Benjamin]], who has no direct attacks. It's weak on [[Psi (BTD6)|Psi]] and [[Silas (BTD6)|Silas]], since neither have a way to do practical damage to [[BAD (BTD6)|BAD]]s, but can work on early stages of Rogue Legends. | |||
Extracting this artifact can be quite challenging, due to how heavily it restricts strategic options when first obtained. It is recommended to use a Hero with a consistent method of dealing [[Normal (damage type)|normal type]] damage, and focus on obtaining as many high-tier artifacts to buff the Hero as possible when One Monkey Army is obtained. Heroes lacking any reliable normal type damage are generally unviable with this artifact active unless paired with a [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau | Extracting this artifact can be quite challenging, due to how heavily it restricts strategic options when first obtained. It is recommended to use a Hero with a consistent method of dealing [[Normal (damage type)|normal type]] damage, and focus on obtaining as many high-tier artifacts to buff the Hero as possible when One Monkey Army is obtained. Heroes lacking any reliable normal type damage are generally unviable with this artifact active unless paired with a [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]], often due to their inability to damage Purples or DDTs. | ||
Be careful to reserve enough lives in case of unfavorable maps such as [[Dark Dungeons]], so you can skip these tiles if necessary. | Be careful to reserve enough lives in case of unfavorable maps such as [[Dark Dungeons]], so you can skip these tiles if necessary. | ||
Certain supports that may seem to work will not work, as they may rely on the Bloon taking damage to apply the effect. | |||
===Tips=== | |||
{{strategy needed|Add more tips for how to use OMA. Confirm what else is needed for damage interactions to work}} | |||
* Using an MIB or the [[Intelligence Agent]] Artifact prevents projectiles from being considered immune by all Bloons. They still deal zero base damage, but their damage can be raised above zero with Artifacts and/or buffs. | * Using an MIB or the [[Intelligence Agent]] Artifact prevents projectiles from being considered immune by all Bloons. They still deal zero base damage, but their damage can be raised above zero with Artifacts and/or buffs. | ||
** Ice Monkeys can freeze Bloons without a damage buff but with an MIB. | ** Ice Monkeys can freeze Bloons without a damage buff but with an MIB. | ||
** The Lead to Gold effect requires a damage buff to turn the bloons into gold, but will still delete them otherwise. | ** The [[Lead to Gold (BTD6)|Lead to Gold]] effect requires a damage buff to turn the bloons into gold, but will still delete them otherwise. | ||
** Glue Gunners with High Impact need both a MIB and a Damage Buff source to deal High Impact damage, but can scale in damage with bloons on screen afterwards. | ** Glue Gunners with High Impact need both a MIB and a Damage Buff source to deal High Impact damage, but can scale in damage with bloons on screen afterwards. | ||
* Subtower-focused towers like the Engineer and Beast Handler can provide some support in the early game. These should be replaced with towers that buff the hero in later stages. | * Subtower-focused towers like the Engineer and Beast Handler can provide some support in the early game. These should be replaced with towers that buff the hero in later stages. | ||
** The Engineer also has a valuable buff in its Overclock, so it can be mentored to be a valuable asset at all stages. | ** The Engineer also has a valuable buff in its [[Overclock (BTD6)|Overclock]], so it can be mentored to be a valuable asset at all stages. | ||
** These subtowers (in particular [[Etienne (BTD6)|Etienne's]] drones) can cause extreme lag and game crashes once a critical mass of artifacts have been obtained, however. | ** These subtowers (in particular [[Etienne (BTD6)|Etienne's]] drones) can cause extreme lag and game crashes once a critical mass of artifacts have been obtained, however. | ||
* [[Battlefield Commission|Battlefield Commission's]] XP gain per pop still applies while using this artifact, making the two a very potent pair. | * [[Battlefield Commission|Battlefield Commission's]] XP gain per pop still applies while using this artifact, making the two a very potent pair. | ||
Revision as of 09:45, 29 October 2025
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Confirm interaction with the Essence artifacts now that they only require tier 4 |
| Legendary | Heroes count as all categories, deal 2x damage to Bosses and can see camo. Heroes earn 1000% less XP and non-Hero Monkeys deal no hit damage. | |
|---|---|---|
| Hero parties | — | |
| Introduced | Version 48.0 | |
One Monkey Army is a Legendary Artifact in the Rogue Legends DLC for Bloons TD 6, introduced in version 48.0. It causes Heroes to count as all tower categories, thus allowing them to benefit from all buffs, Artifacts, and Boosts that only apply to specific categories of towers, and also grants them Camo detection, double damage to all Bloons, as well as double damage to Boss Bloons specifically (for quadruple boss damage overall). Additionally, Heroes count as tier 4 towers when at Level 4 or higher, meaning they benefit from artifacts such as Essence Of Blastapopoulos and Essence Of Vortex; this behavior appears to be due to a bug.
As a trade-off, Heroes earn no XP naturally (excluding buying levels and hero-specific XP gains), and all non-Hero towers' projectiles deal zero base damage and are considered "immune" by all Bloons.[fn 1] It does not affect sub-towers, powers, or any kind of damage not dealt directly by a projectile, such as damage over time. Removing Bloon immunities with Alchemist, Embrittlement, or Cleansing Foam does not allow towers to damage them.
Strategy
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: Expand more ways to use OMA (there's a lot to explore with OMA) and the synergies involved |
The One Monkey Army artifact is risky but can be very powerful if using a DPS-focused Hero, such as Captain Churchill, or at least a Hero with adequate range. As the Hero counts for all categories, the Hero synergizes with plenty of Artifacts that involve tower categories. The Heroes that benefit the most from this Artifact include Churchill, Striker Jones, and Adora; it's only useless on Benjamin, who has no direct attacks. It's weak on Psi and Silas, since neither have a way to do practical damage to BADs, but can work on early stages of Rogue Legends.
Extracting this artifact can be quite challenging, due to how heavily it restricts strategic options when first obtained. It is recommended to use a Hero with a consistent method of dealing normal type damage, and focus on obtaining as many high-tier artifacts to buff the Hero as possible when One Monkey Army is obtained. Heroes lacking any reliable normal type damage are generally unviable with this artifact active unless paired with a Monkey Intelligence Bureau, often due to their inability to damage Purples or DDTs.
Be careful to reserve enough lives in case of unfavorable maps such as Dark Dungeons, so you can skip these tiles if necessary.
Certain supports that may seem to work will not work, as they may rely on the Bloon taking damage to apply the effect.
Tips
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: Add more tips for how to use OMA. Confirm what else is needed for damage interactions to work |
- Using an MIB or the Intelligence Agent Artifact prevents projectiles from being considered immune by all Bloons. They still deal zero base damage, but their damage can be raised above zero with Artifacts and/or buffs.
- Ice Monkeys can freeze Bloons without a damage buff but with an MIB.
- The Lead to Gold effect requires a damage buff to turn the bloons into gold, but will still delete them otherwise.
- Glue Gunners with High Impact need both a MIB and a Damage Buff source to deal High Impact damage, but can scale in damage with bloons on screen afterwards.
- Subtower-focused towers like the Engineer and Beast Handler can provide some support in the early game. These should be replaced with towers that buff the hero in later stages.
- Battlefield Commission's XP gain per pop still applies while using this artifact, making the two a very potent pair.
Update history
| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Boss Artifacts now stack with the effects of One Monkey Army (bug fix)
One Monkey Army no longer reduces the XP obtained by Battlefield Commission (undocumented)
Now correctly negates the damage of Desperados and 0-0-0 Beast Handlers (bug fix)
- Note: Beasts still deal damage as sub-towers are still excluded from the Artifact's drawback
Heroes no longer count as all categories when reaching Level 4 when combining One Monkey Army with a Boss Artifact (undocumented) (bug fix)
- Note: The change was actually done on the Boss Artifacts themselves by making the filter explicitly remove Heroes, instead of allowing the other four categories
In other languages
| Language | Text | Notes |
|---|---|---|
| Arabic | جيش قرود واحد | — |
| Danish | Én abes hær | — |
| German | Einaffenarmee | — |
| Spanish | Ejército de un solo mono | — |
| Spanish (Latin America) | Ejército de un solo mono | — |
| Finnish | Yhden apinan armeija | — |
| French | Armée d’un seul singe | — |
| Italian | Uno per tutti | — |
| Japanese | 一匹モンキー | — |
| Korean | 일당백 | — |
| Dutch | Een aap, een leger | — |
| Norwegian | Én-apeshær | — |
| Polish | Armia jednej małpy | — |
| Portuguese (Brazil) | Exército de Um Macaco Só | — |
| Russian | Армия из одной обезьяны | — |
| Swedish | Armé med en apa | — |
| Thai | หนึ่งกองทัพลิง | — |
| Turkish | Tek Maymunluk Ordu | — |
| Chinese (simplified) | 一猴之军 | — |
| Chinese (traditional) | 單猴軍團 | — |
See also
Footnotes
- ↑ Internally, this sets their
immuneBloonPropertiesto-1.